Tag Archives: Xbox

A new gaming IP

This is merely my idea. It is not an attack or anything like that on AC Shadows. I ignored the game for now until I get a proper review (a review not made by a wannabe influencer). Ad this setting is important, because an influencer goes where the money is and that is likely blowing the flute that Ubisoft supplies along with the music. It is their right and they are backed against a corner, so I don’t blame them. But like those traders dealing $2 stock, it is likely that you end up with a bag with nothing, or at least you lose your $109 investment. As such I stay waiting. Yet, my mind does not wait, regardlessly it ploughs on. And the setting of a Ninja is interesting to my mind. When I think ninja games I still think of Tench Z, it was da bomb in the Xbox360 and at times I miss it. So what to do?

Well I have my own settings to consider. So I went to design a new game. This game plays in Korea in the ‘old’ days. In a stretch from Hwacheon-gun to Yanggu to Chando-yi to Hahoe-ri. A block that slices through both North and South Korea, in this the idea has given me the idea to tell the story of two brothers, they become opponents through ideology and it is important to differentiate in what is good and what is evil. It is merely a point of view. Both get rescued and and as they end up in opposite sides of the river both think the other brother is dead. In game 1 (yes my mind created more than one IP point) they both end up in a battle school, they both support their side and as they become better and better, their abilities and responsibilities grow. 

One side relies on stealth and range weapons, the other on intrusion and close by sentry killing. And such their abilities evolve differently, they don’t come to blow, but the new game gives you the other brother and you have one game and two complete stories. And as they are separated by geology, they also evolve different skills. The north will be in a mountain area with a lake, the other one in forests. They both have their own weapons and in total you get a range of weapons to play with. At the high points of the games you both get involved and as such you are part of building two fortresses. They are both unique and hand you different settings. There are elements that I discussed earlier when I initially created Elder Scrolls 6, Restoration. Not leaving created IP for duds, especially as Bethesda now is part of Microsoft. They can invent their own IP (and they have). And as the next Elder scrolls is not out until 2026 or later. I can do with my own designs whatever I think I want to do with it. The backdrop is that the early ninja’s are allegedly (I’m not an expert on the subject) from Korea (it is said that: Those roots are found in the “art of warfare” that began around 4000 B.C. in Indian culture, was passed to the Chinese mainland, and around the 6th century, passed through the Korean peninsula and crossed over to Japan) and I accept that as a stated fact. It also pays to keep it all fresh and not be another Japan story. In this setting we can see it all as new and by focussing on other weapons it will feel new too. There is at present a lack of real stealth games, so there is that too, especially as you dive into the oriental world. 

It was my thought that the stealth part is more about actual mission. The Art of war is set on 13 Chapters. As such we can in the first game (whether it is one brother or the other) set these 13 chapters in the first game (also educating the player), and a we build the fortress, we create a larger premise, because we need to engage the villages, the people and get the artisans. The lord of the region is always loaded and can pay for ‘anything’ and set that story to the larger premise. It is also a set that we can incorporate the Prince by Machiavelli in this. The second game we need to do things different to make the game greater and larger. One such book could be The Silk Roads by Peter Frankopan. It could set the narration to the lord of the second place and in that that ninja will do a lot of travel and as we already know the first game that ninja will be able to give support in different ways.

I am still ironing out the parts, but the setting was done in a few hours, so Microsoft, eat your heart out. I wanted to set the north south border, but there were too many political players involved, as such I merely saw one Korea and in the time of Koguryo, Paekche, Silla we have three regions, as such two were used and one might be for a sequel. This gives us the political setting we could frame the game to. 

So ever before I see AC Shadow, I will have created the making of another stealth game. So why does it take some years to get to this point? Well that is obvious, the graphics would take time, but that is a challenge for other IP creators. 

As such I will relax a little and keep the mind ploughing through the sides that are still a mystery to me at present.

Have a great gaming today.

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The ability to create

That is at time the question is ask myself. You see, I can reengineer something in seconds, that is my brain does. It takes a little more to type the idea (usually in hours) and as such I wondered today if I still had it in me. I created a set of RPG games, from almost the ground up and they could be united in creating a completely new game. But in this case I wanted to create a new ‘action’ game. I really prefer stealth games, but to cleanse the pallet I need to revert to something new. It is hard to make something from the ground up as my brain contains the hundreds of CBM64 games I have played and they tend to get outside of my train of thoughts. Yet the idea of combining these games has merit as it becomes a totally new game. Not to mention that the CBM64 had massive limits and getting those lifted could send a new piece of IP to streaming systems. 

Why streaming systems?
I believe in these systems to entertain people for at least another decade and when they accept Unreal Engine 5 apps, the entertainment level goes straight through the roof. You see in the past I united Iron Helix and Murder on the Zinderneuf to create a new challenge a new game. I had the Amazon Luna in mind as it was the most likely contender, especially when Google dropped their Google Stadia. Then I considered another edition (a highly upgraded version) of Seven Cities of gold. From there I went to boggle my mind and consider a new version of Covert Action. With more memory comes more options. Then there was a setting to create a ‘Where the hell is Carmen Santiago’ with real mappings of wherever the game takes you. So where Microsoft failed and got mediocre games out of, I created a wave of partial originality. And now?

Now it is time to flex the brain one more time to set my (I think) ninth gaming idea to my blog.

So let’s combine Archipelagos (CBM Amiga) and Sentinel (Atari ST). These games were in its time awesome. It had all the trimmings of an addictive game and with the amount of levels quite the long play time. Yet the game was bland, in 1989 that was fine, but with streaming solutions we can have a lot more. So as I see it, the foundations are fine, but there are changes. The idea of an egg leading to an obelisk is one thing, but what if we changed the premise that the Obelisk is still the goal, but there are several ways that we get to that goal. There is the egg, but that leads to a bird (large) and that one needs to be defeated. When we take away the time limit of 90 seconds and we add more challenges as you proceed in the game. Devouring elements like trees (wood), blocks (stone), Ice (water) and fire we get a new setting. As the game grows we get more elements and more issues to resolve. It is in part reengineering, but that was merely one part of it. As we have Water, Wood, Stone and Fire we can get more elemental challenges. Water and Stone gives us the mud challenge, Fire and wood gets us the charcoal element, Water and Wood leads to forests and so on. Wood and fire are insensitive to each other, but mud and fire can interact. As such we get a wealth of new challenges to any archipelago. The trick is to find the right solution to get new options. It isn’t as single dimensional and simple as that. But this is a start and as I work out a few more kinks and alignments, we get a new game. Will it have appeal? Archipelagos did and that was 36 years ago. To add graphics and music isn’t enough. The game needs to be playable and should appeal to a niche of gamers and that has to be enough for a while. You see, players like Ubisoft want a game for everyone. I still believe (and have always believed) that a Game that appeals to all will please no one. That is the flaw Ubisoft never accepted. So as I align more games to make one niche more appealing I feel certain it will work. So how long did this take? Less then an hour. So as 20,100 worked on a few dozen of games. I thought of at least 10 games within a month of considering them. Would they all be successful? I do not know. I merely thought of the game (the RPG is completely unique). And as such I feel that it would hold up as it isn’t a copy of anything created. And they were all created around streaming systems. I believe in that solution as a console. I have nothing against my PlayStation and I will keep ion playing that system, but it cannot survive by itself and Microsoft is losing the edge they once had. So a new contender is needed. I still have faith in Amazon Luna. There is now the Tencent Handheld. It seems to be great, but it is a contender for Nintendo whilst harming the Microsoft market share they have. As such the Amazon Luna is likely the system to have as a streaming solution. 

So what about a unique game? That might take a little longer and there are contenders. Sony has Horizon, Microsoft has Fable and Nintendo has all things Mario and Pokemon. There is still space for more, however when you consider Horizons, the drive and ability to create totally new IP (like my RPG) takes time, effort and some luck. I think I got lucky and whilst I decided to focus on the storyline, there is more to it all. Is there space for a ‘simple’ single playing shooter, or non-RPG is possible, but between the CBM64 and the CBM Amiga over 10,000 games were created between 1982 and 2000. As such the option to create completely original games that fits the mould is rather rare. It becomes possible when the limits of these two systems are surpassed. Yes there is space for reengineering and that would become the first setting for any new game. We could go for ‘Defense of the Crown’ and set the premise to a Muslim side with ‘realistic’ challenges. We could unite games, get us a more challenging version of Covert Action and now not a 1990 Max Remington in the lead, but a more 2100 (year) version setting a more Tom Cruise minded person in this. A game with more electronic events, mobile events and there would still be the need to invade embassies, but we could add a few challenges with a 3D need.

Whilst all are focusing on their IP (which is not bad), Microsoft decided to focus on its system (also not a bad thing), but as the console wars go on with their IP on the forefront of their minds, more is needed and as such new IP (or reengineered) with a more open setting is as I see it a first. You see, gamers want more and as such the streaming systems have a unique perspective to add Sony and Microsoft gamers to their arsenal. Tencent seems to have figured it out and is going for all four systems with their Tencent system. The problem for me is that I have no idea where Tencent is going with their solution. As I saw it they have the option to add 50,000,000 ‘gamers’ and that puts them far ahead of Microsoft. How that goes? Time will tell. 

So whilst I am still focussing on creation, I will have to do that behind the lids of my eyes for now. So have a lovely day and consider what I could come up with in the next day.

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Giggling is the better medicine

This morning (around 03:00) I felt the need to check my mobile (a compact version of the invention by James Alexander Bell) or something of the sort. Inaccurate? Perhaps, but everything comes from somewhere. And as we all look towards roots, I looked at the screen and suddenly stopped. You see, I saw a Microsoft header with layoffs pass by. This is nothing to worry about, or new. They are all laying off people, all the big ones, so that is not cause for concern. Microsoft employs 224000 people, so they might cast a few more away. But I had not actually seen the details of the news, as such my trusty Chrome looked at the news of Microsoft and there a few things came up. And the count is important (for later)

  1. We see all kinds of advertisements with the Surface Pro being reduced $300 in one direction, $400 in another. There are all kinds of ‘offers’ but why would you want to discount THAT much? 
  2. Layoffs. We see ‘Microsoft lays off employees in security, experiences and devices, sales, and gaming’ (source; Business insider), ‘Microsoft staff face second round of layoffs as firm continues cost-cutting measures’ (source: ITPro) several sources claim that the layoffs will be small, but no numbers are given. Now this makes sense in light of the ‘redundancies’ at Google, Amazon, Meta (say Facebook) and a few others. Another source gave us “Microsoft plans to pause hiring in part of its U.S. consulting business and said last week that it would lay off less than 1% of its workforce”, still that could be up to 2200 people, when you are one of them percentages really don’t make a difference. 
  3. The information gives us ‘Microsoft’s Gaming Business Falls Short, Despite Activision’, This is fun. You see in 2023 Activision Blizzard had a market cap of A$120.08 Billion. Microsoft only paid 75 billion for the company and in early days I stated that a gaming company is only as valuable as the last game, and in 2022 Activision Blizzard’s annual revenue amounted to 7.53 billion U.S. dollars, as such Microsoft needs this to go on for 10 years just to break even. I warned for that and now we got ‘Microsoft’s Gaming Business Falls Short’, the Information (at https://www.theinformation.com/articles/microsofts-gaming-business-falls-short-despite-activision) gives us also “In the year to June, Microsoft’s gaming business revenue grew 5.8%, well below the 11% target set for the purpose of calculating part of Nadella’s compensation, according to securities filings. (That growth excludes revenue of Activision since its acquisition but includes Game Pass)”, it amounts to the fact that ‘gaming’ revenue is 50% short. Not good news I say. And when others come with complex stories that it has a few more sides. I say revenue is revenue and it is 50% short, that is the part others look at. And Newsweek gives us ‘Activision Hasn’t Helped Microsoft Grow Xbox Game Pass, Says Report’ (at https://www.newsweek.com/entertainment/activision-hasnt-helped-microsoft-grow-xbox-game-pass-says-report-2015392) where we also see “Microsoft was hoping that acquiring Activision would lure other game developers to rent its Azure servers, which hasn’t happened” not surprising. Developers like numbers and with a 3:1 margin Sony is a much more appealing choice for the first stage of any development. And the bad news doesn’t end there, we see at TechRadar (at  https://www.techradar.com/computing/gaming-pcs/theres-one-handheld-gaming-pc-that-went-under-the-radar-at-ces-2025-and-its-got-a-secret-weapon-to-beat-the-competition#) that Tencent now released the Tencent Sunday Dragon 3D One at CES 2025, a setting that was (kinda) clear over a year ago and my IP was set to that device and if successful (here’s hoping) it will cost Microsoft a lot more, well at least they bought Activision at $10 per $1 (OK, not entirely accurate, but I’ll go with that feeling). 

So three points, all relate to revenue. Lack of two, lack of innovation in one (spin stories aren’t innovative) and whilst we are ‘given’ ‘Xbox Game Pass expected to make $5.5 billion in 2025’ expected isn’t something that is achieved and there might be more bad news on the horizon, which will set the spin engines to overdrive. To compare, Nintendo reported in September 2024 a Revenue of 276.66B, can you see why I giggle? Microsoft ‘sickofans’ are elated on the optionally coming revenue of Microsoft Game Pass that is merely 2% of Nintendo’s revenue. And that is next year whilst Nintendo is already slaying the revenue dragon. The revenues of Microsoft are likely to lack visibility for some time to come. Some of the reviews of the 2024 Surface Pro aren’t anywhere near stellar (and it needs to be) as such my predictions for the downfall of Microsoft are still achievable. I reckon that when the first AI milestones start failing the domino’s will take a tumble making Microsoft cut more and more meat of their bones. All this whist more and more people see through the presented spin (as I tend to call it) You see, with the promise of tomorrow you better deliver tomorrow and certain parties bought into that and as such when delivery stays short of achieving. The dice get cast in a very different direction. For me it’s easy. I merely have to wait for the predictions too fall short and Microsoft is lacking in more and more fields and as such as Tencent makes larger gains the stage doesn’t just change, it crumbles. I wonder where Amazon is, because with their Luna they had options. I initially designed for that track (merely because Google dropped their stadia) and should Amazon get on top of the Unreal Engine 5, the stage is seeded with Amazon opportunities. A setting Microsoft totally ignored (also they were not invited to my IP clambake). As such I reckon that there will be a hiatus until Microsoft announces more lay offs. And I have seen that before. They will ‘call’ it streamlining and what I see is an empty egg. The shell of the egg looks smooth, but you cannot eat it. In 2023 we got ‘Microsoft outage worsened by staff shortage’, so before you cut your less than 1%, was your staff shortage secured? And when that happens, where are the other shortages? Where one source gave us ‘Microsoft has published a preliminary report into an incident on 30 August that finds insufficient data centre staffing levels contributed to an outage’ and another gave us ‘Microsoft had three staff at Australian data centre campus’, a data centre with 3 staff members? I reckon Microsoft has a few more problems (I reckon planning being one of them). 

So have a great day and consider where you are now and where you optionally could be.

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Yesterday’s news

Yup, we all have it. We all see it and sometimes we want to alter the prediction. It is not a biggie, or essential. Yet in this day and age where news is debatable and for the mere reason that we are blighted by anti-Trumpism, or anti-Bidenisms. We merely want some kind of a safe space to unwind. I usually do that be playing a game. At this moment I am all about Horizon Zero Dawn. As I see it the best IP we have seen released in the last 10 years. Over the two formats I have played (PS4/PS5) I found one bug in both versions and one additional bug in the PS5 version. It might have existed before, but I never encountered it. The game also have a few glitches, nothing big. Now the big part is that these are two bugs I encountered in a game that open and that big, it is almost uncanny to experience a game this perfect. But whilst I was playing the game my mind took a side step to an old game named Iron Helix. The game was made in 1993, an early example of a CD-based game, with video elements integrated with conventional 2D maps and controls. A simple pleasure. But in this day and age it could be made in something substantial. The video parts are updated, but this could be replaced with Unreal Engine 5. Now do not think it should include the original ship, but as a homage in the introduction it could be. Now add a objective to it like Salvaging, optionally pillaging (aka liberating) or a few other settings. In this we have the drones to find access and when updating these drones (after a mission) we could get into other places. A simple game from the beginning of the multi media game market could evolve into an actual behemoth. There is no fault by Drew Pictures (the developer). They might have moved on to bigger and better things. Yet there are a few elements in this game that are still rarely found in todays games. The publisher Spectrum HoloByte was ‘dissolved’ in 1998, but someone might still have the IP. And here lies the opportunity for the developer who has a clue (so to speak). 

A game that seems like a mere month of development time (mere weeks at this time, as the wheel doesn’t need reinventing).

That is what the ‘big’ boys like Microsoft seemingly forgot about. The IP is there, the IP when tweaked becomes a new product. No people like Phil Spencer give us things like “Microsoft will release more Xbox games on other platforms – “I do not see sort of red lines in our portfolio that say ‘thou must not’””. We were given this mere hours ago, all whilst we were also given “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” contradictions and added we were given “Microsoft open to more studio acquisitions, partnering with Chinese publishers” as I see it, they merely need a foothold for services as their hardware is rejected. In the meantime (in this blog) I added near free IP (for non-Microsoft systems) and The innovative designers can have a go at them, whist Microsoft (a personal view) keeps on fumbling the ball. 

I gave the notion of available IP at least 3 years ago. In the meantime we have not seen anything brilliant from Microsoft. OK, the flight simulator is absolutely brilliant. That must be said, but it is for a niche market and rightly so. Yet the larger Microsoft games are dangerously faltering. In this I am referring to Bethesda (Fallout and Elder Scrolls series). We are given “Hundreds of Bethesda video game workers, who work on titles like Fallout 76 and Elder Scrolls, are going on strike across the country. Workers in Maryland and Texas are walking off the job, claiming that the company has failed to address their remote work concerns at the bargaining table, and has begun outsourcing quality assurance work without the union’s agreement.” (Source: Inverse). Not a few, the mention of hundreds is a setting that will push back a whole range of projects and That could spell trouble for Microsoft. They bought this software house in 2020 for $7,500,000,000 and I winder what they have to show for it. Trouble is stirring in the houses of Microsoft and I don’t think it ends there. What are seemingly knee jerk actions (might be the impression that the media gives us) and that is never a good thing. So far Microsoft is (as I personally see it) the larger culprit in this. Only yesterday we were given “The “biggest Starfield update yet” is coming next week with over 100 fixes plus graphical improvements for NPCs and space sightseeing”. You see, the game launched over a year ago (September 2023) and we still see these message? Over 100 fixes? And there is Redfall, another Bethesda game where we are given (a year after release) “The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there’s only so much hazy red skyline I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.” Two triple A titles and they are both regarded as huge flops. In the meantime I laid out (in that same timeline) half a dozen games here for the innovative (aka non-Microsoft) designers. Half a dozen does not make me better, but I feel certain more creative. And in light of Iron Helix. It is not my design, but I improved a whole range of issues that the makers couldn’t consider in the day they made the game. A 80486 PC with 640KB does not go far, and now we can improve on a good idea a lot, making this an exercise in new IP as it becomes an innovative idea, or altered to the largest degree making it new IP and we could alter a few more parts (including the start narrative) giving us dozen’s of games with a larger prerequisite (optionally on the Amazon Luna, Nintendo Switch or the PS5 or PS5pro) all systems with a track record and that could entice Tencent To seek out the three makers I mention here. So Microsoft can partner with whomever they want, but their presentations might be lacking a few items. Even a few days ago I opted a new niche for Apple (and the Apple Vision Pro) which I made a mere 5 days ago in ‘The easy lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/). A mere idea, because that was all it was. Yet I got this in less than an hour. So where are the ‘successful’ ideas by Microsoft? Perhaps they filed it on a Solarwinds server?  No matter, Sony can pick up that slack, if not them then perhaps Nintendo, Amazon or Tencent. If all things fails there is a chance that Apple could fill up the gap that Microsoft left. It’s all competitive, true?

Innovation is for whomever sees it and can bring that idea to the others. A wallet is nice but wallets don’t speak and that is the lesson that some never learned. They all believe that ‘money talks’ is for real, but without an idea it becomes meaningless. That is how I see “Microsoft is killing off Windows 11 Store’s no-download Instant Games (Arcade)” and I am not attacking that issue. You try and you could fail. Nintendo did that with the WiiU, but from those ashes the Nintendo Switch was born and that is at present the second best system they ever had. 

Have a great day, It’s Friday here now.

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When future and past are similar

I made a jump today, it was into the past. Somewhere between the release of Battlehorn Castle and November 2011, I had an idea. A set of quests to ‘automate’ defences and infrastructure in magic. It use actual NPC’s but beyond that, nearly everything went. It went nowhere (as it was not my IP). Yet the idea stayed in my mind. And today I ‘remembered’ the idea I had. 

It can be applied in numerous ways. It might be a DLC for Guerrilla (the Horizon IP), it could be added to any number of non-Microsoft IP’s and it could be added as a simple structure to anything. You see, the IP is sound and versatile as is any good given DLC.

So how did this idea come to pass?

As I revered Elder scrolls (for a long time), the setting of adding to Castle Battlehorn became overwhelming. I found myself wondering how any castle could be without guards. So I set out and created a magical oven, with at the heart the device it replicated. There was a blunt oven (maces) a sharp oven (swords), a range oven (bows) and a guardian oven (Halberts). And every oven needs to be create a few times. Then there was the issue of what materials as used. Iron, steel, or more advanced materials. You needed a forge to create the bars of material and the wood blocks to create the handles. As such, nothing is really made out of nothing (initially) but the setting applies. As you create a more advanced weapon more time per weapon is needed and the machine places it in the basket. A simple weapon (iron, or wood) is about an hour with a maximum of 6 per oven. Getting the weapon in Silver, or gold take more two or four hours. I didn’t want rely on Bethesda weapons to not get them on my back. And as such we now had a near automated weapon system. You needed to be able to forge the master weapon like a iron sword, steel sword or silver sword and the rest was made as long as you had the metals. In the upgraded version I upgraded the machine to require less materials whilst the manufacturing remains the same after that the next upgrade required less time, as such you added to the machines and had a abled guarding setting to your castle.

Then came the kitchens and there the stoves could set out food in bulk for the troops. And with every pen you had, you would add to the specials that the troops would like. A chicken coup, a cow pen, a pig pen and as such the foods would enable much stronger and more resilient troops. The option occurred to create a vegetable patch and as the troops grew, so would the need for more food.

I played with the idea on a few levels and in the end Skyrim was released and I buried the idea in the back of my mind. For some reason the thought got back to me on my morning walk. But in this setting I made a crossover between the bank job in Thief and Horizon Zero dawn (as this is released in 5 days), You see e have the foundries in Horizon for one reason, but what happens if there is a DLC that gets Aloy into a secret location where all is automated. There isn’t a kitchen, but all else remains. Sentries, guardians, servants and the place was all forgotten. Aloy would have to rely on stealth to get things done and that changes the game. She would have to find materials to create hidden paths. And that could be a more sinister task at hand. In the end there needs to be  great reward (like advanced stealth armour) and more powerful weapons. Optionally a more rewarding boon so that the DLC could be in any Horizon game.

I like to think that Guerrilla might like the idea of that DLC to hand to their respectful fans. There are a few other thoughts that I am considering, but out of all of the optional issues is the fact that I created a dozen ideas, all whilst Ubisoft is dropping stock (or better stated their stock dropped). And whilst we see “AJ Investments to go private after Star Wars Outlaws” I merely created over half a dozen IP ideas. Sucks to be Ubisoft. In other news Microsoft stock dropped 7%. They blame their cloud revenue. I say that mediocrity never leads to high praise. I reckon that Oracle largely protected a landslide sell off on Microsoft cloud issues. The creative people rule in almost all IT sides and Gaming has been largely responsible for better IT design from the 90’s onwards. BI people need to realise this and not play the blame game. If they need to blame someone they need only look into a mirror. 

And that sets the creative people apart. Not everything is a sure thing. Nintendo showed us that with the WiiU, it also led to the Switch which blew Microsoft out of the water in half the time that Microsoft needed to make minimum revenue (or more clearer stated, it took Microsoft from 2013 to 2017 to create the revenue which was surpassed by Switch within 18 months) That is the true sign of innovation. I believe that Microsoft is trusting its own spin, all whilst the creative will shoot any spin to smithereens in half that time and there is more to come. As Guerrilla will release the third game somewhere in 2026-2028, whatever Ubisoft or Microsoft had will be reduced to nothing in no time flat. Horizon was the latest true innovative IP in gaming and everything else fades next to it. This also holds true to whatever BioWare will bring in the shape of Mass Effect 5. Even there I had some idea (somewhere in my blog). The problem isn’t merely the bugs we faced in Andromeda (mostly PC) the design was shoddy. There were real moments of brilliance, but I feel that the wrong people tried to make a name for themselves and that went wrong. I set the stand for 5 to include 4 (or Andromeda) to give the fans something to bite into. And that would have created a much larger wave (my personal imagination). Now as we are given that it will not (speculated) come before 2028, people like Guerrilla will get a free reign with optionally gaming fans giving up on their Xbox (yay me). In any event, the set stage as I gave it in 2022 is now more robust as Microsoft has given us too little and Ubisoft has seemingly cancelled more than it released. Now the streamers will have their moment in creating the setting of a lifetime with the optional Tencent or the established Amazon Luna to create a new niche of millions of fans. I foresaw a first phase release of 50,000,000 consoles. With Microsoft only having sold 58 million there is a real state of transfer of gaming fans on a global stage. I envisioned a setting where that streaming solution could grace 150-200 million homes. The Microsoft BI group might want to say that this isn’t realistic, but as I didn’t fight the excellence of Sony or Nintendo. The streaming solution could be next to it, not replacing this. The very first mistake Microsoft made. And now as I have been correct a lot more than I was wrong, I feel certain that the ‘larger’ software houses seems to be ‘placed’ with the Microsoft mindset and we are now shown that it was the wrong mindset from the very beginning. Should Guerrilla also grace the streaming niche I reckon that some players might be going the way of investors of 1929 (read: jumping out of a window, not to be mistaken for a Russian suicide streak).

How wrong am I?

The interesting and valid question. The problem is that the media is not to be trusted. It is filled with stakeholders who need Microsoft to do well and they will downplay the drop of Microsoft. But the truth of the matter is that Microsoft and Ubisoft are seemingly run by Business Intelligence. It makes for a solid core, but excellence (in gaming) is never found that way. It is the creative mind that does that and not to forget the story writers as well. These elements are less seen in the games of today and again Guerrilla is the exception that establishes the rule. As such games of today, software houses of today are grasping back to yesterdays games to make up for that failing. There is also the need to replay the old games (a drive that is not to be underestimated). Yet as far as I can see the horizon, I believe to be correct and should Tencent decide to buy my IP, I will be able to prove it.

Have a wonderful Friday (Vancouver gets to see that in around 3 hours).

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The judge shouldn’t

I have two things on my mind. The first is the Olympics. I do not follow it every second, but I was ‘witness’ to two events. The first is a Canadian swimmer, I refer to her as Funny Flounder. I have a thing for alliteration. It is Summer McIntosh. This 17 year young swimmer, on her first Olympic challenge got 3 golden medals and one silver one, she also broke a few of her own world records. I reckon that over the next 6 Olympics she will win a lot more. It is amazing that any person at that age can have so much drive and focus. I know I have focus, but I could never achieve that result in any discipline, not even when I was in the height of my fencing days. Then there was the Dutch Femke Bol. I saw her in the last half of the leg she did, going from 4th to 1st and win the golden medal. I have never seen such an achievement and I am happy I did now. Yet, this was not what was occupying my mind. 

On my mind was the article (at https://www.khaleejtimes.com/business/tech/apple-asks-us-judge-to-toss-antitrust-lawsuit) where we see ‘Apple asks US judge to toss antitrust lawsuit’ we are given that it is one of five blockbuster monopoly cases pending against Big Tech companies. It was a story originally by Reuters. We are given “a lawsuit by federal and state antitrust regulators accusing it of illegally monopolising the smartphone market, saying the case would have a judge redesign its popular iPhone”. Fist off, I am not an expert on anti trust lawsuits and it will probably show in a moment.

I stand by Apple in this case. You see these people are in a wrong state of mind (and then some). I do not have an iPhone, I am an Android person and I will remain an Android person. I have nothing against Apple, I have had an iPad since the very first generation in 2010, it my present from me to me to use in University. It never let me down and in 2020 I replaced it with the iPad Air. 

The first never let my down until it was replaced and I am happy with this one too. So I do like the iOS system. My issue was that the world was eager to play down the iPhone for too much and in an age of wannabe’s thinking of their ego we saw the iPhone take the market by storm. It pretty much destroyed Nokia, Motorola and Microsoft (yes they had a mobile once). It headed ahead of Samsung (a brand I hate) and made short work of Google Pixel and Huawei with their assortment of mobiles. Actually the US government reduced the market share of Huawei. So to these antitrust regulators I state ‘Screw you’ (with a clear lack of anti trust laws). You see whilst the others were propagating their own ego’s and hide behind marketing presentations that were there to ‘appease’ the share holders, Apple did something else, they approached the customers, they listened and approach clients with presentations and newish innovation. So whilst they did that and released the ear buds and the smartwatches, the people looked and listened and joined the iPhone crowd. And there is more, The Sherman Antitrust Act of 1890 has ben around for a while, so where were they when Netscape was murdered by Microsoft? We have United States of America v. Microsoft Corporation, 253 F. 34 as well as the overturning in 2001, after 11 years in court. There is a difference. Apple created iOS in a presumed (by me) towards the IoT (Internet of Things) and Apple has always heralded interconnectivity on their systems. I have two really bad issues with Apple, but not with my iPod and iPad, they always functioned perfectly. 

This matters, because the US regulators are apparently fond of shooting themselves in the foot. 

And that is what will happen if a judge redesigns its popular iPhone. And the setting (as I see it) is that they never minded anything as Apple stayed in its niche market, but now with the smart phone it is different. You see ever since I looked into matters (around 2011) I saw that the stage was going to change. Mobile devices were going to be generic with optional simplified hardware, the power as going to be the software. So 5 devices and one program solution and for the most that is coming to pass. We have Apple, Google, Huawei and Samsung for the most and Microsoft is out of THAT race. The lag that Motorola and Nokia have are just too big. So when I see “The Justice Department, 19 states and Washington, D.C., accuse Apple of an illegal monopoly on smartphones maintained by imposing contractual restrictions on, and withholding critical access from, developers” I say ‘bollocks’ The issue is who are the iOS developers? In 2011 I have cess to the development kits of Apple (schoolwork) and I never entertained it other than the assignments I had. I was an Apple user, not a developer (I regret that a little right now). 

So when we see “an illegal monopoly on smartphones” I say that this is not an illegal monopoly, it is a system setting that they selected, other than Android (Google, Huawei, Samsung) and Windows (Microsoft), actually I am hard to keep a straight face when setting Windows on a mobile phone. Can you imagine the CrowdStrike damage mobile phones might have had to endure? Oh and when we see this did anyone consider the consequences that were on IBM, who basically forced people to rely on IBM hardware. Perhaps HP can rephrase the nightmare they faced on IBM with their printers. 

There is a second tier to this all, we need to consider that The Sherman Antitrust Act of 1890 is no longer the best way to go about this for more and more devices. As the mobiles become more generic and it will be on the software to trample a path into this all. When we consider that Google now has the Pixel 8a, Pixel 8 Pro, Pixel 8, Pixel Watch 2, Pixel Fold, Pixel Tablet. At least three of these systems are nearly identical, they have 1-2 processors difference. Their difference becomes the software. But that is now, I expect in the next 2-3 years that there will be more devices all powered by the same software and optionally the connecting devices (through the mobile phones) . The lawmakers of 1890 would have never expected this and the differences will grow even more.  And a prime example here is Microsoft. We now get “All you’ll need is a compatible Fire TV Stick, a Bluetooth-enabled wireless controller, and an Xbox Game Pass Ultimate subscription to stream Xbox games. Microsoft is working to allow Xbox Cloud Gaming to stream your entire Xbox library, and not just titles that are part of Game Pass.” Did anyone consider “a compatible Fire TV Stick”? So how long until they revamp the gaming industry with that solution? How long until they (a speculative view) impede devices through that connection where an error stops the Sony Playstation or Nintendo Switch to no longer with with their software because (speculative) software by Microsoft impeded it? Oh, they’ll be all apologetic, but the damage will have been done. We see (at Microsoft) “The Program Install and Uninstall troubleshooter helps you automatically repair issues when you’re blocked from installing or removing programs. It also fixes corrupted registry keys”, so this issue has been around from Windows 7 (2009), and was still around in Windows 10 (2015), so it was an issue for at least 6 years. Do we really want them to get involved? Come to think of it, l I would be on the first plane to Shenzhen if it comes to that. Oh and I haven’t even considered the damage that solution would do to the Amazon Luna. Apple had a solution and it has propagated that solution to all things Apple. They marketed their solution widely and innovatively and innovation is what is missed in many Big Tech companies. Too give another example, last year Apple did something Awesome. We see a meeting with a youthful young sprout (Tim Cook) reporting to Gaia and getting lectured by her. The brilliance was that plenty of companies took a paragraph out of their time to publish that they are on track to be carbon zero. Apple made it a presentation (advertisement) whilst giving a report of their directions. It was funny and it was pretty brilliant. Google and Amazon missed the boat and there was no value in copying that. So that is the innovative presentations that are Apple. The bigger picture is that mobile phones are presented through marketing and Apple marketing slaps the marketing of Google and Samsung. So we see “an illegal monopoly on smartphones” all whilst the others aren’t doing their bit to keep up (or seemingly keep up), so why punish Apple for that?

As I see it the judge has to toss the case, of not for the logic then for the reality that if this setting is pushed and Microsoft steps in, then we come to the conclusion that the US government is merely a tools for Microsoft to stop it from collapsing on itself (my personal view).

Well that was me today. 190 minutes from Monday here now, Vancouver is still pre Sunday breakfast. Have a fun day everyone.

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A second visit

Well, it might have been a third time that I take a view towards an altered IP. This isn’t mine, it’s actually the property of Microsoft. The first game (Mass Effect) was released in 2007 and Mass Effect 2 was released in 2010. Mass Effect 2 is still regarded by many (and me) as one of the greatest tactical shooters. Mass Effect 3 is good, but it also gave us the greatest multi player shooters ever made. These two elements are the grounds of the massive fanbase of the series. 

The present we got at the launch party is still regarded by me as the coolest ever (see above), all the guests got one with themselves as the SPECTRE agent. 

At the end of game 3 there were a lot of complaints. I think that one was shoddy to some effect and it should have been set better, but the story was awesome. There were 4 endings (I never found the 4th, but I saw it on YouTube). And whilst going into this I accidentally found out another part which I will illuminate soon enough. It seems that Facebook is catering to Microsoft with accusations of spam. But I have my response for Facebook ready. Anyway back to the story. 

The new setting I created was set on the citadel. It happens after the slaughter starts and before Shepard makes its entry. In these weeks (optionally months) we are on the citadel. It has the familiar places (Embassy module and the stages from Mass Effect 2, yet there are a few hundred more places. This is a stealth game.

The story is that an engineer had smuggled his family on board, as such it he/she had a hiding place. As the slaughter (read: ascendancy) continues, this engineer needs to sneak its way around. The first thing that needs to be done is to secure water and sustenance. Also oxygen is needed (for the long haul).

Every place has three versions. The dirty stage (with bodies), the cleaning stage (with keepers) and the clean stage. They all have their own issues. 

One of the stages is to secure personnel manifests (with local celebrity locations), locations of interest and local artefacts. 

The races are Asari, Drell, Elcor, Hanar, Humans, Keepers, Salarians, Turians, Volus, Batarians, Geth, Krogan, Quarians, Vorcha, Yahg. The races in bold are the selectable races. In the citadel the Batarians, Quarians, Vorcha and Yahg have no embassy. As such they are the harder species to play. The Quarians (when found) will have information on the Geth. The Turians have data on Vorcha and Yahg and so on. As the game progresses once you have the data, you will face a setting where you have to install monitors all over the station to record what is happening as well as to set alarms so you can sneak your way around the station. You need to get a electronic shroud (a sort of digital cloak), enhance your hiding place as well as creating a few others where you can heal and rest in safety. In normal play the game will ignore several issues, but in hard more it will ‘see’ recording devices and start a hunt for you. Once this starts, you will have to set up a decoy to reset the alarm, the hiding place will be lost forever. 

To set this up it is more then a simple matter. The keepers are thorough in cleaning, as such it will be important to remain invisible. The largest issue I see isn’t merely locations, This place is huge. 

As you can see it is quite big. One idea is to set the stage by race (and most of the game on one of the platforms. It requires one huge LLM with deeper machine learning to create the levels. As I see it, per race you will need up to a dozen buildings (skyscrapers) to cover essential needs for the game. You will have to get the hardware you require for the tasks. The shopping district (ME2) should give you a camera and digital storage. No weapons in this game, however an idea comes to mind to get something like a mining laser (to cut through matter) and tools to open other areas.

Although the game seems straight forward. The idea came to me that the maker optionally have loads of other lore and concept art that they never used in the game. There would be use for them here. Also, other races would have data on humans like the illusive man, Shepard and so on. 

The larger setting I see is how to create a sphere of thrill and suspense that makes a stealth game, a stealth game. You see in ‘cheaper’ stealth games you carry everything making you a bulkier version of you with a backpack 15 times the size of you. So it is important to set the ‘sneak factor’ to find upgrades and better hardware to do the job. The shopping district will have a version one or two of an essential tool, but better versions need to be found. In addition to that, to set the tools to a random location requires a more spiffy setting. Or as they say, to be placed in ulterior locations where we have 1000 places it could be, but with references on items in logs (embassy and security). Then there is the idea of replayability. So as the citadel has hundreds of buildings per pillar, the stage comes that in a second game (with the same race) you will get confronted with different buildings. Similar but not identical, which gives new vibes to the game.

So, whilst we all see what Microsoft is up to with more rehashing the same idea. I took one look at a great game and created (optional) new IP in a day. This is why I see Microsoft as an agent of mediocrity. Now I will accept that this is not enough. More is needed to make this a great game, but I got them this in under a day (it is basically Microsoft IP). So feel free to to wonder what Microsoft is blundering around. If I can get this done in under a day, what are they seeking to rehash the old days? Don’t get me wrong I played Age of Mythology when it released in 2002 and it is a great game, optionally to play again. But considering all the IP they have (or should have) this is not enough. Lets face it they have GREAT IP. The Flight Simulator (2020) has truly become a great game (it was always great). It is a niche market, but for those into flight simulators it is the bees knees. Bioware had many great games. My personal favourite in D&D (Neverwinter nights, 2002) is still one of the greatest fantasy games ever. Both Dragon Age and Jade empires (not my favourites) are good games, where are they now? The problem is that some games need their scope readjusted. To coin an idea, the Multiplayer version of Mass Effect 3 could have been launched on the Xbox series X as a free to play game on that console. And free to play is important is important. They can still offer the loot boxes in the same way they did. For points fought over, or for a few dollars. And there is a market. This game is still played after 12 years. The is one hell of an achievement for a game released in 2012. So why didn’t Microsoft act? I got to the top 1% of players in 2013, there were over 1.2 million players at that point. Considering that the PS5 outsells the Xbox-X by 5:1 I would think that they squandered their markets. And this is a game that can flock hundreds of thousands to the Xbox (in addition to any other system), and no one thought this was a good idea?

As I personally see it Phil Spencer was all about capturing the player base (read: legally stealing), yet the the idea of bolstering its player base by offering playability was seemingly lost to him. And his hard times are yet to come. As I see it I might not have another option but to hand my IP to Tencent technologies. Partially this idea comes as Facebook removed my previous post under the fake guise of spam, which was not the case. The idea has merit as within two years Facebook would lose millions of advertisers. Troll farms create a lot of traffic, but not a lot of commerce, merely fake locations to advertise to, when retailers figure that part out, they will find another place to go to and there is my solution. I saw this three years ago, Whilst everyone was diving for digital dollars any way they could. I saw that the power of it all relies on engagement. And a troll farm only ‘seemingly’ engages. True engagement is seen elsewhere. That is the achilles heel of Facebook and the strength of Amazon (Tencent optionally too). So as I see it Microsoft lost out two times. Didn’t you wonder why Chrome has a market share of 65% and Edge a mere 5%? They aren’t looking in the wrong direction, they aren’t looking in the proper place to begin with. And I added my gaming idea as optional evidence part N. 

A setting overlooked due to the principle of spin. So whilst Microsoft relies on ‘The most powerful console in the world’, Sony and Nintendo are relying on the factor of fun and play and they are winning This year Nintendo had 123,000,000 players. Sony has 118,000,000 players. Now compare that with Microsoft and their 27.7 million consoles. And Tencent technologies is knocking at the door taking optionally more market share away from Microsoft. That is how bad it will get and I saw this 3 years ago. This is why I tried to get the solution to Kingdom Holding (so far no luck). In this environment Al Waleed bin Talal Al Saud could score big, optionally the largest gain they ever had (speculative thinking by me). 

My weekend has stated, in Vancouver the day is only starting. Enjoy!

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In development

For me over the last 20 hours, 2 issues were on the rise (like bread getting ready) in my brain. The first involves Final Draft and that setting will come to a new stage in about a week. From there I have two options, one solves it immediately, the other is a pondering stage. But about that more later. The second one was the arcane in a new RPG. You see, the one (for now) powerhouse is Bethesda and they created true greatness. Only an idiot will deny this. They took one of the most obscure gaming styles in gaming history and made it gaming mainstream. This in itself is an achievement that should never ever be forgotten and it took 4 titles. Oblivion, Skyrim and Fallout three and four. These four changed the face of RPG gaming. Now that they are part of Microsoft the issues will come and will settle all over their faces. Now, we do not know what will come next but the next Elder Scrolls is Xbox and PC only and 2026 at the earliest. As such a gap comes into play and the innovative designer can now get slices of a gaming market that will need innovation. It is why I placed so many ideas online, to entice makers to push RPG to Amazon Luna and Tencent Handheld. You see, whatever they miss and it might be enough and from there they will lose more and more marketshare. In addition it could get to PS5 (or PS6), but the larger station is that Sony has a platform, has exclusive titles and now 2 other platforms could become contenders too. They might not be a threat to Sony, it is not required. Enough innovation and they will nibble at the Microsoft population. All due to a war they never understood and a fight they weren’t ready for. 

As such I was considering the Arcane part in RPG. I made a few inroads in previous articles. Yet I started to wonder about the foundation of the arcane and then I remembered the foundation of one game you needed to find Sulphuric Ash and Spider silk (if you know, you know). It made me reconsider a few sides. What if the arcane needed more then a mana bar? What if the foundation of that power was a talisman and its catalyst? More in line of ‘the old days’, but now we get more. We need to get stuff, magic doesn’t come from nothing (when in doubt ask that insufferable Harry Potter) LOL.

So we get a new and novel use of jewellery. I had one element in my hand when I came up with TES7:Restoration over 2 years ago, but I merely saw that as the foundation of the introduction and part of the story. Now it escalates in a new arcane setting.

So the training goes one side. The talisman (necklace, ring or staff) the other direction, lets call it focal point and the catalyst (reagent, leaves, resource) is the power behind it. Now the arcane becomes an entirely new challenge. And this is not some and and and for power. The and and or in that equation gives the stage plus sides and negativity like we might face in real life. Consider a bicycle, we can adjust all elements for speed, but there we lose acceleration. We can have the tyres to get more grip, but with rain that grip goes away. It becomes a new stage, a place where it is about balance. And as the player has its own sides, that player needs to focus on options to chose from. In the beginning more power is everything, but over time you will see that arcane traction makes you more versatile and that is a side Bethesda NEVER used. They saw what was best and they were right, but other parts were missed and overlooked and now that the systems are much more powerful we see more in a game, as such we need to create a different playing field. For those who remember Oblivion, there was the Rockmilk cave a good grinding spot. It also made me create improvements (see previous articles). What now matters is that we had two factions in one place who were fighting each other. In that setting you need a different arcane play. It also gave me the idea to adjust arcane fighting and with the different storylines that is not an issue. What matters to me was the fact that the arcane we did have was a little too rigid. It made me think in this direction. 

So as we have an arcane fighter we need to enhance gameplay by giving the player a new way to prepare, like a ready equipment setting. 

Example:
Pendent one and ingredient five
Necklace One, Ring three and ingredient 12

This reads weird, I know, but the setting is that you will find and upgrade certain jewellery and you keep them, there is not merely a stronger one (well there is), they reflect on catalysts differently as such you need a new way to be able to get through a place that has two different parties, like a cave with brigands and spiders. YOU must be prepared for both and that takes a different way of thinking and you need to adjust your equipment accordingly. As such you might have a ring and a pendent, but they are both for different enemies and in this you might not have your staff, but you have in one hand leaves for one and in the other hand ingredients for the other and when you combine these abilities you get either different results or you make yourself really visible to one or the other fiend (never a good thing). It is a new way to play the arcane and of course that usage will develop your player in new ways, which pushes replayability forward. A side I worship in RPG gaming. So whilst (according to some) Bethesda is remastering Fallout 3 rumoured on PC and Xbox only, others can look at a totally new way to play an RPG, some will love it, some will not, but both groups will be introduced to more and more innovation in gaming and that is ALWAYS a good thing.

As I see it almost a dozen new innovation that no RPG game has ever handed you before. Now to be honest, before the PS4 there was no power to do so, yet these innovation are now in part to the public domain, giving two new systems innovative play, all whilst (according to rumour) the more powerful console in the world will be playing a new iteration of a 15 year old game. Perhaps it will have new sides, it is apparently not coming to Sony, so I do not care. What I do care about is pushing gaming forward and that is what my writing does, opening the eyes of indie developers to offer something others did not and I feel that I am succeeding.

Now it is time to brood more on Final Draft and see what I could deliver to the MBC group or Al Saudiya (or both) and have a little more fun there too. It is time to put the final part on How to assassinate a politician and see what I can make of it. And never forget (I don’t) that it could all be a great flop. There is no shame in that. Nintendo got there with the WiiU and surpassed their fortunes five times over with the Switch. One led to the other and we all face these moments and some state (and I do not disagree) that sometimes you learn more from failures than from previous successes. 

The Switch is now around 132.46 million sold units. It is now their second best console in history and surpasses the PS5 with 50 million and the Xbox Series X and Series S with a lot less than Sony has (no precise numbers available). So consider that Nintendo outsold Microsoft by well over 300%, so where is that most powerful console in the world now? Where is Microsoft now with their $100,000,000,000 investment? They might claim that good times are coming, but I am not seeing them. Yes a remaster is nice, but gamers want innovation, not iteration and remasters. The remasters are nice to feel good about the past and we need that at times NEXT to new good gaming. As such I was right all along and now the new indie developers have well over 15 months to capture an audience that is looking for the new and the exiting. As I see it a 75% game called Starfield isn’t getting it done (presumption, as I never played it), but consider that a game so overhyped and so rumoured about only gets a 75%, how sad is that?

Innovation is where it is at and Sony was correct all along. Time for streamers to tech Microsoft that lesson too and when more than three parties shows them how wrong they were from the start. Will they catch on? I created more innovative public domain IP one year  for non-Microsoft players than Microsoft achieved with spin and presentations in 10 years. So they can take that to their overstretched banks too.

Enjoy the day.

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Vroom, vroom

I had some issues, not with the topic, the topic is fine. It is not my niche of gaming. And in light of the Gaming Awards 2023 it matters. You see, after spending $100,000,000,000 Microsoft ends with one trophy. Their Forza game gets it, so congratulations Microsoft. As a Sony Disciple I would go for Gran Turismo, although, I do not care for that game (either). I played it last on my PS2, Forza on my Xbox360 last and neither appeals to me.  I played some F1 and it is nice for a few go’s but that is it. I a not alone, but it is a small cluster of people. We aren’t racers and as such the game was lost on me. You see, I had real fun with Project Gotham Racing 3 (Xbox360) and I had loads of fun with Need for Speed Underground (Gamecube). There was an element of fun, the fun of racing and that had centre shift with me. Then of course there is the old Outrun (Amiga) and there were a few more on both Amiga and CBM64. The issue wasn’t the ‘simulator’ part, it was the fun part and both Sony and Microsoft have been so in each others face on the perfect simulator that they forgot about having fun. And this is on both Sony and Microsoft. Gaming is supposed to be fun, not some adrenaline race to all achievements. Did they both forget that? Why do you think that Minecraft is such a success? Why do you think that some shooting games are now introducing some kind of lego system? It is because the people just wanting to have fun whilst they are unwinding are adding up to a serious sized cluster and they are all realising that Tencent Technologies is trying to adhere to that cluster. As such they have now an additional handhold on the gaming population. Amazon with its Luna didn’t wake up and as I see it that could sent 50,000,000 people towards the Tencent Handheld and when it gets its own docking station (it might already have such a solution) it will also start biting into the Nintendo population as well. They all fell asleep and all whilst I was trying to warn Amazon of this danger, they decided to ignore me (which is their right). Now the station changes and I reckon by Q4 2024 Tencent technologies will be more than a blip, it will become a serious threat to the others. Amazon loses first, but the dock as long as Nintendo is the only one, will last them for as long as they have that advantage. Sony remains afloat, it has its own fanbase and is a solid setting, but by the end of 2024, Tencent is more and more likely ending up in third position, gaining on Nintendo with each quarter, how fast and how much? That is anyones guess, but if they deploy as I envisioned it, Nintendo could be the number three system by the end of 2025. It is that much of a race at present and lets not forget, that Tencent did this in under 4 years, surpassing Microsoft in all sales achievements. I saw this happening, but I had hoped that Amazon Luna would be in second place, that is now less and less likely. 

The setting mattes, because whilst everyone is caressing their ego (Larian Studios has every right to do so) as well as Remedy Entertainment who brought us Alan Wake 2. Both games could most likely port to the Tencent, as such they keep on winning. Microsoft has no options, they just spend $100,000,000,000 (for Blizzard, Bethesda and Mojang), they have no reserves left. They divided gamers, they conquered brands and these conquests did not result in awards or high ratings. 

A setting that Tencent Technologies can now use to their advantage. They seemingly all seem to forget about the fun and if Tencent remember that part they could gain massively in the gaming community. It is merely my point of view and some will say that it is the wrong point of view. But when you look back, how did these other games do? How long were they played? How many are now playing Forza or Gran Turismo? They didn’t do bad (neither of them) but I believe they both could have done a lot better and that is where I think the fun part is the problem, it is largely missing. They went all out in making the simulator and graphics the important part and forgot that plenty just want to race a track for the fun of it and that makes it more Project Gotham Racing then anything else. 

Enjoy the weekend. 

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Remembering milestones

We do that, we all do. When a milestone is reached we tend to celebrate this. I am no different. Even though I have slapped Microsoft silly (a few times over) when they get something right I stop at that point too and this time they got something right. The BBC (at https://www.bbc.com/news/technology-67105983) alerted me 10 hours ago with ‘Minecraft becomes first video game to hit 300m sales’. I love my Minecraft, it is one of the few real LTG games EVER made. LTG or Long Term Gaming is a gold mine for any developer. No matter what comes next, Diablo 5, Fallout, Elder Scrolls 9 or even Horizons three, we play those games, but we always return to the snug comfy environment of a LTG. I have been a Minecraft gamers since 2012. I tried the demo on the Xbox360 and I was hooked within 20 minutes. I later also bought it for the PS3, Xbox One, PS4 and I am now playing it on the PS5. There are even more versions, but I do not have those systems. 

A sandbox game like no other and don’t think it is the high end graphics, there aren’t any. Even on the PS4 it looks like a Commodore Amiga game. It is the addictive nature of the game that sets it apart. Mojang sold it to Microsoft for a little over 2 billion some time ago and Microsoft got a huge following of gamers at that point. It was up to 120 million active gamers. 

And the creativity was uncanny, as you can see, someone had the time to turn these cubes into a space shuttle. The game especially in survival mode is a never ending setting of growing and surviving and after 10 years I still enjoy that. 

Don’t think that Microsoft sat on their laurels and merely raked in the cash (they did that too), work on the game continues. Last year I was suddenly confronted with entirely new cave systems and it changed the game dramatically. Even a cave willed with light, water and grass. I had never seen a cave like that before. That is what a gamer wants. His game and the ability of that game to knock his (or her) socks off and in that respect Microsoft continued the work of Mojang and delivered.  There was all kinds of merchandise and even a creeper Xbox Series X. There seemingly was also an Xbox looking like a Minecraft torch, but I never saw that one myself. I bet that Minecraft lovers went hunting for that one on day one. 

So today I will be having a cupcake with a candle celebrating the 300,000,000 mark of Minecraft and congratulations to Microsoft. I think it is important to remember these great moments, because let it be clear, 300 million is a great moment. Neither Skyrim or Grand Theft Auto 5 got to that point. 

So enjoy your day and remember, a great game could be just around the corner if you are willing to try it.

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