Tag Archives: Ubisoft

And the laurels go to

It is that time of the year, with 13 days to go and no new titles in sight it is time to look at what I consider to be the best games of 2019. This year I particularly look at value, graphics, sound and gameplay still matter, yet in the past value was underrated, in my mind the re-release of Tomb Raider is still the cause of this, a game that is truly a Tomb Raider game, yet way too short, the graphics the sound it was all sublime, yet I am not paying $99 for a game I finish in under 10 hours in hard mode, that is just not on. The makers made a massive miscalculation there, whilst the feel of the game was great. As such value needs to be a massive factor nowadays, it is also the reason why I never touched any of the sequels.

Resident Evil 2 (Remake)

I had a few issues with adding this title, I played the original on the (very first) Sony Playstation, as such I wondered whether it should be allowed to go in, yet the changes in the game, setting up barricades, having limited resources and the fact that you always need to look behind you made a jittery boy out of me, I believe that some puzzles were easier (to get into), but the overall need in the game makes it a Resident Evil Plus edition, it rips your nerves whilst you play, and I personally advise you not to play that in a dark room, especially if you brothers and sisters in the house playing a game of let’s give that player a heart attack, you will piss your pants (believe me you will). The atmosphere is coming with an attached level of graphics and decent music, the sounds are amazing (or awful pending on your point of stress). Capcom outdid itself when it decided to re-release the original Resident Evil 2, you can play as either Clair Redfield or Leon Kennedy and they are basically two games, there are some changes and the two issues that bothered me the most is limit of ammo and managing your inventory, which by the way is the central issue in survival, so it works out nicely for all you survival fans. Considering that this is a remake of a 20 year old game made me realise how perfect the makers had the game in the old days and I never appreciated it to that degree, even as I gave it one of the highest scores in those days. Resident Evil 2 (remake) is pretty much a must on every PS4 (pro), if you like the genre, if not keeping it around to give your dad a try into gaming (and a heart attack) is a solid second reason. 

Sekiro: Shadows die twice

I had a go when it came out and I loved it, yet budget reasons made me leave it off my ownership list, now that the game has been made a GOTY title it becomes an uppassable need to own, the graphics are great yet it feels very non-western, crouch walking in the shrubs gives it stealth and the setting where we attack from behind also gives the edge to the fight, I like the entire stealth part, yet the idea that I was 50% above the shrubs whilst no guard saw me was a little unsettling, the game is actually more than that, the gameplay is very much intuitive and makes for a much better experience, there is also the feeling that I missed a few things on every level IO played and comparing that to time played gives rise that value is well set. The fights themselves from the very first level give rise to a larger stage where the button mashers will not live long, not even after the second attempt make the game more testing and keeps it closer to a Bloodbyrne experience, but let me tell you now not to compare them, the same with Nioh, they are all set around a tactical approach and Sekiro fits in there nicel, so those who loved any of those games will see a fight style they love, you are at times (quite often) attacked, and even whilst you can not avoid them, you can dodge them and you will have to if you want to stay alive, the game relies on counter attacks and second actions to give you the upper hand, a stage I found refreshing compared to Nioh and Bloodborne, Sekiro feels more tactical that way, the choices you make have impact, the considerate and cautious fighter tends to win, seeking out WHEN you make your move is important and Sekiro has gone to great lengths to make it close to utterly perfect, so good luck finding some AI flaw and exploit it. Breaking the oppositions posture and position tend to be winning choices and there are several bosses, all very different in how they attack, each a puzzle in its own right. Oh and it’s important not to lose your focus in this game, I did so once (my phone rang), that one second was enough to get killed, Sekiro is unforgiving that way and for me that was half the appeal. This game is near perfect and one hell of a journey (as far as I got). 

The outer worlds

I am in my heart an RPG lover, I never made any secret of that and this game delivers. I am not making any attempt to hide my discomfort regarding that one person who made a 12 minute YouTube on how to get the game done in that time, any person who sees that as a solution is not really an RPG lover, it is like running all over No Man’s Sky, a real RPG lover looks at where he is and takes in the views he /she is offered and the Outer Worlds does not disappoint, I personally believe that too many views are colour tainted or look too non-terran for the impact and that is a little sad, but in the story it all makes sense. I did like the steampunk feel the game had, it was fun to be in that world (too many RPG’s stay away from the steampunk vibe). The game has humour, good looks and decent ploys in the game, there are often more than two actions you can take and even as you forget option number three, it could be the one placing you in best position. Important is that this comes from the makers of Fallout: New Vegas and their fingers are on the button often, you see and feel that yet what you often forget is that this is not a main development house, a B-level maker that is giving you a AAA game that is much better than a house like Ubisoft has given us in the last few years. That part matters, because when we see graphics, value, sound, music and gameplay, we see that Outer Worlds passed a test unlike any, I regard it as a beautiful game, I personally like the fact that the game adjusts and appreciates the stealthy player (me) and there were some nice benefits there, overall the Outer worlds is a good game for RPG fanatics and actually a decent game for those who never dabbled in RPG, the learning curve is good that way and the game seems to like all kinds of gameplay. 

Those are the three titles for 2019 hat I found worthy of being a game of the year, I will say here that I have not looked at Death Stranding yet (budget), and there are a few more titles out there, as some papers give you a list of 20, I personally do not regard some as they were either not on console, or I merely looked past them, these three titles are well above board and well above gaming standards to stand out. Even when we look at last year we see a small drop in new titles, I get that, there is every chance that the large houses are focussing on the two new consoles, apart from Ubisoft releasing such a disappointing game, a AAA releases an actual bad game, the 40% rating that it got is a specific one, yet there was also a 3/10 and metacritic had a mere 55/100, Ubisoft had dropped the ball to THAT degree. The fact that this game is supposed to have actual DLC is laughingly inappropriate, it shows that there is a new wave of gaming required and I hope that some of the Indie developers take up that challenge. 

Nintendo has always been the odd duck out, yet they gave us two/three games that should be in this list. 

Pokemon Sword/Shield

Pokemon Shield/Sword are the first two. For anyone that has played a Pokemon game there is a joy of changes and adaptations coming their way, the Switch was pretty much maximised for that experience. using the switch to lob balls at the Pokemon, the graphics look larger and the 3D view we see make for a much larger experience and all that whilst the game did not change its core. Now as we see the pokemons in the grass and the environment, we can avoid random fights, we see what is coming our way and we can search for the specific Pokemon in the location, a massive plus, the entire region you see in 3D is still a lot larger than before, so we have more to travel, the fights are like the Gamecube Colosseum had, which is really nice, all that and new pokemons too? Yup, so there is a lot to look forward to, the entire experience made it more fun to play, the initial feeling that we get when we try another Pokemon game (like Ruby in 3DS) was not here, the look and the game was different enough to feel invigorated to play this game, from the very beginning this feeling comes across the experienced pokemon player, so there is that to look forward too. I found the overall look and feel comforting and there is no beating the value of a Pokemon game, even as some might be able to finish the game in 30-40 hours, we see that these people are running to the finish line missing the point that every Pokemon game has had since I started on the Gameboy Advance (sapphire), the game has more than a mere quest and missing out on any side quest because it is not the main quest means that you limit your options and miss approximately 40% of the game. I was especially surprised on the amount of Pokemon’s I had never seen before. Yet another point of consideration to get either of these games. In light of all the enhancements that this game has, it is an absolute must for anyone with a Switch.

Luigi Mansion 3

Another must for the Switch players (and my persoal favourite of the year) and here Nintendo does not (has never) disappointed its players when it comes to sequels, here humour takes a large limelight in this game and even if it does not play in a mansion (its a hotel), even as I missed the second game, I did get the original one the Gamecube and this game is a lot (really a lot) larger, as well as a much larger combination of puzzles and other options once you use a person named Gooigi, the man is too much of a scaredy cat to be a ghostbuster and still this game is the best ghostbusting game I ever saw, the approach to humour in this game is often practical and is without a doubt a setting where this could be the funniest game that Nintendo ever released (crazy bunnies eat your heart out). It is without any doubt in my ghost stricken heart that this is an absolute must for any Switch owner, and I almost forgot about the graphics, they are good, above good. It is like playing a pixar animation game, the switch outdoes an Xbox in no uncertain ways, each floor having a theme look on it and the game took it to a new level, basically a level you have never seen before in this kind of game. In addition the setting where it does not take you to THE next floor, but from level one you go to level 5 for example gives it a nonlinear feel and there is more to find, so like the Mario odyssey game you will revisit places. If there is one part that I missed is the option to upgrade my vacuum ghost sucker. Overall this is an amazing achievement every time I think of this game I want to run home to play it for an hour or so, that level of addiction in gaming is one I have not felt for a long time and needs to be accentuated as well. Nintendo still knows what makes us gamers tick and they show it.

There are two sides to all this, there was no intent, let’s be clear about this, yet the titles I illuminated on consoles have two PS exclusives and the Nintendo exclusives are there too, with this in mind, we see that Microsoft seemingly stayed away from all this, now there might be a clear reason as they are now in the final year before their next console comes out and there is every chance that they want to rule it (which is fair enough) and whether that is the actual reason is not for me to say, but it seems that 2019 was ruled by Nintendo and Sony, which is partially sad and partially just the way it seems to be. Yet overall 2019 was not a great year for gaming, yes there were 5 great games, there was also Jedi: Fallen order and Call of Duty Modern Warfare, which is an alternative that kicks Breakpoints ass. I did no consider either as best game yet they are not bad games and worth consideration, especially when you are a Star Wars fan. I found 2019 to be a little disappointing when it comes to gaming, I accept it as the two new consoles are now a year away and it implies that both Sony and Microsoft are taking the new consoles serious, which implies that release day games on either should be interesting. 

What was your choice in gaming in 2019?

 

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In further news

Yes, I used a title that applies to the next two stories, more apt, I am reflecting on a few matters, after a week of intense sickness (I survived for the weirdest of reasons) it is time to reflect on a few matters. The first is in gaming. You see Forbes is not known as an insider in games, but they do get it right most of the time, this time however they decided to wield a sledgehammer when they gave verdict on Ubisoft’s Breakpoint. With “I have seen Breakpoint, a just-released fall game, listed at anywhere from $30-35 in many Black Friday sales, but what these deals do not tell you is that this is one of the worst major releases of the year and is probably not worth picking up even at a 50% discount. Breakpoint has a 57 on Metacritic, when most big games these days score between a 75 and 85, and it’s been such a disaster for Ubisoft that the company pretty much delayed its entire slate of new releases for a while in order to make sure they didn’t have another repeat disaster like this one. If your video game release knowledge is limited, just know that despite the box art, this is not a replacement for Call of Duty, and should be avoided at all costs“, so not only is it a disaster as a release, the fact that the game scored 57 whilst anything up to 80 tends to reflect as passable, it ended up lower than that, a lot lower. News keeps on hitting the wires ‘Ghost Recon Breakpoint makes Paid content free‘, ‘Ghost Recon Breakpoint players want AI teammates put in ASAP, want tiered loot and The Division 2-esque gear score stripped out soon‘, more and more news showing massive let downs and let downs that were programmed into the system, all whilst the system itself was flawed. I still like the issue that within a bunker the outside light is better than when you were outside the bunker. (https://www.youtube.com/watch?v=6YmB1tJ-MhM) at 8:30 gives you an example and it is not the only one. Issues that could have been prevented to some degree by having it tested, an option that Ubisoft seems to feel an aversion to. Yet the larger issue remain in play, the fact that a game of this size and with the positivity they had created is now under fire, all whilst a player like Forbes, even in a moment where the commerce gives great discounts we see the advice not to buy, that is more than a coffin nail, that is the stage where a game ends for a game, it also needs to fit the bill that Breakpoint is the first game that is no longer considered to be a AAA game, the latter part will obviousle not find support (within Ubisoft) for te mere reason that as a story and backfeed to investors it would be optional suicide for Ubisoft to make such a move, but there it is, in light of what ailes Breakpoint and what needs to be done to breakpoint, as well as a score of only 57, this can not now or ever be regarded as an AAA title. Such is life.

From make believe war, to an actual aftermath

Yes, when we are sick and tired of setting the stage towards virtual war, we should take a moment to watch the real deal. The Guardian yesterday (at https://www.theguardian.com/world/2019/dec/01/failure-to-end-civil-war-in-yemen-now-could-cost-29bn) gave us the small inkling in the shape of ‘Failure to end civil war in Yemen now could cost $29bn‘, I particularly like the application of ‘now could cost‘, yes after months of ‘the worst humanitarian crisis‘, ‘the humanitarian disaster in war-torn Yemen was getting worse‘, and these are november quotes, the same quotes have been dropping into the newspapers on a global scale for well over 6 months, some go back a year and at no point did we get additional news that it was getting worse. The accusatin go back even more but the guardian does something stupid (this time around). They add to this with “The warnings are partly directed at Saudi Arabia and the United Arab Emirates” the act is stupid because politicians all over the world have been instrumental in continuing this war. Instead of choosing sides they set a stage where hindrance to Saudi Arabia was given at every turn, prolonging the Houthi terrorist offensive. At some point the Guardian decides to quote David Miliband, president of the IRC and former foreign secretary. Yet the truth of the matter is that undecided actions and prolongation was the coffin nail to the event. And the article does something even worse, it takes events and does somthing stupid, it ignores the support that houthi forces have had from Iran, the most devastating issue prolonging this war is ignored by the writers of this article and by people like David Miliband, Iran had the bigger part to play and is left on the table, like they were an influence that was dabatable or in dispute, all whilst for well over 18 months there was no doubt of their involvement, as well as the involvement of Hezbolah, yes two elements that prolonged the entire war by well over 150% and they end up not being mentioned. So as we (again) see the same materials that we saw 6-12 months ago “Houthi rebels appear to be ignoring key elements of the ceasefire agreement in the Red Sea port of Hodeidah and the WFP is battling to maintain control over the distribution of food from the rebels“, my message to David Miliband, president of the IRC and former foreign secretary would be “Stop being a wanking twat and give the people the lowdown on the failures here, which includes Iran and Hezbolah“, the issues in Yemen are not stopped, until the Houthi forces are dealt with this will continue, by hindring the Saudi and UAE forces, whilst at the same time remaining silent on Hezbollah and Iran is the largest fuck up we have ever seen in politics.

So here is the word of the day, in part it was virtual, but we added some real life famine just for jollies, there is a balance in the universe. Because the world is a seesaw and we all get to play, it merely matters on what is seen as the seesaw and which problem is the larger one, in that game perception is everything.

 

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Can you figure it out?

Let’s play a game, let’s play the game called ‘Can you Figure it out?‘ In this case a very numbers worthy game has been called to attention twice before, so let’s have a look especially with Black Friday coming up (in about 4 weeks). Let’s play it shall we?

Breakpoint, normal PS4 edition is $37.88

Breakpoint, Steelbox Gold edition XB1 $95.68

Breakpoint, Gold edition PS4 $59.56

Breakpoint, normal edition XB1 $62.77

Breakpoint, XB1 digital code $59.99

 

Can you figure out the 5 prices? And they all come from the same vendor, Amazon! This is a game that had the enormous flaws, the design weaknesses and the discussion issues, Having two bare prices would have been enough, one for XB1, one for PS4, although they too should have been driven across the fold, and what is that about a code for downloading? Why is it priced differently? OK, that latter part is fair enough I think, yet it shows just how unremarkable the Microsoft download is. A game that should be 100% prices until the end of the year no longer is and it will be getting worse up to Black Friday, now 4 weeks away.

I expect Breakpoint to go down a few notches in price, the initial price setting has become that much of a debate, with Ubisoft it has become a buyers’ market, they decided not to learn. Then there are the lightning errors, to see through the window of a bunker has a better light differential, then to just be outside. There are a few more that I noticed, but there could be an alternative approach to events, so I keep my cool.

However, one of the posters on YouTube gave an interesting view (for PC) that he had to lower the resolution to 1080p to deal with the performance of the game, so this game might not be actually playable (on any decent resolution) on anything but a PS Pro, or a Xbox X version (mere speculation by yours truly).

And still, beyond all the facades, beyond all the versions and mapping issues, this as well as the later far cry versions are as close as a playable version of Midwinter as this is going to be. Yes, for some that title is a revelation, but it is what it amounts too, a version that is as close to as the original in a version that is as crazy as possible. Yet in all its shape and all its flaws it is what the player is willing to pay for it, that is the game that Ubisoft invited, that is what ‘failed to complete‘ enticed. An AI that is esteeming below what an AI should offer, and that is merely in game vision, apart from that the colliding parts of one person against simple events like a barricade, or a wall.

In the end, the game that should have been a whopping 75%-90% was merely a 56% by metacritic; PC Gamer (probably because of the resolution issue) gave it a mere 40%, that is the consequence of not properly testing a game before release, if the entire Call of Duty path is part of their decision, the entire matter becomes a larger hoax. And that is not even the largest issue, the larger issue is that we stopped anticipating a 85%-95% game from Ubisoft, so any Ubisoft game will have a lower expectation, from the lower starts of -10% to a maximum of -15% away from the 100% of a near perfect game should be regarded as. That is what they are now fighting for, with Watchdogs: Legion being a game with a rating no more than 70%-85%, the revenue that it should promise will abstain, people will wait for the 50% discount, that is what Ubisoft will be fighting. The eternal fight against average, in case of Ubisoft it will be most likely a rage against average and avarice. For a lot of ‘fans’ it is a rather large problem, I was looking forward to Legion, so the anticipation of that game being within certain levels (an 80%+ game) is rather important and I am considering that Ubisoft will try to make it a game that is over 75%, the problem is that to understand this slide of quality is to expect us to figure out what Yves Guillemot will do.

No matter what their decision will be, it will be out of our hands and in the hands of a reacting population of gamers that have had enough and that is the part that is still willing to consider Ubisoft and do not go directly to Activision’s Call of Duty.

From this point until the end of the year will be intense for Ubisoft, but they did this to themselves, no one can tell us any different on that.

 

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The news was there, but was it?

It seems that Ubisoft made some noise in the last 12 hours and that has come across as ‘Fixing it news’, the news will not let up around it today, so it is only fair that I take a look at it. Polygon brings us the latest one hour ago stating: “the developer announced a long-term plan to fix the game’s biggest issues. Those updates include previously announced features, like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical and immersive version of Ghost Recon Breakpoint.”” I see this translated into “there is a long-term plan to fix the game’s biggest issues. like the addition of AI teammates, plus an overhaul of the game’s survival elements that will deliver a “more radical version of Ghost Recon Breakpoint.”” It means that Breakpoint will become Breakpoint minus one. A fun response was “One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience,” so please tell me, how do we level soldiers to 150 in the war theatre? How does a sniper rifle learn to ‘negate armour‘? Or perhaps the funniest part in this, is the response ‘authentic military experience‘ whilst weapons are set to levels? For example, I noticed the TAC 50 to have .338 ammo, the actual Mac Millan TAC50 has an effective firing range of 1,800 meters and at 11.8 Kg it is a heavy fucker, I prefer most .338 as they weigh less, also ammunition will become a weight issue, so there better be a nice setting for me to use the TAC50, yes it has a .50 bullet, but consider the 17 KG (Weapon +2 additional clips) it will be a drag on your mobility, Oh and the version in the game has a suppressor (they be bulky too). So in all this the response ‘authentic military experience‘ is just too perky to ignore.

And that is only the sniper rifles looked at. If we weigh the entire matter on available weapons, it becomes a rather hectic issue. Then there are the extract a person mission, who is firing at you, which could make sense, but how to disable the person. Watching a YouTube where shooting a person in the leg does not hinder (yes I said ‘does not’) his mobility. So what about ‘authentic military experience‘ in that case? I saw people getting hit in the chest and they kept on walking, even with a vest that is not as authentic as ‘authentic military experience‘ is likely to give you.

We get a few more items to look at when we look at venture beat (at https://venturebeat.com/2019/10/28/ghost-recon-breakpoint-prepares-to-recover-from-rough-launch/), there we get to see “The publisher released a post today detailing Breakpoint’s future. This includes fixing the game’s bugs, post-release content, and fixing the in-game economy.” Its the ‘in-game economy‘ that is the larger smirk (I guess), a soldier has no economy, a soldier has value. Now this is a game, and I get that, so we need to allow for a larger field of view. So what gives? Acquired Weapons sales? Consider having to drag weapons for sales, and perhaps I am looking at it all wrong, perhaps your value goes up by the damage you post to enemies. The bugs? Well they need addressing and I saw a few whoppers in the game, but I am distancing myself from that as I am unaware with the versions some were playing on, it could be beta materials, yet the fact that idle standing ignored the walls of a building is not a good thing, also slamming your weapon in to a wall tends to be rather stupid on a few levels.

If I had to grasp the futility of Ubisoft, then it would be that in the first they were not ready, some of the things I saw should have been alpha or beta fixed, some of the issues should not be appearing at all, the entire weapon caliber I noticed whilst the video made no mention of it at all, could be wiped away, yet if it alters perception due to ammo needed and the carrying weight of additional ammo is also incorrect, it is a larger issue, all this seemed to have been part of the fight because of Activisions Call of Duty: Modern Warfare, So the blundered twice, once in regards to a game that is poorly placed against someone who was better and better prepared, it is not the only time Ubisoft made this mistake, but I feel certain that because of the costs involved it is unlikely to be repeated. No one can waste millions like this and not get to get their hearts handed to them, fair is fair.

 

 

 

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I had a rough start this morning

it started with Reuters giving me ‘Ubisoft delays 2020 releases as Ghost Recon Breakpoint underperforms‘ I had to go read that a second time before it sank in. Now, I did not meet that news with ‘hurrah’ and some form that I was right. I am not a FPS fan, so the floor was not waxed for me; I am not a glutton for punishment, so I read it twice and decided to ponder it over. I remember the IGN review about a week ago (it had been out for a week) saying: “Ubisoft’s latest tale of Ghosts is an overly familiar romp with too many pieces that don’t work together for an ultimately disjointed“, it is something that I adhere to, yet I will consider that this reviewer has the same castside feeling about some games, hence there might be some conflicting reviews. Conflicting that they would be the same thing! (yes, you read hat correctly)

This gives rise to an explanation; I am an RPG player, an explorer. So there is beauty in Far Cry 5, there is beauty in Far Cry Primal, but there are issues too. You can see some of the issues in the video ‘Ghost Recon Breakpoint Free Roam – Part 56‘ (at https://www.youtube.com/watch?v=Y3R7FQSNic0), there are several points in the game where most FPS people would back down, the arcade player wanted something more realistic, the simulator lover, wanted something more realistic, they all wanted something more realistic, which beckons the question, what was Ubisoft thinking? Oh and the coloured schemes dropped loot, so that the player knows where he or she is running to, is just too freaky, yet questions should be asked, but who to ask them too?

The Article also gives us: “The profit warning resulted from a “sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2,” Ubisoft said” I cannot vouch for Division two, merely for the reason that two beats down part One and that has clearly been achieved. It could be that the beat down is clearly on Breakpoint and the The Division 2 has met the target, it was not a primal target and as such it goes hit as well. This would explain the “We have not capitalized on the potential of our latest two AAA releases” it merely would not be great for the Division 2, especially as Breakpoint is showing to be an over the hilltop kind of game. So the traverse of conversation this morning is “critical reception and sales during the game’s first weeks were very disappointing, Ubisoft’s CEO, Yves Guillemot, said in a statement” that whilst YouTubers give out ‘Ghost Recon Breakpoint Free Roam – Part 56‘ and ‘Ghost Recon Breakpoint Free Roam – Part 49‘, where you are treated to all kind of visuals and sounds warning you of enemy combatants, taking away the insertion and extraction part of any mission. Further, I would have loved some noises to war me of enemy combatants in the field, not that this is awesome, but it allows me to survive in real life. War as a videogame and not a realistic one, that is what Ubisoft promises and it is setting gamers in some unsettled mode. Some of the reviews out there call it a ‘fun shooter game world‘ which is exactly what these Ubisoft games are turning into, taking the nerves out of the combat, the video’s I saw inclined it, but I wanted to see more evidence. It reminded me of the Conversation between two characters in Red DawnI wish I was at home playing Call of Duty 4” to which the reply comes “We are playing Call for Duty 4 for real and it sucks“. That is the feeling that a war and a game have, here you feel the war in light of an urban center and it is not that great. It is overwhelming how some seem it to be underwhelming in the game, did that make sense?

Ubisoft took the feeling of war away from the feeling of warfare, that part is clear and it is a larger failing that Ubisoft has heralded into its titles. It is fun but it took me a while to put my finger on the cause of it, so it was a decently done job, but war is finite, even now when we look at the latest warpath, Saudi Arabia versus Iran, you can be for neither, which is fine, but at some point you will be drawn into one of the two camps and that is the point of your equilibrium. We all have a point where we have no input, then we get to have a point of view, it is how it is, only those of an unnatural shape have the inkling to be drawn to both sides, it is an unnatural point of existence and the game does that, You feel nothing as you pivot from one side to the other side. That is the unnatural feeling that Ubisoft leaves behind.

That is the larger flaw in the game called Breakpoint. It is the flaw and everything surrounds that game is there for flawed. As we are now treated to “Ubisoft decided to increase development time for its Gods & Monsters, Rainbow Six Quarantine and WatchDogs Legion games, postponing their releases to fiscal year 2020-21” I have to wonder how much interaction there is between the games, We are given at the end “Jefferies’ analysts added that the combined profit guidance for fiscal-year 2020 and 2021 is “not simply shifting profit” but an overall guidance cut, according to its calculations“, yet I myself wonder if the actions and the reactions database is covered in other games, if Breakpoint has the covering of an element shown in breakpoint (like the cover seeking agents), we will see a larger flaw soon enough, if that is not the case, we will see some failing, but not the failing to the largest degree, it seems to me that there is a flaw in the creation of games by the expertise that Ubisoft analysts are showing, they have no expertise.

My point will be seen soon enough by all the other investors soon enough, a template for war can be maintained, but its evidentiary failing can only become monumental from game to game. So when we are offered: “This delay leads to five blockbuster games now scheduled for release in fiscal year 2020-21, Ubisoft said, targeting net bookings of 2.60 billion euros“, we get that one subroutine has an impact, but that several will slide the boat. All in all, there is an impact to be felt, and that impact might be hitting Ubisoft a lot sooner than we all anticipated.

Ubisoft should have known better!

What is adamant is he checking and the controlling factors that are set beyond any cypher, it is in the games that we play and when we get this mass wave of recognition from game to game that is where we see that the game by Ubisoft was faltering and now it falters for two years until certain recognitions are no longer available. Try finding the maps and try finding the considerations that are within the games of Ubisoft that is where you’ll see the mapping error. Police officers will not go into cover the way mercenaries do, that has always been a snatch, furthermore they do not fight in similar shapes, they take cover in different ways, and mercenaries are always alone, even when they are not. A police officer is different, he is part of a unit, relies of others that is shown in every fight. I believe that Ubisoft is failing this part, they are so concerned by looking good, basically that beyond the graphics they are finishing it off with a larger paint stroke. Some of the reviews are pointing into that direction. Am I wrong? I hope I am, because Ubisoft is banking on a real whopping downfall if they do, yet the lager failings seen in Wildlands, now seen in Breakpoint point in that direction, Watchdogs Legion is implied due to its setback, but is it such a large leap from the ‘One Assassins Creed every year’ herald that Ubisoft announce with a clarion call almost four years ago?

I leave you to ponder that thought and in support of that choice, consider the actions by anyone who posted: ‘Taking out a Level 150 Wolf Camp!’ several kills, then ‘kill witnessed’ as well as ‘dead body found’, you tell me where the Intel was that prompted those responses that would give me such an angle in real life? And as for the entire setting towards Level 150? In the Middle East there were soldiers, who were better than me, and there were soldiers who wanted to be as good as me, there are no levels, there are those who live and those who will not make it, it is that simple. Ubisoft made warfare some kind of steeple chase that is set around equipment that you can have and that equipment is the leveler for life. Equipment is not like that, Ubisoft is making a world that is dependent on micro transactions and generic reality that everyone adheres to. I remember the first time I was shot at, I was freaking losing it and that has always instilled in me a sense of caution, everyone reacts different, that much is a given and we are always taking different styles of warfare, so the Breakpoint game might sound nice and funny, but the entire game of FPS is taking on an arcade style, a style that is not regarded as funny, yes these are games, but we are not in some arcade, and that is where Ubisoft got it wrong. We look at what we know, we know that there is a down strung level of realism and that feeling is gone when we play Breakpoint, that part is now out in the open and the dozens of Breakpoint videos are just some kind of instillers of whatever they are supposed to be.

Where is the reality?

That is what some question about it and there are more who question the scenic approach that Ubisoft has untangled in front of us. The first is what was before, it does not matter how it was experienced, it is about how the game is surpassed that matters in my personal choice. Watchdogs 2 is better than the first and I do hope that Watchdogs Legion is better than the first two, it is seemingly so, Yes it comes down to that, yet if the project is imbued with the flaws of a previous game, optionally not the same game, we get a game that has a downtrodden approach, that is the reality that we’re faced with.

How real it is? That is something that needs to be tested for, so we will see about that part of the equation soon enough.

 

 

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It’s been that long

I got alerted to a milestone yesterday on YouTube, you see, last week was the 25th anniversary of System Shock, one of my most beloved games from the past. I still remember the two moments that set the milestones for this game. The first was the PC Format by Future plc. About a month before the release, PC format included the entire first level of the game (medical level). So you got about an hour of gameplay into that game, a month later the game arrived and of course, I had to have that game on day one! I did and that started a tour of around a week getting through the game. Someone was nice enough to stream the game (at https://www.youtube.com/watch?v=4IzNzVAxk8E) the stream starts at 10:00. Even now, hearing the intro music still gives me the good shivers. For a game to do that is so rare, it is to some degree scary. I am still awaiting the remastered edition by NightDive Studios. It will be launched a little later than planned (2020) but on all the consoles, so I might get that happy feeling again on all my consoles.

This is the foundation of better than great gaming, the story, the emersion and the control. The game offered all three to a great degree. That part is also important as System Shock 2, a game that came 5 years later had almost all the same controls, the first game was the founding father of RPG games, and control was close to that perfect. Graphics did upgrade by a lot, yet the shock (for me) in this game that the game only sold 170,000 copies, not much for a game this perfect, as such I do hope that the remaster will hand out the multimillion copy achievement sold. When we look at PC Gamer we see: “System Shock smokes. It is the most fully immersive game world I have ever experienced“, as well as “no matter what kind of game you’re looking for, you’ll find something in System Shock to delight you“. Finishing with “unquestionably raises computer gaming to a new level” (at https://web.archive.org/web/20000309153138/http://www.pcgamer.com/reviews/1024.html), I gave the game a similar review and gave it a 95% score when I reviewed it.

From that moment on, I reviewed RPG games using System Shock as the minimum bar, as you might imagine not many games got to that level. It was also the first game where ‘leaning around corners‘ became an option in shooting games. As far as you see the stream and listening to the makers of the game, you get the part how this game became a trendsetter of excellence, even if they do not mention it, it was a labour of love and passion gets to be the deciding driver in any game towards excellence.

Depending on your age, consider the game that you would play again after 10, 20 and 25 years. What titles come to mind? In my view Elite Dangerous (after 35 years), Ultima 4 (after 35 years), System Shock (after 25 years), Ultima 7 (after 25 years), System Shock 2 (after 20 years), and the list goes on, but it is not a long list, games that are dipped in excellence are rare to say the least. Yet I am a gamer, a game junkie and like all other gamers I remain hopeful that another developer gets it right to the largest degree, Ubisoft did that with Assassins Creed 2 (and Brotherhood) then stuffed up to a much larger degree until Assassins Creed Origins was released. That is why the scrutiny of 93%+ games is so essential. Most gamers will take a turn in other direction if it gives them excellence, yet when they leave their comfort zone in gaming, excellence is the only marker that they will accept to make them do so. Games like Mass Effect 2, The Witcher 3, Grand Theft Auto V, Horizon Zero Dawn, all games that relied on near perfection; it is a stage that is seldom reached. And in all this the FX Slogan was key (for me it is) ‘The story is everything‘. Horizon Zero Dawn is perhaps the strongest example. In the beginning I enjoyed the game, yet it was the storyline after the proving that set the stage for me to continue and learn more and more. The origin story of Elisabeth Sobeck and Aloy is absolutely marvellous. Yes, I have seen the rants against the game, rants like ‘Giving up Horizon Zero Dawn‘ (at https://www.youtube.com/watch?v=Qv_1DzGf_1s). His response ‘I just don’t find it interesting anymore‘. Yes, I do not agree, but it is his view, and his view is valid to him, just when we see this he is still not completing: ‘The War – Chief’s trail‘. Yet the best story parts were still coming up and the game takes it time getting into the story, it is important to show this, because you might have a different love for games, I love stealth games, games with an essential need for stealth, not everyone loves this, I get that. You have to realise that, I might not be the voice for you; I might have other loves in gaming. I was never a lover of GTA5, I admire it for its excellence, but it is not my game, it is however for millions of other gamers.

In this view it is important to find more voices until you find the reviewer that aligns with your fulfilment in gaming. It is easy to find good reviews and for many games a lot will have the same view, but in the 90%+ range you need to find the one voice that is on your level of gaming. It is easy to merely see that The Last of Us was a great game, pretty much everyone will agree, yet Dark Souls 3 and Bloodborne? I loved both games; I never got to complete them. With Bloodborne I actually stopped (after a dozen attempts), I still have the game as it shows excellence on many levels and the engine is sublime, but it is also an excellent example for ratings. I would give it 91%, yet others will give it 93%-95% and now we have the review issue. Are their reviews better? They might be, they might be better at playing this game, more important, they might highlight things I missed, because I was not great at this game. Graphics and engines are easy, the subtle parts defining Bloodborne (as well as Dark Souls 3) is another matter. And now you come into the mix thinking it was merely an 85% game as you did not like the game (which is fair enough), finding the right reviewer is important, more important, the one that aligns with your game play and this is where a game like System Shock differs. The game remained playable for a much larger audience. Now we accept that the gaming bar was not as high in 1994 as it is in 2014, yet playability had remained similar over 25 years, it is my view that Bloodborne is a great game, yet, to me, it is not as playable. That small distinction is important when you seek out buying a full priced game that totally rocks your world.

To me the story is a deciding factor, whilst play style is the most important second. That part is visible to many who remember Metroid Prime on GameCube; I still love that game as well. I never got beyond 98% completion, and I would love to play it again getting to 100%, that is because the game is extremely playable with a play style that is set to comfort. We might sneer at the graphic level (compared to the Xbox and Playstation2 in those days), yet Metroid Prime still delivered as an equal and better to anything the other two could offer. That part validates the 97% rating it received. Yet, if it is not your game, would you still regard it as high?

The question is important as System Shock did make that cut, even by those not loving the game style, they were all impressed with the game, it set a new bar of quality, Metroid Prime and Horizon Zero Dawn both did that as well.

And it is there where we see the stage for streaming games, for Apple Arcade, Google Stadia and thee we see the links. Apple Arcade shows smooth gaming, but not hi-res gaming. That is not an issue if you consider Metroid Prime, the lowest resolution of the three consoles delivered the best gaming experience of all. You can see this (at https://www.youtube.com/watch?v=q73cHEAwKVw), I found the top 10 interesting, but not overwhelming, of course the number one is like some Zelda clone, with decent graphics, but not great graphics. There are 100 games announced yet there too I wonder if people are willing to pay $5 a month, $60 a year to do this, You can argue if you can find even 3 games you really like, then the money is well spent. So it is a decent idea, the issue I have with the stage is that the solution will be years two and later. However, in a family setting the game changes massively, the cost is per family (up to 5 players) as such $1 per person per month is just too good to pass up.
More important is the fact that the games look amazing on the iPad, so there is that to consider. My larger personal issue is long term. For me it is $8 month (Australia), as such in Australia it gets down to $100 a year. It has good games and the important dig is: no ads, unlimited access to 100+ new games rolling out later this year, as well as download for off-line playing are the catchers that will make people try this. Consider the initial $100 for the entire year, seems a lot, but playing 100 games for the price of one is still a game changer. I am assuming that you can only play for as long as you are a member, but we get the same on consoles, so that should not be the issue.

The arrival of Apple Arcade and Google Stadia is still important, but not for the reason you think. System Shock was important as the game was a true innovator in gaming. These new streaming services are set on a stage where the amounts of gamers imply the revenue for the makers. Even as marketing get you in the beginning, the bulk of gamers will push for games that are TRULY innovative and I have learned and seen that true innovation pushes the envelope of games in general. System Shock, Command and Conquer, Metal Gear Solid, Wolfenstein 3D, Gran Turismo, Warcraft 3, Minecraft, Tombraider, Diablo, Zelda – Ocarina of Time, Goldeneye, Super Mario 64, Half-Life, Doom. These are on a short list of the most innovative games in history and the most important part is that most of them started on systems lacking resources. Systems like the first PlayStation, the Nintendo 64 and the PC-Pentium One. Most mobiles and tablets now surpass what was possible even in those maxed out years. As such, innovation was always about imagination and I love the idea of streaming services as it pushes the need for innovation. I go back to System Shock one and two, yet some might remember Molyneux’s titanic achievement Black and White, a god video game. A game where you influence actions and not control all actions, when you realise that innovation is creation linked to imagination, we start considering the lack of resources required, not the max of resources. In this games and gamers are about finding the right note, the right chord that makes your heart sing. System Shock still does that to me 25 years later (OK, Elite Dangerous does it as well after 35 years).

I still play Blockheads by Dave Frampton after 6 years on my very first iPad, it is basically the only reason I still use my very first iPad for anything else but reading (until I get a new one). I got the game to deal with my Minecraft addiction when I was not at home and I never regretted getting it (oh, and I found the tablet edition of Minecraft not that playable), even today (last night actually) I still play Blockheads.

We might think that innovation fades, as it would over time, but I personally learned that innovation creates a captive audience regardless of time, it is a personal observation and you might not agree, but I also believe that this is the stepping stone for both Apple Arcade and Google Stadia. Consider the re-released consoles. CBM64 mini that gives us: Boulder Dash, Paradroid, Jumpman, Temple of Apshai Trilogy, Uridium, Impossible Mission (1+2), Winter Games and Summer Games II all games that could be upgraded and give a new audience the games they love to play. The CBM 64 brought so much innovation in games with only 64KB available; these games became the foundation for better games as systems upgraded (Atari ST and CBM Amiga). In this Nintendo with their 64 was pushing the envelope even further, Super Mario 64 is just one title, Goldeneye (named after the bond movie) set the bar so high that it was still the most desired game a decade later, even as the Wii relaunched the game, it ended up being inferior to the original, that is the level of excellence we lost out on and in this resources are not the issue, these are games that could easily be streamed and offer gaming perfection.

The list goes on and it would take too long, yet when we consider sources like My Abandonware and other sources (like Amiga Emulators) we see optional chests containing hundreds of titles that are ready to be remade and a lot of it has no IP protection, as such the best programmers can take the great vision and turn it into a cash maker through streaming. I reckon that is what both Google Stadia and Apple Arcade are hoping for, I am uncertain to see a winner at present, but the games that make it will be the deciding factor and even as the games on Apple are not great, they are still off to a good start, I myself hope that the historic database will inspire game makers, and this is a field where both genders can excel, you merely need to remember the name Danielle Bunten Berry (M.U.L.E. and Seven Cities of Gold) to realise that creativity was key, not gender. As such I do hope that we see both genders remain active, even as Danielle Bunten Berry left us in 1998, her games could stay around for much longer, that is the other part of innovation, it has no expiration date; it is almost timeless. If you doubt that, consider her games as well as those by Roberta Williams (King’s quest series). That is actually another part of gaming, there the playing field for genders is almost level as creativity not ego decides on the quality of the game.

As such it might have been that long, but in the end, the timeline was not long enough, I am willing to get into streaming to some degree (Assassins Creed Odyssey might get lag issues) but there are hundreds of games that will never have that issue and the list of games that will hit the spot is a lot larger than anyone ever considered, especially when a good idea (or a great idea) gets upgraded with innovations that were not available when a certain game came out.

Consider the game Command and conquer, optionally a game like Battle for Middle Earth, or even Dungeon Keeper 2. We have gone through those games and finished all the maps; now consider the issues you face when the maps are created procedural, would your strategy still hold up? That question impacts all three games. Often the strategy was in the map design, take that away and the challenge changes by a lot. I believe that ‘It has been that long‘ is a premise that does not really exist in gaming, I truly believe that System Shock will capture the hearts of new gamers, I believe that upgrading innovation that was will give life to other games, even games that were in the 80%-90% and upgrade them by an optional 15%, and be honest, what game maker would not love to be linked to making a 90%+ game? At present Ubisoft is seemingly proud of their 70% games (so are a few other makers mind you), so we can see the essential need of excellence in gaming, the question is who will bring it and with two new players (gaming providers) entering that field, answering those question becomes a lot more important as we (gamers in general) have had our fill of mediocre games.

Even now we see that as we still yearn for Elder Scrolls: Oblivion as well as Skyrim; I stated to Richard Garriott (the man behind the Ultima series) a while go, if we could get the Oblivion/Skyrim engine and create Sosaria to life, we would have a winner that could entice millions of gamers. Skyrim with over 30 million sold is clear evidence of that and the tales of Sosaria were founded on great story-lines and compelling interaction of personal choices and philosophical concepts. The entire Ultima line (story 4 and later) are all about eh seven virtues (Honesty, Justice, Honour, Sacrifice, Compassion, Spirituality and Humility), it would be the foundation of 6 games, each one surpassing the previous one and to see the evolution from isometric to first person would be the game changer for anyone who loved that story-line, in addition, the Elder Scrolls never did concepts to that degree, which is not their flaw, but it could be the strength of any new Ultima IP.

It is in that part where I see System Shock one and two, it was near perfect and it is still ready for a whole new generation of players. Especially when you consider that the original System Shock on floppy (yes there was a floppy version) was a mere 15Mb, and Metroid Prime on GameCube was less than 1.5Gb, whilst Goldeneye was a mere 64Mb, so as you can see size was never the deciding factor.

I believe that 2020 will be an interesting year for games and gamers. I believe that those relying on ridiculous large games and high resource requiring games (like a Core i9-9980XE) will find that their size issue gets thumbed by true playability and innovation setting the stage for much better games after that. Innovation remains a game changer for games and I wonder how much change we get to see in 2021-2022.

 

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What if they redid it?

I got lucky last week. I stumbled upon Cash converters with a Mass Effect Andromeda (for Xbox One) for $2, even as I had the PS4 edition, replaying it for $2 was just too nice to pass up. There was another reason to not get it for any more than that. I was hugely disappointed with the game. The makers were holding a huge pastry in front of us, only to offer a mere outdated carrot in the end. Still, the graphics were nice, the game remains flawed on several levels and the goals are for the most too linear.

It was at that moment that my mind redesigned the game again (I did that exercise after I finished the PS4 edition). And I wondered about the one question that needed answering. What if I created Mass Effect Andromeda 2 (MEA2), whilst upgrading the first game from a 72% game to a 91% game or better, would you replay it?

In this stage the game would be 3 discs with the first game (mostly), the second disc would be the Nexus and the third disc would be the second game called Mass Effect Andromeda: Debellatio.

First off, the first game would end up being twice the size, the entire memory segments part would be on the Hyperion alone, the Hyperion would be roughly 20 times the current version, whilst the playable part of the Nexus is 10 times larger and the view makes it 200 times the size. The missions of the first game would remain (there would be more of them) and the story would be amped up to give a larger storyline to the Kett, the scourge as well as the Angara. The question is: Would you seriously consider playing it again?

I believe that this could work. The game would be massive on the consoles (200GB), yet the stage created would give close to 200 hours of gameplay. The original touched on great topics and then let them simmer, which was a waste on a few levels. Still, there is really good material to work with and if the maps are enlarged by well over 50% it becomes more of an exploration. We could also fix the flaws in the first version by making the second tier (after the vault is restarted) a lot more challenging and rewarding. The mining part required upgrades, so that there is a direct link in building the nexus and completing it linking it to the resources found and mined. These are all elements that add to the game and add requirements to the need of exploration.

Lastly, the arks, all 4 (with an optional 5th) will be found by the end of the second game, making it part of the main storyline and not some DLC. Consider these elements and ask yourself, would you buy a game at $160 that offers all that? I believe it would, especially when the multiplayer part is upgraded to a Mass Effect 3 level. It could be a new wave of multiplayer hungry admirers, it will of course come with the guarantee that I get to cut off the head of any EA executive that messes with that concept or forces the buying of loot boxes, the Mass Effect 3 formula was utterly perfect, so let’s not ever mess with that again.

It took a mere hour to consider the steps that could get this game from 71% to 91%, and I get it, there are budgets to consider. The question becomes what does an EA executive see as the difference of a budget toward a 70% game versus the one delivering a 90%+ game? I wonder if they can really set a number to that. Consider that the first version was staged by a budget of C$100 million, which included marketing and research costs, whilst I designed in my mind improvements over a mere cappuccino. There is a benefit of having been a part of gaming since 1985, and I believe that I know what pushes a decent game to a great game. If the EA/BioWare executives make that claim, I wonder why they failed the first time, whilst they had 3 examples in front of them and they owned the IP of it.

Even as Forbes gave us in 2017 ‘EA Is Now Singing Mass Effect Andromeda’s Praises As A Revenue Driver‘, yes it is true, but the bulk of all these were people who had played the previous games and hoped for a glimmer of greatness. And a revenue driver sounds nice, but if it cannot be repeated it becomes lost IP, and who ever won a war by losing its IP?

The important part was that the combat part did not suck, it was a good combat system and that is at the core of the success that was and the greatness it could be. There is also a business case to be made, as Anthem is seen as a failure by more and more, we need to recognise that EA desperately needs a win, one that will allow them to be regarded as an AAA developer. The news ‘BioWare Loses Lead Producers for Both Dragon Age 4 and Anthem‘ that got out two weeks ago supports the placement that Bioware (EA as well) are no longer the high end developers they used to be. It is about business and profit at the expense of gaming, a disastrous formula well beyond twice over. I would go as far as stating that until these two players do not learn that lesson, they have lost their ability as an actual game maker.

The fact that there are options for both EA and Bioware is merely a stroke of luck on their part, hugely due to the previous designers who did do an excellent job, even now, one generation later Mass Effect 2 is still seen as one of the best games ever to grace the Xbox 360, moreover, the Xbox One has only produced games that equalled it, optionally with the exception of Assassins Creed Origin, a game that did break all the records.

And even now when we realise that a few months ago we got ‘EA ‘learned a lot’ from Anthem but doesn’t apologize‘ gives us the larger stage, we don’t need their apology, we need them to make an actual game (if they still can, and sport games do not count).

Yet the premise remains, what if the first MEA is added to the second and upgraded, would you pay for it, and would you play it? I personally believe it to be the case, especially when you realise the amount of times the first two games were played to be a nice and a naughty Shepard, optionally 4 times if you wanted to do it all for the ‘he’ as well as the ‘she’ version of the game. The groundwork was decent, but too largely unfinished and the amount of stages where the game failed on a few levels was just mind boggling, Mass Effect 3 had a few of these issues, but not as much, and they were less irritating I might add.

Why?

All gamers (including me) we yearn for the high of really good gaming and we want that feeling again and again. It is not just the sound of the achievement; the feeling of getting to the end of the game; and not to forget the entire journey to get to the end. We will go through great lengths to get that feeling again and again, hence the power of the Franchise, even after 5 partial failures, AC Origin made up for that and for the most we feel really happy that we got to that point. Ubisoft has seen this personally, EA might say that they learned, but it is still unlikely that they actually did. For the most EA became a pool of business graduates and there is nothing against that group, yet the business is gaming and not spreadsheets. You might want to keep it for your numbers, yet profit is no valid KPI of joy, the KPI of joy is excellence, it always was joy, Elder Scrolls, Ultima, Fallout, Dark Souls, Witcher, and God of War, not to forget the latest new RPG franchise Horizon Zero Dawn. They all know that excellence is what keeps you in profit, EA (optionally Bioware) forgot about that part and now they are bleeding, the amount of damage cannot be seen, it can only be seen in how they survive and whilst they think that profit and margins are the most important, these two players will miss the ball again and again. This is such a shame because before 2016 the Mass Effect franchise was a great achievement, the question becomes are the makers ready to fight for greatness?

Gamers care for that and even as we realise that others are vying for our attention and our allegiance, they now see that the time of options like Anthem is transient at best, the fact that gamers are willing to pay full price for a well-made remaster of the original three, even now after 10 years is the part that matters. You either rely on old games for a little while or you up the ante. It is at Ubisoft where we see that optionally become reality, even now, as far as we can tell, they went all out on Watchdogs 3: Legion and so far all the response is raving, and the fan club of those wanting to play it in the first hour is still growing non-stop, even after its initial view several months ago. Watchdogs had a speckled past, but they upped their game in the second game and it seems that now, in the third game they up it all in a very different and very novel way, the path a gamer did not see coming, the most enticing drug of all, the surprise path, EA and Bioware should learn from that.

It is important to learn and important to up the game because serious games do that and they are up against a larger community of games, games that will include Cyberpunk 2077, God of War 5, an optional Horizon Zero Dawn 2, Watchdogs 3, all games that have (seemingly) upped gaming and both EA and Bioware will be up against it. If they are to be considered an AAA developer they have to equal and surpass that opposition, a lesson that business graduates often did not learn, it might mirror the US stupidity in the Middle East, it is based on the American standard of ‘Money talks, Bullshit walks‘ it is there that the middle east policy failure shows it for what it is. It is the same in gaming, you need to flaunt it, but to do that, you have got to have it, there is no other way and business graduates are too often of the path: ‘Fake it till you make it‘, it merely keeps you afloat in an ocean of gamers, all well versed swimmers mind you.

I have seen excellence in gaming since 1984, I can recognise it almost instantly and it is not linked to micro transactions. I saw the excellence of Elite on a CBM64 in 1985, is still lives today as Elite Dangerous, 30 years later it creates a large following of over 4 million gamers, not a bad result. There were more games and there are even games that are successes and I missed them, I cannot be everywhere. Yet I have never failed to spot good games and I have seen the path to improve bad games several times. I believe that the Mass Effect Andromeda franchise could be resurrected as a great game; I wonder how far Bioware and EA are willing to go to make that happen.

 

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A gaming shift

I am watching on how Google and Apple are starting their stream service. I don’t expect to sign up (no way will I get to Apple), but there is also another side to it all and I am not sure whether we realise this.

I might be outspoken not into Apple Arcade, yet this is largely because I am an android man. I still have my very first iPad, the anonymous one, without camera’s and such and it has done its job for over 8 years. Yes, I have games on it and foremost, the one game I still play is Blockheads, even after all these years. Like Minecraft it is fun escapism playing whilst my mind works out puzzles in the background. On the iPad 1 I also still play Sudoku and a few other games, on Android my life limits me to a few games, Gems of War being the most outspoken one.

The use of problem would be the wrong word, there is no problem, and the limitation that these systems show is the stage of real gaming. The bulk of people might be happy with Candy King, or some equivalent, the bulk might like Pokémon Go, yet is it gaming or connected mini games?

The question is more important than you might think; the question becomes what is real gaming to you? For a lot it is FIFA, NFL, NBA and NHL games and that is fine, for me it will be RPG’s. I consider Minecraft to be a game that I really love playing, yet true gaming is more and we forget the elements that we loved when we go for the short term. The Nintendo Switch makes games truly mobile, yet until I played some of the streaming games to confirm this, they might be the only one that still embraces real gaming on the go. You see, it only hits you when you see (or see again) the cut scene movies of games like God of War 4 and Horizon Zero Dawn to realise the massive journey you took to get to the end. You do not comprehend the journey until you have been on it, and Guerrilla games made more than an effort, it created an origin story so titanic in size and so overwhelming in completeness that you wonder who could ever equal it. The Horizon Zero Dawn (HZD) movie journey is well over 5 hours and that is merely the cut scene and stories that are part of a hundred hours of gameplay. I reckon it can be done sooner, but you might lose out on seeing just how amazing that world was. Santa Monica Studio did the same with God of War 4, it was a story well done and when you get to the end and see the twist [no spoiler given], and you end of merely sitting back in amazement giving yourself a loud ‘What the fuck?‘ Excelling games do that, Bethesda games do not give us that to the degree the previous two did and they still make excellent games. There is a balance in place in high level gaming, there is a balance, yet it seems to be like a seesaw, what one side gets the other loses. We might have all kinds of issues with like of Ubisoft, yet their graphics and stories have always been really good. Yet it is the other side where they lost largely on gameplay. The earlier mentioned two had both right, both gameplay and story, making the seesaw a much larger version than the one Ubisoft, EA and Rockstar Games have.

Don’t think this is a negative thing; we do not always want RPG games. Even now, lacking storyline, I would not be able to resist playing MediEvil again as it comes to PS4, that game was the reason I bought the PSP when it launched in 2005, I loved the game on the first PlayStation and thoroughly enjoyed it again on the PSP. It is the rewarding feeling of gaming you get making you want to play it again, if that did not exist, we would not have 8 versions of Mario Kart, yet they are not the only one offering that game. I still miss the challenge and fun that Wacky Races on the Dreamcast gave us 19 years ago. In equal measure from that same year there was Fur Fighters, also on Dreamcast (the PS2 version was a disaster). So there is more than a storyline in play, the satisfaction of gaming goes in several directions. It is the challenge of gaming that has a few packages, for RPG story is the overwhelming one, yet without challenging gameplay the game falls flat. In shooters and platform games it is more than the challenge, the shooters offer it most often through multiplayer. For Honor is an excellent example, it is below par on single player due to the lack and often repetitive mission gameplay in single player mode, yet the multiplayer mode is an amazing almost unparalleled experience.

This is where we stand in gaming and I fear that both google and Apple will fall short of that. Even as Apple Arcade comes out in 8 days, it seems that the list of 100 games will remain hidden for those same 8 days, yet there is also the challenge, I do believe we will find games we love, but when you consider the Australian price of $8 a month, would you pay that every month just to keep one game you care for? The games are said not to be sold individually and the 100 games might sound nice, yet what happens in month 3? There lies the issue for both Apple and Google, to entice a population not to play games, but to become gamers and I wonder if they can pull it off beyond year 1, that applies to both Apple and Google. Part of it was exactly what I predicted a long time ago two years ago and Beneath a Steel Sky (a 1994 original) was good gaming and with the reduced resources needed, the game would work well on any mobile or system. My issue is not with newly released golden oldies, it is the ability to embrace those playing games and turn them into actual gamers, they are not the same goal and both Google and Apple will have to rely on the growing number of actual gamers to do better than merely survive. Even as we see that Ghost Recon: Breakpoint comes to Google Stadia, so there are larger games coming to cloud based streaming and here we get the initial issue. So far I personally have had at least one hiccup a day on Netflix, even as it was merely a second it was not an issue, yet in gaming it is a much larger issue, it becomes almost literally the death of you. How will you react then? I believe that congestion is going to be a much larger issue until 5G is truly deployed to the largest extent. One could argue that overall at present the Microsoft Game Pass is too good value for the price and at that point is becomes the break on the acceleration for streaming games.
So what is the issue?

I believe that we face a larger lag soon enough, I believe that there is a danger that the increase of high end RPG gaming will take a hit, as people embrace Google and Apple, the development of games will be towards gaming that includes both new systems; and there is where I see the negative impact. Yes, the two earlier mentioned game makers will still make their games, but a whole range of other developers will try to find a solution that includes all systems and I feel that there is a danger to the development of excelling RPG games; it will decrease and that makes me sad.

Still, the streaming world does have its own challenges and that is where we see the benefit, whenever a challenge is met and surpassed games benefit and that is the trade-off that works on our behalf, there us a whole range of games that were originals and most are now forgotten, yet streaming games could bring them back. 7 cities of gold, Sentinel returns, Fur Fighters, Wacky Races, Shadow man, System Shock 2, Millennium 2.2 and this list goes on for a while. Games that will never be forgotten and could also lead to new game innovation. Even later games like MGS4, guns of the patriot showed innovation at the very end of the PS3 life cycle. People like Richard Garriott who innovated RPG gaming via the Ultima series. People like Peter Molyneux who started with Magic Carpet and Dungeon keeper a new age of gaming, they inspired some of the game makers that followed; the past is full of game makers who inspired others. Yet, this is not the end; these games could also inspire the next phase of gaming. I believe that through limitations we see the creation of new options. If there is one lesson learned from the CBM64, then that would be the one. We embrace gaming because we get to a place we did not think would be possible, Ubisoft showed that when they created Assassins Creed 2, we embraced the first one to some degree because of originality, the second one because we never believed it possible. I believe that this is the part we forgot about when Xbox360 went to Xbox One and PS3 when to PS4. Even now as PS5 and Xbox Two are coming, we still see merely a larger version of what was. It is games like Cyberpunk 2077 that will show what would be possible, in the same way that MGS4, guns of the patriot did on PS3.

With Streaming we will see new hurdles and we will meet innovative game designers that will get past that boundary showing us something we never saw coming, that is the stage the true gamer embraces, it goes beyond we thought we could and that is also why we look with eager eyes to Santa Monica Studio who surpassed itself three times over with every God of War release, the same we hope to see with Guerrilla games and a new Eloy story (the ending game ample consideration there), yet in the end we do not merely want to see more, we want to see more and something entirely new. In that regard CD Projekt RED delivered beyond amazing in Witcher 3 and is as far as we can tell, surpassing excellence again with Cyberpunk 2077. These few makers all delivered 90%+ games, games for true gamers.

And true gamers like junkies need their 90%+ games to stay alive (to coin a phrase), it does not make other games unwanted, it does not make a game like the crew bad (well it does make it below par), yet it does make us wonder how far that game could have been taken, or perhaps what would be possible when it was upgraded to the max, or perhaps what happens when a 97% game like GTA5 is no longer merely is based in the fictional state of San Andreas, but has the ability to cover the entire USA, how many thousands if not millions more gamers would it attract? Streaming might make that possible, and as such streaming will be here to stay when it becomes a serious piece of work, yet in that when we see the wrongful (not incorrect) quote in the Guardian “Arcade, which was demonstrated during the unveiling of Apple’s latest iPhones on Tuesday, is an attempt to turn the mobile gaming industry on its head and add an extensive new revenue stream to the company’s books” (at https://www.theguardian.com/technology/2019/sep/10/apple-arcade-launch-netflix-for-games-will-cost-499-a-month) there is a danger that a lot of people forget what streaming could offer, the question becomes to what degree are either Apple and Google aware that this playground for true gamers is equally open for them to dig into?

In a lot of places we see: “Bethesda Softworks is providing a gaggle of titles for Stadia’s launch later this year: “DOOM 2016,” “Rage 2,” “The Elder Scrolls Online,” and “Wolfenstein: Youngblood.”” which is merely a new place to play games already released, yet the corner of what was not done has not been turned yet and I hope that we will see more than merely more of the same, streaming could potentially open a market and give a game that PC’s and consoles cannot offer. Yet until those are actually released, we will have to wait to see just how rewarding that platform actually is, we will know the initial in a week, but it is the second wave that decides on just how successful these platforms will be, it is where the consoles cannot go, that is when streaming services will prove their worth and their place in the gaming community.

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Games and more

Yes, the E3 is upon us, it is now mere hours away and anyone who is into gaming will be hyped to see what comes. It might be about their franchise, it might be about a maker, or it will be a little more generic. No matter how we slice it the next 4 days will be about that is likely to come, what will be hyped and let’s not forget the giveaways, free DLC codes and optionally the speculated hardware.

What makes the headline?

It is important to see the headline in this, and the headline is Google Stadia. We see several sources giving us information, yet the direct impact is there and it is less positive than one might gather. Let’s look at two quotes, first there is Techradar giving us: “A world in which all you ever have to do to start gaming is open up your browser, select a game and start playing – no lengthy download required. This could soon become a reality if Google’s cloud gaming service, Stadia, delivers on its promises – you’ll be able to go from opening a Chrome tab to playing a 4K, 60fps game, in five seconds, no installation required“, this seems awesome, yet I have been around long enough in this business to notice that when someone states ‘look left’ I also ‘look right’. So when I look to the right, I see PC Gamer giving us ‘Stadia 4K streaming will use up 1TB of data in 65 hours‘ and that is not a good thing. Now, we all accept that gaming takes power and resources, yet 4K gaming in a setting where in some countries that could set you back $1,000 per month is not something you want to consider. Here in Australia (no Google Stadia coming here for now), a person pays (when it is not unlimited) $10 per GB, so that adds up really fast in a non-unlimited contract stage, yet with unlimited there has been noise that above a certain usage the download speed gets throttled, so there could optionally be that risk to consider.

Before we start crying, there is the additional info given with “That works out to around 15.75GB per hour of 4K streaming, 9GB per hour of 1080p, or 4.5GB per hour at 720p“, when you have a 1TB contract, which is a lot, you get 65 hours, 110 hours, or 227 hours of gaming. So options 2 and three should be fine, it is a reality to face that 4K gaming is not immediately available for usage for all, and that is beside the setting whether you have a 4K TV or not.

Gizmodo

Gizmodo was a lot less positive (at https://www.gizmodo.com.au/2019/06/is-stadia-already-screwed/), and when we see: “We have an updated guidance here,” he said. “You actually need 10 Mbps to stream at least 720p, but actually, it could be higher depending on specific details of the kind of network situation or your game. And then to comfortably stream 4K—the best experience—we recommend 35Mbps.” It takes out all the wireless 4G players, they can pretty much forget about it and even in the lowest mode there will be issues, even if you are with a major Australian player like Optus, it is the direct impact of bandwidth and it is likely to remain an issue in the foreseeable future, yet only until you get 5G, at that point speed is no longer an issue, total usage might remain, but that is depending on the providers and no one has any clear information at present which makes sense for now.

The writer gives us: “as long as it’s streaming over a broken internet, it’s fucked” at the very end, which is only a truth for today, and even then it is still only a partial truth. Google has been playing the long game for enough time to know that anyone getting 5G will seriously consider Google Stadia, especially Online players in MMO games. It gets to be even better when you consider the Verge who has the list (at https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019), It includes the newest games as well as other games like DOOM Eternal, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood, Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, NBA 2K, Borderlands 3, Mortal Kombat 11, Assassin’s Creed Odyssey, Just Dance, Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2, Trials Rising, and The Crew 2. I believe that to be a decent start of any service. There is a little too much uncertainty on pricing; one source gave me $10 per month for a pro license, which is not outlandish when you consider the game list. In addition Google Stadia has started its own game development studio, headed by Jade Raymond. A well-known producer who has earned her marks at both EA and Ubisoft.

In this regard, I believe it might be seen as a rocky start, but not a fatal one, in the long run Google is now set up to remain a force to be reckoned with. I also disagree with the view that Forbes has. Paul Tassi gives us trivialisation like ‘this offers something like Microsoft’s Game Pass the ability to eat Stadia’s lunch‘, which is true, yet Microsoft never fixed their problems, did they? Not in 6 years, and as he gives us: “While Google is indeed starting to develop its own games in-house, it could take years for those to arrive, and there’s absolutely zero guarantee of their quality when they do“, this is true too, yet the failing of quality by Ubisoft has been noted for years, what has he done about it to illustrate that? And when we saw the lack of Microsoft exclusives last year, the mention of ‘their lengthy roster of must-have exclusives‘ should be regarded as work in progress. That few to none part is easily rectified, and even the PS4 had loads of long delays for some of their games and exclusives, with the Ubisoft Watchdogs the delay was long enough to get your wife pregnant and still not being able to play the game until the child was born, so pot and kettle are both utensils of a similar colour in this setting.

Then we get the last overstated statement with: “but with 200 million consoles sold every year and untold number of gaming PCs“, I wonder how he got those numbers, over 6 years Sony sold 93 million consoles, Microsoft is on that same stage at 41 million at best and Nintendo in 2 years got to 34 million, so his math is in the toilet as well, unless he includes the handhelds which is a skewed finding, still there the 200 milllion a year will not be reached, not even close.

I believe that Google is an early starter in a stage where Microsoft hoped to get their Scarlett (whatever they named it in 2018) system, I am not sure it has a real chance, but I have been wrong before, it might work, Google on the other hand still has a lot to learn and optional plenty of promises to break, time will tell where they go, but there is space to succeed, especially when 5G arrives at homes it is then that Google Stadia truly gets an option to earn its laurels, and it is likely to do so.

There is a part that matters, Paul rightfully asks the question: “it’s hard to know how this actually poses a threat to traditional industry staples like Nintendo, Sony and Microsoft“, it does not as such, but Google has the option to grow on the side, the fact that many consoles have online and multiplayer issues (mostly due to the software), we see the setting where this failing falls away (having to download massive patches again and again will not be an issue for the Google Stadia), MS Scarlett might have been the initial option, but Microsoft has issues and they have also been in denial of that to some degree (that is my personal view).

As I stated it will be a rocky start, yet those with a good internet stage and a decent income will have this option there as early adopters. For these people they have no interest in walking into a game shop trying to find a game, Google Stadia, like Netflix lets you browse and try and try and try, until you find something you like. It is optionally the stage where gamers are born and is Google Stadia the worst place to start gaming? For years people started their gaming habit on Facebook and was that such a hi-res 4K solution?

Paul Tassi asks good questions and they are real questions that need answering, but he also overlooks (as a hard-core gamer) on something he forgets. When a person wants to do 4K gaming, he needs a console or a PC, when you see the cost of a good 4K system; you have the risk of cardiac pressure issues. With Console, will you go Sony, or Microsoft? The fact that Google is now option 3, but not set in hardware is a choice, an option, one that was not there before. So what is needed? An internet connection and a TV, yes when you look deeper it is a 2 choice system, now with option 3. He is right, there are issues (for now) and I believe that with the arrival of 5G many issues will resolve itself immediately, yet at that point, will Google be standing as a survivor? I believe that with the right games it will and that too is the setting for the E3, how much more support for Stadia will we see. It seems that Ubisoft is on board and so is Bethesda, yet how many more players will commit to Google Stadia? That is where Google Stadia could win making unique or remastered good games. There are dozens who could become Stadia hits, 3 generations of games that are still regarded by some as excellent games, some are even legendary.

We will just have to see and wait how it all unfolds, there is plenty of space for a new player in this game and it also means that some of the other players will have to up the ante to remain a choice with consumers, which is equally a good idea.

Then there is another reason, for well over a year we have seen the stage: “a higher-end Xbox One X replacement as well as a less-expensive entry-level machine“, yet there is a host of issues especially with Microsoft, can the entry model update to high end? If that is not possible will we see any other impact on gaming? Will Microsoft keep their bully to ‘be online’ issues. Will Microsoft force advertisements on their consoles (like with the Xbox One)?

Microsoft has lost so much credibility (as I personally see it), the fact that the correlation between entry model and Google Stadia is so high that plenty might consider Google over Microsoft and I think that they know this. Another issue is how close Microsoft streaming service ProjectXCloud is next to Google Stadia, all issues that will optionally come head to head in the next 4 days. We can lose time reading on speculations or wait, I decide you need to wait and even better watch the live shows on YouTube.

The biggest issue will be on the last day, Nintendo have amazed nearly all with the Switch and all they have done in these two years, now that the larger games are due this year, it will be a sight to see, at the very end one or two little spoilers. It seems that Sony has gotten themselves in a little spot of hot water. Tom’s Hardware (at https://www.tomsguide.com/us/ps5-120hz-ps4-cross-save,news-30268.html) gives us: ‘120Hz Display Support‘, this is really good news if it was not for the fact that most 4K TV’s, even the ones from Sony do not support this speed yet, so yes the PS5 will be a sight to see, when you  get the TV that supports it. Then there is crossover play, so you can continue your ps4 games on ps5 forth and back (switching between consoles so you do not lose anything like friend lists and game saves, this is really good news, and a nice feature to have when you get the console in 2020. I have my mind set on that and do away my Xbox One completely, the one game I bought it for is on Sony as well now so there is no reason to keep it around any further, especially when it options me to remove Microsoft from all considerations, it is not like they have been considerate.

Even as it is about the games, I do hope to see some hardware as well.

See you all on the flip side, and don’t forget to seek the YouTube streams of the E3, missing out is such a drag.

 

 

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Bones and Boobs in gaming

Gaming has two sides, the hardware and the software side, or as some might call it the boobs and bones of gaming. We will look at the boobs later (desert always comes last), yet the bones are another matter. Forbes (at https://www.forbes.com/sites/davidthier/2019/06/04/there-are-tough-times-ahead-for-the-playstation-4-and-xbox-one/#3ca33e3562b4) gives us ‘There Are Tough Times Ahead For The PlayStation 4 And Xbox One‘, I do not really agree, and if so then mostly for the Xbox side, but the man makes a decent point and that is always a good reason to contemplate an article.

Bones

Even as he makes the case, I believe him to be wrong on certain matters. The numbers only partially support him. In case of Microsoft, they had a good run on the Xbox360 and they had decent sales even beyond the Xbox One launch. The reasons was that those with too small a budget decided to pick up a pre-owned console as those prices went down by a lot. Even today, people still buy Xbox 360 games, which is pretty astounding. The premise holds true for the PS3, from day one the PS4 was the child to have and for the next two years there will be plenty of people upgrading from PS4 to PS4 pro as Sony will be dumping the prices for that puppy. The market will slow down, but I believe that Sony has a good foundation to work with, Microsoft a little less so.

Nintendo remains the larger question in this. They are still ascending by leaps and bounds and even now we see in Forbes (three weeks ago actually) ‘The Nintendo Switch Just Topped The PS4’s Lifetime Sales In Japan‘, and that sounds overwhelming, yet the global numbers with PS4 on 97 million and Switch on 35 million gives the equal global sales towards the Xbox, but not the PlayStation. It has only been two years, whilst the other two have been around 7, the Nintendo Switch is still gaining momentum and it is doing so faster than last year. The fact that two of the most enticing (and addictive) games are free helps matters. With Fallout Shelter and Gems of war being great games to play on the Switch, we see a larger appreciation of the console. Nintendo upped the ante by handing all those with an online subscription (less than $40 a year), we see that they all get access to the old games from Donkey Kong, Metroid and Super Mario Bros, with dozens of additional games, all for free for those with the online account. It is one of the most enticing deals you will find in console land. As such the Switch goes on and on and on. That and the pre-owned market makes me oppose the view that Dave Thier has to some degree. the part that is also in debate is “I could even imagine PlayStation 4 sales recovering after the PlayStation 5 comes out and people realize they can still get good use of the old machine, which is likely to see a price-cut“, I believe that he setting is sound, yet I have seen Sony Marketing in action, as such they will cut prices on all options long before the sales recovery issue becomes a real issue for Sony. With exclusive titles like Last of Us 2 (2020), Death Stranding, Sekiro, Ghosts of Tsushima (2020), there is everything to look forward to and besides the fact that there are still plenty of people without a PS4 (or Xbox One for that matter), many of us (including me) still have not upgraded to the PS4pro (a budget issue), for many mainly because we have no 4K TV and that is the big factor (equally so for the Xbox One X), so as Sony starts bundling it’s console with a 4K TV, we might see another rush to upgrade. With several brands (including Sony) offering 55” or larger 4K TV’s for less than $1000 at present, the push for package deals will be very alive at the end of this year pushing the options of additional consoles right up to 2020 at that point the PS5 (and whatever Microsoft has) will become an optional issue. We have seen that many day one people held on to their previous console. I still have the PS3 and Xbox 360; I just never expected that the 360 would be higher regarded than the Xbox One (by me). These are all elements that play a part, as such I partially oppose the view Forbes gave us and I believe to be handing out the correct version (I have been proven correct often enough).

I agree with his slowing down part, but not to the degree he expects it, and the additional factor is not the slowing down, it might be: “New consoles pose question marks for the industry, and people are inclined to wait for answers before making large purchases“. I believe that to be the correct statement, but there was one other factor, it is 4K gaming and that is slow because the larger group of gamers does not have a 4K TV at present, as 4K will be the bees knees this Christmas, we will see a push to a much larger degree and Sony has an advantage over Sony here. It is how I got my PS3 and I never regretted that, especially as that TV was dirt cheap in those days, I expect Sony to do the same caper this year (and other brands as well), which is as I see it the larger stage for the difference between Dave Thier and me, as well as the large purchasing part, there is no ‘wait for answers‘ anymore on 4K TV, as such it optionally prevents a larger slowdown on the consoles and to be honest, you need to see Xbox One 4K with AC Origin to believe just how amazing 4K can be, it blew my socks off let me tell you that; and yes it was on a Xbox One X. Ubisoft & Microsoft actually got that part truly right.

Boobs

Yup, we got there, or as the Bloodhound Gang would state: ‘Hooray for Boobies‘ Yet the software is always a happy place for any gamer, whether it is Minecraft or Spiderman, seeing stuff in 4K is always reason to cheer. So when we look at value how angry do we need to get? When we are confronted with a AAA game (triple A game) we think it will be about quality, but it is not. It merely means that the game comes from a ‘mid-sized or major publisher, typically having higher development and marketing‘ and as I see it, it will be mostly about the marketing. So here comes Ubisoft who as far as I can tell is the only one who truly mangled and downgraded the IP of two franchises, namely Assassins Creed and optionally now Far Cry.

In comes a hard truth: ‘AAA game development has been identified as one environment where crunch time and other working pressures that negatively affect the employees are particularly evident‘, a given that is handed to us by Tweaktown and GamaSutra. In Tweaktown we see: ‘Ex-Ubisoft dev reveals the grim reality‘ with the quote: “it’s more like a mechanized assembly line than a dream job“, this might be a true stage, yet in all this it is not the creators, it is its board of directors as well as their marketing department. Like several software makers, setting a realistic goal is not something either department is any good at; the horrendous Far Cry 5 is clearly evidence of that. I completely disagree with the ratings that IGN (89%) and the 81% that Metacritic gave, I fall in line towards Digital Trends and their 60%. There should be a stage that games like that can no longer be called AAA games when its rating to become this below average. I even have some reservations on the games I traded in for this new version (at $23). Far Cry 5 infuriates me; they really had to do a better job. Not the graphics guys (gals included), graphically Montana is so overwhelmingly amazing that I would be willing to move to Hope County with the next available flight (if there is a decent job there). The story is something I leave in the middle. It is over the top, but there is a side that is actually enticing and you haven’t felt hatred until you are getting a tattoo on your chest by John Seed, the characters (even the over the top ones) are impressive. It is the game play itself that got to me in a massive way. To name just a few:

  1. Planes that touch a tree top dead in their track and in some cases end up on the ground in perfect working order without a scratch.
  2. Like the screaming eagles in Far Cry Primal (one every other minute) the stage comes when planes are there and they are there all the time, I have shot down enough to make a nation go bankrupt, but not for the Seed family, they merely seed more planes (or is that conceive?) And it is not merely me; I found hundreds of posts of gamers irritated by that, it seems that some people at Ubisoft are unwilling to learn.
  3. Spawn, not the Todd McFarlane hero, but the spawning of opponents. In a bunker scene (trying to avoid spoilers), the troops started spawning in front of me, which is a big no-no! This all indicates that the game was either never clearly tested, or the test results were ignored, either way that is an easy 20% degrading on any 89% score, so we are already on 69%. The fact that these issues were never addressed one year down the road implies additional failings on the Ubisoft front.
  4. Ballistics anyone? I love my sniper rifles, it gives me an edge and even in a bunker, the rifle can be a huge advantage, even if you only have 35 bullets to work with (unless you find more ammo). So when that rifle suddenly does not kill with a head shot, but only knock of the helmet, I am speechless. You see, anyone who knows their weapons would know that a helmet is protecting in nature, but the impact of a .50 that travels at 3,029 feet/second giving an impact of 13,350 ft-lbf (foot pound force) does not merely take off the helmet, it rips of the entire head. Now I get and accept that Ubisoft is not giving us that image, but to not see a headshot as an immediate kill is just stupid and silly. That should be 35 instant kills, even in the chest the power alone will crush the chest to death, and no Kevlar thickness in the world will stop that.
  5. The enemy avalanche. I get that throughout the game, it becomes more and more taxing, but the boss fights with wave after wave, where topless people keep running after 5-7 shots is just silly. And it is not 2-3 we get thrown into a stage of dozens and Ubisoft is unable to learn that wave after wave gets to be tedious and actually does not make a game better. Now there is an arcade more and I am not touching it, arcade is arcade and there the rules tend to be slightly different, which is fair enough. Yet in the normal game, Ubisoft makes the same mistakes we saw in Far Cry Primal and Far Cry 4. What was Far Cry 3 has become less and less (as I personally see it).

There is a lot Ubisoft got right too and the extra’s (like the Vaas outfit) and particularly the outfits you get when you have another Ubisoft game is cool, an immediate reward for those who have other Ubisoft games like the Rainbow six outfit is actually really cool to see (I did not have the game so it did not unlock for me), but the effort towards its gamers must be recognised. The bubbleheads (for in the car) if you have certain games is also cool and gives a little extra a fact that has always mattered to gamers.

Tweak town gives a lot more, but when I read: “When people realize they’re just one very replaceable person on a massive production chain, you can imagine it impacts their motivation“, I see it and it might impact, but that is an HR problem, not on my watch here, it is an element I care not for at present. There is also: “How do you get the right message to the right people? You can’t communicate everything to everyone, there’s just too much information. There are hundreds of decisions being taken every week. Inevitably, at some point, someone who should have been consulted before making a decision will be forgotten. This creates frustration over time” that is an issue, it is management that is either not there, not properly ready or even worse, it is ignorant. That also gives light to the connection of testing, an issue that Ubisoft has had for at least a decade. The experience that even now in Far cry 5, the event of looting a corpse and switching the weapon they dropped are nearly always overlapping, making a quick grab for ammo impossible and at times even disastrous. An issue not fixed since Far Cry 3. The article (at https://www.tweaktown.com/news/49863/ex-ubisoft-dev-reveals-grim-reality-aaa-games-development/index.html) had a few more items, but it was less important for me in this case. Gamasutra (at https://www.gamasutra.com/view/news/282922/AAA_game_dev_lifestyle_is_unwinnable_says_veteran_game_designer_Amy_Hennig.php) gives a few more items, issues like: “There are people who never go home and see their families. They have children who are growing up without seeing them” get a different rating, it is either a lack of time management, or slave labour, one is a choice the other is criminal; you tell me which is which. Yes, I trivialise the issue here, but at some stage you need to recharge and if you decide not to do that, you burn out. It is the quote: “It’s pressure that rolls downhill and piles onto those behind the industry’s biggest releases, forcing them to go above and beyond to meet rapidly approaching deadlines” that hits pay dirt, they either haven’t learned to neuter their marketing department, or the board members have forgotten what realistic time frames are. Either way it tends to stop proper game testing and that is how we get a screwed up product and we have seen that from AC Unity onwards, Ubisoft has had way too many events like that. As such as we see the quote referring to ‘over-expectant publishers‘, the view we see matches mine pretty much flawless. If you cannot control your marketeers with their hype creation, you fall flat and you get the pressures that should have been avoided in the first place. The evidence is there too, for example Project red with Witcher 3 as well as Cyberpunk 2077. There no one is fussed about the 2020 release, we all know that they broke the mould with Witcher 3 and we want to see that again, we the gamers are willing to wait for excellence, mainly because it has become such a rare thing. A 93% rating comes at a price. It is the oldest stage of sales.

You can have something cheap, something fast and something good, but you can only chose two of the three elements, so the product ends up arriving slow, becoming a bad product or an expensive one, which of those three can you live with the best? Of those three the late arrival is the best (my personal view), but as far as Ubisoft goes, they got that choice wrong more than once, because they were unwilling to delay the release late, costing them points all over the place. It is me not liking Odyssey that requires me to quote Samuel Axon who wrote a massive story on ArsTechnica. He ends with: “Odyssey was not a perfect game. But it was the perfect game to win back this series superfan. It’s so good, I want to go back and replay older games in the series—even some of the bad ones—just to examine and appreciate the evolution“, I get his vision yet it is not my view on the game and that is fine. Ubisoft does not need to appease me, it needs to protect its IP and there we might not see eye to eye on the matter. This is fine, I am merely one view and that too needs to be taken into account, Samuel clearly had another view on the take and I accept it because the article (at https://arstechnica.com/gaming/2019/03/i-played-11-assassins-creed-games-in-11-years-and-odyssey-made-them-all-worth-it) is an absolute must for any Assassins Creed fan.

When I look back, no matter how much we like to stare at the boobies, when they are not the ones (or shape, or size) you hoped to see, the interest fades really fast (unless you are a hungry baby) and that is the core for Ubisoft, the absolute essential part was proper testing and fixing (optionally with a day one patch) is something they seemingly have not been steered towards for too long and it shows. As I see it, they efficiently massacred two IP’s at present; the question becomes what will happen with Watchdogs 3? When we accept (I do) that the second was way better than the first, I fear for the third, because they need to get it right. I only got Far Cry 5 well over a year later when it was sold at a mere 17% of the full price gives rise to what we are willing to pay. When you consider that this was a game with a budget close to $100 million and a rising amount of gamers will no longer consider it at full price, and even as it made $310 million, how much money did Ubisoft in the end miss out on? Going home with $200 more is still good, but what could they have gotten? I wonder if they learn this lesson too late, perhaps it is me and perhaps I expect too much from the gamers of today. I merely chase excellence in gaming, and a game that is created substandard will not ever give a feeling of excellence, which is sad on many levels, especially when someone forked out an 9 figure number.

Just consider that GTA5 made $6 billion so far, Red Dead Redemption had a $725 million opening weekend, and that list goes on, all games that have a 90% score of better. It shows when we see that (according to VGChartz) Far Cry 5 seemingly sold less than 4 million copies, God of war far beyond 11 million, and that is also set toUbisoft being on three systems, whilst God of War was on only one system. I see it as the main difference between a 70% game and a 95% game. A difference of 250% or better in sold copies. I reckon that Ubisoft needs to focus on quality a lot more than they are currently doing and that view is shared by global player on an increasing larger scale endangering Ubisoft initial revenue more and more.

 

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