Category Archives: Gaming

At the end of a journey

Today is not for the faint of heart, or those who are hindered by emotional parts, today is not merely about gaming, it is about the game. We are currently confronted with a few issues, the first one is given by the Guardian, was for two weeks. My initial issues with ‘Apple Arcade v Google Stadia: which is the future for video games?‘ is a simple stage. Why can’t we have both? I was never anti one or pro the other ever. I was not about Atari ST versus Amiga, I was not about CBM-64 vs Atari 800, I was also not about N64 vs PS1. My issue with Microsoft was their stupidity, as well as their refusal to listen to their gamers, that is the mere reason why the Nintendo Switch is now on par with the total Xbox lifetime sold consoles, it took Nintendo less than 2 years to get there and they got there, the most powerful console is now actively being surpassed by the weakest of the three consoles, that is the impact of stupidity (optionally ignoring Karma was partially a reason too).

So I believe that there is space for both, a case can be made for either console and even as we are most likely to get one of them first, there is a decent case for getting them both down the track. We will have to wait what is in store for us, yet the Google controller clearly looks like something we have seen before. Yet wait; only two days ago we see Microsoft Stupidity strike again. This time in the shape of the Microsoft CFO giving us: ‘Xbox CFO on Google Stadia: “Cloud Won’t Match Local Experience”‘, so thank you Tim Stuart (apparently he is the Xbox CFO), thank you for confirming this, the entire push of Cloud and always online is proven to be a bad choice, as I stated for the last 6 years. Too bad that you never considered the stupidity of your console choices years ago, you might not have become the underdog, defeated by the weakest of all next gen consoles.

I particularly enjoyed the passage (at https://mspoweruser.com/xbox-cfo-on-google-stadia-cloud-wont-match-local-experience/) “Microsoft believes that it will struggle in providing gamers enough content as the company doesn’t have strong ties to Game developers and publishers.“, it is merely a temporary delay at best, you see, when it came to exclusive games, Microsoft was nowhere to be found for almost two years, and when we see on how the magnificent growth through indie developers is seen on the Nintendo Switch (which surprised me too), we see that new players giving free value like (Gems of War) on IOS, android, PS4, XB1 and Switch is showing to be an amazing journey and for those who have all the consoles 500% more joy than ever expected. By having micro transactions, but not pushing them, we see a much larger market that will also benefit Google Stadia, then there is Fallout Shelter and there is a whole range of games that will find a happy audience on the Google Stadia (and its Apple adversary). So when it comes to Microsoft, they gambled and lost, they have remained short sighted as I expected them to be and they (as I personally see it) openly forsake their gamers for illusionary short term goals end their loss against their competitors is not done yet, not by a long shot.

So when I see “In an interview with The Telegraph, Microsoft’s Chief Marketing Officer for Xbox, Mike Nichols said, “Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content.”” I see a new level of shortsightedness. I see the failing from Mike Nichols. I designed three ideas in gaming in under a week and I am not even the visionary that some are, content can be corrected for; indie developers can make up the difference much faster than the barricades that Microsoft erected long ago.

Google has an optional trump card that none of the others used and as such has the open advantage much sooner than expected. The article has more laughable statements, but let’s move on for now. You see, Techradar had the right idea last week when it gave us ‘Google Stadia may be the first good use for 5G phones‘, the entire setting of 4G ‘Wherever I am’ and 5G ‘whenever I want it’ will find unification in Google Stadia and it will grow close to exponentially soon thereafter. Techradar also gives us: “Google executive Phil Harrison, meanwhile, confirmed that Stadia has already started gaining momentum and that Google received strong support from developers the game streaming platform which in theory solves one of the major concern regarding Stadia“, I do remain critical on the need to measure and keep in check those who are in it for the micro transactions and short term gain for themselves, they are not a joy, they are the Achilles heel of gaming soon enough, but the momentum counts and must not be ignored. Apple Arcade has a larger issue, Apple lost well over 450 billion in value and even as close to 50% of the loss has been regained, Apple cannot afford to be casual, there are 2 billion gamers in the world and if Apple does not play its cards right, they merely become another short term player in a game setting that they might not comprehend. Microsoft didn’t, that much is clear and they got hit and they got hit hard.

The other side

You see, the moment I ‘feared’ has come to town, there have been two games over the last year, two games that changed it all. The first is God of War 4; a game so amazing, so large and so perfect in almost every way that is boggles the mind. Even now, watching the total cut scenes on YouTube is a journey that is close to 6 hours. 6 hours that is a story supporting a game with graphic perfection that was unseen until that day. Now we see ‘Sekiro: Shadows Die Twice‘, a game with graphic and gaming perfection. Both games are PS4 exclusives, both are singular reasons to upgrade to the PS4 pro and both are challenges of the largest degree. It sounds morbid, but at the end of my life, I am finally seeing what should be regarded as the apogee of gaming. Finally I see something that equals and surpasses on what my imagination could perceive, after 40 years of gaming, we are finally getting the games that are the top in its field. Both for the Sony console. That is what Apple and Google are up against, yet they are not. With their solutions they are much more a trump solution for the 1 billion mobile gamers wanting a little more. Nintendo Switch with their docking station is proving the switch between on the road and the large TV screen, both regarded in equal measure on one system and with 5G google can do the same thing, Google Stadia could be a growth system (optionally much more than Apple) in the stage where systems are vying for a billion gamers. So even as Microsoft was (in my personal view) deceptive to hide behind “We’re developing Project xCloud not as a replacement for game consoles, but as a way to provide the same choice and versatility that lovers of music and video enjoy today,” they are eager to avoid the entire online only and pushing us towards their Azure desk. They opened that door and they are now learning that Google is much better in applying that very same portal, another battle lost for Microsoft (and they were never that ready to begin with). A game lost in one generation, what the Xbox360 build form the strong setting of the very first Xbox, the Xbox One pretty much lost and at present they have no options to regain that market any day soon, they wasted too much options on that road.

Google has an additional advantage, the bulk of all gamers have a modern TV, so form that part we see more than the Guardian gave us (at https://www.theguardian.com/games/2019/mar/27/apple-arcade-v-google-stadia-which-is-the-future-for-video-games) two weeks ago. With: “streaming would open games up to millions – if not billions – of people who don’t want or can’t afford to buy pricey equipment“, take that consideration with a $59 Chromecast to stream to your TV, at that point a person’s Mobile is going to be the centre for gaming, stream to TV with merely a mobile and a controller. That is the true growth for Google and even those who have a console; it will be enriching to take a turn to the options Google offers, any gamer would want to take that path. As I see the gaming solutions that the CBM-64, the Atari ST and the Amiga offered, a mere high resolution upgrade will make hundreds if not thousands of games, none of them IP protected, all offering the original designers a stream of additional wealth, all there for the taking and all there for the streaming. Some of the most original games, even now still regarded as awesome passing of time, all ready for the next few years. So there we see just how the statement “Microsoft believes that it will struggle in providing gamers enough content as the company doesn’t have strong ties to Game developers and publishers” is not just a weak one, it is one that can be overcome close to overnight, a mere state of denial by what was once great and is optionally now soon forgotten, the mere application of not listening to gamers and keeping the focal point of greed and dependency got them there and now soon to be surpassed not once, but optionally twice. How is that for a lack of vision. Even as I see more solutions that could set a wining stage on the Xbox 360, now it will be the stage that fuels optionally both the Google as well as the Apple solution to gaming.

The games they provide will not equal the two games mentioned or what the PS3 pro offers for now, but as we clearly knew and what Nintendo Switch has proven to us, the most powerful console does not win, the best game does and when we see that, when we see that great gaming has existed for decades, yet some of these titles were forgotten, or better stated not played on current systems, they are not dead, they can be revived in the new gaming world that is introduced by Apple and Google.

So what was three is now set to the stage of 5 and in that stage we know the top  two, yet in the end Microsoft could fall back to 4th position soon enough, when that happens will they finally wake up in Microsoft land, or will we get more marketing and statements that can be laughed at soon thereafter. Gaming is a much more serious business than most realise and those who do not will not last long in that place, so the need to listen to the gamers was always a first, the one part that Microsoft never considered for the longest of times, that is why they are sliding from 2nd to 3rd and soon enough optionally 4th. If I am still around in 2022, I wonder if my words will be shown and proven to be correct. For Microsoft to gain momentum they will require to make massive changes to their way of thinking and with both Google and Apple entering that field, will they change fast enough, and more important, will they finally truly listen to their gaming population?

Time will tell.

 

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The next gamer plus

We can speculate in all direction, but I believe that the next big thing is Transference. It will be on several fields and when it comes to gaming, it is perhaps the clearest field of all. Many players want to take their game with them, many players want a larger exposure to the games that they care about. Especially in RPG gaming.

Bethesda

Bethesda might be the clearest example of all, they decided to do something nice and gave away a free game called Fallout Shelter. Now consider that you could export a maximum of three vaults to Fallout 4, as soon as a minimum degree is reached, you could do a one-time export of that vault. This now becomes a much more revealing part of a game you just spend 30-70 hours of gaming on, but in addition to that, depending on the level of the rooms, that vault is exported to a 3D version where you can walk around. Now, we can understand that the connection might require a purchasable DLC (which is fine by me, but consider that you get three new vaults (three new personal spaces) in the commonwealth, who would not want that?

The upcoming Elder Scrolls: Blades, might offer a similar path when the new Elder Scrolls 6 is released. All that time, all the effort and you get to transport a set of weapons and armour to the big game, how awesome would that be?

It would optionally add to the gaming experience and fun. For example (going back to Fallout shelter), level 1 rooms will be 25-50% operational, level 2 51%-75% and level 3 rooms 76%-90%, so you might have to clean out that vault, make repairs and set the stage to make it operational. That could be an easy 10 hours per vault more.

The concept of transference is not new, yet the interactions of mobile and console gaming will grow, 5G is making it happen, dedication to a franchise makes it essential and the fact that any good mobile game would optionally being in a DLC (or via season pass) gives more and more value to the franchise we enjoy.

Ubisoft

Ubisoft dropped the ball initially around the Unity release, yet what bummed me out was that the mobile game looked spiffy and appealing, it looked like a real winner. The fact that this fell through in a disastrous way was quite the shame, even as the previous Facebook attempt with Brotherhood was actually really good.

There are games that could have added so much. Titles like Horizon Zero Dawn, The Division would have added more depth and more joy to the game. Now, this is not a solution or option to all games, yet for the most, the RPG games could benefit greatly. This push is more and more to likely to happen, especially as Google and Apple are entering the gaming arena. Also unknown games like Watchdogs 3 would prosper in bigger ways. There will of course be the interactive person who will complain that it could have been added as a mini game. This is of course a fair call and there is nothing stopping the makers to add these games on both sides, yet we should consider the smoothness of adding transference to games, especially when the games are online games.

It can go in several directions, consider a game like System shock that is being relaunched within the next year. What could you get when the mobile part is about hacking into consoles on the mobile giving you optional rewards that you can pick up when you log back into the game? Another example could be World War Z, a game that has no mobile game, but a mobile tag with the option that passing people could blindly exchange weapons, more so, the receiver will always get a +1 version of the game transmitted to them, that too is the power of an app; weapons and armour of equal levels are exchanged and they get a +1 version of the given item, it will push interaction close to tenfold overnight.

All options to keep the gamers interested, most of it free and in some cases a real dealmaker to upgrade to that DLC, or merely buy it on the spot. The more I think on it, the more sense it makes. It will also be interesting for Nintendo to make that jump. They had done so to some extent, yet the swapping of your Pokémon collection (from any Pokemon game) via the mobile? And the versatility of that approach just keeps on growing, so as we consider all the cursing we have seen over the last weeks regarding Anthem, was there no one at EA that gave the entire stage a much larger setting giving players all kind of options on the go.

The nice part on all this is that it does not merely give reason for interaction with others. The option will also give more gamers the consideration to buy that game, which is a win-win for maker and gamer. I believe that we will see a growth of this in 2020-2021, even as most are now already considering this to some extent (or optionally considering not doing that) there is the most likely stage that the makers want to offer 5G gaming as fast as possible and adding new options will draw gamers in.

It is becoming a numbers game and those with social media and online links will merely offer more for the same amount which is always a good idea to get the success rate of a game up in the beginning, on launch day traction for a title is everything and I predict that not unlike Fable 2 with ‘Pub Games‘ on early release is a path that will find a renewed interest for all the people gaming involved, especially as it could help create visibility and awareness for the game maker, as well as a much larger exposure. So I do hope that anticipated games like Fable 4 will consider renewing that path.

It is also a consideration on the amount that Mass Effect Andromeda missed, when we consider the options that the Mass Effect 3 data pad gave us, moreover, the additional opportunities (with no more than 4G) could have given the makers of that game a lot more to their gamers, I had forgotten about the app initially and of the 72 missed opportunities (OK, that was an exaggeration, I only saw 67 opportunities), we see a sad part on what was, yet we can rejoice on what the next several years bring, especially as 5G and tag technology will raise the bar for everyone, not merely in gaming.

The next gaming generation could be one where we get the partial unification of single players in a multiplayer environment, the one part that every single player has been looking forward to for well over 6 years at present.

So when you see these ‘hot air’ articles on the fourth industrial revolution, consider what RFID, beacons, sensors, and drones could also facilitate for. Pokémon go opened the door, yet in the next 2 years we could see a whole range of new applications of technology that could spell more interactions and additional awareness on a global scale. For close to 95% of the people, their most important device is their mobile, for consoles and games to properly connect to that device adding options for gameplay and awareness makes perfect sense.

 

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A BAFTA for controllers

Yes, another event is taking place; this time it will be the BAFTA for games that is up for some to grab. The competition has been fierce in the past; I actually did not choose God of War in the Games Awards 2018. I would have given it to Forza Horizons 4, who had blown me away on several fields, even as there was no dispute, it was close, really really close. So as we see the Artistic Achievement mask, God of War wins, not by much as the competition was fierce.

With Audio achievement, God of War wins, it will also win the Music; the soundtrack is overwhelming and amazing. They also have the benefit that AC Origins and Arkham Knight are not on that list; these three are the best soundtracks gaming has ever produced. Bear McCreary, a musician who already earned his stripes with Battlestar Galactica (and several others) is now the one favourite for that mask, as I personally see it.

Yet best game is interesting, with Forza Horizons missing, only God of War remains; in my personal view the others will not make it a nose length fight. Yet all is not lost for Microsoft, with the British game, we see a win that clearly goes to Forza, racing through Britain is just too much fun and too amazing.

I have to pass on debut game; too many are unknown to me, making my voice not a fair one. As Evolving Game, Elite is the one for me. I have skin in the game there, having loved the game since its initial release on the BBC Micro B and my own copy on the CBM 64 (I did not have the BBC Micro B myself). I still remember that day as I had to take a 90 minute train trip to get to the one store in 1985 that had it. When it comes to Family, my view is skewed. I do not think that Pokémon is a family game, it is family friendly, that is true, but true family game implies engagement by all and there I merely see Super Mario Party as the one option, perhaps it is most likely that my view of the Family category is wrong, but perhaps it should not have been given a category that comes across as dubious in its interpretation. As for Game beyond Entertainment, 4 are unknown to me, so I skip that category. The same would apply to Game Design was it not to the fact that God of War is sublime in all ways, so I reckon they will get it. Yet, I am happy to be proven wrong due to a game I had not seen. The same can be said for Game Innovation, yet when it comes to innovation the entire idea of creativity and cardboard to be added to a console and gaming is just so whack that it should win. I never saw the appeal, yet the appeal to see kids fold a piano and then play it making the switch play music is just slightly too strong on the side of magic beating that horse named science. Only Nintendo could ever be that one player who does not know what a box is, and therefore not being hindered by one.

I skip several but then halt at Original Property, which only as it ends up being slightly flawed Subnautica wins. I have been testing it since its early release and it is by far the most immersive (submersive too) and innovative (as well as original) survival game. The fact that it is almost all on water makes it weird, strange and it never stops being weird and challenging.

For me personally the Performer mask should be Christopher Judge as Kratos in God of War his performance of Kratos is iconic, yet the voices: Danielle Bisutti as Freya, Jeremy Davies as The Stranger and Sunny Suljic as Atreus are all worthy nominees. I believe that the voice of Kassandra failed in AC Odyssey, not due to the actress though, which is a shame for her, because all nominees clearly worked their asses off to get the top achievements in the games, this is one part where the software makers can intervene and slightly screw it up, yet in God of War the work on any level remained 5 out of 5 all over the board giving 4 nominees a clear advantage.

As for EE mobile game of the year, there is no way of telling. An audience will vote personal and emotional giving Pokémon go the home field advantage, but in the end it will be anyone’s guess and Fortnite is on that list too, so I wonder if that voice will be impacted by the PC and console gamers, I actually do not know. I am not surprised that I did not elect Red Dead Redemption 2. I was never into Westerns. I do acknowledge that everyone tells me that it is the best single player experience ever, but so was God of War, so was Forza Horizons 4 (if you are a racer). You see, some might hide behind the marketing of ‘the most powerful console in the world‘, yet when the awe is not in the hardware, but in the excellence of game design like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. We see it when the least powerful console overwhelms you with graphics, music and gaming experience. When the noise of ‘jing jing’ when you switch on a console does not do it, but your heart flutters when you hear the ‘Yahoo!’ of Mario grabbing another Power moon and your mind races where more can be found. When you get that part, then you also understand why Microsoft ends up having their most powerful console in the world in the number three position of consoles. And it gets to be worse for them soon enough (optionally). When the people at Google realise what makes gamers tick, they might end up being a mere number 4 contending party in 2021. It is the adaptation of a French expression; I think it came from the French revolution. The adapted expression is: ‘Change is valuable it turns the leaders into underdogs’; it is a lesson that Microsoft will just have to learn the hard way. Their unwillingness to listen to gamers is coming at a very steep price and it will look optionally a lot more expensive soon enough.

How does that matter?

It matters as we see the gamers move to other consoles, at times keeping the old console around, but the funds (if they have any) will go towards the games that they are drawn too, Microsoft seemingly forgot about that. They pushed for backwards compatibility so that could ride on the coattails of the Xbox 360 a little while longer, but that too will lose steam and the game awards as well as the gaming Bafta gives us where the need for new games was at, and in that respect God of War truly delivered, the fact that a Sony Exclusive game is a nominee in most categories also gives us a tale of where Microsoft dropped the ball (yet again), and now Google Stadia is just around the corner biting into the multi gamer and streaming services fruit that Microsoft thought they had secured for themselves. I admit that they went about it the right way and anyone into gaming and online not getting a Game Pass is pretty much insane, yet that horse has other jockey’s and Google as the late arrival is about to walk into the ring.

We will be ready with Irish jokes as the awards will be presented by Dara O’Briain on April 4th, so we should hope that Milton Jones walks in to have a bit of a go at Dara on stage, but that is just wishful thinking.

I like game awards as it shows to some extend what games achieved and who were the ones teaching us what gaming can be about. We tend to look at the large games, the large players, yet in that world we might not have noticed Minecraft, a labour of love that became an addiction for millions, for many it still is. In this day and age it seems impossible, but who has played Subnautica? When you look will you suddenly realise that you missed out on something? That is actually the best art of the show, until one award night I had never heard of Threes! That can happen to us all, and for those seeing that one game that makes you buy a console, that is the moment you open another door to multiple worlds.

Game awards also give rise to new directions, at present more often than not instigated by small indie developers, but pushes like that can be game changers. Even as I contemplated an entirely new direction for changing difficulty levels in a game like Watchdogs 3, I suddenly considered that this path had never been considered ever before (optionally a slight exaggeration), and it could have an educational impact as well. The added value goes towards the replayability that a game has, changing the value of a game and the bank for your buck. Now, we can all agree that not everyone might like it that was and that path is not for every franchise; yet the realisation that no one has ever taken it into that direction is also food for thought, especially when you realise how many games have been published and I have been involved with and around gaming since Mirrorsoft.

And in finality, this is the first year that where it is my feeling that the Gaming awards had a better impact and was appreciated better and more than the academy awards, implying that the ascending star for gaming will continue for some time to come.

 

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Comprehension amok

We get it, some games are flawed, and some games go for the image of coolness and fail. We heard it well over 12,324 times, through articles and YouTube videos. Anthem, a game that is not bad is a failure. Some have a deeper idea, was this due to EA, or to Bioware? The issue is that the makers were no beginners. Bioware, the people behind the Mass Effect series, Dragon Age and a few more had a great track record. Even now, Mass Effect 2 is still one of the very best games to make it to any console ever, which is some achievement, and it remains a factor, even today.

Some give the decent feedback ‘a cool looking game that is not bad, but it is not getting us where we want to be‘. I can get along with it. Then I got a hold of a slide which is more important than you might ever realise. Another quote that matters is: ‘Anthem is an example of EA’s monetisation plans in action‘, we now have two settings that can easily make a game go from acceptable to really really bad. This matters when it is not merely a game you buy, but when it becomes Gaming As A Service. The issue is not how much you pump into it; it is how right you need to get it the first time over. They dropped one optional solution to it (not part of this conversation) and focussed on the artificially created Hype called Anthem.

I had seen issues with Destiny, so I was giving this game a wide birth until the game had proven itself and within 24 hours, the massive amount of complaints starting to hit the internet in close to every way possible. I was actually decently amazed how neutral and how considerate some reviewers were. the AngryJoeShow was its usual self, but for mere entertainment watching it is still the first step to consider, I do to see where haters come from, and he does not disappoint (a https://www.youtube.com/watch?v=8AJsKyh0x7w). When we see the statement (supported by evidence of sorts) that the loading of the game took longer than the actual gameplay, we see just how far Bioware had fallen of the wagon, or was that EA? Angry Joe gives a list that does not screw around. This does not merely indicate that there is a core issue, there are other parts linked to the core that give strong indication that EA failed on too many levels, optionally Bioware also failed on several levels, yet in all this we need to take a look at a screenshot.

When you make a game where jet packs are central in the gameplay, the makers need to consider that some people think outside of the box. So when we are in a cave and we see a large opening, large enough to fly through, so when you try and you get slapped back for no good reason, we see the first larger failing, the tactical side that was not thought through. Levels made on cosmetic states where the state of consideration should only ever have been tactical, so either remove the good looking hole giving you ambient feelings of lighting, or make sure we can use it as an escape cover. The second screenshot was early art work I was able to find. Now, I do not know whether that is in the game, but it seems to me that it is a clear sign of copyright violation and an optionally downright stage of plagiarism.

For some reason the stage reminded me of Alien 1979 and Aliens 1986, but then I might be wrong. If that is set as early concept art, it should have been a huge wake up call for both Bioware and EA, right there is where people had to consider the danger they were walking into.

Yet, for me this is not about those failings, for me there is another side, there are actually two sides. We see that with the GAAS image. The two elements that were there above all others were Player Centric and Lifetime value. Al the indications shown by so many people give us that these two were not merely ignored, they were not comprehended by the people trying to sell the idea, and they added catchwords to sell the money maker, without comprehending the impact it had, that is how I see it.

Player Centric comes from Customer centric. Yet there we see in one place: “Customer centric is a way of doing business with your customer in a way that provides a positive customer experience before and after the sale in order to drive repeat business, customer loyalty and profits. But, a customer-centric company is more than a company that offers good service. A place like Amazon is a prime examples of brands that are customer centric and have spent years creating a culture around the customer and their needs“, and when we consider that part, we see that Anthem would not have passed the Alpha stage at present before August 2019, that alone means that of the 6 elements, one is a 80% failure, making the game 17% less effective right of the bat. The additional testing and reconnaissance of the game in real live server environment would have shown 4 essential elements to be too far below par. The load screens, the loot, the tactical setting of the map(s) and the story-lines, storytelling as well as the interactive parts (those three all count towards the story dimension).

Here we see the failing of the presented Player Centric part. This also impacts the second element, namely ‘Lifetime Value’. The moment the player centric parts were hit, ‘Litetime Value’ was equally hit, but to a much larger extent. It is clear that proper testing would have ousted many of the elements, as such it stands to reason that either the makers BE-A (my optimistic version of this merger) never cared, or did not properly do the essential testing and fixing. All what I have seen (console versions only) indicates that it could have become a nice game when it gets to the beta stage; the game is nowhere near that ready. The graphics look good, but good graphics on a failed core is still a failed game.

Say What?

that is where the issue starts, a game that does not look bad and has potential is in the GAAS (Gaming As A Service) still a failed project when it does not meet certain expectations and Anthem fails a few of them. Even as I was never a fan of this genre, I see issues that I should never have noticed and those are really badly managed issues.

Still we should acknowledge that it is a failed, but not a bad game, which also implies that what went wrong, could optionally be fixed, yet when we get to the loot part, we see just how far the model failed. The loot is mentioned by several to be massively repetitive, in the stage of this game where the weapons are shown we see too much repetition making the loot way too bland, so when we look at this part against ‘High User Engagement‘, over a period of 6 years, we see that the third part fails too, at least when we consider player expectation. In all this when we see that other elements can only be bought, we see the drive towards Recurring Revenue Business, a side that will not be successful as three elements have already failed for too much. At that point the game has gone from 83% to a mere 41% effective as a GAAS experiment, a stage that could have been avoided to a much larger extent if it had only been tested better, stronger and with more diligence.

They did get the graphics right, and it looks cool, but there again we see that a real GAAS solution is so much more and the fact that one of their alleged slides show the failures to this degree, we see that gamers should be upset. A game like this could not be sold in any other way than an open BETA, optionally an open BETA that is for those who have pre-ordered (and pre-paid the game) offering these people unique gear and weapons, for their effort, that might have worked, giving them additional options would have made things even better and it would all have been in support of ‘Recurring Revenue Business‘, as well as ‘Multi-Platform Business‘, gamers love that shit. To be regarded as official beta testers upping the game to such an extent? Gamers would buy the game for the mere notion (as long as it comes with actual unique gear).

So as we see this game and the game maker we see that comprehension went amok on a few levels, in this I would point the finger at EA (for the most) yet the stage of whomever let this game slip towards the ‘approved for release’ that person should never ever be allowed anywhere near the gaming industry ever.

In the end I wonder if they have seen the Single Player GAAS opportunity that Mass Effect Andromeda would enable for. That is if they ever get a visionary to call the shots on that part of the equation, because if they fix up that game, they could have the stage of ‘High User Engagement‘ that surpasses 110%, which would be a legendary achievement to say the least.

If there is one accomplishment that does stand out beyond the graphics then it is the person who decided that hiring Sarah Schachner was a good idea. She created two pieces, AC: Origin and Anthem both soundtracks that make you wonder if they were even made by the same person and she hits the ball straight out of Fenway Park, twice in a row mind you. Two soundtracks that were utterly amazing, yes, the Music of Anthem does exceed all human expectations (merely my view, but I stand by it); as such I expect to see more great work from her in the future. If EA and Bioware can get the rest right, they might have a chance to survive this expensive overpriced, wrongly focussed ordeal called Anthem.

The EA shareholders would definitely be appreciative of that notion.

 

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Game of failures

This is for those who love games. Games are important, it has always been important even as plenty of people do not realise it. Getting your kids into gaming at an early age is increasingly important. Our lives revolve around interfaces; interactivity of systems, so lowering that threshold to children as soon as possible is important, very important. Those parents who think that they will get it school are out of their minds. To get any child to be aware of how a tablet is used, to how a mouse is used and a controller is close to everything. Yet this path only works when the software is up to scrap and whilst this was easily the case for Putt-Putt, the games nowadays that go beyond merely being an educational support idea is far from perfect, in some cases they are disastrous.

Some kids get to tap their parent’s smartphone and that is fine. This is not a new issue; it goes back to the early 90’s where Humongous Entertainment created amongst others, the Putt-Putt series, an interactive game that worked like a picture book story and as the player learned to click on the environment, it started to be more and more interactive. I thought it was the greatest idea in 1992 when I tested the game. I already saw at that point that lowering the threshold for the next generation was going to be a big thing and this game delivered. Even as that side did not survive, it had set a seed in motion and created learnware, a way for people to get engaged into the use of computers at an early age, an age that went beyond the Atari 800 and Atari ST. It was a game available on PC and allowed people to fear the mouse less and become inquisitive in a natural way. I got the game via Electronic Arts in the UK if I remember correctly. It hit me how wrong the company has gone. Well, that is not entirely fair, the larger missed stages are not by Electronic Arts, yet their link to Bioware taints them the same way, no matter how removed they are from the equation. As Forbes states: ‘Five Extremely Basic Things ‘Anthem’ Gets Wrong And Needs To Fix‘, not merely an elemental flaw, a much larger massive flaw from beginning to wherever the player ends. Forbes gives us “even if BioWare manages to patch all the technical issues out of the game, what ails Anthem goes deeper, and fixes will require some pretty core reworks of entire systems that are currently in the game“, this is what you get when marketing decides on the products and proper game testing is either ignored or never properly done. I particularly liked the introduction by Paul Tassi: “While I am Mr. Anthem-Is-Not-That Bad-Actually, trying to push back against a flood of negative reviews to let at least some people know that they may enjoy the game if they’re a fan of the genre, I am also not blind to a number of very, very obvious problems with Anthem“. For me it goes back to a more basic part. Bioware has been sitting on IP worth close to a half a billion dollars and squandered it to the largest degree. Even if there is a repair to the Mass Effect universe, if they are not ready to dish out $50-$100 million and take a very new direction, ne not seen before in gaming, they will be in hot water getting boiled alive. It is not merely the ‘hope’ on Anthem getting repaired; you cannot hold the audience with E3 presentations for almost 2 years and make colossal mistakes to this degree. Bethesda is similarly not in a good place, yet they have been changing direction 180 degrees trying to get fixed in their first massive failure (Fallout 76 for those in the dark). In case of Bethesda, it is their first tits up event, so they have time to get it fixed and they got the rudest wake up call. For Bioware it is not the first time, with the Andromeda failure, they have a lot less to go with and that whilst Anthem was supposed to be trying to budge in on the Fortnite hype (and similar games), as such we can come to the conclusion that Anthem is in much deeper waters, and there is no safe swimming there.

Forbes gives us a lot more, with ‘Viewing and Equipping Loot Is Absurd‘ is the indication that no proper game testing was done, or if it was done, it was not scrutinised towards the minimum levels it needed to be, the essential 6 steps that were discussed (at https://www.forbes.com/sites/insertcoin/2019/02/24/five-extremely-basic-things-anthem-gets-wrong-and-needs-to-fix/#3f7327ce63a5) shows just how wrong it was implemented and handled. This makes for a clearly shown wrongly tested game. And when we get back to Mass Effect 3 and their loot boxes, we know that it could be done better and there was a much better example at hand. Forbes goes one better and shows the Ubisoft method (the Division) a two year old game where loot deployment is well done and take 8 seconds against the 12 minutes loss you face now (as was stated by the reviewer), how could you ever achieve in captivating and maintaining a proper audience?

With the comment: “there is no way to see your overall stats anywhere. Not basic stuff like health and shield, which are added up between components with no total shown” I am on the fence. In a real shooter (Bagdad 2003, Beirut 1983, Kandahar 2011, or Aleppo 2015) you are alive, wounded or dead (preferably not dead). When you get shot you do not get to check your health or shield status. The Kevlar either held and you felt like a mule kicked you hard, or there is red all over the place. Yet, this is a game and a choice was made not to give it. I am not sure whether the gamer accepts this, but it was a choice made and we have to accept it. We all have come a long way from the Wolfenstein 3D health indicator. Paul gives us a lot more, from the free play, to crafting to the revive issues. The game is seemingly flawed in too many ways, in a day and age where getting it right from the beginning is almost everything, when we consider that the first teaser was in June 2017 and we see these levels of shortcomings, we need to realise that the larger players have lost the plot somehow. Is it management, project management or merely marketing that cannot get the time lines straight? No matter what the reason is, between the need to grow knowledge in a global gaming dimension as well as the revenue driven side of gaming, it goes beyond what we know now, it is all about how to evolve a system that is as mature as it gets. Perhaps the curse for Bioware is that Mass Effect three was close to perfect. You don’t get to mess with perfection ever; they learned that the hard way twice already. And as we see an exploding amount of videos on YouTube on loot grinding and chest locations after a mere weekend of availability, we see that there is a lot more to fix on this game, from my point of view, a game that is still such an alpha should not have been released, not ever.

In the past I have had good cause and plenty of reasons to have a go at Ubisoft, yet in comparison there are plenty of indicators that they are getting it right. The Division 2 is a much better version that the original, it is not really a new brand or a new game; it is a much better game. Even as it is too early to tell, there are some voices (who had early access) and they are comparing the division 2 after the first game to the Assassins Creed 2 compared to that first game. If that is true, if that holds up than those who embraced the division are in for one hell of a ride, crushing Bioware further still. In a world where we are driven to choice as our budgets limits us, the problems that Anthem created for themselves is one that they might not survive, to get this much opposition to a game three days after release is a really bad thing, those who bought the game might run back return the console games (not an option for PC games) and put that money towards the Division 2 and wait three weeks to start a proper multi player shooter.

When it comes to this generation gamers, we are faced with a failing generation as they are confronted with decision makers who clearly have not had the best track record in game design, that is proven with the mere sight of so much failure on any day one edition.

If I had to make a judgement, my personal response would be a simple one: ‘Looks like this could be a nice game, call me again if you ever get to a workable beta version‘, a game that is optionally a year too early, unfinished and unbalanced in a world where there are half a dozen better made alternatives. Bioware strikes out a second time, will they be around to make that mistake again next time?

My version is upheld and given strength when we see the ‘Anthem Day One Update Patch Notes‘ (source Gamespot) which is massive and filled with issues that should not have been allowed to be around past an alpha version. It gets to be worse for the console owners. The information in the open is that the day one patch too that is around 7GB on consoles. So you buy the game and still you need to patch 7GB from the start, I expect at least half a dozen more patches in the near future and if they are core patches, the download size is likely to be higher. Forbes gives us more than mere patch information in the several articles that Paul Tassi wrote. Last week he gave us: “In addition to the sizable day one patch, BioWare has moved swiftly to hotfix two other issues right now. The first being killing a chest exploit that was allowing players to easily farm endgame gear“, it is merely proof (as I personally see it) that this game is still pre beta stage giving us a lot more issues to ask questions on and for the most, I do not see that such a critical look is being taken by many reviewers. I have had no issue going for the throat of Yves Guillemot (apparently still CEO of Ubisoft) in regards to the AC blunders; do you think I was going to pull my punches on Bioware after the Mess Effect Andromeda bungled to that degree? Bioware needs to sit down and take a hard look at where they are at and what they think they can do next, because squandering IP to the degree that they are doing is not a good sign and it will affect EA just as badly, because that is the impact of a game with this many issue relying on micro transactions. Their best action at present is to hand out the $39.99 pack for free to all those who registered in the first 7 days, and I would double the amount of shards given in that pack, because when we start seeing the dozens of copies of the console editions of Anthem in the preowned game section that will be the first sign that Anthem will become a dead product, death in 60 days, it could be the worst result a multi-player shooter has ever faced, and it is not all on them, in this case the increasingly higher regarded and higher review scores of Division 2 will be part of that death stroke.

‘Anthem for a failing gaming experience‘, it is quite the epitaph to put on the tombstone of any game.

 

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Updates

First of all

So whilst Microsoft is trying to rephrase their weak position through: ‘We are continuing to look at engagement as our key metric for success and are no longer reporting on total console sales‘, yes try to sell that whilst you have been all aggro on boasting boosted numbers for decades. Now that Xbox is about to become the number THREE system, they are running scared. The Nintendo Switch is now at 32 million, which surpasses the previous total number of Xbox One consoles sold, but they are currently allegedly at 41 million consoles sold, which means that there is only a 9 million gap until the most powerful console in the world degrades to the bronze position. Nintendo sold 14 million consoles in the last quarter alone, so that gives light that this is the last quarter with Xbox in the number two position, optionally the last month. Yet, I admit, my expectation of passing Microsoft by January 31st was not met, I was wrong. Yet the total number of consoles sold in the last quarter is still an amazing feat by Nintendo and it also shows that even as I was not correct in the end, my view was a lot better than all the market analysts.

The writing is on the wall.

I personally believe that some analysts have been setting the stage for shorting the stock of Nintendo. The question becomes what the law states. You see, when we look at the definition of shorting stock, the most generic version is: “he or she borrows shares of a company from an existing owner through his brokerage, sells those borrowed shares at the current market price, and pockets the cash“, yet in this case, the premise is not entirely that clear, with ‘he or she borrows‘ we need to consider that shorting the stock was done as a service for a third party, giving rise to the sale at tremendous profits. At present I seem to be wrong, there is no evidence of a setting to allow for a short sell. Yet the predictions that were made last year were so wrong, in so many ways that the overall findings would lead me to this path (there are others too). So is it just me? I would actually agree with this, was it not for the fact that the level of wrongness regarding Nintendo was so profound.

The state last year (Oct 2018) was given with ‘Nintendo Delivers Record Quarter, But Misses Estimates‘, so the stock tumbled a little less than 2%, in all this, whilst within a year the total lifetime sales of the Microsoft Xbox One were completely by 67% at that time, in addition, the software sales were almost globally ruling software top ten lists all over the place. We can argue that the ‘missed estimates’ were so ludicrously unrealistic that the entire matter had to be looked at, now we see the last quarter alone delivered 14 million consoles, which is almost 50% of what Microsoft achieved in sales between 2012 and 2016, four years versus three months, so how were estimations missed?

The puzzlement is supported even further with: “That’s Nintendo’s most profitable Q2 in eight years and a solid increase from the $211 million it booked last year.” It is in that light that I had an issue with the predictions in the last year. From my point of view Nintendo smashed almost every record, yet the stock is not reflecting that, giving rise to a few issues, but as a non-trader and a non-economy educated person, I cannot give the weight to that thought, yet the thought remains.

And now that we are treated to: ‘Nintendo cuts Switch sales forecast despite strong holiday season‘ the matter should be set, yet I am not convinced. Even as we see 14.5 million consoles up to now the last two months are unlikely to give them the 5.5 million consoles they need, they expect to get 2.5 million consoles and that seems achievable. I am not convinced that the 5.5 million consoles cannot be met, merely because Microsoft is on the ropes and there is no marketing, no advertising to reflect that. In this aggressive expansion universe it seems odd that Nintendo is not taking up the gauntlet to that degree.

They drastically improved visibility, especially compared to the WiiU. They have the titles that have a large appeal across the board and the people who do play the Switch love the interactions. In addition the shock news of Marvel Ultimate Alliance 3 and the fact is that it is exclusively to Nintendo Switch is not merely news, it is equally a shocker to Sony as well, as this was the kind of stuff that Sony needed to prevent from happening. The fans (including me) loved the first one on Xbox 360 and as we see the foundation of the original Gauntlet added to the DC and Marvel Universe, we get a game any comic book fan would love to play and nearly everyone that was one did and loved it. So to get this exclusively to Switch is a dealmaker as well as a record breaker. I doubt that this game will be out in time to get the next quarter sales up to the degree it needs to be upped, but it will soar sales of Nintendo yet again (optionally not in time to make the 20 million marker).

So did Nintendo do it wrong? I am not convinced, they made huge mistakes in the WiiU era and seemingly repaired all those flaws in the Nintendo Switch stage, no matter what estimates were not met, we now see that Nintendo Switch has gotten to 45% mark of the PlayStation 4 lifetime sales in under 2 years which is quite the feat as Microsoft got nowhere near that result, ever!

In second place

This is given to us by the Guardian (at https://www.theguardian.com/world/2019/jan/31/italy-slips-into-recession-for-third-time-in-a-decade-economy) it is in the setting of the same wall with more writing. It was to be expected as Italy has a whole range of economic anchors and downfalls. Yet I had hoped that Italy would have been able to stagnate their economy; alas they do not get to be that lucky and recession is the result. The problem is that this could also adversely affect France at present. It is (according to the Business Insider) yet at present the recession there is most likely, yet not a certainty. No matter how it wields, the French President will have to make a few committing jumps on several levels and as the stage between the US and the EU is polarising France will be on the side of the French needs, which by the way is not on par with American needs, so the Europeans have that to look forward to in the next 5 weeks. It is also the Italian part where we see failings, the Guardian gives us: “The deputy prime minister Luigi Di Maio, the head of the Five Star Movement, said the recession was proof that Europe’s budget rules should be relaxed to allow Italy to stimulate its economy back to growth“, which is the larger mistake. That approach did not work for the ECB and now the EU nations have a 3 trillion Euro anchor around their necks, adding debt will not have any true influence on the economy. the entire spending spree is now to be the anchor that drowns the 27 EU nations sooner rather than later and that is the overbearing part why Brexit was essential, the moment the UK is cut form that, the entire mess evolves too fast for anyone to correct for. The entire mess on four economies, where the one (UK) leaves and two (France and Italy) have merely a recession to offer, which means no options at all leaving it all to Germany who has enough for the ace of spades to be handed to them again and again. Germany avoided recession as it grew by 0.1%, which means that they only defeated the recession on the academic principle. It still means that the German economy is stagnating and that is not a good feeling when you are a German. So whilst we now see a whole parade of blaming the UK on making matters worse through a chaotic Brexit, I merely state that these idiots only have themselves to thank. If they had done something about the lack of transparency at the ECB as well as muzzle Mario Draghi from spending 3 trillion euro’s, money they never had, the situation would not be this dire (as I personally see it). The fact that the Business Insider also reported: (at https://www.businessinsider.com.au/europe-economic-gdp-growth-data-heading-to-recession-2019-1) “Junk bonds went through the roof. Total issuance of junk bonds from non-financial companies (rated BBB) went parabolic, according to Bank of America Merrill Lynch, as more highly rated bonds declined“, it is directly linked to the problem, that market went up by €100,000,000,000 in the last year alone, so this time if there is another meltdown (like 2008) and it happens, Europe will not see the fallout as it happened in Wall Street. No, this time around Europe will be the cause of it all to a much larger extent, so the impact on Europe will be beyond disastrous. Whatever quality of life there is, the Europeans can kiss it goodbye for decades. They could quite likely desire the time of harsh austerity, how is that on forecasting quality of life?

In combination

The EU is in a bad place and it has been reflecting all over the place. You see, last November we were treated to: ‘CPPIB is shorting $750 million worth of EU stock, making it one of the most active short-sellers in Europe, data show‘, more important, it gets an added “Unusual in that Canada’s biggest pension plan also tends to hold ‘rather long-term’ positions“. It seems a perfectly valid place to be in, especially when we see that so far that pattern seems valid. We see the additional “the CPPIB has nearly doubled the number of its disclosed short positions since last year, to 23 from 14. That places CPPIB 14th on the list of the most active short sellers in Europe“, as stated before, I can see the presence, and in this case I cannot explain it (merely because I am not knowledgeable enough to do so). Now, as we see the recession hitting Italy, followed by France soon enough, we might see the reflection on how the gains for the CPPIB could be one of the most profitable ones they have ever had. Even as there is still a little doubt, the firm holding ‘$356.3 billion in assets’, might soon be growing to a half a trillion wealth management colossal. With the positions becoming winners as Talend SA, Wirecard and PostNL falling like a brick in free flight, we see that the CPPIB is lunging forwards through growth (for now).

When we see the impact markets where the fun of wealth comes through the investing towards the gloom of failure, there we see profits soar, profits for those selling short that is. This is not the end or the beginning of the end. As France is setting the stage to move directly into a recession we will see more and more short selling profiteers and as France stumbles, the eyes of all will focus on Greece. Even as we are given ‘Greece moves towards ending austerity with rise in minimum wage‘, it is hard to predict the outcome. It makes perfect sense to do this and when you realise it is significantly less than half of what an Australian would get over that same period. It makes us wonder how the Greeks had been able to keep themselves alive. I personally hope that the view of Alexis Tsipras works out the way he thinks it will, the case is viable, and will it work? Only time will tell at present. Yet it is also a dangerous place. That is seen with: “A glimmer of light emerged on Monday as borrowing costs on 10-year bonds dropped to a four–month low and Tsipras announced that the government would imminently be issuing a five-year bond“, we get the logic of essentially needing to borrow, but Greece is in a much too dangerous place and those bonds could backfire in a terrible way, I believe that the bond issuing was done too early, in a time when there is still too much to lose. In that I actually hope that I am wrong, yet my track record towards predicting these events have been too often on the nose and that worries me to no end.

In this Bloomberg view supports mine (at https://www.bloomberg.com/news/articles/2019-01-07/all-the-risks-besieging-europe-bonds-are-spilling-over-into-2019), the headline ‘All the Risks Besieging Europe Bonds Are Spilling Over Into 2019‘ gives that. Even as the view does not include Greece, the overall risk will be hitting all EU nations (as well as the UK). There are two parts to this, the first opposing me is the view “The risk of spillover from Italy is in our view overestimated,” by Arne Lohmann Rasmussen, head of fixed-income research at Danske Bank A/S. Both that as well as the positivity that he thinks that Spain brings is set on realism, the man is a professional, let’s not forget that. Yet on my side we see: “What happens in Italy is still likely to be felt in its Mediterranean peer, albeit not to the extent of the euro-area debt crisis earlier this decade” this is the Goldman view and I believe t is more accurate, more important the doubt and worrying nature of these investors will make them sketchy and shift happy on a few levels, so when Italy is hit, France will get a beating as will Greece and it will affect Spain too, depending on their economy optionally a lot less and there we get back to the academic non recession of Germany, that 0.1% in the plus, when that gets hit negatively it will escalate the Mediterranean issues by a lot more hitting Spain for certain and hitting the others harder. It is merely my view, yet I believe it to be the correct one. For how much is unknown, I have no idea and I am not willing to guess. We will see a lot more by the end of March. It is at that point where we see what the actual impact will be, at the point the people will decide to either enjoy a little sunshine or make sure that they can avoid the winter of their bank accounts, in Europe these options have become mutually exclusive, an impact that will hit tourism in Greece and Spain in more ways than one. At least the Greek prediction that their tourism will level off in 2019 is decently realistic, which opposes the view: ““2019 will be Greece’s year,” according to DER Touristik, the largest travel company in German-speaking countries” one that is wishful thinking at best.

 

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Parental stupidity

We can argue all we like, we can blame everyone but ourselves, but at some point we need to concede that stupidity is a valid reason and these people get to pay the bill themselves.

It sickens me to see a place like Kotaku  going with: ‘The Heartbreaking Story of How One Man Spent £12,000 on Final Fantasy and Nearly Lost His Family‘. You see, from my point of view when you spend 2140% of the price of a game on extra’s there is something wrong with you. You are from my point of view too stupid to be allowed near a credit card ever. The same goes for the idiot spending a similar amount EA Sports loot boxes. Some people are too stupid to get a credit card, and from my point of view, stupidity is no valid defence in any shape or form.

To give a small comparison, I am nuts about Hockey, so I have NHL 19. I have my Ultimate team and I got it by spending £0.00. You get a free package every 8 hours, during the month; you get the chance to get a bronze, silver, gold and the gold plus package as well as a legendary player all for the price of £0.00. I admit that this is not a fast way to get it, but there is a free way and that is awesome. There are other parts, you get more rewards and more card packages as well as legendary players as you unlock milestones and abilities. So at present I have all 31 arenas. Almost every goalie mask for all the NHL Teams as well as their Home and Away Jerseys. In addition I have most of the Canadian and Swedish outfits complete (for the fun of it) and it has costed me Nada. You see, every free package gets you a player, coins and two support cards. The coins vary from 100 to 1750 (the highest I ever got) and it enabled me to buy in auctions. So the BS of this guy spending thousands on his ultimate teams (not the same guy as mentioned earlier in this article). This is the path of someone too stupid to be allowed to have a credit card and all the media supported tearjerkers are just unacceptable to me.

Is that it?                                          

No, this is just the warming up. You see the Guardian (at https://www.theguardian.com/technology/2019/jan/25/revealed-facebook-let-kids-run-up-huge-bills-maximise-revenue) gave us on Friday ‘Facebook let children run up huge bills, court papers show‘. The article then gives us some conspiracy approach to “Staff discussed what to do with high-spending children before deciding to refuse refunds“.

So when we get: “Those games allowed users to buy in-game advantages with real money. But the link was frequently unclear to parents and children. Younger children just did not understand the concept, while older children and teens were unaware that their parents’ credit cards were linked to the accounts until they had run up bills in the thousands of dollars” my acceptance level of hypocrisy had met its final stage. Let’s be clear that Facebook is not innocent in any of this, but the stage is not the children, it is the parents. How the bloody hells were they stupid enough to let their credit card details get out of their hands?

In this as I stated Facebook is not innocent either. This is seen with: “In an effort to tackle the problem, a team of Facebook staff put together a policy that would require children to re-enter some card details before they could buy the in-game items, to prove they had their parents’ permission. But the feature was never implemented“. From my point of view there should not be any allowance of charging children (aka non adults) for games in any way, shape or form, but that little distinction didn’t make it to the front did it? Now, I am willing to accept that games are not always free, that is fine, but then there is one charge for a child to play the game, just like normal games or Android (or IOS) games. You get a free level or a few and for $5 the game is unlocked. Simple solutions that would have solved it all, but Facebook has lost so much value that any harassment policy is ignored on a few levels (my personal speculation), and the entire exploitation of users is something that should now be debated on a much higher level.

So when we are treated at the very end with: “We have now released additional documents as instructed by the court. Facebook works with parents and experts to offer tools for families navigating Facebook and the web. As part of that work, we routinely examine our own practices, and in 2016 agreed to update our terms and provide dedicated resources for refund requests related to purchases made by minors on Facebook“, I see two failures. The first is that a non-adult should not be allowed to have credit card details on their account or any reason, the second is that games explicitly targeting younger players should not be allowed to have in app purchases.

Yet it goes beyond Facebook, the parents, or perhaps more accurately stated the Credit Card holders should also be held to account. There are scores of credit card scams in the world and giving out the details to a minor is a true act of irresponsible stupidity. I do not care what excuse comes back at me. It is stupid plain and simple. If there is a reason for someone to need funds, or perhaps to fuel the use of funds (like an expansion) get a debit card, a pay pal account which could be managed more easily by allowing a mere £10 a month to be added to it, it limits the damage and still allows for someone to get some non-free gaming done.

It becomes more and more apparent that something needs to be done about parental stupidity. In this there is every consideration that parents need to be held to account and an actual consideration whether they are even fit to be a parent. Yet Facebook also requires scrutiny. When we saw “Facebook’s explicit policy, as communicated to developers in an internal memo, was to tackle such complaints by handing out free virtual items, not by refunding the charges – because “virtual goods bear no cost”” gives us the ammunition we need. If it is true that ‘virtual goods bear no cost‘, why charge people in the first place? There is the valid response to the setting of why there was a complaint in the first place and that is where we can hold the parents to account, which seems not to be done, or is expected to be done at any given time soon.

Yet the logic of some parts seems to evade the simple minds of those overspending. You see those who have been spending a fortune on their EA Sports loot boxes seem to forget that whatever they buy now becomes useless when they get FIFA20, NHL20, and NFL20. At that point they have to start from scratch all over again. So how is that for logic? I believe that by getting there and spending £0.00 I did the right thing and anyone doing exactly the same is on the same track. Now, I will be honest that when I hear that someone bought a gold plus pack that has 20 cards and includes 4 rare cards (if I remember correctly), I get that, if you buy one or perhaps two packs at the very beginning to have something to start with, we get that. Beyond that, no, that makes no longer sense, not when you get loads of free packs over time, in addition, the currency won allows you to buy cards in auctions and there you need to realise that you need to shop carefully and look for the options. It is the mere application of common sense, an element not in any parents giving out their credit card to their child, no matter how well off they are.

So when Kotaku treats us to: “It was my birthday. The Brave Frontier banner was back. The Scythe wielding Queen Elza was back. It was my birthday and I wanted Elza. This was the first double 5* banner I ever tried to pull on. This was the first banner I pulled on after the guaranteed 5* base for Rainbows was announced. It was my birthday and I had to have Elza. I have to get what I want on my birthday. I charged $1500 that day to get her.” I wonder about the age of the person, because at this point we get to the one time in history when wasting $1,500 on cocaine and hookers might have been a better choice to make. When someone is this stupid and wastes $16,000 on virtual elements we get to see just how stupid people tend to get and even as I personally do not see Loot boxes as gambling (thanks to Mass Effect 3), we need to consider the impact of any game that allows actual money to be used for in game items. When we revisit Kotaku and reflect on: “Japan had big problems with gacha-style models, and acted to regulate them. They’re still a part of many mobile games released in the west and, to be fair, for many players they’re not a big issue. But a significant proportion find themselves suckered in by these things, and it’s through no fault of their own – the games are designed to play on well-known mental feedback loops. In certain cases, such as this, they can make otherwise-rational people act in irrational ways“. We acknowledge that there is an issue, but on that can be negated, what if we add one item, one that all actual CCG fans know about? It is called the Factory set. It might not be cheap (like $399), but that gives the player EVERY item and every FUTURE item. So, no long hauls of exploitation, a mere setting of the stage where you can get all the items (at a price) and now we have avoided the entire thousands of dollars mess.

It might also give us a leg up whilst we find ways to properly tax the companies using loot boxes, because that is still an option to place on those using loot boxes. When they are all privy to 25% flat tax (taxed at the sellers point), we might see a first light into a change of the matter. The revenue is still too appealing for places like EA Sports, yet this might give them a much larger incentive to up the game in letting players win these boxes on a much larger scale negating optionally their need to spend money on them. Again, Mass Effect 3 was awesome in that matter, in many cases within an hour you could win up to 3 gold loot boxes without ever spending a dime, merely through playing and that will also beef up the amount of people playing, which is also good for the game. It optionally reduces the amount of parental stupidity we face but I am not holding my breath on that one, there are way too many options for parents to get stupid when it comes to the area of applied technology and applied entertainment for the loudly complaining child, which is merely the nature of the demanding beast.

 

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A Congressional Country Club Neighbour

There is a problem when you are the neighbour of the Congressional Country Club. It is not on the CCC mind you, they did nothing wrong. No, it is all about their neighbour Bethesda. Yes, you guessed it; the slamming of software developer Bethesda is just escalating and escalating. The latest one (at https://www.youtube.com/watch?v=yJ-kIlMPoYY) gives a rise too blunders on many levels, all made by Bethesda. The tweets are off the wall; Bethesda is in actual problems at this point.

I believe that in part the mockery is deserved, apart from the fact that Fallout 76 was an error, or published way too early, the clarity of failure on how the entire mess was dealt with, the lack of communication, shallow party lines and bad response to an even worse situation is what is strangling Bethesda, and to some degree, deserved or not. It is unfair.

Until Fallout 76 the bulk worshipped Bethesda, consider that a game like Skyrim, released on 11.11.11 is still played today, that requires true vision. Many (like me) became fans of Bethesda as ES: Oblivion was released. There is another view (at https://www.youtube.com/watch?v=2kRRYgf54oM) that takes itr into another direction. I believe that he is wrong, but I get the point of view. You see, what we call puzzles are basically locking systems in the game. That locking system was staged in those days and these places were filled with soldiers in those days, so the ‘puzzles’ were actually merely locks for those without keys. It is not a hard core puzzle and should not be seen as such. Yet the same person also makes a point with the Fallout 4 references in RPG, the gutting of the Special perks part. He has a point, there was regression, making it too much like an action game with RPG elements. Was it a mistake? It never bothered me whilst playing Fallout 4 over and over again, but that is just me, the story itself did not suffer to the larger degree, if that was the case, my reaction might have been different.

He makes a good point, New Vegas is actually superior in a few ways and that is a shame, even as we loved the ability to make our place more specific, we lost in other ways and that was a shame. When I decided to design ESVI: Restoration, I added from Oblivion, added to Skyrim and made two additional sidesteps, that is progress; that is game evolution.

So there was additional challenge, new options and additional lines to complete. More important, I realised that not everything is in your hands, so I added a side quest where you can influence, but not control it all, that is a part of life. That question will move like a red line through the entire game and in some cases that project will not be completed by the end of the game, time had become a factor as well, an element often ignored in RPG. In my view, you can influence time in the project, yet the end is almost predetermined as you find the elements.

So how is that better?

The fact that there are several choices and you can only commit to one, is the part that matters, it makes for replayability. Also, the end result will influence the economy in play and more important, ass certain choices were obtained/found the place will also open up another set of NPC’s in the game giving another feel and optionally other quests and optionally another achievement. That is merely one place.

I set the stage for 23 side quests that are not the same, require a choice to be made (to some extent) and in addition, would optionally change the favour you get in return, that is something that had not been done before. Although based on previous games, the entire main storyline is set in the past, in the past you played before (to some degree) making the entire line of ES games a historical part of what had happened, optionally what you had played before, that is a side we have not seen before (as far as I know).

What else could there be?

Well, that was my initial thought when I started Restoration and what if we get to choose? What if it is not as shallow as the legion versus the storm cloaks? What if the choice is a fundamental one? What if we select progress of now versus the return to the old age? That is an RPG, it is your choice, it is something given to us in the very beginning of Oblivion.
This is exactly why I considered what I did and I believe that it has the merit of giving the gamers optionally over a hundred hours of gameplay, more than that, they can replay and get a partially different game out of it all, something a lot more than merely manic versus mania; more than Elf versus Imperial. What if we take this to a new level and realise that the light cannot exist without the dark. When we accept that there are no clean solutions and that we have to live with choices and see the impact around us, that is when vanilla RPG transforms into something we seemingly have not seen before (implied as I never played all the games that there are).

And what happens when this is translated to an entire new level of Fallout later on? My ideas are new and partially unique, but the evolution I have in mind is not something that is unheard of. the question becomes is Bethesda (or any other serious RPG developer) willing to take the gamer into a different direction, adding to the need of a lot more graphics and a lot more changes, but that will in the end entice people to replay a game like that again and again. Skyrim opened many eyes, I am merely offering the part where a place like that becomes your universe and you can actually tinker it through gameplay into something more, it has been seen before, but it is really really rare as it requires the software maker to be truly committed to a product for the long term and those in charge now are all about the full time hit, as fast as possible and make it the next profit treasure. Ubisoft showed us that in Assassins Creed, the Division (version 2 more so), Far Cry and Watchdogs. I need to start with the clarity that this is never about the graphics; the graphics from Ubisoft are close to sublime on all these games they really worked it out. The long term part is missed (especially in the Division) as this is about non-stop action. Now, that part seems natural, but it is not. When you have been in a warzone you will get it. You see, it is about stamina. Not fictive but actual stamina. We might think that this does not apply, but it does. It is so much clearer in Division 2, as we see the game to be a much better game, we see the failure on how a person does what they do with 30 Kg of backpack and weapons and do the stuff they do. Stamina should have intervened to some degree; in addition it was ignored as a reward. When you play more, your character will have a better level of stamina, have you ever run for your life holding onto a 7.62mm FN MAG? I have and trust me it is intense, when stamina leaves you for the moment. Things become a little blurry, motor skills diminish a little and you really need 5 seconds to get a hold of yourself. Now, this is a game and I get that, but it is the ignored element, which is a shame. We see Stamina in Skyrim and there it makes sense, yet Skyrim missed a little as well, not intentionally and perhaps not even noticeable and it does not matter to the degree it might, but the internal blocks have not been addressed in any RPG game as far as I can tell, which is a shame. It does not make the Division (1 and 2) a bad game, not at all. I am not a great fan of online gaming and plenty are, yet there is a side of me that looks at the game and whilst there is nothing to say about the first division (we all have to start somewhere) we see that the second one needs to be a step forward and that is clearly the case. It is a large leap forward, anyone telling you different is merely insincere on it all (not lying, merely not seeing it all correctly) Now, there I might be wrong, even as i am not much of an online player, others are and they hold a much larger candle towards the quality of such a game. They will look at other elements. I merely noticed that Stamina is a missed opportunity in the Division both one and two), but in the end it is merely one element of plenty of elements that might be improved on. Stamina is the most visible one as it equally impacts Assassins Creed, Far Cry and Watchdogs. Consider, when was the last time when you had to climb up a tower with gear, let alone the pyramids?

We see to leap forwards in many areas except debilitation (like Stamina). So what happens when you do need to get from place to place and also rest at spots to regain stamina? We played Fallout 4 and Skyrim, yet how many took time to sleep and eat? What if that becomes the foundation in the game for the character? What if we see that the Khajiit needs sugar and meat at least once a day? What if the High Elf needs little food, but will require fresh clean water every day? What more can we get out of the game when we focus beyond the story and make sure that our time in the elements are properly addressed? I believe that plenty of games will end up with an added level of game play and satisfaction when the elements become actual elements to take heed of. Fallout New Vegas had so much of the added elements in its game that the consideration that Fallout 4 was a step back is not that big a leap and that is such a shame.

It is a shame because future games will be measured in different ways, the growing demand for survival games is showing us that path and RPG’s need to catch up fast, or better stated Bethesda needs to up their game in several ways. They do not have the luxury they had in January 2012 (after the first Skyrim wave). They now need not merely a good game, they need a landslide rating to get the people aboard and enthusiastic again, they dropped the ball that often in the last year alone. If they do not, we will see the RPG community moving to other shores and perhaps that is what Obsidian Entertainment will deliver with the Outer Limits. Time will tell, and the gamer has time to go from game to game, Bethesda no longer has that benefit, they squandered too much of it internally, and externally towards their fans, the gamers and their marketing will need to learn that merchandising is not a solution, it is not a stop gap. Every piece of merchandising is another piece of evidence to hold Bethesda as a company up to scrutiny, did they not realise that?

 

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The impact of insanity

This is not going to be a nice article, it will not be positive and it will not be one you might like to read. It is not on how Nintendo is growing evermore, how people can remain happy playing Mario Kart. We heard all the negativity in the past, and now (4 days ago) we get: ‘Nintendo’s Bold Switch Sales Target Could Be Achievable After All‘, the news that I predicted over a year ago, which did not become a reality, I predicted that the Microsoft Xbox One life time sales would be surpassed by Nintendo by an expected end of January 2019 was not met. It seems that I am off by 8 weeks. So, under two years the total lifetime’s sales mark, the mark that took Microsoft with their most powerful console in the world got slammed, crushed and obliterated by Nintendo in two years. Some say it is insane, I merely see it as the opposition of the need for actual fun that will trump looking cool every single time. It goes further when we realise that 15 of the 20 highest selling games in Japan are all Nintendo Switch games. The game is changing and even Sony is worried for the first time ever. Now, we know that for the life cycle of Sony, the PS4 will remain to be in first place, but the fact that Sony is worried is unheard of. It matters because after the PS4, there will be a PS5 and Sony needs to up the game by a decent amount. Not essentially in hardware, they need to get their game up in software. An issue they never had before, not since the very first PlayStation. It is all set to the stage of IP and Sony knows that this will be a hard time for all things Sony. If that was not enough, the fact that Smash Bros surpassed 5 million copies in global sales in one week is also a milestone that Nintendo loves, yet never expected to this degree, fun is everything, it is a life marker for all of us and it is out in the open.

In opposition we need to look where fun is not found, where fun does not make it. It is the stage of Yemen, when in Jordan the talks are breaking down regarding the Yemeni conflict. With the quote: “Negotiations between the Yemeni government and Houthi rebel representatives broke down in Jordan’s capital, Amman, with the Yemeni government accusing the Houthis of providing a fake list of prisoners“, it might be true, it might not. It is dependent on the right data, the right intelligence. So with: ‘Yemen’s warring sides fail to reach agreement on prisoner swap‘ (at https://www.aljazeera.com/news/2019/01/yemens-war-agreement-reached-prisoner-swap-deal-jordan-190119164117438.html) we see the escalation returning. The matter becomes increasingly worse when we consider the SF Chronicle (at https://www.sfchronicle.com/world/article/Fuel-from-Iran-used-to-finance-rebels-in-Yemen-13547149.php). Here we see nothing new. The headline: ‘Fuel from Iran used to finance rebels in Yemen, UN panel finds‘. We knew for the longest time that Iran had been financing and supporting the mess in Yemen, many European papers stayed out of it all as there is an important issue revolving the Iranian Nuclear deal, a joke on paper and not worth the paper it was printed on, which was my personal opinion. So I gave my support to the side of Saudi Arabia in all this for several reasons, the fact that Iran was guilty of too many transgressions and no one was willing to openly step up to the mark. Today I am changing that game by adding my own insanity. Even as the UN recognises certain steps, the inaction of too many is appalling and I am making a massive dangerous alteration, because I can no longer sit on the sides. As we were introduced to: “The latest report said a small number of companies inside and outside Yemen operated as front companies using false documentation. The panel said it found that the fuel was loaded from Iranian ports and “the revenue from the sale of this fuel was used to finance the Houthi war effort.”” It is now my turn to wake up the others.

I made a second mention in ‘The Elephant Room‘ (at https://lawlordtobe.com/2018/10/23/the-elephant-room/) where I devised a method to take the Iranian navy out of the equation and it might optionally work on the USS Zumwalt as well (that ship to too ugly and expensive to be allowed to exist). The idea came from a famous Dutch bank robber named Aage M (70’s). He robbed banks in the most novel way with a thermionic lance. He went straight through the concrete (next to the door) and looted the place. I altered the device concept (see image). Now it should work on vessels too. One ring of Magnesium, the flotation device is pure oxygen, pushing the Magnesium ring against the hull, when ignite, the heat will keep the flame going on under water (at 2200C mind you), the flotation device will push against the bottom of the boat melting the hull in that location, making a rather large hole, when the end is reached the C4 ring explodes and totally screws the inner hull six degrees from Sunday. The nice part is that the device would require no more than an estimated $100K-$150K. At that point the hole will totally change the floating principle of that much steel (with less displaced water).

If my idea was correct, the Iranians could lose their Sahand, Moje and Alvand class frigates. In addition, when properly timed, it could in addition take Dryabany base Mahshahr out of the equation. It would not defeat Iran, I have no delusions in that regard, but when Iran suddenly has such a bitter pill to swallow, the idea that one civilian achieved that, if successful it would force them to become a lot more civil. Their funding of Hezbollah and the funding of the Houthi would hopefully end forever, especially when their own turf is no longer safe. The idea is not perfect, I have a few parts in the deployment device (stealth based) that are not adding up, but the waters there work in my advantage, which is nice but not good enough. You see, until you are willing to commit, it is merely a thought, a flight full and fantasy founded one, yet not realistic.

If a snow globe gave me the idea for the meltdown of a (Iranian) nuclear reactor (as well as both the Wasp and Piranha valves), what could the mind perceive at the sight of a dough mixer?

IP is not merely about applied innovation, it is a path to create something new and that was exactly what I did, even as my mind feels more comfortable designing stories and games, a sidestep to hardware is never far away, I was able to prove that a few times over. So as the US Navy is given: “American taxpayers have bought a fleet of three warships—at a cost of $8 billion each!—that are still looking for a mission. Not only that: the ships are missing their key weapon, and Congress—which rarely rebukes the Navy—recently ordered the service to strike the two that have been delivered to the fleet from its roster of combat-ready ships“, I had the opposing idea at no more than $150K. How is that for warfare extremes?

When we are shown “The vessels represent a case study of a program run without adult leadership. Its contractors and admirals were blinded by ambition that had little to do with providing the fleet with enough hulls to patrol the world’s oceans, but everything to do with maritime hubris that didn’t pan out. “They just started putting all sorts of requirements on the ship without really understanding the cost implications,”“, a military apparatus that has no concept of reality and the US taxpayer is down 24 billion with nothing to show for it, my idea would have costed them $6 million, and now I will add it to the world of public Domain for null cost. I still have a few 5G implementation ideas to go through, so I am not shy if idea’s. Those ideas include a new keyboard. Even as we see all those fancy new keyboards, they are all surrounding the same tiring idea, they call them novel but they are anything from novel. I got the idea when I remembered the time when we were not devoted to our remote control. I suddenly thought back to my old 1988 colour TV and it gave me an idea of a very different keyboard, a keyboard where it is about the key itself and that gave me a new implementation of what could be truly a new keyboard, one that might look odd and many might not like it but at least it is in a direction that we have not been in ever, when did you last see a device that did that?

The line between genius and insanity is a lot thinner and a lot more blurry than most people are comfortable with considering. This does include the novel idea that I am not a genius, I am merely a closet case insane person, yet my willingness to measure myself against other settings slightly removes that option form the table. I could also put the entire Trump administration against myself as I see that they are willing to push hundreds of thousands of people into hunger and destitute merely to get a wall build, one that has no hope of actually being a success mind you, but there you have it.

In addition, in my view I am not stating that the Saudi involvement here is all innocence; the alleged airstrike a mere hour ago would be ample proof of that. From my point of view, the delaying tactics from the Houthi forces have now met with the end of patience and the Saudi’s have had enough. Can we judge? I have to say, not at present but a lot will depend on how the entire mess is presented soon enough and will the media give us an honest non biased brief? I truly do not know, I hope we will know tomorrow. Yet, that is not the end of it all.

You see, we have not seen the levels in America regarding polarisation since before the McCarthy Administration and it is having a global impact (and that is before the Chinese elements are added to the equation). I personally see it as a larger political failure in America. The entire ‘Russian interference’ part has been dragged out for the longest time, yet what is there?

When we accept Wired (a reliable source) we get: “The Mueller indictment permanently demolishes the idea that the scale of the Russian campaign was not significant enough to have any impact on the American public. We are no longer talking about approximately $100,000 (paid in rubles, no less) of advertising grudgingly disclosed by Facebook, but tens of millions of dollars spent over several years to build a broad, sophisticated system that can influence American opinion“, I do not doubt this, branding, marketing and awareness programs all work in a similar matter. Most do not invest that much, but the larger players (Sony, Microsoft, Nintendo, Huawei, Apple and Google) have all used similar methods to give rise to what they offer and sell. So why would that be different for an election? A place of position is just that, a place of position and that place also gives rise to other profits when properly used. We see that in Europe as talks prolong with Iran and Turkey to get a standing, they are at that point in a place of power and removing them from such a place is what would enable progress. So that is where we see the tactics evolve, but in America there seems to be no evolving tactics at all, it is all emotions and media, hoping to get a resolution. So when we see (at https://www.washingtonpost.com/world/europe/model-apologizes-in-claim-of-russia-election-interference/2019/01/19/f919f22c-1c08-11e9-b8e6-567190c2fd08_story.html), the stage of ‘Model in Russian court apologizes for US election claim‘, where we see: “A Belarusian model and self-styled sex instructor who last year claimed to have evidence of Russian interference in the 2016 U.S. presidential election said Saturday that she apologizes to a Russian tycoon for the claim and won’t say more about the matter“.

This leads us to: ‘A Russian Sex Instructor makes the headlines in the Washington Post? Are you fucking kidding me?‘ In this we get the stage where Anastasia Vashukevich (aka Lady Sex Education) and Oleg Vladimirovich Deripaska (Mr Billionaire) and also CEO of Basic Element, he is worth well over 4 billion dollars and they are both getting way more visibility. Now, with Oleg we get that someone this rich and successful would be taking the headlines in all this, yet the American way of just pasting any claim without proper vetting of facts is now a much larger issue, especially as the vetting of facts and the exposure of certain players (like Iran, Turkey and Hezbollah) was been faltering in many ways. So even as we find a little giggle value in the accusation and there might be a case where Oleg has at least the funds and means to influence an election, yet with the US in such an economic state, it might be just a lot more beneficial to invest a mere 2% and grow his businesses in Europe and over the Middle East, that is the common sense thing to do.

You see, that is where we need to look, especially as the perceived escalations all over the Middle East continues. We can laugh and state that Americans are all taking ‘crazy pills’ but that is not the whole truth, that path only works with massive levels of facilitation and that is where the mystery starts. One source gives us an uncomfortable re-enactment. WE are given: “Yesterday’s Pre-WW II Germany is Today’s U.S.A. I remember as a child sitting in history class and watching the videos of the horrors of Nazi Germany. All of the kids asked the same question “how could the people let this happen?” We had both a school system and parents who were adamant about ensuring that we were aware of what occurred, how so many ignored the problems, and then later how so many supported what became the Nazi regime. All of what happened then is the same that is happening now. Fascism has familiar characteristics and the only difference is we have more technology to deliver them today. The desperate and the stupid are easily brainwashed and since they lack critical thinking, they will believe anything.”

I believe that this is not the whole truth. I believe that there is a level above the middle level and below the higher echelons that is desperately depending on the current financial status quo to continue, with Wall Street calling the shots. That time is over and many are afraid, we can see the elements in play. Those in Europe connected to the ECB, praying that some Turkey deal is possible, hoping that some Iranian Nuclear deal will turn the economy around. It is too late for that, but they will not listen to common sense. The USS Zumwalt is only one of several examples where there is orchestration, not one, but a dozen orchestras all playing at the same time, all implying chaos, but it is not that simple. Those with blinders, only seeing and hearing one small part hears that one orchestra, the rest think it is merely noise, merely awareness of whatever comes next, but there is no next, there is no continuation, minus 20 trillion should be evidence of that, yet the people will not listen. That same stage is seen in Yemen. Even when we accept a part of it, the part that there are still allegedly 600,000 mines out there, when we accept only 50% of that number. When we do the math and we realise that the conflict started 4 years ago, we need to realise that it required 200 mines a day to be placed, 200 mines a day, every day. How many resources does that take? Now consider that Yemen never ever had this amount of resources (especially the mines), now we get to that part that matters: ‘Just how deeply was Iran involved from the very start?‘

That is the important part, because for 4 years most nations did NOTHING! And that is where we see the insanity of inaction, and let’s not forget, I am only taking on 50% of that claim, at the true expected numbers, this stage is a nightmare and we all let it happen. Yemen will be a death zone for many years to come, the impact of mines will continue for many years and whatever progress we think we make there is seemingly fiction, so as I decided to add to the fiction by placing the hardship on the transgressor Iran, I feel that I am doing the right thing. At least I am doing something, which is more than we can state from the media and their inaction.

The impact of insanity is doing nothing and hoping it will resolve itself, that stage was never a real one and that has been proven since long before WW1 was going to be a reality. The impact of insanity is a real one and it is a highly physical impact as well, we remain in denial, we remain in denial in a time where denial is not merely unrealistic, it is a choice where we merely harm ourselves in the short term as well, how is that healthy?

 

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It’s all about the funny, not the money

I made a prediction almost a year ago, and it is still decently on target to being met. I made the prediction in ‘All eyes on Nintendo‘, the article I wrote (at https://lawlordtobe.com/2018/04/06/all-eyes-on-nintendo/), In April 2018, I made the prediction that Nintendo Switch would become the number two console and they are nearly there, I also stated: “I have no doubt that Nintendo will take that spot, it is merely the fact that, at present, it will not happen before January 2019“. The fact that one third of the entire global lifetime Microsoft Xbox market was equaled in the US alone in 21 months, less than two years. In October we were given by PC Magazine “the latest sales figures from Nintendo confirming its hybrid console has now sold 22.86 million units“, that was almost two months ago and there were three large festivities on approach. And as we add the partial overlap with the 5 month challenge of: “The news comes from an article in Japanese daily newspaper, Kyoto Shimbun, where Furukawa also briefly touched upon Nintendo’s 20 million Switch console sales target for the same time period” we could almost conclude that they hit the mark, yet Microsoft did not sit still and that device is still selling. Still, within 5 weeks we will see whether my prediction holds, it will be a close call to equal total global sales in 24 months, whilst Microsoft has had 6 years to get there. As the gaming shops have playable Nintendo Switch consoles in their store and as we can first hand experience the addictive fun that the Nintendo Switch brings, we see that it does not look good for Microsoft. Some sources are already claiming that the Nintendo Switch is the bestselling console in US history, a bold claim and interesting if it is supported with the right data. Microsoft and their Xbox remains at a steady climb, now at around 40 million in total life time sales, it is almost the same for Sony, but with well over twice that amount sold, It is Nintendo who is shaping the curve with an actual monthly increase for now, even as it is merely 100,000-150,000 more per month, which is twice the monthly amount Microsoft has been selling, they were still catching up to Microsoft. I reckon that close to the end of the year the damage done to Microsoft by Nintendo will be a little more clear, yet I personally saw that in the time that I was in a games shop 3 Switch consoles were sold versus one PlayStation and zero Xbox consoles, yet that was in my particular window and that is not representative, even though it supports the indication given by me 8 months ago.

Even though VG Chartz (at http://www.vgchartz.com/analysis/platform_totals/) gives us a global setting of Xbox One at 41.26 million versus Nintendo Switch at 24.13 million, I believe that the total number of Nintendo should be closer to the 30 million mark. You see, if I am wrong (always a valid consideration), than it implies that the statement from Furukawa gives rise to his goal being off by a decent amount, it will no longer be the case of the Nintendo Switch not being able to meet the 20 million mark, it would lose out to close to 20%, which is a really big deal. In addition, the 20 million mark had been hit in August, so with one additional quarter and the holiday seasons (plural) that the 4 million mark seems too low, yet we will know in a week how the scores ended. Also we saw that over September, VGChartz gave us 900K Nintendo’s versus 400K Microsoft consoles, so in that light, my prediction is eerily on the mark and we might see that even though my call for January 2019 might have been a little too enthusiastic, the numbers are clear, in 2019 Nintendo advances to the second place and Microsoft with its most powerful console has degraded itself to a mere third position.

We can argue that there had been too much damage and Phil Spencer had to get through this moment no matter what, it is clear that as I personally see it, not listening to the gamers was the biggest mistake and accounted to the largest fall. For Microsoft to actually listen, the Nintendo Switch would still be a threat, but not to this degree and it would still be in a situation trying to catch up to the other two, Microsoft merely made it easy for Nintendo and that is not the fault of Phil Spencer. To change this, he has to make a few hop, skips and jumps. Yet overall Microsoft could pull it off, its game pass is a good move and should not be underestimated. In addition, Forza Horizon IV is considered by me as the best game of the year. I believe that God of War deserved to win in many ways, yet oddly enough my vote went to Forza.

You see, just as the entire Nintendo formula made it an instant winner, that Formula should also be administered to games. So there is me, and I loved the God of War, been a fan since the very first game. I was never a racing fan, I am no Microsoft fan (my reviews show that), yet whenever I see Forza, or better stated FH4, I want to race, the game makes me want to pick up a controller and race, even me as a non-racing fan. That pull is so strong that it is important to acknowledge it. FH4 is a true winner and even as in the scores the God of War was a little higher (and deservingly so), I felt it was important to weigh a game, a game I love to play against a game I want to play at the mere sight of it, FH4 did something remarkable there, that needed to be recognised and that is why I gave it my vote.

FH4 is merely the start, if Microsoft wants to turn the helm around, it needs to make choices it needs to make hard decisions and it has to ACTUALLY start listening to the gamers, if they do not, they are lost and in addition, whatever comes next will receive a lot less consideration than before. For now, for the beginning of 2019 it will be up to Microsoft to find a path to return to that second place, because if they do not, their own marketing will become a joke, proclaiming yourself to be the ‘most powerful console’ is nice, but like the older console names 3DO, it does not pay to pave the road about it, it merely leaves the console in a state like a sepia photograph, remembered fondly for a moment and then forgotten as people move again into the now of things.

The formula was not complex, it was actually quite simple, Nintendo got it and they got it right, Microsoft was able to get almost every element in that equation wrong, which is an achievement, but not a good one.

 

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