Category Archives: Gaming

Battle of the giants

The Guardian has released a list of the best games of the year. As a Sony lover, I expected to see god of War and it is there, we also see Microsoft’s Forza Horizon 4, which ought to be there too. I was never a racing fan and still that game blew me away, so there!

We also see games that never were my fancy; Monster Hunter World is not a game I tried as I was disappointed with the grinding that the 3DS version gave. I admit that the graphics on the new consoles looked amazing, yet i felt no need to try. Ni No Kuni 2 is not a surprise and the absence of Bethesda is no surprise. I am quite frankly amazed on how many times Bethesda dropped the ball in this quarter alone. I have no idea what got them hit with the stupid stick this many times. Red Dead Redemption 2 is there too and my only surprise is the remastered Shadow of the Colossus. I actually did not expect it to show up, as I saw Dark Souls Remastered. If we look at those two, they deserve to be there, and even as it hits the mark, they do have the benefit of having a long time to be the original, when we look today, it is much harder to find an original game, as such these two might be regarded as having an unfair advantage.

I also missed titles that should have been there. first there is Spiderman, it is not merely the best Spiderman ever made, it is graphically perfect, it has the clear feel of a Peter Parker adventure and it is true to a Marvel world, as such I expected it to be there, right next to God of war, two games that made Sony to be the Huge success it became in 2018. The Xbox One misses out due to exclusivity, and I am in conflict with myself over Assassin’s Creed Odyssey not being picked, there are reasons it should be there and optional reasons for it not making the cut, yet I feel the balance scale is still on the side of it being there. I believe that in this case the DLC is added reason for it making the grade this time around as well (the cultural DLC of life in Egypt last year was a stroke of genius, you walk through it seeing just how much as a gamer you missed out on, making the replay 150% more satisfying). As a PlayStation lover (an important distinction), I need to side with Keza MacDonald on this one. Her statement: “This game is a beautiful experience. As driving games go, it’s the best I’ve ever played“, in the end, God of War blew me away as well, it was such a rush to see a game propel to the size it did, yet in the end, there is every chance that Forza Horizon 4 might end up being the best game of the year, it will be a title well deserved. In all my opposition to what Microsoft calls ‘good business‘ and their view of gamers, this one they got right, well done Microsoft!

If gaming is perception and presentation, just to call the attention, we need to stop and take another look at Bethesda. Even as the media titles have been ‘protective’ like ‘Bethesda Accidentally Leaked Personal Data of ‘Fallout 76’ Customers Looking for Help‘, as well as ‘Bethesda’s attempt to fix a Fallout 76 blunder leaks angry shoppers’ PID‘, we need to be mindful, accidental or not. Personal data is out there, possible due to an overreaction by Bethesda. Many consider Fallout 76 to be a failure; I am slightly less pessimistic calling it ‘work in progress’. That is the nature of the beast, when you tackle the online gaming, things go pear shaped, not merely because of the dangers of online resources, the mere consideration that 4 eager gamers can ask more of a system than 23,665 programmers can correct for, it is a mere truth of the online stage. And it was my personal feeling that after Tamriel in an online stage, Bethesda would have learned enough to get it much better from day one, they did not!

So it is unlikely that Bethesda is going home with any prices and awards this year (however, there is still Legends, and optionally blades).

Why look at this?

Games are not merely games, when a person buys a game; he or she pays for both an experience, as well as a stage of engagement. It is hard (read: impossible) to merely see AC Odyssey, without going back all the way to Masyaf and the very first Assassins Creed (if you played it as early as then), this is why AC2 and AC brotherhood are still seen as the path of perfection that AC Unity devastated. I got this Ubisoft punishment device (see image), just so I could explain it to the skull of Yves Guillemot as graphically as possible (nyuk, nyuk, nyuk).

We have had plenty of reasons to get mad at Ubisoft for a whole range of reasons and now we see a growing group of people angered with Bethesda. I say one optional flop does not make a raging crowd, yet the views, visions and YouTube’s out there say different. As for perception, this game (at https://www.youtube.com/watch?v=PWwyhymcDxI) was one of the first 5 games I ever bought (3rd or 4th), I still think fondly of this game, even after 34 years. I got the Broderbund title as it got the IBM joystick award (in those days there was no proper game reviewing). It was an instant success. When you get emerged in a game, your world changes, and you tend to focus on fun and challenge. This is not unique for me; this is for anyone who loves games. Now we can hardly perceive this, yet I still remember the challenge that level 5 was initially. For many, their first console, the first game they truly got involved in, that title they will carry in their hearts for the longest of times, they will judge other games by that game. For many it will be on all systems, others will judge it per system (which is fairer anyway). So the new gamers will hold a light to any new game, comparing it to FHIV, AC Odyssey, Super Mario Odyssey, and Red Dead Redemption 2. That is the nature of the beast and when we find the developer lacking, they will get slapped around by these gamers (poor poor Yves Guillemot). Yet when a developer gets it right, when they deliver beyond the over marketed title (like AC Origin) they also get the benefit of powerful acknowledgement (as they are entitled to that too). For me (in the Mario universe) it started with Super Mario 64, and until we got Super Mario Sunshine, it had the crown, even later as we saw Wii and WiiU, Super Mario Sunshine still ruled and now we see the optional crown going to Super Mario Odyssey (I only played the demo so far).

So when we see this, when we realise that best game of the year is also smitten with what they made before, we see a difference, another measurement. So in that light, I do hope that the rumours of Samus Aran and her trilogy for Nintendo Switch will be true. So far in 14 years no one ever surpassed the fun and challenge value that Metroid Prime delivered and I loved Metroid Prime 2: Echoes to that same degree. So to get that on Switch will up the ante for any game developer. The fun, the challenge and getting to the conclusion of the challenge is everything to the gamer, Nintendo has forever understood that part of gaming to a much better degree than any other developer (Bethesda had a good grasp of comprehending people on the past).

So when we see that the reality is that we will optionally be able to replay those titles via the Nintendo Switch Virtual Console, we see that Nintendo has a long term future as well, as these titles can capture the older hearts, as well as new players giving them a lot more bang for the buck. Nintendo rules these waves, we see this with the latest addition Super Smash Bros (at https://www.youtube.com/watch?v=tWo9wfsnj7M). It is Super Smash Bros that gives the main dish as a desert. When we realise that the impression of fun is not merely looking good, it is about getting it right, it is in this view that looking perfect will always lose against getting it right.

It is that distinction is also important when you look towards the best game of 2018, even as a PlayStation fan (a bias that is forever important), we see that Spiderman PS4 got it right, Forza Horizon 4 merely got it right better. So Microsoft on a game type that I am not really a fan of; justly wins with a title by getting it right the best. Even as God of War was perfect, exceeded everything they made before, we might compare it to why Super Smash Bros got 94%, yet in the end, the game that blew us away more will take the cake and candles in all of this. FHIV might never be in my collection as the One versus One X is just to distinct here (for now), yet the fact that whenever I see FHIV, I get the desire to race, as a non-racer, that impression is extremely distinct; it is why my vote went that way. To capture the heart of a player that has another game style is an achievement that we all seem to forget. Just like Super Smash Bros has the ability to get all kinds of people to pick up the game and play against as many people as possible, we see the impact of excellence in gaming through fun and the joy of getting there. Nintendo mastered that ability a long time ago and whenever we see any other game getting there, we rejoice.

Far Cry Primal got close and then dropped the ball by being ‘predetermined’. Far Cry 5 never got there by offering everything and becoming nothing at all, the God of War got there through the people who knew the originals, giving us a new track, another path in almost perfect graphics and with a rating of 94% they did excel, set that against the 92% of Forza Horizon 4 and in my state of mind, there would be no contest, game over for Microsoft Studios, yet that was not the case, challenge and fun, they merely got it slightly better. Even as we see that they got Best Racing Game and Xbox Game of the Year (which was not really that much of a challenge this time around), they are still on track to get Ultimate Game of the Year, Best Sports/Racing Game and Best Audio Design, it is my personal opinion that they would optionally lose the third one and anyone who has heard the soundtrack of God of War is likely to agree with me. As I see it, Forza Horizon 4 gets to be the Ultimate Game of the Year; at least that is how I personally would vote.

The annual award is a battle of giants, some excelled for a long time, some excelled in every way and some merely competed to some extent. What is important in not merely who wins, and who gets nominated, we see that the winners will impact what we see in upcoming 2020 games and that is important to realise.

As we will anticipate on the coming of the Trilogy on Switch, some might wonder why. It is not merely the FPS part, it is open (to some extent), it is a challenge and it is an adventure, even in 2002 when it was released, even with the more ‘advanced’ graphics that the Xbox and the PlayStation 2 had, they could not touch Metroid Prime and its 97% rating. That small disc, holding a mere part of a DVD blew away all competition and with Metroid Prime 2: Echoes at 92% it did so again, and those who loved gaming want to get that feeling again. That is the impact that fun coated in challenge, or is that challenge coated in fun? Whichever way it is presented it creates gamers and it creates desire within a gamer. The ultimate game of the year can impact that future of where we will look next, what we will try next, even if it is not our cup of tea. When it hits the mark we will all order a pot of it, not merely a cup. That is one part that the game makers understand, and they are eager to get into the sweet spot of gamers there.

Should you think that gamers are selfish, think again! Digital trends reported less than 2 weeks ago: “Grandma Shirley — had left expressing her doubts at living to see The Elder Scrolls VI, a petition was created on Change.org to have her immortalized in the game“, gamers care to this extent, especially when they share a connection to a game, so I think that Bethesda needs to be truly stupid to not consider this, and to be honest Bethesda has been overly considerate in the past, not for personal gain or marketing, their actions regarding Erik West (Eric the Slayer), and there are more examples. Bethesda has forever been trying and aiming to get it right and to a larger extent, they have, so I was puzzled on how they got Fallout 76 so wrong. I merely cover it with ‘a work in progress‘, which in light of the approach is probably as correct as it gets (for now).

Gaming is for me not some state, or an escape. It is a world you become a part of, not replacing reality, but having it on the side. Making it part of the 24 hours a day you have, not replacing the 24 hours you should live in. Some choose sports, some choose a passion (or passion itself) and some hike, trail and be out in the open. Gamers do the gaming thing and when developers get that mindset right, the games will propel in excellence, it is a lesson Nintendo learned early on and they are still able to surprise us. In this Bethesda and Nintendo are optionally more alike. They both got it wrong (WiiU/Fallout76), yet as Nintendo Switch is now the golden mark of excellence, we might get the same from Bethesda (with whichever titles comes next) and that too is gaming, when the challenge is met and we get that satisfying feeling of a new challenge and we look forward to every second that comes next. That ‘Oh Yeah!‘ moment (at https://www.youtube.com/watch?v=JB8BLMMVFLg) when you see that they are got it right. Gaming has had plenty of these, which is why developers are getting additional chances. Witcher 3, Mass Effect 2, Diablo 3, Skyrim, Metroid Prime, GTA5, the Last of Us, Golden Eye, Metal Gear Solid 4: Guns of the Patriots. The list goes on and will remain growing after tomorrow, because any developer that flops now (Far Cry) will optionally be able to hit it out of the park at a later stage (Far Cry 3) and that is gaming too, to be there and live through the successes, even after a massive failure (AC Unity anyone?)

Gamers can afford to wait as there are plenty of players offering the next golden egg, or is that the next golden eye? And with results like God of War, Forza Horizon 4, Ni no Kuni 2, and Subnautica I personally believe that the future of gaming is in good hands. No matter who gets to be called the ultimate game of 2018. There has been 45 years between Pong (1972) and The Legend of Zelda: Breath of the Wild (2017), it was never about who had the best graphics (Minecraft 2011 is evidence of that), any category can win, any style can win (Rock Band 3 2010) and it opens us optionally to playful directions we might never have considered on day one of that game (Limbo 2010).

Personally I love the yearly gaming awards for reasons mentioned earlier, but for the most, for me it is about to consider a game that stood out in one way and merely missed out on that game initially having something to look forward to, which in my clearest case was Far Cry 3, the previous versions were not up to standard and therefor I never considered it, which gave me in the end more joy than I bargained for, exceeding expectations can end up being that rewarding.

It will be Monday morning in 60 hours, so try to take a moment and play a game this weekend, even if it is for merely an hour and it is something as simple (and highly addictive) as Minecraft.

 

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The Saint’s parcel

Today it is December 5th, in the Netherlands that means it is St Nicholas day. It is the Dutch version of Santa Claus, but with a difference. The story goes back to the Greek bishop of Myra, what is now known as Turkey (270-340 AD). Saint Nicholas is the patron Saint of children and the day preceding his birthday (6th December) it is the evening of presents and all the kids (until a certain age) will receive a present.

As you might imagine the week before all this, things can get really hectic, especially in the toy stores, on a global scale when we see Thanksgiving, St. Nicholas and Christmas, the numbers given to us by power retail ‘Cyber Monday Breaks Record, Becomes “Biggest Sales Day Ever”‘, these numbers makes sense as moments like Black Friday, Cyber Monday and other deal moments with discount sales is what people look for globally so that they can show their kids that there are happy times, even if it is just for a day or two. Variety gives us (at https://variety.com/2018/gaming/news/nintendo-switch-sales-holiday-sales-figures-1203038569/) even more. With their headline ‘Nintendo Sold $250 Million in Products from Black Friday to Cyber Monday in U.S.‘, they are showing a setting that is awesome.

More important it is their e-commerce sales of games that is partially taking the cake with the statement: “The Nintendo Switch is now the best-selling Nintendo console in U.S. history for that five-day period, surpassing even Wii system sales, the company announced Wednesday.” Even as we see “Nintendo’s overall goal for the financial year of 38 million units sold, though analysts are still predicting it will fall just short, hitting about 35 million“, yet in all that the analysts are eager to avoid the one setting that matters, in under two years the Nintendo Switch is about to equal the lifetime sales of the Xbox One, a number that is very impressive as the Xbox One had 300% of the time frame to get to this point. And overall the entire Microsoft issue is expected to hit a few more bumps in the road. Software was the key in all this and Nintendo does comprehend quality software. The curve is changing for the better for Nintendo as their demo stations are all over game shops like EB Games. Parents can see how amazing it looks and as the kids are having a go at playing kart and playing Mario Odyssey, we see (as I saw) that the parents are getting a smile on their faces. It is a family friendly system, where violence is limited to a paint gun with a colour. And as we see the greats (Diablo 3) added to the Switch, we see an amazing list of games titles we see a system that is more and more overwhelming when it comes to quality gaming. A game setting where quality is not the silly notion of high level graphics, no! Quality gaming is the level of fun you get out of it and Nintendo is turning heads around and for the first time in history Sony is starting to get worried as the setting now is that this year Switch surpassed the Sony PlayStation. Now that does not means that Sony is number two, they have well over 250% in number of consoles in the field, yet the fact that Nintendo is closing the gap slightly and surpassing Microsoft has never been seen before in the age of gaming. I loved my GameCube (I still miss Mario Sunshine even today), I loved the games I had and when I saw that the Wii was backward compatible I did not hesitate, yet the Switch is showing to be up to the challenge of equalling this in quality gaming. In this we see that Nintendo is getting it right and even as I questioned the stupidity of analysts with their ‘predicting it will fall just short‘, I believe that their entire setting is bogus. Nintendo has the goods and is showing it has equaled the challenge gaining on the larger advantage that Sony has and surpassing what was once the great Microsoft console and the most powerful console? It might be, yet when it offers a mere 25% of the family fun, I wonder what some people choose.

Now, we do not state that the Xbox cannot deliver the goods, yet we have always known that Nintendo was a family and younger player system. Now that we can be on the road, play on TV (via dock) and have access to some of the most addictive games (Diablo 3, Mario Kart, Skyrim, Minecraft, Rocket league) and so many more titles we need to wonder what the others did wrong.

Well they didn’t!

They made a choice and they continued on that path, Microsoft thought what it had to compete with Sony and they did not end up doing that, they soured their own milk from the very beginning in policy and hardware, they refused to listen to their gamers and they are still losing traction in the process. Even as some corrections and some really good ideas have been launched (Game Pass), they have too much to catch on. Nintendo remained on the family fun and family friendly path and they merely gained speed, and within a year they pushed for a speed that would surpass Sony annual sales and they seemed to have done it in 2018 (the official numbers are not out yet). However the consoles and the quarter of a billion in online store sales in under a month is now showing to become the monster truck of revenue. So as I personally sneer at “Nintendo stock hit a five year high of $58.45 a share this year, only to shed more than 40 percent of its value this month, with a year-low of $33.90“, I see clear numbers that do not support the actions and recommendations of these analysts. The titles Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild and Splatoon 2 represent 40 million copies sold. This implies that every Nintendo Switch has at least one of these games and that is an amazing result. Now set this against a company like Ubisoft (as a mere example) with Assassin’s Creed, 100 million copies over 11 titles on 3+ systems, Far Cry, 25 million copies over 6 titles on 3+ systems and Watch Dogs with 2 titles on 3 systems, 10 million copies sold. These are all decent games and when compared to four titles on one system, we start seeing the first part where the others seem to be getting it wrong. That is the comparison that some analysts do not seem to grasp. In addition, the close to flawless results against other titles on other consoles show and we have not even started with the millions of players playing Pokemon on Nintendo handheld systems.

On the day of Saint Nicholas we look at these kids and we see the overwhelming need and desire for gaming, consoles and handhelds. For the next 4 weeks it will be about that group and I predict that Nintendo will be looking at another half a billion if the previous record is anything to go by. It is likely that Boxing Day sales will add to that revenue surpassing my prediction. Clever grandparents adding an optional $30 gift card for their grand-kids to get several games cheap on boxing day sales, adding even more to the Nintendo profit coffer.

Even Forbes gave me the thumbs up (virtually that is). They had the top purchase mention with Nintendo as one of the titles and the PS4 as the most talked about, no mention on Microsoft. Even as Apple got a few mentions, the words ‘Microsoft’, ‘Surface’ and ‘Xbox’ were absent in that view (at https://www.forbes.com/sites/forbes-finds/2018/11/12/5-best-headphones-under-100/#47cb25aa5239), in addition the aggressive discount that the Nintendo gives with their Switch plus Mario Kart in the Netherlands is seeing its own fair share of mentions. If the feast of Saint Nicholas has one drawback then I would think it is the longer absence of board games. Playing a game like monopoly whilst unwrapping a present whenever one player passes go was heaps fun. There was the tension which name was drawn and as present by present was opened; whilst we played monopoly and had hot chocolate milk (it is cold in the Netherlands in December) was a level of fun I still miss.

Yet, we must not forget the hardship either, and there is a lot of that and a lot more coming; in the last year over 50,000 children died in Yemen from hardship, disease and famine. I expect that in 2019 we will see that the 2018 numbers will surpass the passing of 100,000 children. The children are too young to face what other children have to go through in other places, yet we adults cannot afford to do that. If I had to forego my optional Nintendo Switch for one child in Yemen to have a decent meal, I will end up not playing a Nintendo Switch for some time to come, even as the child still dies and I merely prevented it from dying on an empty stomach, I would do so. Even as the peace talks are being held, I fear for the lack of progress, as this is not in the interest of Iran. It is still progressing on arming Houthi; it is still facilitating via Hezbollah and the children are merely in the way there. From my point of view Europe is enabling it as they want their nuclear accord, an accord that is not likely to be the value of printed paper, the Iranian missile tests can be considered proof in this. In this part Prince Khalid bin Salman bin Abdulaziz Al Saud is actually in a very dangerous place. Even as he is with an ally, as the Saudi Ambassador to the United States, we see that the danger is twofold. As more and more US politicians are seemingly ‘bashing’ Saudi Arabia, yet they seem to ignore the danger that Hezbollah is there, we see the start of imbalance, and as this imbalance continues, so do the events in Yemen killing even more children. The hollow words like ‘Iran has praised Yemeni peace talks scheduled to take place soon‘, they want their version in charge in Yemen, not the elected one and they are willing to let millions of kids die to get that done. So whilst the US gives us “The United States has displayed pieces of what it says were Iranian weapons deployed to militants in Yemen and Afghanistan“, whilst at the same time US politicians are unbalancing their allied commitment to Saudi Arabia, we see that in the end it is a political stalemate with the lives of all the Yemeni children in the balance and there is no reasonable chance that the children there will get a better deal out of it.

So as we see the independent giving us the goods and the stage of truth last week with: ‘US struggles to find footing on Yemen, as Iran increases influence‘, we see (at https://www.independent.co.uk/news/world/middle-east/us-yemen-civil-war-iran-influence-saudi-arabia-bombing-trump-weapons-houthis-rebels-a8661546.html) that the US and mostly its politicians seem to have lost their perception on the larger game. the quote “The US Senate, angered in part by the White House response to the killing of journalist Jamal Khashoggi, on Wednesday voted in a surprise move to advance a bill that would cut American participation in the Yemen conflict“, the emotions towards a previously unknown journalist (and ignoring all those imprisoned and dead journalists in Turkey) is setting the stage of enabling the Iran agenda. Vetoed or not, it will up the pressure on Saudi Arabia and in all this, the populist pressure is one that historically has turned anti Saudi more often than not, increasing the larger issues towards Prince Khalid bin Salman bin Abdulaziz Al Saud in other directions as well.

In all this does America even know who their allies and enemies are? The question is more important than you think, as we see on the feast of Saint Nicholas that millions of children in Yemen are abandoned. So what did this have to do with games?

When you watch your child play some Call of Duty game and you realise that it is not Battleground 5, it is not Call of Duty, or Fortnite, but it is the game ‘Holy Defense’, created by Hezbollah to let gamers and players kill ISIS members. When we are treated to: “Hezbollah has developed a 3-D computer game to capture the minds of its youth, while showing them a good time.” When you see your children play this free downloaded game in Europe and America, how much safer was the Nintendo Switch with their family values to begin with?

I agree that this is not a fair remark for Sony and Microsoft and they are not part of this in any way, but when it comes to First Person Shooters, can parents even tell the difference anymore? And when it is getting to close to the factual truth, can they even perceive how many children are getting killed in the process whilst Yemen is facing delay after delay? Should that not be the central issue on the day of the patron saint of children?

 

 

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It’s about time, slappers only

Even as we look at games, play games and even improve games, we all tend to have our own idea on how things should be. So I decided to take a look in another direction, I decided to look at the Unreal Engine (Unity too), on how to make a game. To be honest, I have no plans to create a game, even though I have a few ideas on at least one original IP, I feel out of my depth on creating the game myself.

So why look at these engines?

I noticed whilst I was observing someone else making a ‘game’ and introducing people on how to make a game, I noticed that my mind wandered into how that applied into my own IP. It also gave me the additional ideas on how to evolve gaming (my IP) and give the player something new, something they have not played before; more important, a version of view that has not been done before, which in light of all the games out there is quite the statement to make. Even as some effects seem familiar as we have seen different visions in games like Splinter Cell (night vision, thermal vision), what can you do to gaming when you do not get to have a choice? What if your evolution also brings with it changes in how you see things? It was an interesting view that we saw (read: read about), in Infocom’s Suspended. It was my first Infocom game (CBM64) and also the only one where I actually had to buy the hint guide for (came with a marker to make invisible statements visible. So as we took control of Iris, Whiz, Waldo, Auda, Poet and Sensa, we saw something different as all of them looked at the same thing. That idea was pretty interesting to read about, yet what happens when we ‘see’ the difference? That was the first foundation of a new title. The second part came from a memory of a game called Mercenary (Novagen). There were the Palyar and the Mechanoids, now what if they were one and the same (a Dark Chrystal reference), what if we have a game where the environment forces us (not allows) for evolution from one to the other, yet also with the setbacks that one or the other has. A game where you can choose to go one way, go the other way, yet gives us the puzzles and challenges that does not merely make it a fun game to play; it would in addition also give us a challenge that makes the fun of replay much higher. As an RPG fan, the option to replay a game is important to me for the mere reason that if I am able to buy a game at $100, I would like to be able to play it several times, or as they say in Fintech, if you can squeeze a $10 bill and you get 11 $1 coins, only then have you maximised your currency. I can do that to games, so hence the stage to create something that is a great return on investment.

So as I am looking at these Unreal Engine presentations, I am seeing all kinds of changes that could make the game even better, more challenging and more fun to play. I am now also seeing a few things that I had not actively considered to the degree that I needed to consider it. After merely seeing 3 hours of presentations, I saw half a dozen items that added to the thoughts of the new IP I am ‘creating’. So what happens when you are in one stage? You want to be in a stage where you can have two challenges without repeating the methods. It is almost an Alien versus Space Marine part, but not the same, the difference is still there, yet in another way. The best example is seen in the original Daredevil with Ben Affleck. So what if our view is based on some version of: ‘sonic plus’? This was merely one of several iterations my mind was going through to set the stage of the game. And just watching the run through gave me additional idea after idea and as such, my version of this non existing game kept on evolving.

Why do we care?

Well, you might not, yet consider the elements I came up with, it seems that it is not entirely unique, yet the version I have has to the best of the knowledge never be seen and if I can come up with this, why de several development houses work with a new version of that same Franchise again and again and we see a total lack of actual original new games. What makes for a game to be squeezed in repetition with a larger lack of new IP? It seems to me that certain houses have been lacking in true new IP and that seems like such a shame. If a gamer is depending on something new, not something relaunched, we see the flaw that is out there, and in that same light we see the growing desire of golden greats like System Shock. Do not get me wrong, I loved that game and I hope to play the remastered edition when it is done. More importantly, it also gave me other ideas on how to resolve play value. You see, in System Shock, what was working had to be destroyed (camera’s) systems had to be switched (VR Cyberspace level parts). Yet what happens when you have to get it fixed. Not some blatant ‘repair tool’ that shines on the object. No, what happens when you have to scrounge systems to find parts to rebuild a server, strip tools, strip consoles to get the keyboard, the display and the processor system? Get to the router and then get to the server? We seem to think of such elements too easy. So what value do you get when you play the game in hard core mode and you have to set the stage to repair network access systems? You might only have to do it once, but there we get the additional choice of fixing a system, versus stripping systems to create a mobile version. Now what additional solutions will we see when it goes beyond merely network. In System Shock it is on a space station, so water, environment and other elements would optionally be broken and that is how I saw my new IP, not merely fixing and scrounging, but the fact that in any biological disaster we see the impact and limitations of a dangerous zone. Now, what if that is not set straight, but could alter from game to game? New routes, now solutions and other options would need to be found to get to a certain stage, in addition, as we change those parameters, the steps to do certain things will also alter as to where and when we choose to make changes and that too adds to the challenge.

A next stage

So what happens when we take that to a new level? What if we consider Watch Dogs 4 (three is being made now)? What if the setting of the stage is completely out of our comfort zone? What if we impose limits on ourselves? How willing are you to go into true survival RPG when it is not some irradiated mess (Fallout series) or Post-apocalyptic (Horizon Zero Dawn). How ready are you to be a real gamer and in the game you ended up in Korea or Japan and that game is all Korean or Japanese? Will you fold or rise to the occasion? In my view in Watchdogs 4, you and your sister/brother escape from people smugglers and you swim ashore to end up being in either country. Having no knowledge of the language, in Seoul or Tokyo and the introduction leaves you with a clean smartphone and Google glasses. Now you have to get the software, use the glasses to translate signs on the go, you need to learn language and you need to figure out how to get another party free (who is still captive somewhere). You get to choose on a criminal or non-criminal lifestyle all with its own challenges of work, odd jobs, a place, food and other elements. Can you complete both sides whilst also freeing your parents and not set of the alarms that running to the police will get your parents killed? Now consider doing that in a completely set city (a 900% version of the Watchdogs 2 map), also consider the elements that can be added, additional challenges and a true evolved NPC stage of interactions. I got part of the idea when watching the YouTube channel Only in Japan * Go (at https://www.youtube.com/channel/UCDsvL48jluG3tvlyurB4K3g), what if the interactive part is truly AI driven and it has a lot more responses than we have now (like 5,000% more). A stage where time is more important, not merely a day rotation where 30 minutes represents 24 hours, but where time is closer to actual and the game will have constraints in time management. We have seen elements of what I described here and there, yet for the most we have never seen them all united and when you are in a game that should last you 100-150 hours of gaming to complete. Taking the stage forwards by adding long term playing challenges, with the essential need to avoid grinding we see a new stage in gaming, a new stage in RPG, even as we see the truck load of people being anti-Bethesda for now. They did make a huge change and even as there is an essential need to patch the 34,554 bugs and glitches (a mere speculated rough estimate), we are looking at a game that is more about survival than the series have ever added before. We see the option to push a similar evolution into the Watchdogs series, where survival becomes an issue when we are no longer in our element; also we are no longer in a place where we can just walk around. The option to show new technologies and add technologies in a new light, where a device like Nudle Glass, could translate any sign we see in the game by adding a text balloon with the translation. where the phone will do voice translation and we add mobile technologies where we start getting the ability to hack, the ability to interact and the ability to emboss the storyline and challenges. A place where you need to get the odd job (on a food market, a market or just some courier job) where you get the cash to get by for the daily cycle whilst still having to find a way to safe your parents. More importantly, a stage where you have to get it done within a certain time (250 days for example) before their health gives out, these are all stages that we have seen before, yet never all at the same time and not to this extent. We need food and water (the one real fault in Subnautica), yet when we are given hours to get things done, we see options to stretch a game in more meaningful ways. the need to get transportation and to get on public transport as we cannot run from one end to the other (like in Watchdogs), as we have to get from one place to the other in Tokyo (or Seoul), yet when we have to get by 13Km to do that, time becomes a factor and that is the part game makers ignored because they lived by the act that all of it had to be fast and dynamic, yet the longer RPG game could benefit from the additional challenge of getting transport and learning to find your way by public transport (time skipping). It is not merely for the challenges and the storyline. You get to be part of the environment; you will need to clearly think on your feet. We might have been able to forego sleep in Fallout 3 for 200 days, yet the need for sleep will be here (even if we skip it in a few seconds wait time), we impact the other elements and when time becomes a deciding factor in the game we get a more true survival game. In opposition of Elder Scrolls (Oblivion or Skyrim) where we loaded up al every mission we could, making time a factor means that we need to focus on a mission. Even as we need not consider time for everything, we get to have a time driven to do list, affecting the way our NPC’s regard us, as we miss the deadline for jobs.

We also get to consider how we survive, not only is making the wrong enemies a much larger concern, adhering the game to, for example, Japanese law where they have ‘No one shall possess a firearm or firearms or a sword or swords’ gives new needs for being creative. The Thunder ball in WD2 was extremely innovative, in WD4, we might resolve to set the stage for a walking cane, or perhaps a belt (strangling). By adding the locations realism in practise, we also create new solutions towards game play. We can still use the WD hacking weapons, yet now we add new elements to the challenge. We might think it is not cool to be unarmed, however when we consider the reality of ‘Japan has some of the world’s strictest gun control laws with punishments that even scare gangsters‘, when we see that, the need for creativity makes the entire enterprise more rewarding too. I hope we can all agree that opening vents via remote in WD2 was as lame as it could get, the challenge can still be met in other ways. So when it is no longer about the killing, but now it is about creativity (like collecting data) we create a new kind of survival game, an entirely new challenge and is that not what gaming is about? When it is not about dropping bodies; when the stage becomes about paths that are about industrial espionage, true surveillance and getting the wealth that could purchase freedom, or perhaps the paths that will expose the people holding your parents, we see applied creativity in another way. We open the door for people to find another way to get to the end and that journey is open for anyone, yet by making time a new constraint and a more truthful constraint we see that people will try to adopt ‘glitches’ when that fails (and it should), we end up getting a real gamer and the game that does that changes the dimensional view of anyone playing a game. When the silenced scope is not available, when the knife gets you years in jail (parents dead, end game!) we can start looking at what we can do to give the challenge of a watchdog. You see, a watchdog is a person who ‘warns members of the community when potential or actual problems arise‘, we saw that to some degree in WD2, running all over San Francisco, yet we can take it to a much larger scale. When the game allows for the criminal side by data invasion, corrupt journalist devices and hack police terminals, or do the opposite by resolving hacks, by deleting criminal data bases and transmitting video of criminal activities in the game, we can become rich, famous and well known or have both worlds by getting a second identity and do both. If we can set the stage of double dipping and we can also create the stage where we can be found out playing both fields and as such impede progress, angering both sides of the social isle; we get a much larger scale to play with and a much bigger challenge. It makes the game more rewarding when we replay the game.

Is this a good idea?

Most likely in this shape not. It needs work and we now have the resources to take it to this level, yet most software houses have not shown the willingness to take it this far (exception Ubisoft- Far Cry 5 and Bethesda- Elder Scrolls), and a lot more is possible. You merely have to look at Horizon Zero Dawn and how much further it could go is a clear indication of what might be reached. Having the map online is one solution (Fallout 76), yet when we realise that in Horizon Zero Dawn is in a scale of 107.5:1 (in miles) compared to real life. What if we see a game where it is less than 10:1 (1:1 being the optimal solution), what other parts will you open? Not merely a place like Tamriel with suddenly the space for 24,999 additional locations, but the stage where we actually need to keep mind on mapping to find the location of Telepe, we see a new challenge added to it all. The nice part is that we can still scale according to level of gameplay, having from easy (90:1) towards hard-core (1:1) we get a game that is not merely more challenging, we get a game that no one has seen before, it needs a true new approach to skills, levelling, completing and time that changes the game. The nice part we saw in Fallout, is where we in Survival (hard-core mode) we see the one life part as well as the absence of fast travel. We see them all as interesting challenges to try, yet when we add them all together we create an entirely new level of gaming. The PC has been there for some time, and with their drives installing it all to the drive is a breeze nowadays (one Blu-ray for the map, and one for the game) For consoles it is a different matter and one that needs work, optionally requiring an online connection for single play, where all the other players will work from an ‘image’ of the same map. No matter how we slice it, the players and gamers are all ready for a new level of gaming.

The downside?

Well, there is no real downside; there is an additional challenge of avoid the mistakes we see in AC Odyssey. Several sources give us: ‘Lots of level grinding‘, ‘Repetitive missions‘ and ‘Long load times and stuttering‘. The last one is a technology issue and should be resolved; grinding needs to be avoided at all times, yet at times will be there. If your daily routine requires income, we get grinding to some extent and food and rent, yet when you pay rent every month, we need to find the week to get through, whilst getting paid in the process. The challenge is to keep grinding to a low. when we see the comment ‘Simplistic combat’, we accept that in some cases, yet when we are in a game where combat is to be avoided and reduced to slappers only (pugilism), we still get a decent challenge if the AI is good enough. In addition, as I see it I want the gender to set the stage for entirely different play throughs, As the girl you have retail options, and also a stage where invitations to the right party places could offer all kinds of opportunities, yet on the criminal side of the game, it might not be so rewarding. To overcome (in a creative way mind you) on how we can add no less than 5 dozen ways to get income (two dozen of one and 36 of the other), we have the setting for not merely an achievement, depending on where it is, we might set a financial stage, as well as a social stage that opens up location (housing opportunities) to shift the range of time requiring to be spend doing one or the other.

When we approach that part, the game becomes bigger, not more tedious. Some might say that if there is no kill score, there is no game and perhaps those people would feel better moving to Detroit, yet in light of any RPG, is violence required? I never did it myself, yet some have played and finished the game in pacifist mode. I admire that as I never considered that in the first few play throughs. Those are defining moments in gaming, when you go out and try that one option you never tried. When you are merely left with the MacGyver placement to get the dough you need for next month, how can you apply it in enough ways to avoid getting the ‘grinder’ label?

In light of the AC Odyssey reviews that might be the larger challenge, especially when you want to equal or even surpass the 150 hour game challenge. I particularly like the Watchdog setting as we get to explore new ways where technology is pushing the envelope of gaming, not the hardware, but the devices in the game. When we need to evolve the software in the smartphone used to get better at hacking, get more in receiving and skim more from people, how can we do this in creative ways? As the locations change and we see that in ‘richer’ places we see more NPC’s with RFID protection, how can the player still get by? In WD2 we merely got the apps and that was it, it was an opportunity missed. Several apps had the potential to be upgraded to a ‘better’ version. When we see that in action, we can contemplate what foreign refugee life in that new place could be. Push beyond the apps and elements like health tags, domotics, smart monitoring, entertainment hacking for students (extra income in game), so many options to add to the game. At some point the question becomes, will that much data break the game?

The other way round

The largest issue we see in many RPG games is that linearity is an issue; Infamous Second Son is the best example. It starts truly great, yet when you get to Seattle it becomes as linear as a ruler and even in hard mode it is not a real challenge (apart from the third boss). To avoid that we can do what they avoided in Horizon Zero Dawn. There (in my personal view) the Tallneck had too much information; it is an equal flaw in the AC series. What if we change it so that some sets have some types of information (not unlike the server hacks in WD1), yet other information like food, shops, are found in other places. What happens, when we need some version of Yelp for one and a WD version of Lifull (Japanese rental app) for another part? Why did they not use a much larger App Shop tool, where apps had advantages and disadvantages and you can only use one, giving a new challenge in the game. You see we can use it as a benefit and a limitation. We get the benefit of one, whilst losing out on the other (luck becomes a factor) and if every game tweaks these elements (like rental prices, income per hour) we take a risk in using the same solution, diversifying the choices we make, enhancing the replay option.

Every time the ship sinks

It is an old joke, yet did you imagine in 1997, that watching Titanic (preferably in IMAX) had a different outcome when you watched it the second time? It might not work in the movies, in gaming it will. When we are confronted with a new challenge and we can reset the parameters, we can add a chance that some actions happen, making the rush towards a goal more urgent and by moving from easy to normal or even survival some chances increase. It gives two parts, the benefit that you are truly challenged and the stage where there was no chance to win (like in Shanghai, when you end up having two identical stones on one another), we can try to avoid the chance, yet should the chance be zero?

RPG & Realism

I added the no guns part earlier not because I like it that way, but because I admire the option of the pacifist path, it adds to a game, so we can still have weapons, we can still use them in the equation, making the penalty and danger a lot larger if caught. Yet having a weapon and especially in the far east where we all think that life is incomplete without Katana or Geom, we see all kinds of options to enhance the game and gameplay. Yet in my mind WD4 should be much stronger on technology, hacking and devices, maximising what we can do with them. It was pathetic in WD1, yet in WD2 we saw a really nice boost, we can however do a lot more than it had and we should push for that. At present there are a whole host of actual hacking apps. iRet, netKillUIbeta, iWep Pro, Myriam iOS Security App, iSpy, Hopper App, Cycript, Frida, Firecat, Highster Mobile, et al. What if there is a Watchdog version of some (or all) where we have to rely on other means to get information to get further in the game? We can have one to three apps that have these abilities and as we get access to another app, we can evolve one of those three to give us more hack power. In addition, the merging of app and stealth gives us more time to get what we need before we are blocked (an income limitation). So as we go forward we get challenged more. We could just go Fred Flintstone, bash the person hack the phone an walk away. Getting more initially, yet also getting loads of infamy from the boys and girls in law enforcement blue.

All options that would have been available, yet the present RPG lines never truly pushed the envelope, it seems a little bizarre. There is no way of telling how popular any RPG game gets, yet when we see that the greatest foes are ‘repetition’ and ‘grinding’, it seems odd that some of my ideas were not there in WD2, as it was something we could have seen coming a mile away.

This might not have been interesting to anyone but gamers, yet when we see how the US is seemingly angering Iran and Saudi Arabia to an equal degree, do you really want to wake up and drink coffee, or play a video game and hope that after 4 hours it was all merely a bad dream? When we consider the dozens of additions that took less than a few hours to add, against the fact that some of these games have been out since 2014 and sequels in 2016. Is it not interesting that so much of the same is shown to gamers? Not merely Watchdogs (Ubisoft), Fallout (Bethesda) could have made additional usage of terminals, writeable holotapes and other bits as well, between 2008 and 2018, we saw 3 products and we see forward momentum to a decent degree, no one is debating that, yet how much more could we have seen? When we see in regards to Far Cry 5 ‘it’s very much More of the Same‘, should we fear the beginning of iterative gaming? I can tell you now that this would be a really really bad thing. We went from Forbidden Forest (1983) to Tekken 3 (1997), which shows a 1000% improvement in all directions, yet when we consider Tekken 6 (2007) and Tekken 7 (2015) we are for the most merely confronted with better graphics and the list of games with a similar issue is growing rapidly. A truckload of gaming leaps all ignored for a few reasons I gather, so in my view there is too much wrong and the fact that we are confronted with Forbes asking “is it fresh enough, or is this just another Ubisoft open-world game checking off all the boxes?” and the fact that Metacritic gives us 78% rating for the game. When you consider that the game had a budget between $80 and $130 million, and a 78% score, we need to worry. Ubisoft might not care as some claim that it made over $310 million in the first week. Yet, if we consider that it could have been a 90% game, is this a stage where Ubisoft missed out of an additional $150-$200 million? There is no way to tell and it is highly speculative from my side. In this I am not hammering Far Cry 5, merely using the most visible example. Is one a sign of the other and as such is it also a sign of iterative game development? It is an important fact and one that needs investigation as the game in gaming is set for more and higher budgets. As gaming was set to a $108.9 billion stage in 2017, and as the predictions given to us, that in 2020 $20 billion more will be made, is it not important to maximise that as much as possible? Especially now in a stage where too many are on a tight budget, relying on Black Friday and Week 12 discounts, getting it right as much as possible will be adamant in getting the larger chunk of that $120 billion pie.

When we (speculatively) see that ‘more of the same’ is part of the 78% rating, a diversified game is becoming more and more important. Some might not care, others might oppose, yet when we see that GTA5, a game (not my style of game mind you) that some regard as perfect as a game can get, that game made $6 billion, my case is, as I personally see it made.

If some are to be believed, there is the idea that 2020 would be the year of GTA6, with the view as is, there is every chance that every owned of GTA5, will get GTA6, implying that all the other game makers will vie for the additional budget left for gaming. In that stage, as I personally see it, they will not spend it on a game that is more of the same, so the other game makers will have to consider upping their development ante by a lot.

Whatever comes out then will also require extremely serious testing, as the people are getting mighty annoyed with the amount of huge day one downloads they face.

 

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Dark Friday

There was an article last Friday. I knew it was bogus from my point of view, so I waited until the end of that event (actually this is the last day). It starts with the sub line, which gives us ‘Brands, activists and charities are questioning the annual consumer feeding frenzy‘ (at https://www.theguardian.com/business/2018/nov/23/has-the-backlash-to-black-friday-already-started), it was the undertone that made me wonder and even as I knew it was from my point of view a bogus article, I waited to see how it unfurled. And behold, hallelujah, someone states the stupid part and my case is won. It is seen with: ““The whole Black Friday thing is fake and customers are getting wise to it,” said FatFace boss Anthony Thompson. “Bigger brands and retailers should look very hard at what they are doing. They are damaging the high streets and local independent traders who can’t compete with these fake promotions and customers are getting ripped off.”” I am certain that Anthony is a driven ideologist towards his own brand and we cannot fault him for that. You see clothing, shoes and other temporary items dread these sales moments as it undermines their bottom dollar, they need their margins and for them Black Friday is a problem, yet it is not something fake. It has become something real, it always was real, yet now it impacts people to a much larger degree. I remember last year, I got Assassins Creed Origin with statue for well over 55% off. What was $199 was offered at that point for a mere $85, so that was a real saving. There was more at that point, and I got one or two additional things. I believe it was Nioh, with season pass and all extra’s for $24, a bargain if ever there was one. this year my budget is strapped, so I have to forego Black Sunday this year around, which is a shame, because getting yourself a nice Christmas present 4 weeks early with 50% or more off is a huge deal. That is also the impact of Black Friday; it is close to Christmas for all those people doing their Christmas shopping early. A Xbox One S for $299 (+ games) is a real deal and those who have the old Xbox, it is also a nice step up and that is beside the point that the slimline Colgate white One S is actually really pretty to see, there is no denying that. Loads of places give 20% of TV’s, Camera’s and laptops, so at that point getting the device that is on its last legs a quick replacement is a good option to have.

Nothing fake about this moment and we all need it, even as some people are in denial (especially Anthony Thompson), most of us have too small a budget, we cannot afford to get the nice things as the cost of living all over the world keeps on going up and there is less cash to go around for other things. At that point the Black Friday is a blessing. Especially for parents, most kids desire a console, or perhaps a new mobile. At that point 20% makes a dent in that bill and even as some parents give the present early stating no bog presents at Christmas, for these kids Christmas came early and they are all so happy. It also applies to adults, especially when we take a look at Applewear and Fitbit deals, there were plenty.

Yet there is nothing fake about other venues either. When I see: “The Charities Aid Foundation is backing the UK’s efforts for global charity event Giving Tuesday on 27 November, which encourages people to do something for – or give something to – a charity they care about. Celebrities including blogger and Strictly Come Dancing participant Joe Sugg, Ricky Gervais and Martin Lewis are supporting the day which last year raised £213m online alone around the world” I see that there is reason to look in other directions too. I am a little amazed that there was no union. How would it be if a store on the Black Friday announces that any sale under $109 adds 50 cents to that charity and over $109 the send $1 that way. It could effectively add millions to such causes and that would be a reason to embrace Black Friday even more. Knowing that I was looking forward to this black Friday hoping that there was some cash left, I would not have whinged at the extra $1, even with a purchase of $85, the saving was already awesome and the extra dollar would not have dented it. So when I see this article, is it really about a missed opportunity for charities, or were some of the people at Charities Aid Foundation negligent to see if a deal could have been made with the thousands of retailers for those few extra coins for every visitor? There was even the chance that some of them would have been willing to add it that little extra to every deal they had, even more money lost out on.

There is a similar issue with the opinion piece by Stuart Jeffries where we see: ‘I’ve discovered the Joy of Missing Out. Black Friday isn’t for me‘. The article (at https://www.theguardian.com/commentisfree/2018/nov/23/black-friday-joy-of-missing-out) an be seen in more than one way. Apart from the sensation of ‘Missing Out’ which tends to be a negative one. Like many other men, I do not really warm up to 50% fashion sales, unless I am in dire need of Jeans, Cargo Pants, Polo shirts or something like that. He takes us to an advertisement with: “Take the ad starring Martin Freeman for a mobile phone company. His train carriage is filled with boneheads staring into their handsets; even in the loo he finds the guard furtively watching something on his phone when he should be checking tickets. “What is wrong with you!” Freeman yells. And then a beat, before he realises that what’s wrong is him. He doesn’t have a two-year data deal to get unmissable TV, music, movies and sport promised in the voiceover. Freeman winces – and there it is, Fomo in the face“. I personally believe that contracts are for the most not a spur of the moment thing. They are long lasting and even as I had a great deal 2 years ago where I got an additional 200GB for $50 (considering that any gig over quota gets rewarded with $10 to the bill, $50 is a steal any given day. We need to think long term when we sign up to those deals. It will impact long term, yet getting a console, a game, movies or perhaps even a TV is a short term impact and 30% of a 65” 4K TV is actual money for savings. These are things you do not normally buy, so getting them in January or February when all the sales are on is the time to get them, now Black Friday changed that by offering a similar deal just before Christmas and people are getting in line a year ahead to see what else is getting the large write-off. We have to as it is almost the only moment when we have the option to spend cash on something we normally cannot afford. It is at that point that we see that the article was stupid, hollow and misguided, especially when we realise the ‘customers are getting ripped off‘, how is 20%-30% discount ripping of customers?

As for the entire Charities Aid Foundation, we see another path, perhaps it was taken; I do not know that part. Yet the entire setting where I give the option of $1 (or £1) per sale and 50% of that if the amount was small would have made an extra mountain of cash for Charities Aid Foundation. Was that path taken? I guess not, but that would be speculation. From my point of view, even cash strapped when you gain (in my personal example) 114 coins of profit, handing one over to charity seems perfectly normal and it would be given when the savings were really nice, the impact would have been marginalised to zero. Not everyone can do this, but the bulk can and in that I do not see a ‘backlash to Black Friday‘, I merely see a ‘missed opportunity for the Charities Aid Foundation‘ and of course all other charities trying to get a few extra coins on November 27th. As I see it, giving Tuesday could have started early, optionally giving the premise for people to give one more coin on Tuesday too, so how much will be missed out on as we whinge in one direction whilst we all know that there are more and more people depending on this point in time to get something essential, something the budget does not allow for?

It is in that trend that I always look forward to Christmas dinner on December 27th when all the supermarkets are pricing their Turkeys and hams down by 60% or more, December 25th is merely 0.273% of a year. When you can do that (most atheists and agnostics can) does it really matter when you have an abundance of food as a meal? whether I do or do not does not matter, when our lives are set to strapping for a budget we look towards what the opportunities give us and it seems to me that for several players Black Friday ended up being a missed opportunity. I wonder if that book ‘The Joy of Missing Out: The Art of Self-Restraint in an Age of Excess‘ by professor Svend Brinkmann takes into consideration the timing of maximising one’s budget, and as it goes on sale in March 2019, at a time when there might still be book sales going on, so we can find out then.

I am curious, merely because the list of people getting to live a life of excess is actually dwindling down. Even as incomes are not the worst, some groceries (especially meat) went up by 12% last month, and when you consider that budgets are tight, 12% has an actual impact on people, especially in places like meat & milk, items most of us need on a daily basis.

Budgeting is becoming an art for many families and for them Black Friday is becoming an opportunity to put a dent in what is needed versus available funds, nothing to miss out on. So if we see the Charities Aid Foundation using next Black Friday to give a ramp towards Giving Tuesday, I would happily hand over those extra coins if I am able to participate in the Black Friday deal, we will see what happens on Black Friday 2019.

This is merely my view on the matter, feel free to oppose it.

 

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We test da game

It is time to talk about Bethesda. It is having a rough week and not wrongfully so. Yet the application of exposure is something we do need to talk about. We see headlines like ‘Publishers like Bethesda Should Accompany Sony in Skipping E3 2019’; it is time to do a little more than merely disagree. Another review, the one from Eurogamer made a real effort to keep it clean and academically and that should be appreciated. With: “Bethesda’s attempt at Fallout multiplayer is, like so many of the series’ vaults, a failed experiment.” Those who played the Fallout games will know that this is a jab at Vaultec and that is fine. You see, the short and sweet of it is that we can look at Bethesda and think Nintendo; we can consider that Vault 76 is the Bethesda version of the WiiU and guess what? Out of those ashes the Nintendo Switch was born and it is a massive success, as such Bethesda can do the same, get a similar solution. Now, that does not stop the immediate, and it might not be immediately fixed, is that so bad? The fact is that Bethesda has never been a real ‘more of the same‘ company and we have applauded them for it and this time, we get to wait a little longer. Guess what, Ubisoft made us wait 9 months for Watchdogs (2012/2013) and the end result was still flimsy, Bethesda can outdo that achievement (effortlessly) whilst sleeping. Even as we see articles like ‘9 Ways Bethesda Can Fix Fallout 76‘, we see the impact of some people that have an axe to grind, merely because their expectations were smashed and that is fine. You should have seen me rant in the direction of France (specifically Yves Guillemot for screwing up the AC Franchise to the extent that they had done), we all have axes to grind and it comes with the field of gaming, emotions will run high. It is all linked to the complex mind and the necessity to play. We value that downtime like the hall passes we get on powernaps in the office on Monday morning, isn’t that what the Monday morning is for? When I looked at the list of 9 (at WhatCulture) there were parts we can optionally agree with and some we might not. You see, fast travel is a nice way to exploit glitches and the soul of Vault 76 might be the survival of you, as such the option “There’s not really any reason for the game to charge for fast travel, so it’s simply an unnecessary annoyance. It can be easily patched out of the game without upsetting its balance, and so it should be done” might be rejected, and focus on another stage. I very much felt like agreeing to ‘Add an Offline Mode‘, as this has been the core of everyone, to play offline, or online in solo, singular and lonely mode, optionally merely with the additional path to invite friends.

There I would go with ‘United we Stand, Lonely we Quest‘. I have friends (merely a few mind you) and I got unnerved way too much as they got into my line of fire. You see a marksman needs a clear field and when you get in my way you will get a bullet in the back of your head to remind the others not to get in my fucking way (I apologise for my applied use of French here). In a stage where an opponent needs to cross the 800-400 meter range so he/she can effectively open fire on me, my friends better not screw up my stats, I fought hard to have a decent accuracy rating, so one idiot getting in my way in whichever way is not my choice of acceptance, and people catch on quick, they kept out of my way and whichever enemy got too close was made permanently redundant (and they went down with satisfying graphics) . This is why I never cared for the Olympics, I absolutely love that the winner is heralded, yet why are the others allowed to live? (Sorry, I do have a weird sense of humour)

So back to that list as the previous part was linked to this. You see, I disagree with: “With the inclusion of an offline mode, though, Bethesda could also add in accessibility options for players to toggle the punishment factor of the survival elements“, I disagree here, if Vault 76 is about survival, having an impact and penalty is important, it also prepares you to not run into situations as most gung-ho players tend to do, survival is something else, it is cautious and tends to be slow. There is no greater sense of achievement as wiping out all life in a village and until the last person remains alive, these NPC’s had no idea what he was up against, which is a little wink at the Oblivion ‘Whodunit?‘ mission. In his list of 9 I failed to see a true link for greatness. There are valid points in there and some should be considered fast. Yet the bigger picture I miss is not what I saw, it is what I missed. In my view (apart from the bug fixing) which will take time and Bethesda is on it, I want to give a few points of my own.

  1. A built site needs a much bigger budget; in addition, the cost of defences should be down by at least 50%. Optionally build sites should be expanded on, so when the building budget is full, optionally expand it (for a price, or expansion mission add what would be up to 3 satellite mobile builders (one for each time a maximum budget had been reached), giving you the option to gain well over 100% of space, to optionally create an actual outpost, or perhaps link to a building, an official or community building, so that you can build something lasting. Not sure if that would be possible (software architecturally speaking), yet consider Fallout 3, who had not considered making the US Capitol their own personal space? Perhaps it is too large an example, yet that impact, like a subway station might be an awesome idea to build your own ‘town’. That was my hope when I was introduced to the intro of Vault 76, we understand why another vault is not an option, yet a failed vault (one that was not ready in time) is still an idea. Whether that idea is added as a DLC will not matter. It can even become a quest line in the game.
  2. Quests, there is (seemingly mind you) a lot missing here, as I mainly gathered from loads of reviews. My immediate idea was to add quests like ‘the Greenhouse effect‘. A mission that sets a stage where we need food to survive, aiding an NPC in setting up a greenhouse, growing vegetables and setting the stage to sell groceries to other settlers (a wink to fallout 4 Greygardens), not merely getting the entire structure up, but creating robots so that the work can be long term and automated.
    A similar quest could be created for clean water ‘the shape of aqua‘, and should not be repetitive in shape and challenges like the previously mentioned one. With these two in place, the game can give perks for outposts created. Another part for general goods stores ‘Crazy Goods‘ (a Crazy People wink). The trick is to make the challenges very different and testing, giving not merely a stage of improvement, but one with different sided challenges. It is one thing I partially missed in the past, there is a sneak preference in me, yet having a mission that is dependent on a technical skill, and perhaps one on heavy weapons/explosives and one on sneak gives a new view to how we ourselves, play that game, it is merely a thought. And it important to see that this is merely partial criticism on all this, I have not played the full game, not played to any large extent (merely a few hours at a friend’s place, as he has 4K and I do not). Even as it all looks impressive and even as it is buggy, it is still new, as well as in a new direction and that is what I love about Bethesda. I was never a rage fan, I never went beyond the first ‘the Evil within‘, yet they never stopped surprising me and they are willing to take leaps. They prove that their games are not for everyone and that is fine, the ones that do like their games tend to be extremely committed, you merely have to look at the Rage population for that part of the equation.
  1. Diversify! There are too many ‘password for terminal‘ moments in all this (I was given awareness of this, I have not tested this part). I get it that this is the operational stage of the Fallout series, yet the alternative to download terminals so that your Pip-boy can hack it (over time) gives us the need to find empty Holotapes and perhaps add the write capability to the Pip-boy (for the downloaded terminal), was that considered? How come that we cling to the ‘caps’ part, if this is the beginning, is there not a real needs for goods? Making the water, food and goods part more important and optionally also making those missions more rewarding? Then there is the option of ‘RandomWare‘. Spawn unique pieces in solo mode whenever a new game is created. So you cannot run to a place, you have to genuinely find it. For example a power armour helmet with sneak abilities (converting that item to sneak perks card perhaps), or a level 4 Rifleman card (+25% damage). This could be done for different sets and in different ways giving much more challenge and reward to the game. For example, adding 2 special parts for every S.P.E.C.I.A.L. skill might give the people true incentive to find every location and if those 14 parts are scattered randomly over 200 locations, the cheat guides will take a step back requiring people to become better players, it is merely a thought to consider. Consider that you have a game where you need to get lucky. That feeling that you get with Diablo 3, when after finishing the game 10 times, you still get a legendary item you never had before, in a trait that really gives you an edge; it is a real Adrenalin rush when that happens.

These are merely three elements that could add heaps to the challenge, prestige and rewarding sensation that is currently temporary lacking in Vault 76. I use the word temporary as I have complete faith that in the end Bethesda will come through for its players, so far it has never failed them and that must be said too. With about 5000 hours in the Elder Scrolls (not online) and Fallout, I feel that I know what I am talking about, besides the part where I have been connected to games going all the way back to 1982 (CBM Vic-20).

Is there more? Yes, there is always more but is that not the main concern with every Monday morning quarterback? So far Bethesda has not disappointed me and they will get past this, or perhaps not and the next gem we truly end up desiring is the one that comes after. It is always a side we have to accept, merely because games and gaming is not science, it is an art and art will always be personal, we either embrace it, or we do not. Yet in the end, like junkies we hope that the next Rembrandt is another Nightwatch, yet the next one might be merely ‘An Old Woman Reading‘, which is still a Rembrandt mind you. So when you realise that both him and me are both from the ‘van Rijn’ family branch, yet did that branch matter? It absolutely does not and I am not related to him at all, we are two separate trees completely (implying it at times, especially in New York was heaps fun, seeing the shock in the other person alone is worth the entertaining act), giving us another form of artistic entertainment.

When we realise that art is the foundation of any game you should start to realise how insane the Ubisoft claim ‘another Assassins Creed game every year‘ was. As I stated in a different blog before, it took me no more than 8 hours to create the foundation of Elder Scrolls 6 (not the one being made now), yet it is not merely the story, it is the art, the graphics (a part Ubisoft has truly mastered in all their AC games). It is the science of ‘AI’ so that the NPC’s are acting natural in the game and that part is still not perfect (in any game), there are so many parts and they all need to interact (making the Ubisoft claim much worse), because it all takes time and time will never ever bargain. It will never state that it will decrease itself in speed by 10%, it is the one constant we all face (until we die that is), making game testing crucial to success and taking into consideration that a game is finished whenever that is (the perfect CD Project Red) response to its fans. We can design and conceptionally spring the game in moments, yet it still needs to be done in the end and the visionary programmer will be worth gold at that point, yet the interactions with other parts of the game makers (graphics and sound) are still part of it all and that requires time. Bethesda’s approach to use golden oldies songs (in the fallout series) was a master move, we all (most of us at least) want those soundtracks with those old songs and they also give life to the consideration of classics, two home runs for the price of one. All parts that can be used to add to the game even more. The question becomes how to give proper positive impact to the gamer? It is a question no one can honestly state, not even the best marketeer. We can merely hope that the impact is appreciated, perhaps even loved by the gamer exposed to it. So far Bethesda has done really well and even as I was not playing them from the beginning (I started in 2001), I have so far never really been disappointed. Is that because I await the game, or perhaps I refuse to adhere to my own expectations? The second one is extremely dangerous. The moment that you start to live by your own expectations you will miss out, as I did ignoring Far Cry 3 for too long. It is an important moment even as I have raised my fist against Ubisoft for the longest of times, they got that one really right (4 and 5 a lot less so). If there is one impact for Bethesda is that they will face (deservingly) the issue that their launch day following will decline, yet I believe that they will overcome and any really great game will restore faith in the brand. Ubisoft faced that upbeat when we were introduced to AC Origin (still a true gem).

EA could face that same upbeat if they remaster (still a big if) the Mass Effect trilogy, they would have an option to fix the Andromeda parts if they are willing to go all out, but in the end, will they find the cash? It is important to look at this now; you see, most gamers cling to the old successes and so far plenty of people have seen the positive impact of a remaster, so the noise for the Mass Effect series is increasing again (and again, and again). Yet, is that enough? There is an option to set the stage for a fifth Mass Effect game, if the makers can learn to ignore the shouts for early release (aka muzzle their entire marketing division) and focus on quality, if the errors (seen in the first hour) are addressed and looked at as a challenge to make a better product, we see and we get to live through a new challenge that is a true new Mass Effect, but it implies that EA Games needs to be willing to put it all on the table and so far, they have not shown to be testicularly ready (aka they lack the balls), so why mention it? I am a gamer like all the other gamers and Mass Effect 2 is still one of the most perfect games I ever played; like everyone else I do want more of that and it is within EA to find that solution (there are millions of gamers wanting that) implying that if they get it right, it will come with millions of copies sold. Consider that Andromeda might not get that, yet link it with Mass Effect Hegemony (fictive future title) it becomes another matter altogether, especially if they are willing to change the focal point. I merely have to point at movies like: The Day the Earth Stood Still, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, Earth 2, where the humans are basically not the good guys to create a stage that is invigorating, creates moral ambiguity and gives consideration to other venues. A game like that would be a game changer, especially in the Mass Effect range. That same path should be considered with Bethesda. What happens if we up the game, what happens when there are real setback to the choice of becoming Railroad, Brotherhood of Steel or Institute minded? Just like we saw in New Vegas, where a direction impair another one, when direction offers options as well as impairment, we see a need to replay the gamer and that replay is actually just as exciting, providing that the missions are different and new, not merely a palate of sense (replace goods with slaves), it is a path less trodden because of the effort needed, yet the impact also implies that the game is valued up to 200% more that way.

We are all protective on what we desire and love, especially the games we embrace, it is natural to do so, yet we must be willing to be honestly critical when it does not meet our realistic expectations. As long as our expectations were realistic we will be able to do that, as such I feel no reason to joining the AOC (Active Oxhorn Critics). Here we see (via Reddit) “Seems like people hate the game despite it being good or not“, as the operative part is: “Oxhorn gets hate for actually liking Fallout 76“, it does not matter whether the expectations of Oxhorn were really low, or that he is like me, in Bethesda he trusts, all others pay cash up front. His dime, his choice. People are entitled to that part, plain and simple.

Faith is strange and fickle that way. I believe that the entire setting of the stage is not the one or the other, it is the appreciation of art, especially art that remains in transit and is still being upgraded, when the final product is a good one. We got the value for our bucks. Even if that is not the case, the price of art is what we are willing to pay for it. I have always been willing to pay $20 for any Rembrandt, yet that is the limit of my budget for an oil painting. Others pay $1200 for a pre-released No Man’s Sky, it is merely what we are willing to shell out at that moment and it is up to us to learn that we accept the choices we make. So even as some feel really bad of getting a launch day copy of Vault 76, we merely need to learn to look at the right sources informing us on what is and what is likely to be. Granted that this is difficult when a game is as large as Bethesda, or Project Red RPG’s, yet in this the success versus fail rate with these two players is so far massively in favour of the ‘I trust my maker‘ that we tend to go with the launch day part.

We win some, we lose some.

So get over it, especially as Bethesda is openly and loudly committed to fix the product, which in the end is still the biggest part we need to accept and I did mention the result after 9 months of waiting for Watchdogs 1, did I not? So let’s give them time to do the Sir Fixalot routine and await the upgraded result.

 

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The beat goes on

Perhaps you remember the stage. It was around the time that Sony started giving the audience both God of War 4 and Spiderman, breaking all kinds of records in the process. It is gaming at a new level and both groups of players (and many who play both games) have been satisfied well beyond amazement. Now we see that Microsoft is trying to bring the pain to Sony and they are doing it the right way (and only 5 years too late).

With the acquisition of Obsidian (Fallout New Vegas) and InXile (Wasteland 1+2) we see that they are starting to wake up, yet will it be enough? Having exclusive RPG games is the right way to go about it. You see, dedicated RPG fans tend to be long term fans. If you get the game right, there will be no chance that these players will switch consoles or PC Gaming platform. Bethesda proved that point and it gets to be better, there are people (including me) who have the game on all their consoles. There is value in doing that, but it tends to be reserved to the dedicated few and if you are not that person and you merely like it on one system, that is good too.

But it is not all roses and honey in this arranged marriage. Former Obsidian Owner Chris Avellone gave us (via Screenrant) “Chris Avellone didn’t hold back after discovering that Microsoft had just acquired Obsidian Entertainment in a blockbuster deal, beseeching the powerful tech company to gut the leadership that still worked there” that might be the case, it might not. I do not know. Yet what is a given is that the value of such a company is its IP, plain and simple and no matter how amazing Fallout New Vegas was for the Xbox360, that is still Bethesda IP, so is the Elder Scrolls. If they cannot match my ability to create the foundation of new IP within 168 hours, what value, or perhaps what costs is Microsoft looking forward to and will it even have a chance? Let’s take a leap in another direction. In 2017 Guerrilla Games released Horizon Zero Dawn, a game that when looked in depth has an amazing story behind it. It’s a little Matrix perhaps, but the intention towards greatness was there and with reviews ranging from 89%-95% shows that they had the good stuff, the right stuff and the parts that Ubisoft keeps missing out on. Now they are in not merely in the right pace, they are literally sitting on the next goldmine. How it will turn out? No way to tell. I am not in their in-crowd, but the potential is there. Can Obsidian bring that level of pain to their competitors in this field, because that will be the need? I know a lot less about InXile, yet so far they have been largely dependent on the Bards Tale and Wasteland franchise and that could be enough if they take it to new levels, because that is what the players look for. For me the Bards Tale looked awesome as I had not touched the Bards Tale Franchise since the CBM-64. I never really got into that game. Not every game is everyone’s cup of tea and that is not a bad thing; only Ubisoft has been delusional enough to think that they can make a game for everyone and they keep on making games that pleases no one (OK that was a bit of an exaggeration).

You might think that gaming is not interesting, yet it is the most interesting part in all this, merely because gaming has remained on the edges of technology for the longest of times. Its push is also a push for hardware. It is my personal belief that the new I9 processor (an Intel fabrication) would not exist without gamers. Mark Seconi (Intel) gave us in Forbes last month “Gaming has traditionally been the more lightly-threaded of applications your PC will face, but over the last couple of years we’ve seen games and gaming engines become more threaded. Nonetheless, they do still remain lightly-threaded, but we also recognize that a lot of the gaming community also do content creation to some extent. That’s both casual creation or something more demanding and a lot of those applications are beginning to use more and more threads“, you merely have to consider how this skill could propel blockchain software solutions over time and we see that partially at Digital trends with two quotes. The first one “Rather than compete directly with either the Threadripper 1900X or the Ryzen 7 1800X, the Core i9-9900K promises the best of both worlds. It has a base clock speed of 3.6GHz, matching the Ryzen 7, but boosts up to an audacious 5GHz Turbo frequency. Not even the 2nd-gen Threadripper has cracked that milestone. Its core count might be far behind, but the Core i9-9900K can hit higher per-core clock speeds at default settings“, as well as “the Core i9 is the clear winner in every benchmark and test we could put it through. Against the previous generation Core i7-8700K, the Core i9 matched its single-core performance, but flexed its eight-core muscles by upping its multi-core score by around 25 percent. That’s the kind of improvement two extra cores provides“, something that is 25% more powerful than anything else. This implies that your data mining scripts can clear up more data, aggregate as well as set the stage for more predictive analytics in a single day, well over 25% more because the solid state drive fixed a lot before, the processor had become the bottleneck and that is now changing. Consider another paraphrased quote: “It takes millennia to break the cryptographic algorithm. This cannot be done faster because of the computational limits we have (now that takes 25% faster). Quantum computers in the future might be the answer, yet we merely upgrade the algorithm. Satoshi Nakamoto, the bitcoin creator added cryptography in his system to help people authorise bitcoin transactions from their wallets“, yet it is not the hacking, it is the creation of all this that also takes time and if it is about speed, creating the cryptographic 25% faster will be everything in banking and FinTech solutions for decades to come, that is where the i9 will find itself get embraced by banks at the speed of light, and that is even before we see new solutions that will allow people to now create live video-edited streams on the air. A system that optionally censors ‘live news action’ within 7 seconds, from the battlefield straight to the TV recipient, a stage that allows almost instant filtering. Places like CBS, Fox News, SBS, BBC and many others will fly to the shops getting that solution taking away time constraints. When you consider ‘There are nine factors associated with newsworthiness: generally recognized significance, possible future impact, conflict, human interest, proximity, the number of people affected, timeliness, exceptional quality, and shock value‘, now consider that this so called ‘gaming chip’ optionally removes the time constraint for the creation of 3-4 of them, do you still think it is merely about gaming?

Is this about gaming?

It still is to some degree; it is about pushing corporate creativity, this is not merely set in a more expensive computer, it is seen in the creation of material and the creation of a video game is one of the most visible digital creation fields there is.

We can all admire the creativity of an advertisement, the clever use of innuendo and graphics. Yet this is all staged in a time frame. What happens when we remove that element? What happens when we see (as this is happening at this very moment) that data mining is done on the fly, the need of ‘on to go’ editing for dashboards and presentations are set to zero time? Don’t laugh because this is happening at this very moment all over the world. The systems are fast enough to no longer be the bottleneck. Now we see the need of a new kind of data miner. One that can see through data and who can creatively look at other ways to present the lack of 2.75% growth, or perhaps a long term impact that has to be explained to the shareholders in an acceptable way. It is a new age in Data Visualization, where the story is everything and now we see the intersection with gaming development. Adjusting the storyline of the dashboard is becoming the mainstream player here. Don’t take my word for that, Forbes gave us two weeks ago: “Any great story means visualization and detail. It takes the small additions of those details to build a picture in someone’s mind to truly make the story complete. The same goes for analytics and data“, it is a new style of adherence. a person needs to be able to focus the listener and create attachment of the shareholders to a cause, a trust and a commitment to that corporation, in this creativity is become everything and that is directly seen in the ability to create any Role Playing Game.

It is digital theater in a new way, the hardware is now ready to do it on the fly, but with the wrong presenter that view collapses as soon as it is presented and the gap between projection of data, capture of results and presentation to the shareholders is now diminishing and we see that solutions like Tableau are ready for that, if they can only find the right people to get the data from Point A to PowerPoint presentation. The corporations still have their marketeers to tell the story, yet the shareholders will no longer accept the delay of the presentation pushing a new need to a group of people that we have not seen before.

Uniting Business Intelligence and Gaming

In the first stage we see (a random choice) presentation (at https://www.youtube.com/watch?v=LntX_5qA_Aw), this two minute presentation gives what BI was, frozen moments in time presented on the screen to a group of people. Now we go to the extreme other end, it comes from a game called Counterstrike. It is 90 seconds and shows how the display dashboard is adjusted (at https://www.youtube.com/watch?v=JQO8dR8NHM4). In the second stage we need to unite the views, the issue is that no one is ready at present. A company named Profitsword is making waves in the right direction, yet they have not arrived at this destination yet (at https://www.youtube.com/watch?v=UhE6RMZYF3M), it is merely on theme and it is the themes that drive the solutions. Should you doubt me, ask yourself, have you ever gone to a car site and configured a car to your liking even though you will never be able to afford the wheel caps? Jaguar, Dodge, Maserati and there are plenty more. You see, it is actually quite simple. A thematic approach gives us identity and the identity of a company translates into value, interaction gives engagement and these two elements are becoming more crucial in keeping the shareholders (and the general audience) interest. The question is problem is how to avoid a mere ‘sprinkle’ of interest and keep it business oriented. The gaming industry had that solved close to a decade ago, people ignored it too long and those in the trenches of that world are now reaping the benefits. The game has 11 million players, in May 450,000 people were actively playing the game. In a business of 100 billion, those numbers matter and the fact that this game has been around for 18 years is even more amazing. We are halfway in the month and this morning 178,000 gamers were playing that game. These numbers matter, because if engagement and interaction is everything in this field, how long until BI graphics require a lot more than we currently see?

What happens when Hawaiian Tropics changes the game and this poster is not merely advertisement, but the Shark, and the swimmer in the water becomes elements of profit, loss, ability and availability shown in its own way? What happens, when the presentation is not merely graphics, but the water itself shown brand visibility against others? That is not a fab, that is the direction that we are going in and people will stop, they will take additional looks at that presentation and when they can choose elements like placement, and product type to see how the brand shows up against others, how much better in protection, where to get it, where the best deal is and we are there now 5G will allows that to be done on the fly, to see the ads, interact and the people will engage, and as has been shown for a few years now, engagement is quality marketing. It is not views on Facebook, it is not a display advertisement, it is the engagement with the presented product that draws people in, every single time and the quality programmers for that solution have been doing it in gaming for over a decade. As I started, the beat goes on, but the tune is shifting as are the beats per minute in that showstopper. The push for engagement will be everything over the next 5 years and that will be seen even more clearly in the boardroom and shareholder presentations. Having the ability to mainstream such levels of interaction is going to be the next gold rush and at present the amount of players on that level is disturbingly low. The moment they catch up too late we will see all these golden fires that promise a lot, yet in the end you merely see a file with scorched data results.

Whatever we will see, it is not an easy path and there will not be too many good players, ready to go that distance, yet those who do will corner that market for close to the next generation. That path is actually a different one and the golden programmers will be needed, but not high on this corporate ladder. that place will be limited to the with the creative vision to see what needs to be programmed and those programmers who see the image and comprehend how to program that will end up being the people with a job and career until their retirement.

It has been a long time from the models we had to the model where creativity was the slowest element in the digital framework, however we are there now and knowing how to deal with it will be the crux. Or to frame it in another view, the time for the cold accountant is over in the Annual stockholders meeting, now it is not merely that knowledge, it is the one who finds the novelist that gives the correct engaging story that weaves it all together in a way all shareholders can relate to, that will be the golden placement to have.

This now gets us back to Microsoft. No matter what software house they buy, yes they will always have a Minecraft audience need, yet the bulk of all the gamers require a new a most original IP to get them through the next season of gaming. Guerrilla Wars figured it out and gave the people Horizon Zero Dawn. A new IP, now Microsoft needs to do the same with two houses that have relied on the same IP for an awful long time; are they ready for what comes next? Microsoft Studios has the right stage when the connected with Bioware and unleashed Mass Effect on the people in 2007, it seems to be a lesson they have forgotten too easily, so I hope that they catch on quick as this is a stage where you are merely allowed to get it wrong only once. Mass Effect Andromeda taught them this lesson the hard way, a C$100 million dollars development failure that merely gave them a 71% rating (in gaming rating translates directly to revenue), Guerrilla Wars needed a mere 50% to get a much better result, creativity and the story were everything, pretty much quite literally and we will see that same push in Business Intelligence. Data Visualisation is getting us there, whether we want it or not. When we realise to all the ways we can engage with an audience, we will learn that a few buttons will not do the trick, it will be about the backdrop, the interaction and the choice of what we see. It is a path gaming has been on since 1993. You cannot ignore 25 years of technology evolution that would actually be really stupid.

 

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In the back of my mind

Today is not the same as yesterday. Yes, the same issues are playing still. They will remain an issue for some time to come. Whether we look at Yemen, Iran, Grenfell or the Saudi Consulate at Istanbul, the media has decided to make this a long term event. Some events cannot be resolved easy or quickly, that is merely the stage we find ourselves in and as such I accept that. It was this mindset that was awakened rudely by a thought that I have had for the longest of times. Now, this is pure speculation and perhaps it is all utter BS. I accept that, yet it remains in the back of my mind, it will not delete itself from my thoughts and this morning it woke up again as I read the headline ‘Yes, I ‘cheat’ at video games – it’s half the fun‘.

I respectfully disagree, it just ain’t cricket!

Yet the thought has been there for a while. You see, the latest adult generation is different. It partially grew up with that thought. So as we read the article by Stephanie Munro (at https://www.theguardian.com/commentisfree/2018/oct/19/cheat-video-games-gaming-performance), we get a little more than we bargained for.

The cornerstone here is: ‘some games are worth a bit of cheating‘, we can agree that this is a thought every gamer has had, but I believe it transcends gaming. I believe that game makers have created the shits that audited Tesco (and devaluated it by billions). The people willing to quickly skate around the edges of Market Research to create a story that fits the bill, yet when we dig into the data, when we consider the weighting used, we see another issue. Some of these stories are more often than not, not worth the paper they were printed on. More importantly, the people mentoring these ‘younglings’ making (as a mere example) are achieving linear correlation by plotting two points. Even as they know that straight-line relationships between two variables can be achieved, they sometimes forget to tell them (implying that the newbie should have known) that it takes more than two observations. Yet a mentoring position is not about assumption. Even as reality is not this far-fetched, we see that there is a stage that counts. TU in Norway is one source giving us the most common example of unethical behaviour. It is: ‘Taking shortcuts / shoddy work‘ and it scored 72%, which is huge! I believe that there is a growing group of people relying on making deadlines and the entire issue is found there. It will almost always be on the new kid, getting advice left right and centre and not getting proper mentoring. Even when we see some parts not being violated, in some cases we see extreme examples of weighing data where weight values of well over 25 are achieved, an issue to be sure (when the population was increasingly small and unbalanced).

And here is where the shoe becomes too tight for comfort. You see behind this is the ‘golden rule’: ‘It’s important to realize that what is unethical may not always be illegal‘, it is a dangerous truth as it can at times be both.

Now this reflects back to the gaming article.

The quote: “I wonder whether cheating at video games is really anything to feel bad about. While downloading unverified cheat programs and exposing yourself to malware is not something to encourage, there are wider and greyer areas of game manipulation that deserve consideration“. There it is! The intentional push to consider cheating! We have all taken shortcuts; some are glitches within the game. Some are merely flaws in game design, the other part is exploiting a gaming bug and then there is God mode. God mode goes back to the beginning of gaming. A code that will set damage received to zero, or perhaps usage is now staged to a decrease of nil and the final part where build time and cost are set to zero. These are all stages that give you an immediate upper hand in the game. The codes tend to be there for testing purposes and were in the older days never removed, in some cases they still are not. Yet when we see the application done in Business Intelligence it becomes a different issue altogether, it has impact and it is too dangerous at present.

When we go back to Tesco in 2014, the Guardian gave us two parts. The first was: “what has already come out raises profound questions about how one of Britain’s biggest companies allowed itself to be run questionably – and about the role of its auditor. The making up of the profits figures was not in a report signed off by PwC. That happened in August – three months after PwC had given the supermarket chain’s figures a clean bill of health. Even then, it noted that there was something potentially funny with the numbers, and expressly warned about “the risk of manipulation” – but allowed them to pass anyway“, and the second one was “The audit is a key part of the scaffolding of shareholder capitalism. It is one of the primary ways in which investors, business partners and regulators can tell the true state of the company they are dealing with. If you can’t trust the audited accounts, you can’t really trust anything. This is why the vast bulk of public limited companies – and hospitals and charities – are legally obliged to submit audited accounts. And the vast bulk of those are done by PwC or one of the other Big Four auditing firms“. Now we get back to the gamer side. The bulk of people now becoming CPA have a gaming life. Whether they stay in the console closet is up to them, yet in a healthy life gaming will be part of it. It is a social interaction or perhaps a challenge to be among peers and see if you can Fortnite the hell out of your buddy and Overwatch him/her to death at the same time, nothing wrong with that. Yet we see more and more that the stage of normal gaming no longer suffices and we start relying on glitches and weaknesses, which is not altogether wrong, but when we knowingly have codes that give us 10% more, what then?

Gamers are actually getting pushed into that frame of mind and the industry as a whole loves it as the person willing to take every legal shortcut is a revenue asset, yet is it a long term solution and what happens when the border of legality was a grey area altogether? Consider the impact of Tesco, the most visible case in the last decade. And that is when we get to the 2017 New York Times (3 years after the event). Here we see: “The regulator said that finding did not suggest that any of Tesco’s directors “knew, or could reasonably be expected to have known, that the information in the August trading statement was false or misleading.” It did note, however, that there was knowledge at a sufficiently high level below the board as to the false and misleading nature of the trading statement to constitute market abuse under British law.” That is now the ball game. The two points ‘could reasonably be expected to have known‘, in opposition of ‘there was knowledge at a sufficiently high level below the board as to the false and misleading nature‘. So someone got a massive raise, someone got an overwhelming promotion and no one went to prison. This is what I would call an orchestrated cheat. When we look at PwC and we see: Tyco, Tesco, Taylor Bean & Whitaker, Bank of Tokyo-Mitsubishi and MF Global. All stages that are massive and all stages where in the end it is merely about the fine, the pressure for using ‘cheats’ is increasing and it seems that the gaming industry is banking on this. What is more appealing when an almost impossible task is achieved by someone who should not have been able to make it to level 2?

This is where Stephanie gives us the gem: “In the world of competitive sport, the line between a so-called clean win and one in which the performance of an athlete has been chemically enhanced is blurred – but we leave it up to governing bodies to decide what’s acceptable and what’s not. This leads us into the moral quandary of whether something being legal makes it acceptable“.

It is the moral quandary that is the switch, which is no longer an on and off switch, but a level that goes from 100 to zero. A lever that is pushed again and again a staged setting with online and single player achievements where we learn to do what it takes to get all the achievements, yet to keep a much more high profile stage to make us seemingly clean players.

So when we see a Battlefield example: “John is on the extreme end of a spectrum, because his tactics are so lethal, so outside of what the game’s creators intended, so far beyond what rival players can defend against and, oh yeah, he paid some hackers to have them. John pays to be able to kill your character instantly in Battlefield. He’s surely crossed some line, though it’s anyone’s guess just where that line must be” (source: Kotaku), we see the issue that is the stage on all this. This now directly reflects Apple and their mobile battery game. a conviction with a 10 million euro fine, whilst the payout makes crime a joke. The article (at https://lawlordtobe.com/2018/10/25/crime-as-a-business-model/) where in ‘Crime as a business model‘ we see: “Apple required the sale of 16,000 phones just to break even on that fine“, against “the means to sell 123 million iPhones through what the court is seen as deceptive conduct gets a fine that amounts to 16,000 units. A fine received that represents a mere 0.013% of their cost of doing business” and we see not only the progression of what should be regarded as unethical conduct, governments are actually encouraging it by giving fines that were a joke on a scale that is a mere 1% of what was done here.

So whilst we see: “For some of us, the idea of using a walkthrough is anathema, to others it is a means of bringing us back to a point where we can have fun. I’ll admit that I never completed the Ocarina of Time. It was too hard and I got bored. I’m sorry, Princess Zelda, I abandoned you“, we ignore that Ocarina of time is one of the best designed and most overwhelming puzzle journeys ever seen (I never got to 100%), the exclusivity of getting there is merely brushed on and the cheaters are given a pass. That is actually beyond the point where those with a gaming guide are not really cheaters, they merely walk the journey to get to the 100%. Apart from Ocarina of Time, there is Metroid Prime. A game I worshipped almost forever, I ended up only getting 98%, which is an achievement I was proud of (I never found all the missiles). And I played it a few times, loving that journey again and again. Yet the BI industry is merely hiring those with a 100% score and they had no interest how the player got there and that is actually the sad and worrying part in all this. Wall Street does not care how the revenue was achieved as long as it is and that is a much more dangerous setting in the upcoming future. To get the required numbers some analyst proclaimed no matter what. And when it is revealed in some scandal and the media is all over it, it is the mere ‘could reasonably not have been expected to have known‘ is what keeps the board members out of their well-deserved Rikers Island excursion (3-5 years). This sad evolution is not merely the creation of another Star Chamber, an old reference to a tribunal abolished in 1641, where we saw the king in council exercising criminal jurisdiction. It was inquisitorial, and torture is believed to have been used, with no accountability in any way shape or form. It is an upgraded system, evolved from those settings that allows corporations to do whatever they need to appease Wall Street and other financial centers, to exceed analyst expectations, whilst we see that these findings are increasingly becoming more and more unrealistic because that is what the market needs.

In all this holding these analysts and their formula’s up to scrutiny and accountability in the long run will not happen, making the need for these players to find the people who are willing, not to bend the rules, but to cheat their way across, increasingly more and more important to corporations and as such, the danger is that we get into a world where cheating is not half the fun, it is merely the only way to keep ahead of the curve and avoid being classified as no longer relevant.

When did we sign up for those values in our lives?

 

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Fruity tech sides ignored

We have seen plenty of events in the last few days, some we will side one way, and the next the other way. some of these issues are not black and white, they are grey at best and we can no longer decide which shade of grey we are looking at, even less decide if there are 50 shades of them. We see places like the Sydney Morning Herald give us: ‘Facebook is turning into an Apple lookalike‘, whilst CNBC gives us: “Facebook’s revenue miss means more ads could flood user timelines“. I believe that this goes beyond a mere notion of ‘Facebook growth slows as Zuckerberg says developed countries are saturated‘, which we get from the Guardian (at https://www.theguardian.com/technology/2018/oct/30/facebook-quarterly-report-revenue-growth). Yes there definitely is saturation, but there is also a growing resentment from the users themselves. You see, Facebook is no longer about the users, it is no longer about what we want, Facebook is about telling us what we want and the resentment group is starting to grow, perhaps soon enough on an exponential scale. This is what I would call the precursor to collapse. Facebook did this to its self and that is not even considering the Cambridge Analytica element in the equation. When I start Facebook I want to see my timeline as a timeline, I need it chronologically as I have friends and family all over the world, so time zones are important here. Yet every time I start Facebook on desktop or mobile, it resorts to what gets the most visibility, it is about the most interactions hoping that it will lead to more engagement, but that is now more and more less likely to be the case as users have evolved. They know what to look for and when to look. Facebook is about traffic pressure and does not seem to care on what the users want and that saturated group is starting to look for other places where they can get what they need. It ends up not being good news for Facebook and they are hurting themselves more and more by not considering their users and placing them first, they place traffic pressures for the need of enhanced advertisement first and the people are now backing away.

So when the Guardian treats us to: “Zuckerberg cautioned that revenue could slow in the future“, I merely see the truth as it should be which is “Zuckerberg should be cautioning us that revenue will slow in the foreseeable future“, they are not the same.

And even as we are told: “Last week, the company announced that the war room team had detected and deleted 82 pages, groups, and accounts, all found to be part of an Iranian disinformation campaign targeting voters in the US and UK” it seems merely the top of the iceberg and even as I have no real notion of what they think is a war room, but there are doubts on what Facebook thinks it is and what it actually should be from a few directions.

To continue that it would seem important that I use the quotes from last May when Bloomberg gave us: “At the end of April, Al-Ahed’s website linked to an Arabic Facebook page with more than 33,000 followers. Content on the page included a video of masked snipers targeting Israeli soldiers. Another Al-Ahed Facebook page had more than 47,000 followers, and one in English had 5,000. Facebook’s policies prohibit material that supports or advances terrorism. The company’s definition of the term, published last month for the first time, includes a ban on nongovernmental organizations that use violence to achieve political, religious, or ideological aims. It specifies that such groups include religious extremists, white supremacists, and militant environmental groups. Facebook also says content that violates its policies is “not allowed” on the site.”

Now consider this site (at https://www.memri.org/reports/hizbullah-reveals-drones-and-missile-museum-jihadi-tourism-south-lebanon), whilst we see: “In August 2018, for the first time, Hizbullah revealed drones and the short-range 75-kilometer Khaibar missile that it used during the July 2006 war with Israel. These are on display as part of a new exhibition held at the organization’s “Museum for Jihadi Tourism” (also known as the “Mleeta Tourist Landmark”) in Mleeta, South Lebanon, to mark 12 years since the war. Reports about these new exhibits and others were published in various Hizbullah media“, also consider “the head of Hizbullah’s media department, ‘Ali Daher, told the organization’s news website Al-‘Ahed that, until recently, the museum had displayed only old-generation drones, but now drones of several generations, which can carry out a variety of missions, are on display. The report stated that Hizbullah has a fleet of advanced drones stamped with the emblem of the organization’s “aerial force,” which first came into operational use during the July 2006 war“. That place also shows missiles used on targets last year (‘liberating’ Al-Juroud in 2017). So in this my short and direct message to Mark Zuckerberg is (as diplomatically as I could presently possibly muster): ‘Do you have a fucking clue what you and your war room are NOT achieving?‘ You see the Memri.org group has over one hundred and seventy eight thousand followers on Facebook mind you! As martyrs are ‘heralded’ and optionally ‘recruited’ via a non-profit organisation there is no issue? Who exactly are they effing kidding here?

Now we must be careful, as MEMRI also gives us: “Speaking at the International Institute for Strategic Studies’ (IISS) 2018 Manama Dialogue, Omani Foreign Minister Yusuf bin Alawi bin Abdullah said: “Israel is one of the countries in the region… Maybe it is time that Israel had the same privileges and duties as other countries.” Bin Abdullah said that the Torah and the Israelite prophets emerged in the Middle East and that there had even been Jews in Medina. He stated that improved relations between Israel and its neighbours can be accomplished“, which could be seen as a monumental step, yet there is still an issue. I will agree that the shades of grey become increasingly hazardous for everyone here, so painting with one brush will not bode well for everyone, yet Yesterday they also gave us: ‘Palestinian Columnist In Qatari Daily Calls For Armed Struggle Against Israel‘, which can be read (happily or not) on Facebook at this very moment (I did just so roughly 221 seconds ago). So there is a lot on Facebook that is out of whack. And with “He called on Fatah to take up arms, and on Hamas to expand its struggle against Israel to the West Bank and the Palestinian diaspora” we can see how roughly 178,633 followers were kept up to date (optionally picking up arms against the state of Israel) less than 24 hours ago. It seems to me that Facebook is mopping the floor and forgot to shut off the water tap before commencing the mopping, so we can see that this is going anywhere ever, and in that process they are going nowhere anytime soon. How is that for recognition? You Markie Mark Zuckerberg!

Oh and by the way Mark, feel free to reward me for bringing this to your attention with a 4.2 GHz quad-core 7th-generation Intel Core i7 processor, 27″ iMac 3TB and a new iPad Pro Cellular and Wi-Fi 1TB (12.9 Inch) with Keyboard and pen (preferably both with Apple Care). I mean let’s face it; you just had a sweet deal of 128 Million dollars by selling 5 million shares just in time. There is nothing like spreading the wealth (or at least recognise the fact that you have become a little lost for now).

You see, being fruity is all good and fine, yet when you neglect the need of your users the game changes. You will merely be feeling the pressures of less and less forward momentum as you neglected their direct desires and their indirect needs and this group is actually increasing so much faster than you can imagine. With every semester as students are connecting through international exchange programs, at that point their time line need changes as well, because not every exchange student goes to MIT, Stanford or Berkeley. Some will go to the Luleå University of Technology (the Swedish version of MIT) where we see only 75,000 in the entire city, or perhaps Örebro University, a place you might not know, it merely has 107,000 people living there, yet Örebro University has a Faculty of Humanities and Social Sciences that is ahead of the curve by a comfortable space. In addition, Örebro University is in the lower part of the top 2% of all the universities on the planet. So whilst you, Mark Zuckerberg, you seem to be focussing on the 2 billion daily users. You are seemingly trying to build engagement pressure. You will of course fail as you are also (seemingly) forgetting that these 2 billion users all staged in segments to some degree and in that you seemingly forgot the (roughly) 5,324,883 niche groups that are a large chunk of Facebook as a whole. So whilst you focus on a net that captures all the people, the mazes of that net are getting too large and you will start to lose all the sardines, after which you will lose the herrings, then the eels, and so on. I hope that you get the idea of the danger you have put Facebook in. You have been so upset with a net that captures all the fish that you completely forgot on why the fish were there in the first place. It was not just a new deep blue sea, it was a comfortable place for fish and as you have been removing that part, you will see the shoals swim away. There is logic referring to fish. You see when we see “Any group of fish that stays together for social reasons is said to be shoaling, and if the shoal is swimming in the same direction together, it is schooling. About one quarter of fish shoal all their lives, and about one half of fish shoal for part of their lives.” In this TJ Pitcher gave us an article in 1992 on the behaviour of Teleost Fishes; it is on Page 363 if you are really curious. So whilst we concentrate on a net capturing them, your teams forgot to focus on the reason that they were there. Most for union, some for connection, some for protection and some just to swim and all these niche groups are the reasons for these fishes to remain together, yet some shoals unite and are what is seen as ‘about one half of fish shoal for part of their lives‘, yet they will move from shoal to shoal and that is where these niche markets become increasingly important. Google+ figured that part of the equation out within the first 30 days, so as you are placing pressure on your 2 billion users, you forgot all about the basics and you could be losing a lot more faster and sooner than you think and that is where my prediction “Zuckerberg should be cautioning us that revenue will slow in the foreseeable future” becomes more than a reality, it will be optional prophecy and it could have been avoided a long time ago. It almost feels like me and Mark Zuckerberg are opposites to some degree (and in some ways, especially financially) not the greatest place for me to be, but I believe in my path, that is how I roll.

Naval Extremism

Let’s take a look at an extremely fictive setting that is based on the truth, so as the story begins, a story I wrote and thought up myself mind you: “There is always an upbeat path in looking at ‘new’ technology. In the age of now, as I got bored, the need for entertainment was nigh and highly needed. So as I got the details on the USS Pennsylvania (via a documentary), my mind went racing. I always had a soft spot for Submarines. Cary Grant and Tony Curtis in Operation Petticoat might have been the first starting that interest; they were in the end not the only inspiration. There was the Hunt for Red October on the CBM Amiga (as well as the silver screen with Sean Connery). It is especially interesting to see the development of submarines from WW2 onwards. So as I looked at my initial solution to remove the Iranian navy from every equation, I decided to think through on how a submarine could be used to deploy such solutions. It is not a hard task and it seems applicable to do so, so it was not really a challenge. Then I got the idea to apply my solution in another way. The technology of the fibre torpedo gave me the idea, not to blow up a submarine, but to incapacitate it. The only problem at present is that the solution will not work on a submarine at full speed, so it is basically not a solution (yet). Now my mind focusses on solving problems and I like that. It does not matter what kind of puzzle it is. The less I know, the more I can learn; it is applied engineering and design in one cool patent package. At this time my engineering knob is 99% active and likely merely 1% efficient; I look at the video and remember the Russian VA-111 Shkval, a torpedo that goes like a bat out of hell (200 knots) at whatever they need to hit. The fact that this puppy can be nuclear is not a good thing for any submarine to meet, so I look at this puzzle and wonder how to make it less efficient. It takes an hour to come up with the craziest idea and I do not expect it to work because someone in any navy would have had that idea as well, or so I would believe. Yet what if no one had ever looked at this solution? Now consider that the Russian VA-111 Shkval uses GOLIS autonomous inertial guidance, giving me the idea in the first place , as we are confronted with the stage of Go-Onto-Location-in-Space, we see that this has the flaw of requiring a stationary or near-stationary target, and in a war condition a submarine getting fired on is like a virgin shouting that she is in heat, if she stays stationary she is going to get screwed, so movement is pretty essential at this point. This is where I had the craziest idea of releasing a cylinder behind the submarine, roughly 500 KG with copper and liquid (preferably solid) Oxygen (or Nitrogen) and let pressure blow it apart (nothing heat related), the water around it would freeze and the copper would likely transfer it stronger as well as making the object more solid, solid enough for the lump to take the hit and not the submarine. OK, it is the craziest idea and it might not ever work, yet it took me less than 30 minutes to come up with the idea after watching one History channel episode on the USS Pennsylvania” Now we go back to Facebook and we see a whole range of iterations ignored by the makers themselves. They have been so growth oriented that they forgot all about quality orientation, a part that is my only conclusion as we see the failings in the app and desktop side of the matter. It goes further as we see the evolution of people now getting judged on their social media profile, a stage where Facebook is completely ignoring the two sides in every person (a fun and a work related side), yet the people are not tailored to, and that is seen as more and more young new worker bees are leaving Facebook unattended to a bigger degree (and for longer times) and they are focusing more on LinkedIn and optionally learning that Twitter has what they need to a much better degree. All niches falling away, all niches selling other waters that look, feel and sense like the other deep blue sea, the deep blue sea they once thought they were in. A staged exit for all the people looking for what they need, for what they desire whilst Facebook has been focussing on what they thought their subscribers wanted and desired for the benefit of the selling of ads that the bank account of Mark Zuckerberg (et al) required, all versions of perceived and proclaimed truths whilst the fish in the Facebook database no longer experience it to be.

For a better term, Facebook lost the Googlyness it once heralded and there are sharks around who desperately needs to trim Facebook, because the strength is had with 2 billion, the strength of having a true global opinion customer base was just too scary for some of the political players and the sharks are circling the Facebook net that is showing more and more weakness at present. It is a risk of catering to the goals that were outside of the perception of the fish in the net. Fruity and techie can remain yummy for all the players, yet it will require a massive adjustment. When you consider that both Sony and Microsoft made claims in 2011/2012 on what was to come and that never really happened to the degree that the people might have hoped for. Now also consider that Facebook has 2 billion users and that other sources give us that more than 1.2 billion people are playing games worldwide, part of them is a group of 700 million who play online games. When you realise that, and you see that Facebook only touched on that to the smallest of degrees, when you realise that gaming social media is as isolated as it gets, how many balls did Mark Zuckerberg drop? And to be clear I am not talking about the two he should have on a biological level. I have watched on a massive oversight, one of the biggest niches on the planet.

It is a stage where 16% of the entire planet plays games, optionally up to 60% of all Facebook users. When we realise that, what other avenues is Facebook not investigating? Like the shoals of fish, gamers are part of several flocks, moving from flock to flock, yet staying in that same part of the ocean, how long until Facebook realises that the fish they had moved to another ocean? If gaming brings comfort to so many people, is it not weird that Facebook is not trying to appease such a large title dedicated group? Once we realise that we are all seeking a place of comfort where we can be ourselves, where we can unwind, does the failure of the current version of Facebook still makes sense to too many? Have we become complacent or are we merely too lazy to look around for the players that actually are customer engagement oriented?

You tell me!

 

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When the old is new again

Finally the news is there; on December 3rd people from the later generation can finally see what the first PlayStation was like. You might think that there is no value in that, especially as the machine is there just before Christmas for $159. What is remarkable is the amount of games I had hoped to see and we will only get 20 games. But not to fret, the 20 games include Final Fantasy VII (not my favourite game), Metal Gear Solid, Oddworld: Abe’s Odyssey, Rayman, Resident Evil Director’s Cut, Syphon Filter and Tekken 3. Each of these titles would have been worthy of the full price, so to get them all is so worth it, every penny of it. There are other titles, but this is the cream of the crop and even as I was never an FFVII fan, it is for that generation the pinnacle of Final Fantasy, a claim made by many.

Some will state that the very first GTA is also a classic, for me it is merely to see how far the game evolved over 5 cycles. It goes further, even as there has been rustling in the weeds, there is still no official confirmation for the N-64 mini; you might think that this would push Nintendo across and even as we have seen certain patents to optionally revamped N-64 hardware, there is still no official confirmation.

For me it is more than merely a sentimental journey. It should be the momentum to open the eyes of any optional game designer on how far games had gotten three cycles ago. In this stage that we were merely stopped by resources and in the end we get to see that the lack of resources made the game designers a lot more creative in adapting technology to the max. Even as I irritatingly got confronted last night with the Far Cry failure and taking into account “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” (source: Vice), we need to contemplate when is more actually less in the end? In my case it is the stage of adding more and more in Far Cry 4 that got to me (trying to get a few more achievements by replaying the game). It is my personal believe that Ubisoft should give both devices to the game developers and see if they learn something from it. The demonic precision and challenge that is known as Oddworld: Abe’s Odyssey is perhaps the most visible one. As puzzles go, I have never met anyone who without cheating and hacking got all 100. And even as I do not oppose people seeking the internet solutions, I have never met anyone who got all 100 in one play through; it might not even be possible. To get this on a system with 2 MB RAM and 1 MB VRAM, with a disc that stores 650MB that is the lesson right there. Now we do not want a copy of that game, but the ability to give something that is still revered 21 years later, that does count. I don’t expect Ubisoft, or many others to ever pull it off, yet does not also show our growing common lack of creativity?

Personally I thought Tenchu Z, not the greatest game, was still an awesome stealth game to play. The Xbox360 gave us a cool version of a 1998 game. Even as the score was a mere 56%, the fact that no one took that to the next level is a surprise. Even as the game had issues, it also had clear promise and direction towards a much better game. There are several reviews that have given since that Tenchu Z was underrated and I support that. It reflects back to the PS mini as we see (for all valid reasons) that Soul Edge and the Tombraider games might be missing, we do see an amazing classic Resident Evil Director’s Cut, that whilst the remake of Resident Evil 2 is about to launch, showing us what a dedicated fan can do when he gets his hands on a true classic. No matter how we view this, the first two set the bar high enough making it impossible to equal for several years and that took some doing. The remake is not merely a remaster; it gives new light to hardware what it can achieve when it is kicked to a higher level. Its application of torches (what the original did not do) as well as the challenge of limitation and choice pretty much made me shit my pants and for a video game to achieve that takes effort and dedication.

The danger is that someone merely makes a new version. I did not mind that, especially in the case of Loderunner (CBM64), or The Sentinel that when it got converted to PC, with music by John Carpenter himself, I was delighted to still feel the buzz of playing that game. Yet is it not time to add 20 years of games evolution and max out games that can be taken to the next stage? Even as we eagerly await the remake of System Shock (and hopefully System shock 2), we need to see that the older systems do have gems that still await their turn in getting a polishing and technological upgrades. I believe that Seven Cities of Gold (Amiga) could have all kinds of educational insights, not unlike the original SimCity did. The same could be said for Richard Garriott and a trilogy of his achievements (Ultima 3, 4 and 5), Ultima (6) and Ultima 7+7b in the third part. The power of one island with all games over time, a place 9 times the size of Skyrim with 6 main stories and close to a hundred side stories, it could optionally equal AC Odyssey in time to complete. We are already seeing an upcoming version of the Bards Tale, so the idea is not that novel, yet I see that the main players are still not looking into that direction, which is a shame. When a reviewer from PC Gamers gives you: “Three hours into the beta of The Bard’s Tale 4, I realized how late I’d stayed up puzzling my way through the labyrinth beneath a wizard’s castle“, you should be able to consider that these remasters and remakes are a clear golden path to good gaming and we all want good gaming. I personally believe that whilst we admire all the things Bethesda has done, I believe that it was The Witcher 3 that truly gave the RPG bar a nudge into a much higher direction and those who played it want a lot more than we had in the past. I believe that this is driving the players (and perhaps their desire to get Cyberpunk 2077 as soon as possible). I loved every moment of Bethesda RPG gaming and still do (after playing those games for well over 5000 hours), yet it missed a part (unintentionally), even as Bethesda was all about you shaping your character and the world around you, Project Red gave us Geralt of Rivia to play and the person that he is a pure blend of light and dark that we found overwhelmingly addictive. Project Red got the jackpot with that character and pretty much all the gamers want more of him, or perhaps better stated a taste of someone else like him.

So how can we evolve gaming? I do not believe it is better hardware; it never was about the hardware. When you consider the GameCube, it had 24MB RAM, 16MB of DRAM a 1.5GB RAM optical disc (30% of a DVD) and even today finding something that equals Metroid Prime (one and two) is pretty impossible. It is about the quality game and we need a new generation of game developers to open that gaming superhighway, and this is where the PS mini can open doors. You see Creativity is within a person, you can polish it, you can teach that person skills to tap into that creativity, yet when that person cannot tap into creativity, the best thing we can hope for is a new version of a spreadsheet program.

Limitations drives creativity, but it needs to be within that person. Here again we need to go to Ubisoft, because the game ‘With Honor‘ shows that Jason Vandenberghe has creativity and loads of it. It was not my game because I prefer to play alone, I am not a multiplayer gamer, and With Honor was all about multiplayer, which is fair enough. It might not have been the game for me, but I was pretty amazed with the game. We can Monday morning quarterback that game all we like, yet in the end it was a well-made game. Here too I believe that the 80% score was underrated (by close to 12%), and that is whilst I am no fan of multiplayer games.

I believe that Ubisoft is sitting on a hundred million dollars of underestimated or neglected potential and even as we accept that making games costs a lot of money, sitting on a chest worthy of funding a dozen games, a chest that is collecting dust seems like such a waste. Consider that Far Cry 5 81% could have easily added 10%, how much sales was lost because of that? In this I add parts of a list called ‘14 Ubisoft Video Games – Ranked From Worst to Best‘ and see what could have been done better.

Assassin’s Creed: Unity. There is no avoiding that title, the QA, the testing and the AI bugs were a joke. This game should not have been released before proper testing would have been done, but we have been here a few dozen times, so let’s move on.

Zombi (PS4 Edition). A game that was actually better on the WiiU, can we get any clearer, a decent idea was not properly set forward making it a joke. This went beyond testing, I can only speculate that it was never properly programmed and the original had loads of potential, for the limitations of the WiiU, the makers actually got a whole lot further, even as the random spawning had a few knockbacks of their own the end result on the PS4 was pretty much completely unacceptable.

Watch Dogs. I had this as a day one order (with the PS4 launch), so I was miffed. It went further in the game with programmed settings and a few other quirks (a lot of them) the game fell short in many ways (that is even beside the delay that outstretched any pregnancy), yet the concept was pretty good, I made the AC1 comparison that as an original it had potential and just like AC2, the game would make or break. Watchdogs two was weird in some way, but it was so much better, the second game made the franchise, so that was good. The first game had a good story, we all could relate to it, yet some parts were too awkward and it never got fixed or improved.

The Division. Again a multiplayer game, which was not my thing, yet the story line, was immersive and people around me really went for the game. So as we passed a few quirks and bugs (blocking the door being the most visible one), we see a game that in its first premiere has loads of potential, potential brought to light, yet these flaws were not deadly and that too is important to recognise. the two parts that Forbes gives us is “As excited as I am that The Division has matchmaking for every single activity, for daily missions, it’s a complete and utter disaster“, as well as “I mean it is literally bugged to all hell where you are lucky if you can even start a game, much less finish one”. They are both indicatory of larger failings and beta playtesting to a much larger extent might have shown the weakness, yet the biggest issue in these games will be hackers and cheaters. I do not mind that they are around, but when I get fleeced for everything I have, it becomes annoying really fast. Still it is a franchise with optional forward momentum, that too much be recognised.

Far Cry 3. We need to look at this, as it is quintessential the best Far Cry ever, the main adversary Vaas Montenegro (brilliantly voiced by Michael Mando) is amazing, the graphics are good, the stealth is stellar and the challenges are equally from out of this world. Chasing all these objects are well overboard (not in a good way) and the stage of cell towers and outposts are pretty amazing. the ballistics are a problem as I have never seen any tiger walk away from a .50 headshot let alone 2, but if that is as bad as it gets we have a winner here and that is exactly what it was, a winner. From this it was downhill, 4, Primal and 5 are nowhere the third puppy (neither were one and two for that matter) and even as 5 is a step forward in many directions, the game in the end was not a better end product. This ended as Vice gave us: “Far Cry 5 is a game that takes excess as ethos, yet, in pursuing that goal of more-more-more, stretches itself so thin as to offer up nothing at all” and they are right.

Assassin’s Creed II. The game that should be regarded as the franchise starter of the AC range is brilliant, even as there are a few issues; the game was so far forward from AC1 that we eagerly forgot about the flaws we saw. The game in every respect shows that it is the fortune maker for Yves Guillemot and his two baby brothers (Michael and Gerard). Even as AC Brotherhood was more of the same, it was still forward momentum in a few ways. These two games were the start of an addiction but also the end of the original push forward, in the end what came after was more of the same with too little forward momentum, It actually reflects TombRaider, which after the second one was trying to be too clever and ‘deceptive’ with twists, yet we never got something really new, just more and that would not change until the definitive version was released.

In the end we could also look at Splinter Cell and how that went not forward, but more and if you love stealth, you will love more, yet in blacklist the ball was dropped by too far and that is what hampered Ubisoft. This is seen when you consider that the ratings went from 94%, to 89%, to 85% and 84%. I would have thought that after the second rating alarms would have been raised, they might have been, but they did not work. It is this path that needs to be reflective in all this, because if we consider Watchdogs 3, Whatever AC comes next, the Division 2, Far Cry 6 and Hopefully another Splinter Cell, Ubisoft needs to consider on how to make the games actually better, not merely bigger, or give us more of the same. the story will be everything, yet the playability with have a massive weight on the vision handed to the players that is where a few dozen million Euros are hidden and Ubisoft might lose out on that; the amount of missed money represents well over 50 of my life time earnings, so I think that some of the people behind the players need to take a serious look on how to secure said optionally lost funds. I see it in another direction, if my mind can construct a virtual foundation of (an imaginative) Elder Scrolls VII within eight hours, how many opportunities did some designers lose by not truly investigate the projects they were working on? I might have been in games since 1984, but I know I am not the best, I have met the best (Peter Molyneux, Richard Garriott and Sid Meier) and I know they surpass me by a lot, yet I have the drop on some developers today and that saddens me. They should be running loops around me without breaking a sweat.

The gaming world is ready for new unique games and new franchises, even as some of the older games might point the way, we see that finding a new game, and actual new original game is a hard thing to do, it can only be done by a dreamer, a dreamer that others will listen too, an artist to give view to the dream, a programmer to set the stage and a writer to translate the dreams into stories, even as the writer and the dreamer are likely the same person, the place where the two acts are done is likely to be different and until that part is recognised, the making of any new 90%+ franchise will remain out of reach for all developers like Ubisoft. If you doubt that part, merely look at the history of a game called Lemmings. I tested it initially and I remember on how Psygnosis got to the game in the first place, so when you think that all good games are a calculated results of proper investigation, think again. A game released in 1991, whilst we still see today: “The best Amiga game of all time (2011)“, you better believe that artsy has everything to do with it. This is quite literally the shit that gamers live for, how else can you explain the desire after decades for a game like System Shock (or the remake of FFVII for that matter)?

If there is one part that must be told, than it would be the part that I never saw coming. For that we need to look at the Xbox360. I never knew the game, so I got caught off guard. I initially did not buy it as I was playing Bioshock 2 and awaiting both Fable 3 and New Vegas. So when I heard the score, I got curious. One gave it 90% the other 83%, this piqued my curiosity and it was not disappointed. They say that 97% liked this game and that should have been the rating. Mikael Kasurinen, Sam Lake, Mikko Rautalahti and Petri Järvilehto surpassed themselves and many game designers with Alan Wake. The game was everything we hope for and more, the setting of a mere danger by being in the dark was a direct original approach to our primal fear (even in games) and Alan Wake did use that to the max. It was an amazing stage of open world and level challenge all into one and your life does depend on the power of a battery here, so there was that to get worried about. Alan Wake also shown that the creative dreamer will always have the advantage over the stage of calculated new versions of a franchise. Even as Alan Wake might have that fear to deal with, the original was more challenging than many other developers were able to give us and Microsoft Studios actually created an instant classic on launch day, something not many game developers have ever achieved.

I never saw it coming, so I do not hold all the wisdoms, I will not even make such a claim even as the article might imply it. The fact that a game like Alan Wake could surprise me to such a degree is also the reason why I am still a gamer, just like a junkie hoping for its next fix of amazement. The nice thing here is that it is a lot cheaper than either Heroin or Cocaine, so there is that benefit for any gamer too.

We seem to chase the old to get a new version because of that feeling of amazement, which is good in one way (especially the owners of the IP), yet the lack of true new IP is also a worry for the gamers and getting the right developers and creating the right programmers is not about giving them all the resources, but to teach them how to overcome shortcomings in current architecture. It is not the programmes that maximises a system we need, it is the one who gets it done on a 75% system that is the one we need to get. Merely because that game will be lean, it will be mean and it will still transgress the borders that a seasoned programmer did not consider. to be able not to merely to make a stronger game, but to set a proper stage where replaying that game is just as rewarding as playing it the first time, that is the classic of tomorrow going home with a 95%+ rating and taking home the coffers of gold. This is what all the game developers need and some are in the process of getting there; it would be a shame if players like Ubisoft and EA games miss out because they were not willing, or able to go that distance.

And as a gamer as well as a dreamer, consider the game when you add AI in the mix, not the AI of the enemy, but the AI that you as the gamer get to shape. In this we need to consider an oldie like Sundog, Frozen Legacy by FTL Games (the maker of the legendary Dungeon Master and Oids). Now consider that the game starts with only you, but as you shape the AI, you can hand your navigation skills to an android and grow your crew. The game will only be as good as you are. As you grow the positions on the ship upgrade the ship and get a larger one. You will need to get more knowledge and only when you have one placement over a certain percentage an android can take over. You have to be the navigator, helmsman, the tactician and the engineer. You need to master one role after another, downloading your skill enhancements into the android and growing a crew, not programmed intelligence, but your game interactions that are transferred to the android. What game thought of that? Actually Epyx had a game called Chip Bits, yet I don’t think it ever made the light of day.

If such an addition is added to a game like Elite Dangerous when you upgrade from a 31 meter Eagle fighter to an 88 meter Python (see Image), how many hundreds of hours of gameplay would that get you? Elite Dangerous now has 30 playable ships and you have the option of ‘merely’ flying the ship, yet what extra will you get when you are adding functions and you have to repair the ship under combat conditions? A side that Sundog had to the minimum degree and with 1MB RAM the Atari ST did not get far, yet it gave us more than some games currently do, is that not weird either?

There have been so many games between 1984 (CBM-64) and 2005 (Xbox360), a timeline filled with gems, many of these gems could be the foundation of jewelry that is multifaceted, colourful and challenging in so many ways. Many of these are not merely remasters; they could be the foundation of new and optionally uniquely new IP.

In this, the CEO of Ubisoft might have stated it the best when he said: “There will be one more console generation and then after that, we will be streaming, all of us“, that might be true, so getting to new IP now makes perfect sense, in many ways. to do that in the streaming age is a dangerous move for a few reasons, mainly because the streaming power will not be with the gaming side of things, it will be with the telecom providers and there have been more than just a few indicators that this will start in the most rocky of ways, especially outside of metropolitan areas. I have had this issue a few times to a smaller degree, yet as we consider that this is 2 weeks old “Optus say it is congestion but can’t explain how you can get 100 mbs and then the next minute you have a dropout. They appear to be doing nothing as they can’t say how long it will take to fix or what they are doing to address the issue. Have been a customer for over 25 years but the last 6 months the service has been substandard“, I believe that this goes (a lot) further than just one provider, congestion is increasing all over the global field and until some telecom providers (multiple providers) get their house in order and up their game, streaming games will become more and more hazardous over time, it will take years to get this environment a lot better and 5G is not making it any easier. So the next generation of consoles is the best time to maximise IP, because the IP after that will end up not having as much value as the blame game between telecom providers and game developers are likely to flare and they will flare up all over the planet (or is that this planet).

It goes beyond mere gaming. You see The Network Congestion 2030 project, launched in 2009 (for airports), was designed as a two phased approach towards solving congestion issues, yet when we see that approach in the Netherlands we see “Unlike the Telecommunications Act, the Regulation furthermore allows Internet Service Providers to take reasonable traffic management measures, e.g. to avoid imminent network congestion. Such measures must be transparent, non-discriminatory and proportionate, and may not be based on commercial considerations. The Telecommunications Acts allows Internet Service Providers to intervene in the Internet data flows only if a data accumulation must be controlled. A frequent criticism of the Regulation is that it is difficult to monitor traffic management measures aimed at avoiding imminent congestion, which may give rise to abuse. An example in the Netherlands related to network congestion is the ACM’s decision of 2013 to put an end to its investigation of the restriction of free Internet in trains by T-Mobile. ACM concluded that the blocking of certain internet services by T-Mobile was permissible to prevent “traffic jams” on the network“, with the mention of ‘may not be based on commercial considerations‘ we see the optional impact on gamers, because these systems have not been tested with millions of gamers streaming, in European terms even tens of millions. Netflix had a dramatic growth (after this entire issue started) and as gamers do the same added to that same construction devoid of much larger expansions the impact will be there and it will be there very visible; throttling streams will make them collapse and that is where we see that down the track the impact on gamers will be much larger and they are for now, not even considered.

So as the old becomes new, we see new challenges and other obstacles that are now not in the hands of non-gamers, but they will be the moment that streaming congestion becomes the daily reality of every gamer.

So the need of being able to be creative and set the stage for a 75% resource solution would at that point become crystal clear at the moment the situation emerges. Merely a new iteration of complications to solve in addition of all the other corrections needed. At that point to have a much better QA will be essential for the IP holder not to go bust almost overnight. You merely have to consider the Division launch day crash and the idea that this could happen once a month at the very least in that new setting. It will be something that is not the fault of Ubisoft, not the fault of the designers, it will merely be the impact of congestion and the telecom provider will mention that they are sorry, but it is out of their hands and they cannot explain to you why it happened.

Oh and this issue is as stated a global one, in the end you cannot blame the game makers when the issue is that your gaming evening depends on something like the Comcast outage map. When you see: “Comcast/Xfinity is reporting a widespread outage in the south suburbs” and you miss out on the season challenges of whichever game you are playing because of: “An aerial pole in Harvey was reportedly struck, damaging 288 cables, according to Comcast officials. The outage is expected to last until approximately 3:30 pm” and you can forget about gaming that day, that is when you get the first moment of irritation with streaming. In single play you can still get your gaming on, games like Elite Dangerous fall away that day and starting Fortnite becomes a foregone illusion. When all games become a streaming experience you might in the end only end up having Minecraft in offline mode available, a great game, yet when it is the only game it is more likely than not the evening you never banked on, or hoped for.

 

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One thousand solutions

Yes, it has been 5 years in the making, or was that six? But the day is here, today is my 1000th article. So in light of some of the slamming that I have done against Microsoft (which they deserved and it was highly entertaining for me as well), it is also just to give recognition where it is due.

To see that in its proper light, we need to take a jump towards Sony, the very first PlayStation and a game called Gran Turismo. The first having the highest rating was one that stood out. You see, Kazunori Yamauchi gave us with Gran Turismo something that we had not seen before. Oh, we had seen racing games going all the way back to the CBM-64 with pole position. Yet Gran Turismo was something new, something unheard of and the screenshot that you see here might seem laughable to you now, but this was 4 console generations before now and then this was amazing. It was new it was fresh and it gave the players something that they had not had before and we all loved it!

These elements are important when we realise the article on Forza Horizons 4 for Xbox One (X) when we read “There’s almost been a sense of rediscovering what Britain is. I don’t think we’ll ever make a game quite like this again“, they were the words of Ralph Fulton. I personally believe he got it right, but he was not correct. I believe that this game added heart to Britain, which is a lot more then you bargained for. If there was one game that gives light to the consideration to buying a model X console then this game is it. The images are not merely about the cars, the views of wherever you drive, whenever and in what weather just jumps at you; it surpasses almost everything you will have played in racing games, and in this, even me, who is not a racing fan at all, I got blown away. They did not merely add some tracks to race, they gave us the UK to race in, and everyone, not merely those in the UK seems to be loving it.

I have written this before, so why repeat it?

Well, in my view Microsoft did something that Ubisoft should have done. You see, if you plan to make a game that is designed not to be a failure, you’ll never create a true winner. To do this, you need to jump out of the box and optionally burn it. This is seen on a much wider scale. We get part of this with ‘Instagram co-founders resign to explore ‘creativity again’‘ (at https://www.theguardian.com/technology/2018/sep/25/instagram-co-founders-resign-to-explore-creativity-again). Here we see that “Kevin Systrom and Mike Krieger, have announced their resignation from the company, which is owned by Facebook Inc, saying that they are leaving to “explore our curiosity and creativity again”“. We can speculate on whether this is the full truth, or whether there is the setting that Mark Zuckerberg has made some colossal errors and these errors are not done yet, they are still to some degree escalating and as the wild wild west of the internet is now in a stage where governments are starting to ‘cooperate’ on setting rules and regulations in place. We see the Independent giving us last year: ‘Government outlines plans to ‘regulate the internet’ and get rid of problem content‘, which is hilarious for all the usual reasons.

So, as we see how government is introducing rephrased ways to set censorship, instigate discrimination and avoid issues of accountability, we are left to our own devices and there are more and more devices arriving, all remaining in some set league to avoid setting the stage where data is the most eagerly desired currency, because some people are not willing to go there just now. the one element avoided is that whilst we see in paces everywhere that porn is a problem, we see that it is so widely available that the internet is not the problem and that identification is at the heart of the matter, because America is not the solution, America has for the longest time been part of the problem. It has been for quite a while. It wants to police the internet, it wants to have freedom and set boundaries, but only as long as it does not hinder American business and that was the problem all along. Even as the numbers are not up to date, when you consider that “When faster internet led to a boom in video pornography in the mid-2000s, worldwide industry revenue skyrocketed to an estimated $40-$50 billion” is set on taxable dollars, do you think that America wants to do anything that is realistically achievable? I remember the short discussion that was going on somewhere around 1993-1996. I forgot the actual date, but there was a discussion that was started by the adult entertainment industry. They were the adults staging the setting that by having an .XXX domain (or something similar), there would be a place for adults and children could more easily be kept away. It did not go far and it was not successful as some religiously pushed people wanted all the porn from the internet. So tell me, after 20 years, how did that go? American bias, ego and greed stopped a whole range of solutions getting through and some could have made a decent impact. All stopped by ego and greed. It gets to be worse, because as the US is now trying to arm wrestle IP powers away from the people and making it government goods. To see this, we need to take a look at the IP Watchdog (at http://www.ipwatchdog.com/2018/03/01/u-s-patent-system-americas-decline-competitiveness/id=94249/), and we get treated to: “To find out who is responsible for the demise of American competitiveness you only reflect a mirror against U.S. innovation policy“. We see additional parts with: “China has established courts that specialize in intellectual property litigation so litigants have an experienced, fast and cost-effective forum to resolve patent disputes. These specialist courts take about 10 months to resolve patent infringement lawsuits with litigation costs running at approximately $200,000. In contrast, patent litigation in the U.S. often takes five or more years to resolve with litigation costs running in the many millions of dollars. A fairly ordinary dispute when litigated in the U.S. can easily surge past $3,000,000 when you factor in the inevitable post grant challenges (each of which will run $500,000 to defend, sometimes more) and the federal court litigation after that“, Yet another source (the Diplomat) gives us: “The United States government believes that IP protection is critical to both the physical and economic security of the country. IP protection ensures that American businesses, which produce a disproportionate percentage of their value in IP, will remain competitive on the international market. The U.S. government also believes that advanced technology is critical to U.S. military superiority, and that protecting this technology (through IP law and other means) will keep the United States ahead”, the setting of security and the stage of innovation have been opposing one another almost forever, so how does that help innovation? And when we consider ‘IP protection is critical to both the physical and economic security of the country’, how long until some level of ‘national security’ stops the IP from remaining with the actual owner that filed the IP?

It gets to be shown as worse off, when we consider both: “patents challenged in federal district court as claiming unpatentable subject matter were invalidated 67% of the time. The vast majority of these invalidated U.S. patents would have been deemed valid under current Chinese patent law, and some of these invalidated patents do actually remain valid and enforceable in China, Europe and elsewhere throughout the world“, as well as the economic setting which we got last March with “a whopping $215 billion in sales for medications could be lost from patent expirations between 2015-2020 and $31 billion are at risk in 2018 alone“. How do you think the US economy will get hit when certain nations start their generic solutions, lowering medication costs by optionally thousands or dollars per patient for both hospitals and patients?

As the patent holders are now also realising that there are added benefits to be part of the Chinese IP system and due to a lack of enforcement, the US market is no longer of decent value, we see that they are confronted with global benefits against much larger local setbacks and limitations.

How does one relate to the other?

There is a correlation between video games and patents (yes there really is). The correlation is seen in creativity and out of the box thinking. The conservative path of: ‘make sure it is not a failure‘ stops innovation. You see, we have been treated to so many resources that some people cannot fathom how some solutions were designed on a 2 MB RAM, 1 MB VRAM system, with a disc that had a maximum of 650MB (the original PlayStation). The makers avoided all kinds of traps and found new innovative solutions to make the game work. Gran Turismo is one of those jewels that show what a system when properly used to the max could achieve. As we went to iterative solution thinking, we lost the ability to become truly innovative and that is where we see that innovative patents no longer are, merely in the presentation are they optionally regarded as innovative, and that is where we see the next wave of technology.

Even as we are still confronted with the allegations against Huawei, we got shown 6 months ago: “Huawei filed 2,398 patent applications with the European Patent Office in 2017 out of a total of 166,000 for the year“, basically 1.44% of ALL files European patents were from that one company. And when it comes to innovation, we were treated to: “In our first [5G] smartphone we’re going to introduce a foldable screen“, and if you think towards the old flip phones think again, you merely have to consider the concept image to see that actual innovation in not merely a jump from iPhone 6, to iPhone 7. When we start seeing Huawei optional speculated settings, we see an actual jump and we can agree that to some extent 2398 patents do make for an interesting push towards the future.

This all takes another leap forward when we consider that if we want to be players, the iterative model no longer works. We need to be first and we need to be better than everyone else and iterative thinking is what merely gets them second place. It is not merely brand marketing, it is becoming a new level of marketing all together. We merely have to see the settings and changes we see towards Neom in Saudi Arabia to see the potential there. It is Ericsson that has already set the stage where the UAE has the potential to gain business benefits of $3.3B over the next 7 years, that is an additional $500 million, nothing to sneer at and when we consider the opportunities we see when we add the stages and places that Salini Impregilo is already working on, we see the growth of a long term stage with dozens of golden parachutes for those who have the financial backers to get it up and running. Take information to a new level, not merely showing up on a display, but for you to tune in with your phone or tablet and select what you want to see, with the optional setting of “Line 3, also known as the Orange line, is 41.5km long with an 11km underground section. It will have 22 stations“, two 5G stations on the line and repeaters at every station will suddenly give you thousands of users, getting informed by you, giving them choice of what they want to be informed about and with the smart dumb devices I mentioned a month ago, you get the setting of any train with up to 250 people getting informed. It is not merely marketing at this stage; it becomes entertainment facilitation with personalised advertisements. Creating branding and loyalty at the same time, because it is the first trip, that moment when you are going to work, or going home when consistency tends to be a need for so many travelers, that is where the next stage is and that is in Riyadh, expose that to the Neom stage where the city is 32 times the size of New York, it is no longer merely on how fast people get from one place to the other, it is the setting that people will want and need information at this moment, the one giving what they need is the one with the information required. It is no longer mass media; it becomes what I would call ‘Legion media‘, a facilitated one to one media solution for all. Not one stream all watch, but hundreds of media streams interacting seamlessly on the needs of the user giving them one seamless stream of information. A fluidic setting of interactions as configured/disseminated for the viewer, all personalised and automated; a situation that requires 5G to work and a solution that remains fluidic for the changing need of the user. We know the reality of Neom being years away (apart from the act that building will take quite a while), it will be now that we see the need to prototype and pilot those new projects to get the flaws out and stage the setting for large deployment, for the mere reason that new solutions are nice to have, but when your new idea fails on day one, that entire city will switch to the next solution on day two and never consider you again, because that too is the stage of 5G. It will be more and more about getting it right the first time. I wonder how many developers have realised this and most of them will trivialise that of course, and it makes sense that they do. Yet when the backers learn that the 5G community will be a lot more critical than ever before, will they still continue backing, or will they hide behind alternative wealth bringing solutions?

You see the apps that will be the most valued and priced ones are not the ones that look cool. In 5G it will more and more about enhanced pragmatism and managing of your personal infrastructure. Did you not figure that out? When we see the options that Saudi Arabia brings, we need to also see the limitations that it has. So the right ability to manage that through domotics and smart solutions will be close to everything, pre heating, pre cooling, adjusting, shopping and groceries, all done on the fly when you have time.

Even when we see the opposition (always important) giving us: “King Abdullah Financial District north of Riyadh, meant to rival Dubai as an economic hub, is still incomplete after more than a decade. As of last April, nary a financial institution had agreed to occupy any of the district’s 73 buildings“. I think that this is important too. Is it merely the language? You see, when we see: ‘Financial District‘, we think Wall Street and consider that area. Yet when we see: “Designed by architecture firm Henning Larsen, the 17.2 million-square-foot master plan calls for over 60 residential, office, and retail towers, several schools and parking garages, a medical clinic, civic buildings, and three hotels“, we see a lot more than merely a financial district, we see an almost self-contained city. You see when we see the larger scale I see an optional obstacle, not a negative one, but one none the less. To give comparison, I need to take you back to an original game. It was called ‘Sim City’ and it was a game, but gave the player an insight into designing his city of the future. Zoning was important at this point, so it required gradual growth. By going too large in one area, you would be broke and could not gain momentum in other ways. Even as it looks amazingly beautiful, how will you get people there fast? How can you vacate 2 million people (most likely from Riyadh and other larger cities) and set them in the new stage? There are two ways. You either create a need in the new place, or you create opportunity in that place. The first requires essential growth; the second requires a staging investment drive.

In the first example, we need ‘a pressing need’, when there is an infrastructure or a structural need, you create jobs and people will move there for the new job, which is fine, but requires vast amounts of money and large players getting there. The second one is great, but is initially also costly. For the second example I will use a solution that was in South Australia some time ago. To get people there, they gave away land. They still need to build the house, but in this setting he people had 50% additional money, or lessened costs, yet to break even the government stated that the land was given, but represented value X, and when they sold the house, they would have to pay the invoice for the land first. Now consider this in the setting of the King Abdullah Financial District. And there we set the stage of ‘selling’ houses/apartments at a mere 10% of the price, yet cannot be sold until the 100% price is satisfied first. So you now have a setting where the next 10,000 apartments only seem really cheap, yet in that setting you also create need, because these 10,000 households will need infrastructure like food, water, clothing, transportation, entertainment, schooling and so on; with that we see the investors come. build their shops and grow their business, as a result housing value rises fast and creates not merely a need, but also creates additional growth, so as these houses exchange hands and new occupation, the government gets the outstanding 90% back and a thriving place. It is not a short term, or a fast solution, but it is one that brings growth, and creating larger infrastructure solutions, because at that point with the additional 10,000 people or more we see the growing need in every direction. As these elements grow other needs can grow too, when there are 10,000 potential candidates in the financial industry and a clear path of growth exists, only then would there be interest into growing the stock exchange in a new place. Yet in that setting we need to realise that for many industries the capital remains alluring. So when we are confronted with “potential tenants and investors are less optimistic than the district’s planners about its future success“, as well as “The potential is amazing. The inside is impressive,’ one Dubai-based expat, who toured the site and preferred to remain anonymous, told Reuters. But he added, ‘It will not be finished. Decision-making is very slow (on the project, and) people don’t have cash“, we see the clarity of what I described. The ‘not having cash’ can be alleviated in one way, creating additional needs. It is the ‘decision making’ part that now requires to be decided on (yes I see the trap here) and there too is a solution. If we consider the statement that Business Insider mentioned: “Some of the kingdom’s strict social codes, including one requiring women to wear dark robes, will be relaxed“, we see the option of creating an opportunity for the foreign players in Qatar to become a larger mesmerising target for ‘poaching’. When we consider the Bloomberg message earlier in May this year giving us: ‘Qatar to Allow 100% Foreign Ownership of Firms in All Sectors‘, we see the setting that there is interest, especially in the financial sector to grow options on a global scale and there too Saudi Arabia would be able to set the stage for the future. More important, once these investors see the benefit in one place, there will be an added stage towards growth towards Neom for them too. This could have additional benefits as a much larger stage between Saudi Arabia and places like Egypt could become a much more interesting choice for the future. that part is not merely seen in one way, it becomes an entirely different stage when we consider yesterday’s news with ‘Award-winning Dubbo solar home uses Tesla Powerwall 2 battery‘, you might think that this is a ‘So What?‘ stage, but it is more than you think. That part is seen with: “A building company in Dubbo says the Tesla Powerwall 2 battery in its new display home means the Dubbo solar home could potentially go off-grid. Award-winning Greenmark Homes installed a Tesla Powerwall 2 battery to boost the display home’s energy efficiency“, it becomes even more impressive when you consider the added: “Tesla big battery wins awards, prevents blackouts“, you see, even as Saudi Arabia has plenty of sunshine, at some point the sun goes down and that is where the usage changes and whilst we know that air-conditioning takes the bulk of the energy, we see that the overall need could be filled in more efficient ways and that too needs time to evolve and refine. It is taking solutions out of the box where we see the beginning of true innovation and there are plenty of places that can benefit, but we need to open the door to creativity to make it thrive and set the next stage of innovation. We can make fun of some situations as we are offered (a very old joke): ‘a new powder for hydration, to make it, merely adds water‘. It is the innovative person that uses the solution and creates a powder to capture the moist in the air and end up with water. That same application is seen when we see applications on energy and hydro needs and creates another solution, the one we forgot about. That is the nice part about these stages and on why we need to keep our focus on Neom, you see it is not about the size of the city, it will be about how certain situations get solved and how innovative those solutions are. That is where we will be able to test our creativity and optionally become an actual innovative player ourselves, driving solutions and new technologies forward, not iterative over time, but by leaps, which is how you end up with one thousand new solutions not a thousand versions of one solution.

 

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