Tag Archives: Games

Cracks are showing

That is the setting of this day. In under 5 minutes three articles passed by my eyes and it is a clear sign that cracks are showing. I will give you an article first. The article (at https://www.cbr.com/xbox-game-pass-end-of-era/) gives us ‘It’s Officially the End of an Era for Xbox Game Pass’, I am in the meddle of that settings. I cannot disagree and I cannot completely agree. We are given “Game Pass might be a great deal for players, but unfortunately, it comes at the cost of devaluing developers and their work. If the system keeps running the way it does now, it’ll only get less sustainable over time, and if Game Pass crashes, a lot of people are going down with it.” Yes I agree with that statement, however “it comes at the cost of devaluing developers and their work” is a little validating what a fool hands for their games. Consider Hogwarts Legacy, the devoted Harry Potter fan goes ‘Take my money…now!’ whilst plenty of other gamers go ‘Not in 999,999 years, 11 months, 30 days, 23 hours, 59 minutes and 50 seconds’, as I see it ‘Not in a million years’ sounds so crass (big smiley). So the statement is out there and lets be clear Game Pass was a great idea. But it comes at a cost. You see, Microsoft needs the game pass to give validation of the Blizzard/Activision deal, together with Bethesda they spend a little over  $100,000,000,000 and as it stands and as I see it, to cross that deal they have to make over $6.5 billion dollars a year just to make the interest go away and last year it merely banked 5 billion an change. This is a loss of well over a billion a year just for the interest of this caper. I thought it was a bad deal the moment it was announced and I wrote about it in 2022/2023. So with the end of game pass this deal gets to be the sour apple that gives Microsoft indigestion. But like the infomercials say “There is more” and there is. 

You see we are also given ‘Microsoft Is Axing This Android App. You Have 3 Weeks to Find a Replacement’ (at https://au.pcmag.com/hosted-email-providers/113075/microsoft-is-axing-this-android-app-you-have-3-weeks-to-find-a-replacement) and you know, there is and there has always been a replacer ent from the day that thing was called into service. It is called GMAIL. It has always worked well and it is not riddled with hidden Microsoft snags. So whilst we are given “A year ago, Microsoft celebrated 10 million Outlook Lite downloads. Effective Oct. 6, however, Redmond says it’s being retired ‘so we can focus our investments’ on the main Outlook app.” I will counter that that this setting was in play since 1998, so the investments should be there and in order. But when you see “so we can focus our investments” and consider the previous article, we see the beginning of cracks in the armor of Microsoft. Cracks in its spin settings and telling the world how great it is doing as a 3.79 trillion company. You see, there is a lot more bad news ahead  for them and none of it is great. Yet that is beyond the third article and it comes with speculations.

You see, the third article is one I have issues with (I’m on the side of Microsoft here). The article (at https://www.gamesradar.com/games/the-elder-scrolls/after-4-months-oblivion-remastered-falls-to-mixed-reviews-on-steam-after-reports-of-poor-and-unstable-performance-on-pc-it-is-still-well-and-truly-a-bethesda-game/) gives us ‘After 4 months, Oblivion Remastered falls to “Mixed” reviews on Steam after reports of “poor and unstable” performance on PC: “It is still well and truly a Bethesda game”’ There are a few issues here. I played it on the PS5 (as one should) and I believe it was a truly great remaster. I found one glitch (optional a bug) and I got around this. Whilst we see that Cyrodil is massively shown in the greatness that it deserves and better than the Xbox360 edition, I got the same feeling of amazement here as I did in the original. And I have a few issues with the “poor and unstable” side of the matter. Yes a steam system and most PC’s do not allow for a NVIDIA GeForce RTX 5090 (and neither does the wallet of these gamers), as such they are playing with the overclocking left, right and centre. And not every application allows for that and becomes ‘unstable’. But the term overclocking sells systems and as long as the warnings are there, they allow for it, but software tends to be tricky and I believe that this is shown here. I never did that and I found one glitch (optional bug) in my PS5 edition of Oblivion and I think that this is amazing quality. So there is a larger audience who will ‘convict’ Microsoft in falsehood. 

As I see it, these settings will optionally call for Google to bring back to life the Stadia and I have a setting that will nearly guarantee a starting setting of 6 billion a year and past that stage one an increase to $10-$15 billion annually. I merely don’t want Microsoft to get that part, they tinkered with the freedom of gamers, so they are out. Amazon had the inside track for over two year and they didn’t take me seriously (my speculation of them seeing my idea) and now as the Microsoft cracks are showing we see a larger workspace of gaining over 15 million gamers and a whole lot more in other places. That warrants a new look at the stadia. I thought it was a great idea for the Kingdom Holdings to gain the hand on the Stadia, but as I see it, they seemingly lacked vision there too. As such Google now has a new upper hand and as I accused them of leaving billions on the floor, it is their turn to pick this up, fair is fair.

So whilst the cracks are showing others can gain the leverage of Microsoft (and make it fall at least a third in total value and the would make buy words golden too (and I get to hand a wooden spoon with gold engravings to Phil Spencer) as such my ego is at present a little unbearable to me as well. 

A setting that was foreseen at least two years ago and now there is a new stage in that setting, or better stated a remastered setting of the same stage and that is a nice touch on silly old me.

So have a great Monday, which at present feels like a new Friday to me.

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Revenue ignored

That is the setting I see. It is likely that others do not see it that way and that is fine. I and referring to Ubisoft. I got their product AC Shadow last week. At present I can only afford it as a preowned game, that is life. But as it is one of the first preowned games I am getting in that way, I am now ‘devoid’ of the initial codes for cosmetic extras. That is fine, I get that these codes are not transferable. That is the benefit of the full game purchasers. However considering that this game was as such 50% cheaper, Ubisoft is also out of revenue. So, I am guessing that Ubisoft has the option to ‘reclaim’ additional revenue.

As such I now do not have:

  • Thrown to the dogs bonus quest
  • Claws of Awaji expansion
  • Yasuke Sekiryu Character pack

I am not complaining on this, codes are not transferable and I think that is fair, but then I thought that these codes might be optionally bought for $3-$5 after a while. So lets say that there is a delay to buy these codes by months up to 12 months. So those who bought the full codes get these ‘extras’ for up to a year and after that Ubisoft can get sales from these codes. It could bank them millions. Optionally you could earn them through the Ubisoft store for exchanging these Ubi-coins. That is up to them, but I reckon that this solution is something that could bank them millions. This is set to the dozen of so games they released and for the millions of people who bought a preowned game. I am actually surprised that no one bought this to the attention of that youthful young scoundrel called Yves Guillemot (apparently the CEO of that place). It is not that CEO’s walk away from revenue, as such I wonder why this was decided. I get that there should be an advantage to the buying population, but after 6 month or a year? I reckon that there is a case t be made for that revenue.

And that is after the setting where Ubisoft is walking away from millions. Ah well, some people can afford to walk away from that amount of money. What a luxury.

As I see it, there is now an additional reason to add a Japanese language model to the idea’s that I already spouted and Ubisoft has another reason to reconsider some of the ideas that re out in the open. And as I see it, Apple is dragging its feet as well. But then they decided to call themselves innovative people (lacking innovation that is).

Anyway, from my point of view AC Shadows is a magnificent product. I was a little upset by the 140GB is had to download and it took hours to do this. But then no one is perfect (almost no one).

So whilst you consider the impact of all that material that could now be downloaded to enhance your playing ability, consider the impact of all these games getting a second stage and what additions could now spice up their wallets in addition to issues they forgotten they had. 

Have a great day, Vancouver will join us in this Thursday in a little under 4 hours.

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Monster of creativity wakes up

Yup, that ghastly monster called creativity is rearing its ugly head again and it is merely 10:20 in the morning. On a Saturday no less. So I already have the drop on DARPA in at least three military inventions and one of them is a stealth system. But after I had a novel idea on taking Russian airfields, I now have another thought. What if we change the collective to another field? What if we push the Russian forces to deploy differently? Consider that Russia has around 61 airfields and we push them to ‘overpopulate’ 61 of them. They would require to seed around 31000 soldiers who are set to try to keep them safe. And it is safe to say that they will fail. That will jump the stress levels in the Kremlin by a lot. So as I thought this through I have to say that I am pretty proud of myself. As I see it I was leading DARPA 6-0 in this endeavor and now I am adding at least three field goals to this setting. I would need to confer with the Ukrainian consul general on this setting. And make it known that the Commonwealthian people support them. I might be too old to go into the field, but my brain works quite well. And I tend to like to show some people that they missed the target on me by a lot. And in the setting that I could optionally show these Russian courtesans that there are people who use their thinking caps to support the Ukrainian people (and I have a really good friend who will appreciate that too).

So off I am, trying to make Russian lives a little harder as President Trump is doing little to nothing in that field. Oh, he might act in 10 days (which is a deadline he gave three times over) so as such I am leading there too. So with the naval stealth system and now with ‘optional’ drone collaboration, we have a new premise. The Russian army will have to support the hind sites by a lot more than they have space for, isn’t that the nexus of non-violence? A teaching moment on how you can promote nonviolence by blowing up violent machines. It’s a brand new day. Anyway. I came to it via another IP and that is a lovely setting. The pass through method in creating abilities. 

In other news, I also gained the insight that might help dwindling down the number of Helicopters they have. According to news sources, they only downed 340 of these suckers. So I came up with a few methods to add to that dastardly low number. Same invention with a slightly different approach to doing the deed. 

Well that is my support to the next setting and I reckon it is time to give gaming a new vibe as I was continue to play Hogwarts Legacy to get 1 of them (in this case a Slytherin) person to 100% on everything I had a few thoughts that could be used in the sequel to this game. So in stead of having one battle achievement, have at least two. One stealth option one general option. I like to sneak up to my adversary and blow him away (or petrify the opponent) and in that case my last battle outfit becomes available. There were a few other things that bugged me, but as it is not a bug or a glitch, it is a little in the open. What does matter is that  the game should be 100% perfect. Now this is a large call and I am not faulting the makers of Hogwarts Legacy of anything, as far as I see it this program is near perfect and I have been playing it off and on since its release in 2023, so I have had two full years of joy. As I see it Avalanche Software should be proud of its achievement. Whilst I truly believe this, I also think that games can always be better, but this is often found whilst playing the game. And that is where people like me come in. The developer tends to be too close to the source and it requires a little distance to upgrade something good. I already mentioned 4-6 upgrades to this game making it a next game issue. And I have more to offer at present. I added jobs to the setting, careers that differ per house and after that I considered and planned the upgrade of any location to a new living space and you cannot convert them all, but you can create a living space for any character you create and a setting for any house to have a Gryffindor, Hufflepuff, Ravenclaw or Slytherin theme. And they all have settings. And as you optionally create 4 houses in the total of regions that you open up where each location has a Clevian portal to access the houses. Like the mirror in Hogwarts Legacy. A mirror space that creates a space to the other house. In that instance you have a setting to leap into other places. But this doesn’t happen automatic, the ancient magic required is massive (like three bars per creation) it stops doing that from level 1 and it allows the game to evolve the player as needed. Then there is the idea that some of the achievements done in the first game (like stargazing) now open up secondary missions. As such you need to interact with the NPC’s in more ways then one. As such there are more influences coming. What was done in HL1 was great, but now it is time to hand the game more leniency in distinguishing. As such the dark spells could also be a hindrance to gain access to alternative settings (unless other professions are chosen). It makes the game a lot more of a moral compass and it sets the wannabe wizards apart from the real ones ;-P

This makes me think of another setting. I met a man in the Epic Universe, some dodgy dude names ‘Jackal’ and he looked nothing like a jackal. He called himself E. Redmayne esq. He was wearing the most amazing cosplay lookalike of the man, the legend, Newt Scamander. You might think this is a ruse, but it is not, it is a hint, The same could be said for some youthful young sprout named Meg March. So take this setting and set it across the nightmares these Hogwarts candidates face when going into the thoughts of some creatures they face. As any Wizard (Witches too) have dark sides, we get a new setting. One that could optionally give us mini games. I am hesitant to set that setting, because not all mini games are good, but it is an option to consider. In that same setting I created a ‘magical’ version of Ice Hockey and that too had a few sidelines to consider (I wrote about it earlier). Now consider that we have another option beside quidditch as a sport to consider. Taking all this to the stage does not mean I created a better Hogwarts Legacy, it is just a few ideas for these developers to use and there is no charge, whatever I wrote to the game is now owned by Avalanche software and JK Rowling. I just did away with the hassle of greed that some see when they face these thoughts. I just handed it over to the makers of the connected IP. Im the kind of guy. I have enough IP to cross over a dozen times. 

So monster of creativity, get back to bed and consider using this to emphasize gaming IP, or IT IP, not merely weapons based IP. It gives me the creepy crawlers.

Have a great Saturday.

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The story script of lore

Yup, nice and confusing, isn’t it? But that is the setting. As I was playing Skyrim (yet again) the thoughts of lore went through my head. And RPG players might remember this. You escape the large lizard (aka Dragon), you go to Riverwood and then to Whiterun where you join the companions. Linear in extremity. Now, this is not critique. This is how RPG were played in 2011 and the hardware pretty much set you up for that. So, remember Richard Garriott who gave us the ultimate RPG in Ultima. I got introduced to his master skills in 1983 with Ultima 3, Exodus. But his idea were not used to the largest extent. Now I don’t want to copy his sewing, but the idea that every person has the ability to evolve their choice. Perhaps through an intro story where you have to make choices. So, to connect this to Skyrim, the choices will set you to a setting that will push you to Riften (thieves guild), Whiterun (fighters guild), Winterhold (Mage Guild) or Falkreath (Dark Brotherhood) there are a few other options (but I don’t want to give away the plot for others) There you get the option to get into the Stormcloaks or the Empire forces. Now we have to allow for a few other things, but the setting that you end up going to Whiterun to get to Bleak Falls Barrow, so that need not change, but the setting to give variety to this introduction is an option, and it could happen AFTER to evade that initial sneaky lizard. This could also be the first companion you get. IT doesn’t seem much, but the setting to avoid linearity tends to be massive in RPG’s. In addition to this, finding books, not just for skills but also for quests is a second. I wrote about this and it requires a more dynamic version of books. Skyrim is already doing this, but not with a dynamic pre skilled setting. 

In addition, there is the setting to adjust the game by alternative skills. Skills that are given to you by your parent (an intro choice really), so as that story evolves, you get skills in art, smithing, archery and magic. So as you start of with two of them. You get more pronounced maps, you get the option to see more in your surroundings. You might get a better view on ores and smithing, you get options to see more in shopping, which normally comes from personality. And over time you get the others too, but it shapes you more in the way you get through the first 20 levels and it is important to have balance there, so that people will try other things, not try the same thing at the start and then adjust the choices for the game.

This allows for the setting to own a shop and a trainee that tends to the shop. This opens up a new cog in managing the game and nowadays it is doable and has been for a while. I set that up for the game IP I created last year (might have been 2-3 years ago). The issue is not on Bethesda, they did a good job, but it is now in our hands to push this envelope higher. You cannot relay on one game maker to see it all through. That is where we are required to push new levels.

One of these things is the need to create your OWN journal and shape it through playing. Not just the expected quest things, the setting that you get to a cave and you cannot see how to continue, or a door that is locked. It makes sense that you make notice of this and optionally a tab to remember that you have to go back to this. The idea I had (for streaming games) that this journal could be exported as a pdf. A novel idea for RPG gamers (the novel part was the pun). An additional setting was the art setting, if you did not get this skill in the beginning, the art in your journal might be ‘lacking’ until you do get it, the same could be said for mapmaking. 

As I see it, the current approach is not wrong, but a little ‘vanilla’ (I actually hate that term). So as we see the additional cogs in the game we make the RGP more of an adventure. And whilst some titles in books are a given (also magical skill books) but some could have similar or a dozen settings for the title, so you can stop looking for a certain title. It is just an idea, but it could give the larger setting to non-linearity (and I am all for that).

So this was what I came up with yesterday and then I forgot it. My mind is flaky and weird, I know.

But these are things that could invigorate the desire for RPG games and I took Skyrim as an example, but this could equally done to the Fallout series. Anyway, that was the setting I was confronted with and even as I typed parts of this in the past, I saw this setting to see to the larger evolving stage of RPG’s.

Have a great day and don’t be a silly hero, when you see a dragon in your path, be like a mouse and let the police take care of that sucker.

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Creating a new stage

That is what happened to me. In a near instant I created a new kind of RPG (all developers make that claim) and what triggered it was an image of a futuristic building it looked (largely) like the imperial city in Cyrodil, but it wasn’t. This set my brain on a side trip. What if the main character (the person you play) has two sides? A waking stage and a sleeping stage and in that instant we could ‘complicate’ matters. So in one setting you are in a renaissance setting and you get to start there. Story like any RPG, and it is the setting that matters. And whilst you are going through the intro, you get to embrace how you work the game (nothing spectacular). And as you go through the working of the game, you get introduced to some of the background of where you are. There are multiple stories in line (unexplored as of yet). But the kicker comes when you are at the fatigue point and you need to get to sleep.

This sets up the second stage, in this setting you are in a different place. A very futuristic space. Centuries ahed from where you were and if the first place is the 14th century, the second place is a thousand years later. It also comes with ‘issues’. The game will set the new hurdles. If you favored the bow in one, you become a sniper in game in the other. The several blunt weapons will make you a cop in the other and so on. There is the idea that tomes and scrolls open missions and storylines in the second game and visa versa. I am still working out the settings in my mind, but the idea that you ed up with two games at the same time and they are connected is something new. The idea is to get the storylines will also set you in doubt of what part of the game is you awake and where you are asleep. It doesn’t really matter, you could be awake in both, but the setting that one triggers options in the other is basically new and not always useful and you play, but there is a novelty on the setting you cannot avoid. The second setting is on how it works in the other direction. In the future we have memo’s, mails messages and other means of interacting, but they would open missions and quests in the first game. There are still a few issues to think through and I feel good about it, but would it work? It has never been done before, that is for sure and I feel good about the idea, but it is not about me. It is about the IP and getting new IP out there in the gaming world is (as I personally see it) important. More important we see all these ‘big boys’ like EA, Ubisoft and Bethesda ‘dragging’ their feet for years and in under 8 months I placed at least 4 new games in my blog and handed ideas for Ubisoft to expand their arsenal using their old games. As such I wonder who the actual game drivers are (I believe it is me). 

Still, this idea has merit and I will need to see through a few more iterations of this idea before it is even close to ready for development, but I will keep my head high and struggle through the ideas I have. 

Have a great day and enjoy this Saturday.

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The snag we don’t see

That happens, we don’t always see the settings that open up to us. It is one of the stages of what some call the ‘Aha!’ erlebnis. It is actual intelligence and that is why artificial intelligence will fall short for a long time. Yesterday I had some time to relax and I used it to watch the final two episodes of the October Faction (Netflix). Apart from being totally awesome, I also found the dastardly news that it is a one season only setting. Too bad as it was really awesome. Yet, I digress. During one of these episodes I suddenly had a little brain strain and a few things came into full view. It brought me back to a story I wrote (at https://lawlordtobe.com/2024/01/15/it-was-this-simple/) called ‘It was this simple’ where I had the idea for a new game that was also (in part) educational. Yet last night I had an idea that I was going about it the wrong way. You see, the start isn’t one of the three gods (Hades, Poseidon or Zeus), it is a destination. The idea is to invert that stage and start with pone of the ‘smaller’ gods like Hecate. You see, as I see it Hecate gets its setting from the mortals and animals. So do the other ‘smaller’ gods. As do Apollo, Artemis, Hermes, Hestia, Dionysus. And as we unlock their abilities, we will then get access to one of the three. Or I might am considering that Zeus is only unlocked when all others are unlocked. 

As I see it some gods connect to merely one of the three, some to two gods and some to all three. As I see it this game would need to be replayed three times to unlock it all, but in this game the second game already gives you the areas you unlocked in the first game and the second is not the same, merely a continuation of the first (makes for a challenging lore). And beyond that as I see it, the game will incorporate several gaming styles giving you a larger game and a more fulfilling gaming time. But I wanted more than a hack, slash and pretty picture.

You see, it is merely a setting to a game, but there we also see that we unlock educational parts. What is more enticing than gaining knowledge of classical works whilst gaming? Not the ‘essence’ of a classical work but the full text of people like Hesiod, Homer, Sappho, Alcaeus, Pindar and many many more. I still think that the Amazon Luna, with a link to the Kindle, or even now the Tencent console with a link to the the MatePad Pro or MatePad Air might be an alternative. A setting to see a more inclusive form of gaming and as such un-enabling those with the ‘turbo’ style of gaming trying to getting people in line to more advertising. Short term enabling and set gaming back on the track of a more enabling setting of gaming like Bethesda enabled for almost 2 decades. 

We are all do taken back by the turbo setting of games (especially the young) whilst the more complete setting of gaming is largely ignored and as I see it, there is more to gaming. You see we cannot (in good mind) waste the entire day gaming. I get that, but we can rotate that interest to give people a larger backstory. You see, according to classicist William Hansen: “the Greeks and Romans had all the genres of oral narrative known to us, even ghost stories and urban legends, but they also told all kinds that in most of the Western world no longer circulate orally, such as myths and fairytales.” I want to resettle that lost art. Some gamers have tried to do so in the lore they give us, but they fell short as they didn’t consider the larger stage. It was not their fault, until recently and the promise of the IoT (Internet of things) and the larger stage of Bluetooth we never considered where we could go and that is merely another setting the Microsoft failed to see (they are racking up a setting of missed opportunity) and Google cannot be given this failure as they basically dropped the Google Stadia, which was their right to do so and as I see it, Amazon and Tencent now have a larger stage to become the new heralded kings in gaming. It is not a smooth or even an easy ride, but as I see it they both missed out on gaining at least 50 million gamers. 

So could I be wrong?
Yes, of course that is possible, but what the ‘advertisement’ courtesans fail to see is that the people have had enough of advertisements and that is something they are in denial of as the money is too good. But as I see it, the one who does see it will get a larger setting of gaining the field advantage to this and that is basically Nintendo and Sony. It is the third place that becomes interesting when we see in January ‘Microsoft’s AI revenues up 175%, while Xbox’s results remain disappointing’ (before the builder.ai exposure) and ‘Microsoft’s Xbox Handheld Plans Reportedly Shelved; Company to Optimise Windows 11 Gaming Performance’ (last week) and I reckon that the spin will continue as Microsoft is scrambling to bury bad news as Nintendo is making larger strides into gaming. As such there is space for either Amazon or Tencent to gain the number three spot. This is not a given but massively likely, especially as other news sees my other solution grace the limelight in sight of some Hajj numbers I see roll be and an optional solution that roughly 900,000,000 million users are up for grabs (yet another space Microsoft missed). So as some will see “Asus’ Xbox branded handheld, codenamed Project Kennan, is reportedly on track to launch later this year”, I merely wonder when that changes from later this year to next year and after that it being silently cancelled (my personal speculation). You see Asus also sees the market and the knee-jerk actions from an tariff driven administration won’t last long, especially when Huawei is showing its MateBook Fold and that is making the filtered news. I personally don’t know how good it is, but the larger setting is that the world is watching and now that it is less than 1.2Kg and uses Harmony OS. The first and it is a banger. So when that system as well as Tencent takes the world by storm (which it is very likely to do) we see yet another loss for Microsoft and not merely that, Apple, Sony, Google, Samsung and even Nintendo will see its impact (Sony and Nintendo less so). This was the setting I expected to come about 6 years ago and it is here a little faster then expected. 

This is all important because the advertisers will start losing out and that will stop gamers in their track as their games are less fulfilling. You see ad break gaming is nice in a turbo setting, but when the gamer considers where they ended up being they will want (read: demand) a more compelling form of gaming. This is good for people like Bethesda, Ubisoft, Guerrilla Games (and several others), but (for example in the UK) the 1,801 independent and publisher-owned studios. These studios employ around 75,000 people. The number of studios has grown significantly, with 251 new studios founded between December 2021 and April 2023 it is not good news, because what we don’t see is that these developers are relying on advertisement to make some of their money and when that falls away, these developers will fish behind the net of revenue.

And as I see it, Ubisoft has options in these glasses devices and they could also launch on Sony and Nintendo, but others will have to streamline whatever they thought was an option and others will merely collapse. As I see it, we haven’t see the power of Harmony OS yet but it will come and as America shuns away from that (for the most obvious stupid reasons) Europe and others are very willing to give their economy a boost from what HarmonyOS brings and now that the hardware is out some people will finally get the thought “How can this benefit us?” And that will be the start of a lot more and as I see it, Amazon has the inside track to grow more business (outside of the US) and there lies the setting for them. As some might ‘speculate’ that Amazon would not be profitable without its cloud business. We also see that the shape of the cloud is about to change and that is where the larger money is, because cloud gaming is only gaming in name. It can be a lot more and as I see it, the solutions I gave will become massively and not merely this game (I put it online for a reason) it could start a much larger wave and that is where I see my surf time (perhaps literally so). I reckon that the ‘older’ quote “HarmonyOS, Huawei’s operating system, is designed to work with a wide range of devices, including smartphones, tablets, and PCs. While it’s not directly tied to Amazon Web Services (AWS) in the same way as Android or iOS, you can still use it to access AWS services and resources.” I reckon that Amazon sees that this lack is about to end, because they have a clear goal to increase their visibility and whilst others are taken back, Amazon is seemingly embracing the options it opens up to. As I see it, people will prefer that setting then feeling blue (read: Azure). Yet another field where Microsoft is falling short of soon enough. Their failures do seemingly seem to stack up, don’t they?

We can see the snags we think we fail to see, we can ignore them or we can find away to make it work for us. So have a great day and consider where you could be in 2026 or 2027, because thinking you get there in 2025 is nice, but largely set to economic turmoils of the days we expect them to be according to some media. Consider where some people will END the stage of their products and see where HarmonyOS is merely beginning at present. It makes for an interesting read. Consider that WPS Office (by Kingsoft) its here for HarmonyOS and also on Amazon Fire tablets. Merely two places and as I see it, as this is free software there is a larger stage where Microsoft will end up surrendering market share. So as I said, have a great day. 

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The secondary drive

That is what some have and it is not always in the field you expect. I was contemplating a few things whilst playing the remastered version of Oblivion. I am playing me second character as I am stuck (due to a bug) in the first one. It gave me pause to consider a few settings. These settings I can convert to the game I already had in mind, but I can spice things up now (now is a word as the default setting is not entirely accurate). You see, I created the game to counter Bethesda. The operative word might take a little tweaking. It actually started yesterday when I saw a list of upcoming Playstation games, 15 of them this year and I kept on hearing ‘soul type gaming’ (way too often). You see making more of the same is not more gaming, as I see it, it is the introduction of blanded (just more of the same taking away gaming hunger). As such my mind kept on revisiting settings (and movies) in all directions. It also brought to mind a game named Fable (Microsoft title) and it had great ideas, especially the first and second game with the second being a vastly improved IP over the first. It also made me realise that I had created a dislike for the word ‘Chicken-chaser’ (a word EVERY Fable enthusiast remembers). So what happens when we ‘cross-pollinate’ ideas? And moreover, what if we set this per guild, house or location? 

That is merely the first step. You see, most people have ‘accepted’ the use of nick names and when capture this in combination with the SNPC (smart non playable characters) concept I put in here last year a RPG game could really be spiced up. I see it as a setting to create passive achievements, achievements you will have to work for, but they don’t have any real controllable action and as such you could get a real setting that controls you and you do not control it to that degree. You see when you play an RPG over and over again, you get to be blanded, a blanding like setting that takes the joy out of the game, it will take it out of any game, but when you can divert that feeling by adding ‘soft-achievements’ I predict that this feeling diverts somewhat (it will never take it all away). Added to the changeable setting of dialogues and missions, the game gets to be a lot more rewarding for a lot longer. And today’s consoles can handle that challenge. 

I already set some parts in ‘motion’ in my mind as early as 2022 and up to now, no one considered the ideas I had (or never enacted them) and in my mind, the reengineered idea that originally came from Vint Cerf might be a game changer in RPG gaming. Such directionality will up the game for wannabe ‘fighters’ and ‘assassins’ quite a lot. I get that in the past these ideas were not really possible and now we can do them all, perhaps Bethesda is enabling these ideas in the new Elder Scrolls game, but that will not be known until 2027. What is clear that there is a risk that we will see too many things that we saw before. In the YouTube video that game me the list of 15 that I saw in under an hour I had at least half a dozen time things that I had seen before. To be honest, the only real cracker I saw was Code Violet, not ragingly new, the style of gaming is known to stealth game preferred players, but in the setting that we see, is a new fresh paint of a horror classic and that is at least something. Go see the trailer if you are curious. Anyway, that gave me pause to another setting. You see some will remember ‘Knight Games’ (CBM64), and Bethesda has a ‘sort of’ version in that called Arena, but Arena is a joke to stealth players. Most of the rounds I have no opposition. With a bow and stealth I go right through the opponents in seconds. So what happens if all contestants have Candlelight (Skyrim) cast over them? It takes away the stealth advantage, come to think of it, what if the security of a location ‘auto casts’ Candle light over the trespasser of a location? You need to get close to the cast location and perhaps there is a workaround on that too, another thing you have to elude, now breaking and entering comes with a little snag. 

You might (not entirely incorrectly) think that this brainstorm setting only sounds nice. But tell me, when was the last time that you witnessed true gaming innovation? I reckon that for me it was Horizon Forbidden West (2022) and as such I am trying to blend new ideas (at times re engineered old ideas) to add to gaming and to offer a solution that looks in more directions than Bethesda (not that Bethesda is bad, far from it) but a choice of one, is not a choice.

Well, I need to rethink a few more settings (which I already am), but I think better during breakfast and that is roughly 183 minutes away. So back I go, back in my design shell and watch what others are missing. Have a great day.

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Insectum

It is time to talk bugs. As I see it there are three kinds, there are the actual bugs, these are settings that crash a game, or make it non-working. The other two are glitches and systemic glitches. Glitches are merely a hindrance they are flaws in a game of program, but they do not dissuade from the joy that the game brings. I saw all of these settings in Oblivion remastered. Let’s be clear. I am not a doom speaker and heralding the ‘Messy setting of Oblivion’, I am (for the most) a game and before I start this article I will say right now, up front, that Oblivion brought the sense of joy I had when I played the game 20 years ago. That is as I see it a massive achievement, 

Virtuos brought their A game and it shows in everything you see and play. This game is 20 years old, as such plenty of laurels for Bethesda as well. It was the reason I bought me Xbox360 and I never for one moment regretted doing that. Yes, I have had the red rings of death and in the end I have had 3 Xbox360’s. But never was there any doubt that it was a great machine and a worthy contender to the crown that the Playstation 2 won.

Still, we were talking about the game. As such, we have glitches, persistent (or systemic) glitches and bugs, there is also the fatal bug, but I haven’t seen that one in Oblivion.

A glitch can be systemic, but does not mess with gaming fun. An example is that when you go from the rain into a ruin, or a cave and you still hear the rain. It doesn’t stop you from having fun, but it is a glitch. Then there is the systemic glitch. When you’re cupboards are too full, because you (me) is a hoarder, the system gets a little confused and will not show everything in your inventory. As such I could not move my sigil stones from the inventory. The solution is to sell off a lot of junk you were holding and that fixed it. There there is the setting that you can not control. A setting where things go a little haywire (because of a dozen reasons), which can mess with the storyline, but the simple solution is to reload the last autosave and often it is fixed. When dealing with these knights of the thorn idiots, I had to reload half a dozen times before I got the mission done (in different places). There is nearly no saving an idiot who thinks he os gods greatest knife fighter whilst surrounded by two Xivilains, loudly engaging them calling in two more. There is no stopping stupidity, it tends to get you killed in the battle field. Then there was the first time I went into the Rockmilk cave. After the first reception area, there is a path down where three spiked traps are. The stage to the left could not be entered, whilst it had enemies. I think it was a glitch, and it was ONLY the first time I entered it, subsequent entries were good. It is my place to collect free arrows and in earlier levels that matters, later too (I had over 400,000 gold), but it is a assured way to get ebony arrows and glass arrows, which are not sold. Apart from the bounty in there, it is a clear way to make headway. Then there are several persists glitches, but the one in Sancre Tor was fixed by waiting at the opportune time (where there are 4 people) and that worked. These settings happen. Anyone who thinks that bugs/glitches on a game this big doesn’t happen is beyond stupid. And for the most part it never bothered the game. Perhaps one setting which was beneficial to me was that the Rumare Slaughterfish were bouncing on the waterline, so in clear view to kill them. For the most, this game is utterly awesome and I never regretted spending the money of the 125GB download time on this. I will be playing this a few times over as I never played a high elf mage, but that was on me. 

The fact that even after 20 years and after Skyrim, this game shows just haw amazing gaming can be and that is never a bad thing.

So don’t call everything a bug, because some games are just too big and a bug tends to have fatal issues on a game and yes, I did crash a few times, but I just reloaded the game and I merely lost a few minutes in its worst scenario. Yet it is not all bad. It made me realise the settings I redesigned for an RPG and as I saw the stage also saw why my mind set a few things the way it did and it makes sense to do so if replay-ability is your goal. I think this should be the mindset of any RPG developer. As such did you consider the soft architectural stage that Diablo (the first one) offered against the planes of oblivion? When you connect the ideas that certain games had and incorporate them into a plane of oblivion? When you aren’t set to a mere version of a game, but when the towers can be radically different, how much more fun can you have exploring? 

So have a great day and when you hear the screaming in the night, that would be the sound of Daedric Princes as I have entered their realm and they fear for their life now. 

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Creating a plus plus game

Yes, there it is, but not in the way you think. First off, I have always loved RPG games, even before I got into Oblivion and Skyrim. These games are the best and as I am replaying Oblivion (now on the PS5), a thought got into my mind. And I created a new RPG IP. I summarized some of it in ‘Recap to the intro’ (at https://lawlordtobe.com/2021/09/25/recap-to-the-intro/) so the ideas have been brewing for 5 years. And today I had another idea. You see, we have a plus game where we continue or replay with the achieved gameplay. This is nothing new, but then I thought that some of the replay gets dreary (to some degree) and I just had the idea. You see, in my game there are 4 classes of magic based on the elements and these magic casters have a massive difference among themselves and it suddenly hit me to set certain missions in a different setting, as such, dependent of the magic class you play you get a mission, this is not new. Yet when you replay the game, when you select another magic class certain missions will have a new premise. Optionally with an altered intro to the mission. This has as far as I know never been done in any game.

So in the first mission you get to assist a smith to set the new forge with required cokes (or coals) and when that mission is done, the second time around another part of the mission comes clear. There is no setting that it all repeats, though some missions are an optional replay but with other sides. As such we get the option for other classes to add to that mission. So we get more than one plus game, giving the games additional sides to a mission. I wonder why the current RPG makers never considered that to amp their gaming experience. A setting that has the ability to create new lore, new experiences and now challenges. It got to me as I was going an Oblivion mission, so what is stopping us to push the envelope? I got a few ideas and that is a setting a simple setting, I reckon that in a much more complex setting it could create a new form of RPG game (I am not brave enough to give it a name). 

So as we set the game to a new frontier, we can create games with at least 4 new game playthroughs. A setting that has never been contemplated before in gaming. I wonder why not. Games nowadays need to entertain longer, so we can create more games or more gaming time (preferably without making the game lose gaming quality). 

As such the setting is changed. Consider the game Hogwarts Legacy getting an overhaul and the game needs to be played 4 times (not optionally played), which unlocks other parts of the game. It does not matter which house you play, and as different houses unlock missions for the first house, but what if the house is the second or the third house? The lore needs to be set to have one cosplayers (like Poppy for Hufflepuff, Sallow for Slytherin, Onai for Gryffindor and Thakkar for Ravenclaw) be the other contributor, so if you are one house, the other comes into play (via a message) that gives you the option when playing the second or third play through, I doubt that it is needed for a 4th play through but for completion it might be added. 

A new setting I an old concept, the RPG gaming experience (of a lifetime) that could add a lot more to the same game. I used the Hogwarts setting to illuminate the perception, but it could be added and part of this can be seen in Jackdaws rest, where each house gets a different alert to the same mission. So what happens when a mission gives us the 4 different missions to complete the mission overall? As such, I have been contemplating the same setting but in a slightly different way. Its just fun that the big boys (Bethesdas and Ubisoft) never got that far. Especially as Ubisoft has 18,666 dedicated game designers (big smile from me).

As such I can go after Bethesda too, but they created some of the greatest RPG settings, so they get a pass on this. It’s just fun that after I did the Melvin to DARPA and created three weapon systems (they dob’t have these) and I created IP that Google missed (Amazon too) I still found time to surpass Ubisoft and Bethesda. I am feeling good today. Still, I have an idea that could get me $3,000,000 from Matt Damon (he gets a script for that amount of money). Not sure if Matt is up to it, but as I see it, I have been plenty creative today and I am not done yet for today. 

It is a lovely day to get creative, so have a great day and get ready to dream big.

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Dynamic lore

Perhaps Dynamic interactive NPC’s is a better if not a little incomplete at this time. I have been loving every moment that I have been in Cyrodil, yet some of the missions are bland, redone over and over again and at this time (as there are more options), the setting seems a little absent of electricity. This is not the fault of Virtuos of Bethesda. I have over 1000 hours (perhaps even 2000 hours) in the game, so for the most I have already seen it. Still roaming the sights of the province is a delight. All the sights I forgot about over the 14 years that Skyrim graced my computers (PS3, Xbox360, PS4 and PS5) and there is more, but at some point I started to set out the idea of Dynamic Dialogue.

You see the first game you play remains always the same, but the subsequent versions, there could be a setting that some of the dialogues will be somewhere else. As such my mind set out the stage that at this point has never been done in any RPG.



Could be set to 
Pers001ArdantNadia
Location01BravilBravil
KindofPersonMerchantBeggar
ActionRumorRumor

And this is merely a sample. So we get a key part of information from a merchant, but this information could be from a beggar as well (not always an option), but the system of Dynamic Dialog will have within itself what the definition is. As such you can run to Bruma and ask the same person again and again, but what if the mage changes? Optionally you are given the name, but that is not a given. 

It changes the game, as the subsequent play is more of a setting that sets a new premise. A game  altered to the gamer who loves the challenge, not merely running the distance. In this there comes a second setting that loot in houses could alter, books might be in different locations (after the first play), It gives shine to a game that was good to be great over several play throughs. With the optional setting when you start the game of activate Dynamic Dialogue. As the database is set correctly the game could be reset to original when a new game is started. 

A setting we have never seen in RPG, but this is now possible, as such, I though of including this setting. Loot can always be randomized, but the people usually aren’t. Then there is the setting that a mission could get another parameter as well. Like the weapon shipment could give the added premise of saving miners and that is set to a clock within the moment you give the weapons to the three mercenaries. So there could be the option that you get a 10 minute timeframe to save a number of miners in that level (like 6 miners) and that gives the player a new chase. To get to the people in time. I am not saying that it should have been done, but when you get the second play through, some missions get to be a bit of a milk run, as such I devised the setting to add Dynamic Dialogue and optionally added achievements. 

There are places when that is not possible, but given the option, we have a good stage to improve RPG gaming, and in this case merely the additional times you play the game. I reckon that my mind will concoct a few more iterations of this in the near future as such I will keep you informed of the hair brain schemes I think of. Perhaps in the near future I will add to what I wrote yesterday, there was a lot more to be had.

Have a great day, time for me to close another Oblivion gate.

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