Category Archives: Gaming

Another furlong (to the race)

Yup, I stated and I keep (my word for the most), and as my mind wonders towards the new RPG, I need to set in motions the cogs, not the ones in my mind, but any game has cogs, the more it is set to a system, the more natural it comes across. As the player fathoms how things are set, they will also set in motion certain expectations towards continuances of the game.

So here we see the first cog, if you remember yesterday, I spoke about the fur guild, but it is merely one of three (in the initial design. It does not matter if you consider that part the green or the red cog, so the house of worship would be the other colour. When we look into the combinations we get a larger setting, a sort of interaction. The fur guild, the clothing guild, and the  smithing guild are three parts of the cog, and the cog could evolve further. What I call the house of worship would have evolved from the scribes, it gave us the coin-masters (banks and accountants), scribes (recorders and historians), evokers and casters. This makes sense when we recall the actual meaning of evocation (the act of bringing or recalling a feeling, memory, or image to the conscious mind), and as the stage grows, so do the cogs, starting with no more than 5 (three is better) gives you the setting towards a stage where the story can grow. Three is better because you can see how the cogs are maximised, before you add n-teeth to any cog. The interaction becomes important, as a person might become more than merely a trainee of furs. Someone who sets furs and has coin-master skills would be more effective in running a shop and making the more successful. And this stage also impact the coin-master on all guild trades. Scribes would be more effective in creating effective armour, because of historic learnings and evokers might add additional protection on any armour or weapon, now here is the kicker, by not merely adding them, but by limiting the amount of teeth of any cog you can inhabit, makes the game very replayable. It sets a stage where person can be close to very different in each gameplay, giving a larger joy to the game, in all this, when we make sure that the game also evolves different we get a larger bang for the buck and that is where Oblivion failed, you could do it all (which is not wrong), but when you get to do it all, you get through the game a lot faster and in all this the challenge dissipates. It was a flaw they largely avoided in Fallout 3: New Vegas, as the good person could not do all the missions, the bad person got to have a life in the ‘freed’ prison, it might seem small, but the larger implications could be seen over time.

So as we see the cog on two elements, it becomes a larger stage when the cogs interact with optional abilities down the road, for example the druid path cannot be gotten as you slay animals for furs, the arboreal might do so, as such we see that the hunter (bow) gets side, the druid another side, the smith might become the wielder of mauls, it is that difference that sets you apart. Even as the smith can wield the bow, the skills there will go slower than the maul would. In RPG exploring your options is half the fun (at least for me it is), I remember that in Neverwinter Nights (the original) the Scythe had benefits, we lost out on this view in several RPG games and it is time to consider a larger stage where you might get 100 hours of fun as one character, but an additional 80 hours as a second character. Th stage where missions are depending on the class you end up being and setting it to such a way that you are not aware of what you are missing out in the first play through, is what will amaze you the second time around. 

Oh and this came forth (from my devious brain) in less then 5 hours (all added up), so when we see the claims that it is so hard to create on, there is truth there, but it also depends on the visionaries they hire, that is the lesson I hope to instil on Microsoft as I offer these ideas to Sony.

By the way, when you consider the guild structures, and we add water options, agrarian options and we interact on three levels, how many times could you replay a game (apart from the locations) before the game bores you? Consider that some still play Skyrim which was released on 11.11.11, so when the nextgen consoles are released, the game will be 9 years old. That is a record worthy of slaying, so we need to come to the party with a massive (optionally spiked) bat.

Have fun considering what else the future of gaming has to offer.

 

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The race is on

It is like any race, it is not set to a state where we all set the marker, some set the marker and then changed the game, I admit, that we cannot blame them for becoming multibillionaire overnight, but it sets the race to a much larger degree now.

As GamesRadar gave us less than a day ago ‘Bethesda founder on Microsoft purchase: “What Microsoft owns, Sony cannot get”’ we see “If the strategy works, it will be a brilliant counter-move against Sony. Users from around the world will be the ultimate beneficiaries of this deal”, this is where Christopher Weaver is extremely wrong. There is a reason why I threw away my Microsoft console. Consider the I had both, the (what I personally call) betrayal by Microsoft towards its gamers, is a stage I cannot abide by, so as I set part of it in script a year ago in ‘An Intellectual Property example, Part 2’ (at https://lawlordtobe.com/2019/09/09/an-intellectual-property-example-part-2/) it is time to come to the aid of Sony, there is something about Microsoft buying its way to the top that I resent and they are doing it for very different reasons, not because they love gamers. Consider the amount involved, they want something else and Microsoft is not to be trusted. 

So the need to find or create a new RPG exclusive to Sony gamers, to upset the Microsoft act, shows that not only were they (partially) stupid, the fact that they do not hold the exclusive stage of RPG, Bethesda never did, but the act to force people into a path might seem brilliant, yet only if there is no alternative and there is. So there is now a need to attack both Fallout and the Elder Scrolls. Even if I am not their enemy, their new owner must be taught a lesson, ignoring gamers in the gaming industry is the most stupid thing one could ever do.

Fantasy

The game starts in a small city, we see a man at a well, he is merely looking around, wondering where he is. We get our first flashback. He is a young man walking out of a London Fish And Chips shop, he has a few coins left and drops them in a hat, stating ‘me last money, you’re welcome to it’, the man looks at him smiling drunk ‘bless you young man, bless you indeed’, the boy walks on, not seeing the mark on the mans hand was he waves at the boy, making him stumble into a wall and vanish. This same young man looks around, wearing a cheap jute outfit, no shoes he looks around still somewhat dazed and confused. 

As the game starts, we see two more flashbacks, the arrival of where he is now, brigands robbing him and the small farm where he got his clothes and some food. He thanked the farmer and left and entered this small town. Even as he is getting his bearings he needs to figure out what to do next. He had been watching the people and did get some grasp of what they were saying, it had been a day later and hunger is setting in, he has three options. There is a guild in one direction a house of worship in another direction and a building he does nt comprehend in a third one, he never sees people from there come into his direction.

Guild

As he walks towards the guild he is met with staring eyes, not distrustful, but staring. His attire is not that of a guild person, and as he is in front of the guild, he looks around and sets himself near the door, not too close as a beggar, wondering what will happen next. For an hour or so as he watches people entering and leaving. About three hours later a woman comes out offering him some bread. He accepts and bows curiously and whispers ‘Thank you’, she looks strange, like she is not sure what he is saying, he nods, smiles and slowly eats a small piece of bread. She nods and walks away, as he eats he feels stronger and better, the bread was good, he is still hesitant to enter the guild, yet a little later a man walks out towards him. He gestures him to follow and that is exactly what he does, following the man towards one end of town and following him inside his house as the door is held open. 

Trainee of furs
He is shown the basement, which is actually nice and warm and shown a corner with a small bed. The man points at the bed and points at what might be a toilet, he is given a small jar with water and some more bread. He nod and smiles, the man walks away. 

The next morning he is given much better clothes and he is shown a fur and given some sort of bone to flesh the pelt, he does the and does all the other ones, after which he is shown how to salt the pelt., the too he does, the day ends having prepared 25 pelts.

Houses of worship
As the man moves towards the worship house, he is met by a woman, she odd at him, almost like she sees that he os not what he seems to be, she invites him and offers a cup of warm drink, he accepts nods and takes a sip, it is like tea, but very sweet. She smiles and gives him another drink, this too is warm but a little bitter, not sweet at all, but oddly refreshing. She watches the two  drinks as they impact hm and she points towards the door, she walks there and gestures for him to follow. They walk through a corridor with art and into a small hall, where others are, they partially look at him but they return to their work, they seem to be scribes. She offers a book, the book is in a language he does not know, but he recognises the letters. He then gestures towards a piece of paper and some charcoal, she hands it to him and he writes the alphabet, and pronounces the letters, after which he sets down the numbers and refers to them, he also does some math which gives a response, he is gestured to follow and he is offered to a man, the man looks down on him, yet when he is offered the roll of parchment his impression changes. He gestures the man to follow and he does, he is taken to a room, where a bed is there is a table with some food and drink and he is left for the evening

House of coins
Here he sees something that is almost Babylonian, but it is a script that reflects numbers, as he is given a parchment he gets to do the numbers in the first day he gets to write down the numbers from 1 to 30, the day ends.

So here are the first two sets of level 1 for Sony (they get to use this), and as I go through the settings of the guilds and houses of worship (house of coins, house of speech and house of thought) we get a very different RPG, because the trainee of furs would soon be out of luck in the house of worship, yet they all have different paths and different outcomes. A stage the is not merely fantasy, but the stage that closely resembles the time before the renaissance yet after the treaty of Claremont, the world was mot malleable then. Well, even as the race is on, it took me less than an hour to come up with this part, so I hope that they are awake at Sony, because as I personally see it (and if we believe GamesRadar), Christopher Weaver set the tone and I merely opposed it by making a new RPG, we all have to unite towards Sony to make sure that the Microsofts of this world do not spoil gaming for us.

Perhaps tomorrow an opponent to Fallout, but I am not too fussed, Cyberpunk will take care of that part for me. 

Well, that is my cloud of creativity taken care of, for now that is.

 

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Exit stage right

Yup, I am back. In the first there is the Swiss issue I discussed earlier today, as set the free movement ending is not reached, 68% rejected that part. So in this the larger stage were (as I personally saw it) the fear mongering side, but that is merely my view on one part. The election was on a few items and the Swiss have spoken, they rejected the ending free movement part and I am fine with it, yet I do feel that the term of all those benefits, I wonder if we ever get to see a list on that. But no matter what it was up to the Swiss and they rejected the notion.

Then there is the corona issue (not the beer), as per now we have 33 million infected and one million are dead. I believe that this number is actually higher, but I cannot prove it, the top three are USA, India and Brazil. In this I partially reject it because I believe that Indian infected is most likely a lot higher and those who died are cremated rather fast, so even as the numbers are too low, I cannot say that there is intent here, consider that in India the alleged personal need for ignorance is high, a nation where the Mumbai region alone has 55 million people, so 6 million over all India and only 95,000 deaths does not add up. When we apply the global mortality rate, the death count in India is close to 50% too low, a nation where population pressure is through the roof. I get it, not every person gets tested, there are not enough test packages to get even close to the testings required, there is no blame, no one is at fault, but we need to realise the setting and in a lot more places than India, the setting does not add up. 

And in the third setting, we see that there is every indication that President Trump will be exiting the stage on the right side. There is an overwhelming amount of push on places like Twitter where we see the Rock, George Takei, Billy Baldwin, David Cross and numerous others are giving their voice to Joe Biden, there is even a growing amount of Republicans on that list (including me) and the stage that President Trump has set is for the bulk of all the people no longer acceptable. I reckon that if the voting amount is raised from 55% to 65% it will be over for President Trump. As far as I can tell, at no time in history have Americans united against an elected president ever before. These events are making the anti Vietnam and anti Lyndon B. Johnson events fade. Even as Joe Biden has presently a 10% lead, it is a dangerous setting. Some people will fall asleep and will not bother voting, but the is the danger that got President Trump into the Oval Office in the first place. I would hazard a guess that if only 65% votes, one could argue that the USA does not deserve saving, not t this stage. The active people seem to realise that and their voice is simple “please vote”, they do not say who to vote for, they seem to think that this will be enough to get them to vote and hopefully not for President Trump. People like Dwayne Johnson are more eloquent in this, they name the people they endorse and give additional information. Still, I am to some extent in awe, I have never seen such a level of unison coming from America since WW2 (the Hitler is bad group) and perhaps it is important to pause at this notion. Yes, I remember my last piece, yet that was not about being pro-Trump. That was about the law and the constitution, little pesky things all kind of people want to avoid, I do not. 

What else is on the table? 

Well, games would be my guess and even as we are all still reeling from the Bethesda, now Microsoft decision, PC Gamer gives us a past overview (at https://www.pcgamer.com/au/what-happened-to-12-of-gamings-biggest-studios-after-they-were-sold/). I understand what they bring and I do not oppose it, but what stands out is that Bethesda is bought for more than the amount spend on 12 other acquisitions (not all Microsoft), there we see the the purchase of Mojang by Microsoft implies that all is not lost for Sony, yet this close to release of a new console makes it a question mark at best. In this there is also the thought that EA has options for Mass Effect and even the original trilogy, yet that is for another time. For the most the countdown clocks are running for Cyberpunk 2077 and the PS5/Xbox series X. November 19th 2020 for Cyberpunk and the consoles will come at November 12th (PS5) and November 10th (Xbox). The mayhem starts in 43 days 6 hours and 34.2 minutes.

 

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The stage of a game

We all have an idea, some have the idea of a life time, but I cannot make that claim, not because I do not have one, but because I have too many. Yes there is the call to make remasters (Knights of the Sky), there is the call to reinvent the wheel (System Shock by Nightdive Studios), or there is the need to take it to the next level, a next level that was not possible in the past, mainly because technology did not allow for it.

This is how I always saw Pirates (by Sid Meier), there was a chance where Black Flag was a nice tribute, but it was the dawn of PS4 and Xbox One and Ubisoft took a cowardly way to progress a franchise on a lack of factors. So as I initially played Black Flag, my mind went racing. And then I remembered another pirate game, a board game with additional bluff cards. So what happens, when w take the foundation of Black Flag and make it more towards the original the Sid Meier made? The map would be well over 20 times the size, a lot more like the actual map of the Caribbeans in those days, the game would not be some fruity assassin, it would be your version and you get to live the life of a cutthroat, a buccaneer, a privateer, it is up to you, to go from a small skiff to a full-grown galley or slave ship if you are good enough. You see, there is something totally awesome about the way the game Elite Dangerous is designed (by David Braben). There your life does not matter, the game does not care, nor should it and it is time to set that stage to RPG and a pirate RPG makes a lot of sense. You cannot always be a captain, you start as a simple sailor. And in this you could get to a rank if you are good enough. 

So how do we go about it, we tend to look towards the wars of adjustment, yet there are so many wars the were never on the radar, the Dutch independence wars (which took close to 80 years), the age of piracy and lets not forget the Sudan wars (Mahdist War 1881-1899), all places that seem to be forgotten. Who remembers the siege of Khartoum? Some are so set in a stage of winning, the we sometimes forget that half the fun is surviving, so how far will you get? The original siege went on from 13 March 1884 to 26 January 1885, so what happens when you are in charge, how long will you last? Games are so much about winning, the we forget the enduring is nothing less. To make it to the date or even past it would be a victory and a half. It is so American to be the victor the most of them do not understand ‘the Last Samurai’, it is not about winning, it is about not losing, or better stated, the way you live towards the final days matters more, we forgot about that part, didn’t we?

We can set any gaming stage, but it is how we play where we see if we measure up, not if we merely tap the mile poles in a game. I reckon that the achievements made us all a little complacent in games. We can go in any direction, a Hindenburg flight simulator, yet in there we will always come up short against the Microsoft flight simulator, it makes more sense for them to add the Hindenburg. Yet what happens when we turn the script? What happens when we set the stage to a simple thing, what if the player is a no one, yet his/her grandfather was Hades, Poseidon or Zeus? What happens when we map a place like Monte Carlo completely and get him to retrieve a relic that one of the 2,261 millionaires or 50 billionaires has. Is it in a house, is it on a boat or is it somewhere else (like a museum)? We can simplify any game for as much as we can, but in the end we need a healthy story and for the most Wars tend to do that (an unhealthy endeavour if ever there was one). I saw the need of a game on mines, and remembered some bomb defusing game on the CBM-64, so where to go from there? The stage of a game is important, because it sets a vested interest of the gamer, Ubisoft had the down to perfection in Assassins Creed 2 and Brotherhood and after the they lost the plot, they almost won it back in AC4 Black Flag and they definitely got it back in Origins. I would think the a Battlestar Galactica RPG is one the would be favourable with the BSG fans, but not much outside that, the same can be said for Babylon 5, the Star Trek fanbase is huge, so that tends to be a close win any given day of the week, but that does not guarantee a good game, the issue is seen when an idea with a small base entices a large following, that is the stage we all seek. CD Project Red did so with Witcher and seemingly is about to do it again with Cyberpunk 2077.  It is the setting the fuels the story, and the story is everything, I have always believed that, it is the power of an RPG. It is because of the that we see out the great stories (Tolkien), yet I wonder what happens when we try this with Herbert on a larger scale with Dune, not merely on Arrakis, why if all the other places become involved? Perhaps a visionary will see that option with the next Dune movie (2020). In this books have been the strongest source of inspiration, mainly because there are so many of them. Yet most of us go to the same source, why? I agree that it is appealing, but there are so many nations with alternatives. That is something we saw when someone created the Untitled Goose Game, brilliant t in its foundation, as such I wondered if someone had considered the same thing with a cat (Minoes, Annie M. G. Schmidt), a writer the has a following of millions in the Netherlands and Belgium. In that same setting, as Skyrim became such a hit, did anyone ever look towards the famous Spanish Comic books of the Mercenary by Segrelles? It has all the makings of a much larger game, a stage where some are set not in multiple games, but one game with a season pass and several DLC’s.

Then there is the comic hero Rork, by Andreas, or even the Trigan Empire by Don Lawrence. I remember growing up to these stories and the stories of Ravian (Valerian), I am a little surprised that the Trigan Empire never made it to the silver screen or the computer, Don Lawrence has a flair for imagery and the computer always needs this. So what is the stage of a game that will be set next? The is the question and the is where players like Sony and Google/Apple will find themselves. Microsoft might be acquiring the brands (Bethesda), yet they do not have the stage alone and the next innovator might be just around the corner. For me, the idea that the $7,500,000,000 lemon the Microsoft acquired (not Bethesda mind you) would backfire largely and loudly and the would be OK with me.

As I personally see it, Microsoft pissed of true gamers and that group of people doesn’t pull punches when they play with their idols, we do not fault Bethesda in any of this, but aligning with Microsoft was not the best idea, as some say, you are only as good as your next game and Bethesda had plenty of winners, but what is next? We look not merely to the stage of the game, but to the next stage of gaming and I believe that they are too often hiding behind terms like ‘hype worthy games’, yet that is a setting from the mind of a marketing department, they predict that people who play games, will think this is a hype. Yet true hypes come from games the are on the edge of what is possible in gaming, the Witcher 3 is the perfect example there. Cyberpunk is also on the stage, neither of them are Microsoft games. Yet it was brilliant to buy Bethesda, but the also means that those who do not love the Microsoft console will look to the borders and see what else is possible, optionally setting the stage for the $7,500,000,000 lemon, not because of Bethesda, but because gamers have a lack of trust in Microsoft and the fact that some had the numbers that only 1 out of 3 considered the new Microsoft console, the gives me the impression that Microsoft has a much larger problem and buying software houses will not solve it, making visionary games do and the is the lesson Microsoft has not learned. They opened the door for Sony to look what else is out there, what else could become an exclusive and the is where Sony will win and gamers will win. Because it is on the edge of possible gaming where new gamers will be born, new games will be born and at the end of my life I see that there are options coming towards gamers, games the will create new gamers, it will create new creativity and new thinking through gaming and this is a good thing. The simple truth is the there is real gaming beyond Ubisoft and Microsoft, true gaming is never soft, it is challenging and the is where we need to look, we need to look where they are not looking. That is how I got most my IP in several fields. Not by being some bullet point presenter like all the others, but by looking in a direction they decided not to bother looking. That is how most revolutionary IP is created, and it is funny as this is the way Microsoft and Ubisoft started, to look where no was. Too bad they forgot about the part of the equation and I reckon the Sony is waking up to that lesson at present.

 

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The power of push

Yup, push is by far the greatest power in levelling the playing field. So when I heard that Bethesda had joined the Microsoft farm. From a tactical point of view, it was a brilliant move, the research a few weeks ago showed that merely 1 in three would select a Microsoft system, 1 in 3 is set to 3 in 9, but now there is every chance that the purchase might give Microsoft a shift towards 4-5 in 9, this is an important shift. We might see that it is a shift that cannot be avoided, but I see it as the opportunity to add to the power of Sony. You see, every RPG game is the same, there is land and there is a story, but what happens when we change that? What happens when the map is not defined by the story? What happens when we set it in two different dimensions? So what happens when the story has a localisation part? What if the map is wherever we need it to be, and we add the story on top? What if we can add the story to the map wherever it is? There is off course the need to transfer the map of the world into a playable map (which is not initially possible), yet the segregation of the two is a first step in a much larger frame, a frame that RPG games have not considered in the past. Yet it is only one of two parts, the second part is the revitalisation of the maps we play on. Yet what happens when the actions of a first game transfer to the second game? I am not talking about merely a change to an area because of actions (Fable), but the stage where the castle we add in the first game will be there in the second game as an existing location. At present, games are designed retroactively to avoid issues (Harry Potter), yet what options come alive when we embrace them? I thought in the direction before, but not to this degree. So consider the stage in a land, as we play the first game we offer quests we offer choices and so forth, but what happens that even beyond what we see in Mass Effect, the impact is not merely people, what happens, when we add and destroy locations, so the second game has the added/removed parts? We have seen shadows of this in games, but not to this extent, it is a larger stage of the accountability of the player. We accept that some will choose to only add locations, but in all this we forget that any RPG can have two sides, so what happens to the power core of any land, when there is no destruction? Bethesda did that quite nicely to leave us the options to save or destroy Megaton, but the is merely a fraction of what is possible, in that game the trade routes and the surrounding locations were not impacting by a shifted economy. So what happens when (in Fallout 4) the vaults become power villages? Each with an economy? That was in the back of my mind as I was looking at the Ultima setting, but that game is not alone. Yet there is no good example, because it has never been done to this degree before and it opens up all kinds of new settings and options in RPG gaming. 

In all this we need to thank Bethesda, no matter what reasons they had (the number 7,500,000,000) is a pretty nice reason, the station is now a larger setting, all kinds of needs to see a larger RPG change and even as Microsoft has the lead with its (as some say) 23 first person studio’s, it was a guy like me on a sofa who came up with the idea that no one ever brought to a game, not to this degree and that is where 23 studio’s came up short and Sony has the option to make a change to gaming, a larger change and that is what they have always done, I wonder how they will do it this time. I hope that we get to teach Microsoft another lesson, they have already been inclined to the fact that not listening to their gamers comes at a cost (only 1 out of 3 decided to buy the next Xbox), but there is every chance they get to learn that money does not solve everything, if you do not have the grasp of those who can create, you have nothing.

The power of push tends to hand a lending hand, but this time not to Microsoft.

 

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The house of RPG

Yup, the news only just hit the walls of the internet and a new stage is already underway. This is not about slamming Bethesda, they made a decision and I reckon that 7 billion plus is a nice looking bandaid, but now the house is falling over, because the stage of gaming is set into another realm. Do you think that Sony will like the age of dependancy of Microsoft? So as Bethesda becomes a Microsoft institution, Sony will have to look in other directions. Yes there are good RPG’s out there. There is the Witcher and Cyberpunk is about to arrive, yet the stage is largely untapped and now we see that there is a larger need for an exclusive option for Sony. Lucky for them there might be an option. Richard Garriott created the Ultima series in the early 80’s, yet it was in 1985 that Ultima IV: Quest of the avatar was born. It would take RPG’s to new heights, heights that would not be equalled for well over a decade. Now consider a first person RPG (like Skyrim) with its own rules, its own places, and a storyline that can surpass most RPG games out there. On a map that would be close to 6,000% larger than Skyrim. The map of Britannia (Ultima 1-9) was almost completely designed by the time Ultima 4 was there and the game only got better. The stage would add new dimensions to RPG gaming, something that could be done again in a 1st person setting. It would add new directions in gaming from the original setting, something that had not been done for some time. And then there is the story. Even now I see new stages in shrines and stones that the original never allowed for. There is the stage to combine Ultima 4 and 5 in a much larger setting in sequence in one game. It implies a gaming size that surpasses most RPG’s in hours and way the game is played. The Ultima series set a larger stage with the use of ships and that could remain, so there would be more in the game and more challenges. The largest is to stay original to the Ultima formula and not be swayed towards more of the same. A game that becomes a journey, a journey that we have not seen before and in this Bethesda opened the door by becoming part of Microsoft. I hope that they will remain on the Sony systems, but there is every indication that Microsoft will take a time advantage and use Bethesda games to push people towards their console. That move makes sense because there are plenty of Elder Scrolls and Fallout fans, but that also means that Sony now has the task to protect its core gamers by offering an exclusive brand of their own and that is where we see the value of Richard Garriott optionally go through the roof. I believe that for Richard Microsoft buying Bethesda might seem like the opportunity of a lifetime. No matter how Bethesda phrases it, they are quoted to have stated “all future Bethesda games will release on both Xbox and PC, but their appearance on other consoles will be determined on a “game by game basis”” this is what I would call a dicey setting for Sony, but not all is lost, they could look towards what was and redesign it to the new. Ultima is one of the most likely franchises and the stage is much larger than you think. Microsoft has paid over $7 billion for Bethesda (actually they bought Zenimax Media, the parent of Bethesda), it is a clever move, but if Sony counters it with new RPG, that price might be a little sour, especially if the RPG marketshare brittles away from Bethesda. Microsoft ends up in a stage where the overpaid for a brand that is well worth it, but as Sony counters what was not set to value, the value of Zenimax media will take a bit of a dive. So not only is there an alternative, my mind has already seen the optional design for an adjusted RPG game that would be every bit as satisfying as the original, more so when you consider that the original was never first person, but in my mind I added a stage that the Elder Scrolls never possessed. It is not merely good news for Richard Garriott, it would also be great news for Iolo, Jaana, Julia, Dupre, Geoffrey, Mariah, Katrina and Shamino. They can dust off the weapons they hung up in 1992. And the world would optionally see them back into action as early as 2022 if Sony gets a deal with Richard Garriott sober rather than later, because Microsoft was sly in getting the deal, but was it a clever move? I am not so sure about that. If we are to believe some market research results, only one in three opted for Microsoft, the rest went the way of Sony. I had issues with the results as it was against two systems and Nintendo was left outside the choice, I believe that the Microsoft numbers are not that great to begin with, but that is pure speculation from my side. Will I be proven correctly? 

I actually do not know, but the Bethesda move has set a level of shock on me, that is true enough, yet I have made up my mind, I will not get the Xbox, and if that leaves me without future fallout and elder scrolls games, so be it, yet it took me no more than an hour to set an optional new stage of Ultima, so there is always an option, there will always be RPG, the question becomes will Bethesda be part of that? I actually do not know, there is too much unknown at present.

 

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And that was a hard sell?

OK, we all have these moments where we think ‘I can do that’, in my mind I can be an NHL goalie, becoming the wall in a goal that no one can pass (Wayne Gretzky eat your heart out). I can be as delusional as I want to be thinking that I could be the goalie of the Edmonton Oilers, the San Jose Sharks, or perhaps the Vancouver Canucks. Yup, nothing wrong with my capacity to dream, but what happens when we truly believe that? When we create something bigger than ourselves? I have created the IP of 5G, of videotapes that have not yet released and the other day I came up with the concept of a new TV series, based on an all time classic. Yet what happens when we add our own spice to the equation? In my case it is a space station, it is about 500 meters, roughly vibe shaped and when the 8 people wake up, they realise that they are no longer home, but they do not know where they are. It is that setting that I used to create a new series. So far 8 episodes per season. 

As I started, I got to (avoiding spoilers as much as possible)

Introduction, backstory

Here we start the introduction of the 8 people, it seems a little familiar, because that is how introductions tend to be. We see it from the first person, then the second person, all are confused and all are a little scared, both the males and females alike. The 16 represent different people, the pragmatic lady where we see flash backs where she is a bag lady in Chicago, now cleaned and like the others in some kind of a white overall, the African American who is on the flashback a hedge fund manager, cold and calculating, a mechanic from Paris Texas, looking at the rooms around him, having his own thought. The story continues and as we see the rooms who are all spic and span, we end the episode where they see a large window with fish, corals and no light in sight. The fish are according to one of the man, really deep sea fish.

Where are we? (+ continuance backstory)

The story continues, but more focussed on the where they are, with here and there a small back story recall. We see the icons on the doors, the coloured icons on the wall, the 3d maps and icon based settings of the rooms, as they are setting in their new environment, three groups form, two groups of 5 and one of 6. At that the groups start to focus on the icons on their overalls, speculating on the icons of gender and trying to work out the meaning of colour.

Symbols, iconography, Rosetta Stone (+ continuance where are we?)

One of the 5 groups finds a stone, The icons that are around them and on them and the stone gives three other versions of the symbol, the gender, the setting mechanical, financial, medical, logistical, and many more, they all reflect on what is on the station in one way or another. It is the that another group finds a tablet, and group three finds another display tool. When they unite they compare notes and they united in the rosetta stone room to share the knowledge they have found and what they think things are.

First breakthrough, water

They are still in the setting that thy do not know just how deep they are, there is nothing to set the stage of how deep they are, the entire setting is a little unnerving. Yet they start to identify icons and when they see the icon for water, they all rejoice, their first stage of survival is found, they now have water, thirst and the need for a bathroom.

That was a bidet. second breakthrough food, first 24 hours passed

As they approach the first 24 hours in their new environment, they find the food stash, the C-Rations give light to them being in a military experiment. 

The map room, memories, the last hour of some

In this episode they find a map room, giving them status, giving them a view of the size of the station, and we see the last moments of some of the members, their abductions are in a stage where they were in a bad place.

Coffee corner with coffee, the map room continuance, more water

As they are outside to the map room, the corner there is a place where they relax a little. The setting is one where they discuss what some of the systems are, and as they are somewhere deep in the ocean, they are not willing to test the devices that much, fear sets in, but everything looks OK, they sit together translating the icons as much as they can. It leads to a different water symbol, one that turns out to be the showers, they have found a place where they can clean up.

Almost 48 hours, the view of a lifetime, where are we? and what is that?

This starts in the so called coffee corner, there is a button that was out of sight, one of the women finds it and presses it, the wall moves up and they get to see the vast blackness of the ocean, or so they think. So as the stare t the blackness, they see the light come from the side, it is bright light, and as the view becomes more in sight, they all realise that they are staring at the sombrero galaxy, almost a dozen times bigger than the Hubble telescope can project. Then one of the men realises something and they run through the corridor to the other end of the corridor, where a similar wall is, they press the button and they get to see the spiral galaxy, it is absolutely huge, they are not in the ocean, they are in space and they are far from earth, the view ends season 1. So far I got most of season 2 designed with a rather spooky cliff hanger towards Season 3 and I got to be a little eager beaver when I set up the cliffhanger to season 4, but left the rest of season 3 alone.

Yup, that was my creativity, and I reflected on the Rendez-Vouz with Rama, a book by Arthur C. Clarke, a book he wrote in 1973. My introduction to the book was a video game produced in 1996 by Sierra On-Line. It was my introduction to the story, it is what drove me to make my version of it whilst trying to embody the thoughts of Arthur C. Clarke (based on 2001). 

So when will you design something unique to you? I got my creativity with me, the list is long and distinguished. And I do not care where this ends, I have a plan with my 5G IP and it will more than set me right for life. The direct way to deal with greed is to make the other thoughts public domain, so that no one can claim them and they are basically free to use, that too is an option in IP, only the greed driven forget about that part of the equation. Should you deny that part, then have a little look at the HSBC bank and the FINCEN document leak, look at that level of greed and consider where we are. When we see the facilitation to crime to this degree and we realise that governments are basically doing nothing, you know where you are and I bet you haven’t even realised that you are without a paddle. I think that Arthur C. Clarke got it right when he named the vessel the Rama. He got it right 47 years ago, so how wrong have we been for the last few decades?

Just a thought to consider.

 

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Sto what? It’s the Rage that we get to see

Yup, IGN gives us ‘PS5 File Sizes Revealed for Marvel’s Spider-Man: Miles Morales and Demon’s Souls’, which is not really that much of a surprise, yet there is a part that was a surprise “Marvel’s Spider-Man: Miles Morales Launch Edition will require at least 50 GB, while the Ultimate Launch Edition will need at least 105 GB of space as it also includes a remastered version of 2018’s Marvel’s Spider-Man”, so even as IGN gives us that there is more gaming with Miles Morales, the stage that the game is that extra is a nice surprise for the PlayStation people. Yet the issue is the storage, I saw this issue coming a long time ago, basically, storage issues were on my radar since 2012, when Microsoft was a lot less eager to listen to its users. In the stage now, we see that Microsoft is finally listening, we see the stage the I foresaw in the Xbox One series X, 4K gaming requires storage and a lot of it. Now both systems will have space for an additional SSD, so there should be more than enough storage when the additional drive is installed. There is however the newness of the NVMe SSD. Even as the 2TB drives are not cheap ($368), it is the 4TB (at $1199) where the price tends to really matter. Now the are generic NVMe SSD, as the PS5 one is less generic, even faster and currently not available, the stage is coming to larger upgrades and there is no doubt that Microsoft has its own version. 

So even as we need to take to heart the message that IGN gives us, we also need to consider that there is a real setback for those relying on the digital edition versions of either console. When we consider that the PS5 dic holds 100GB, and when we also consider that the games are 50GB or larger, consider the patches that you have to download, and consider the download of any new patch, and people are surprised that I am a DISC fanatic? 

You see, before 5G is completely deployed (For Sydney that is the time of now until somewhere 2022), consider the no less than 175.000 systems (Microsoft and Sony), and the setting that the bulk will need to download 50GB optionally more than once a week. Congestion is the only path that remains. Consider that normal usage during the lockdown forced YouTube and Netflix to downgrade their streams, Netflix would not show 4K movies (as I understood), so what do you think that all the downloads of games and patches will accomplish? 

And in all this, the fact that until the systems have enough storage, games might have to be downloaded more than once, we see more congestion and IGN gives us that 2 games amount to 20%, so now add Skyrim, Fallout 4, the new TES game and the new Fallout game and this list will go on for a while, so on both systems we are likely to see 99.3% filled drives, implying the until the additional drive is installed, more games need to be installed multiple times and it will add to congestion. Now consider the stage in the UK, London, where we see 6 million people and there is every chance that there will be a little over a million nextgen consoles in London (both Sony and Microsoft), so how much congestion will they face? Consider that the lockdown will continue in the UK, a console might be the only relief that a lot will see and in all this, they will be screaming congestion next to YouTube and Netflix, did no one catch on?

It is the simplest of settings and we will see congestion all over the EU, the US, and most Commonwealth nations. So when we realise that last March we got “Sony Will Throttle US Game Download Speeds to Help Ease Internet Congestion”, how do you think it all goes when two companies launches their nextgen consoles on a global scale? When we consider that the new games are at least 20% larger and millions will take the ‘cheaper’ edition that is digital only, do you have any idea the level of congestion we will face? It will go down somewhat AFTER we get the additional drive, but for some that might be a year away, and now we will see a group of people relying on the digital edition, so no drives, that sets the stage to millions with downloads only, I wonder how many people have the bandwidth to deal with the console needs, because at $10 per GB, that bill will add up really fast. 

In the end people will trivialise their digital needs, but in about 8 weeks the first groups will set the threshold on an international stage and the news will suddenly be about how gamers use all the bandwidth, they will suddenly be the bad guys. Yet the stage we see now is all about a digital shift the the business world is not ready for and the vilification of Huawei is not helping, but I reckon that we will see the impact during the holiday season of 2020, the final numbest is unknown, because the total sold systems from Sony and Microsoft will not be clear in the initial setting, they are both part of the issue, this is nothing against either, this is the future of gaming and this will be the first time when the internet not the system will be the bottleneck, it is a new situation for all of us.

 

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It was tempting

Yup, there it is, my option to consider another part of IP, or talking about the console war. There was temptation for a few reasons, but the console war won. In the first we look at Notebook Check, here we see “Convincing PlayStation 5 price leak and latest IGN poll all but confirm victory for Sony and the PS5 in the first battle of the next-gen console war”, which is certainly one way if losing at the situation, we could also include “if the figures are genuine then gamers planning on pre-ordering either a Blu-ray console or Digital Edition model are likely to be satisfied. Another IGN next-gen console poll shows huge popular support for Sony’s devices, regardless of the recent appearance of the Xbox Series S”, we have a start and it would b e quite the start, yet I believe them to be merely side reasons. You see, the real reason is also the reason why I dumped my Xbox One and all the games, I have no further faith in Microsoft, who is not ruled by deeds, but by marketing hypes. Microsoft through stupidity on the Xbox One, lost me at least twice over, and as I personally see it, there is no coming back from that one in the near future. Consider that I would be more hyped to get Super Mario 3D All-Stars free at $69, then whatever that new console will cost, so consider, I am more interesting to get a remade Mario game on the Nintendo Switch, then the new Microsoft console, their credibility is THAT low. 

I have written about these issues in the past and this is not a reuse issue, so lets get back to the article (at https://www.notebookcheck.net/Convincing-PlayStation-5-price-leak-and-latest-IGN-poll-all-but-confirm-victory-for-Sony-and-the-PS5-in-the-first-battle-of-the-next-gen-console-war.493457.0.html), where we see “An IGN poll asking Twitter residents the question “Now that we have more info on some next-gen console prices, which do you think you’re most likely to buy first?” has now closed, and perhaps unsurprisingly it has been a convincing win for Sony.

The PS5 attracted 55.3% of the votes, followed by the Xbox Series X on a respectable 23.5%, PS5 Digital Edition on 12.9%, and Xbox Series S on 8.4% (out of 138,045 votes)”. It is here that we see the 138 thousand people gave large support to the PS5, 55% to the full edition and 12.9 to the digital version, as such 2 out of three select Sony, the rest selected the other brand, yet I feel certain that Microsoft would be hurting a lot more if the Nintendo Switch Pro was part of the question. I personally have a little issue with the phrase ‘respectable’ but OK, I’ll let that slip. Microsoft only has itself to blame, it did NOTHING to listen to their fanbase, they hype and twist, but the two largest issues were not resolved for 8 years and nw they get to pay for that. The idea that many would select the Nintendo Switch Pro over a Microsoft console is something that they will have to deal with in 2021, but by then there is every chance that they are more nervous of Google or Apple sneaking up on them from 4th position, than the next Nintendo system, especially as Nintendo is already in sec and place in the console war. A good system does that and the fact that its users are looking forward to a $69 game a lot more than the next Microsoft console is a warning to the size of: ‘Careful what you wish for Microsoft!’, for them it doesn’t get much more painful, but they achieved it anyway. Oh and I do believe that pricing has nothing to do with it, if the PS5 would start at $699, I would still take it over whatever a Microsoft console goes for, I want a good game, not an exporting console, the lesson Microsoft never learned. 

Tom’s guide also gives us a forecast, in this it looks good but I am not sure if I could agree, even as Sony is a little lower, Microsoft will be a lot lower, all because of Nintendo and either Google or Apple (that fight is nowhere near settling). I think the consumers are forgetting that these two will influence the field. It leaves Sony optionally impacting 3-7 million systems up till 2024, Yet there is every chance that Microsoft will equally be impacted between 6-12 million systems up till 2024. It is a personal speculation, but there are plenty who take the PS5 next to a Nintendo, the rivalrous setting of Microsoft is a lot less so and the Nintendo Switch pro with 4K will impact the Microsoft a lot harder. You see, the Xbox Series S will be around $299, there will be a drive that is a lot harder that people think, instead of this, I can get a Nintendo Switch. Weirdly enough, they will have the Nintendo and a PS5 on the side (reversal of fortune), don’t ask me to explain it, I cannot, but I always felt that a Nintendo is welcome next to a Playstation, whilst Microsoft has aways about ‘Its only us’ and that ill hurt them a lot more then you think. 

And I am giving you this a day before Sony unleashes internet hell with their presentation, I believe that there are a few surprises for all of us, yet I do not care, I have made my decision, I made my bed and I will snore like a sawmill. I believe there is a lot more to come early 2021, but it depends on how competitive Apple and Google will get, if they decide to unite Microsoft will be done for, if it becomes a fight between the to (most likely) I feel that on personal grounds Google will win, but that is NOT a given, more of an expected vibe. In this either has a chance to push to third leaving Microsoft on 4th position and basically in the dirt, it will be the harshest lesson they ever received in 15 years. And that is merely the opening setting, there I more, but the waters are fluid and it involves Ubisoft, I wanted to go all out here, yet after reading some of the CNN stuff, I get the feeling that Ubisoft is not getting a fair shake, and that offends me a little, do not get me wrong, I’ll happily make fun of Yves Guillemot at the drop of a hat (any hat), but I have always been fair and based on things I myself can corroborate, not on expected whims lacking evidence, that is merely a no-go for me (it sucks having principles). 

Still, Ubisoft is important here, if Microsoft loses out (which is a lot more likely than you think) it will hurt Ubisoft as well, they are on all platforms, but now we get to the quote I had two days ago. With “What if we use the power of Sony and for example Google Stadia to the max what that system can give? Will the gamer not end up with a much better experience? If you doubt that, consider Metroid Prime 1 and 2 on GameCube, a game that is still mostly unsurpassed on Xbox One and PS4 11 years later, an entire generation later”, there was method to my madness and as Microsoft loses foothold, players like Ubisoft will lose massive foothold too. Their position can only be held if the systems are on equal footing and that has not been the case of at least 5 years and as one system slips behind Nintendo, the fault line becomes at least unnerving. 

So as we see Sony’s intent this week we muster the coins we have, because preordering early is massively needed. And in 2021? Well, I merely wonder how many will choose the Nintendo Switch Pro over a Microsoft console, because that too will happen more and more. And if the docking slot with an extra game slot is true, I will be on board as soon as I can. It is just too tempting.

 

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The set stage

It started a week ago, not directly, but the thought was born at that point, it was the realisation that the stage is set to the player, the stage is empty, especially we set the stage as we are playing an RPG game, it is perhaps the largest issue that a game can have. The danger of repetition. To get there we need to return to 1985. I was a happy chappy. I had my CBM-64 and the whole world was in front of me. That year two games came to my attention, well, not completely, the first game I had already seen as a friend had a BBC Micro B. Yet getting the games was an issue, but there it was on a Friday I was made aware that a shop in Breda (90 minutes by train) had both games. It was odd as I was living in Rotterdam, but there it was a dealer in Breda had both Ultima-3 and Elite, both for the CBM-64 and I was off to the races (the train) and a little less than 2 hours later I was in Breda having bought 1 copy of each game. My love for these two games continues to this day. Of course Elite is now Elite Dangerous (and a few thousand times bigger) and Ultima no longer exists, but the stage is there. Yet as I remember my days in Elder Scrolls Oblivion, we tend to set course for the most beneficial route, but what happens when that is not an option? In case of Ultima, what happens when 3,4,5, and 6 are played, but in this, what happens when we influence the development of the game for others? Ultima is an excellent example as the map remained close to the same in 4,5,6, and 7. But those who have played Oblivion, perhaps you remember the Rockmilk Cave north of Leyawin. Because there are two fighting parties, you get to have the drop n those who survive and get a lot more loot, early in the game that matters, and it is close to a city, so it is a ka-ching moment. But what happens, when everyone does that? We get away with it the first time, but what happens when the people in that cave become a lot more adapt? What happens when the second time around the people are suddenly 1 or 2 levels higher and that happens in EVERY subsequent visit? This takes me back to Ultima 5, near Empath Abbey there is a good source of Spider Silk, so what happens when everyone does that? What happens when we suddenly have to ACTUALLY explore to find what we need? I have been thinking of a first person approach (an Oblivion approach) to the Ultima games. You see, that game had everything from the get go and it would take plenty of designers 10 years to get close there, so what happens when we get the stage like Oblivion, but with the entire land of Britannia mapped? The 4th game would b a great start, but even as we start, we set our mark on the land. As such roads will develop different. We will end up having much better roads between Britain and Paws. There was some form of an economy in Ultima 7, but that can evolve from the 4th game onward. This sets for a very different game, as such when we start Ultima 5, we are set in a land that evolved from OUR actions in Ultima 4, not just that, as markers of thousands of players are aggregated, the map might evolve differently, We could see that New Magincia and Buccaneers Den would be much larger cities the the places we had (and reset) from 4 up to 7. It is a set shape of RPG that we have not seen before, and that makes it exciting. Even as I was (initially) designing Elder Scrolls VII: Restoration, I had something similar in mind. Not merely a stage for a quest, but a stage where we set in motion the action, but beyond managing resources, we get to have no say in the matter. 

It is  stage that is enabled and disabled by us. We tend to forget about the latter part, but it is an equally important stage, because it sets for a different stage of replaying a game. Consider Oblivion and Skyrim, what happens when we set the new Dark Brotherhood? What if we choose not to place the new sanctuary not in Dawnstar? What if there had been an option to place it near Whiterun? The choice is then set for re-playability, which was a focal point for me in TES7: Restoration. 

In addition, I had set more than one red line in the design, a red line the follows markers as you play the game, but markers that cannot be influenced after voices are made. Basically, you get to sleep in the bed you make, you do not get to design the bed. Makers of RPG’s have been so involved in getting everything there that we drown in options, but at times, the gamer can merely inhabit the stage, he/she does not design the stage, it is the cornerstone of something we want to replay and when you consider that Skyrim is still going strong since 11.11.11, what do you think happens when we take away some f the training wheels and give the player the fun of playing and the consequence of choice? It is something that had been lacking in RPG’s for the longest time. I set that in motion in my design, but in the end, it is what the owners of the IP decide to do. 

It was the only issue I had with Skyrim, the grinding to get to the legendary dragon, and I know there are part I missed (not many), yet it gets me back to the avoidance of grinding. What if levels are not the only way of measuring? Why if the player class needs to have at least 1,2 or 3 skills at 100? The thief might have bow, lockpick and sneak at 100, but what would the Mage have? What  would the fighter or assassin have? We forgot to set the stage to a larger field, I cannot tell whether that was intentional or not, I reckon that the PS4 already had the power to take care of these matters, but that is me. What if every skill will give the player an ability at 100? Not skill point driven, but automatically, it could be something trivial. For Sneak it might be pussyfoot for 60 seconds, for the Bow it might be the arrow dagger, for Restoration it might be paralyse soul, for illusion it might be daylight, and so on. We seemingly have forgotten that there are any rods to a solution, but some of the makers (due to no fault of their own) have made most missions a linear stage and we have to evolve from that. Limitations is one way to do that. When you were playing Oblivion (or Skyrim), how many benefits did you get by going to White River Watch on the second play (Skyrim) as soon as possible or Crumbling Mine (Oblivion)? We can up the NPC level on subsequent plays, but what can we gain by limiting what. Person COULD find at the first few levels? What happens when we set a randomiser to some loot not on whether it is there, but where it is? In Skyrim some books are always in the same place, what if that changes? Consider that we have 4 levels of loot, what if those levels (when it is not a quest item) are 4 mixed piles? As such, we could run to the Milkrun Cave, but what we get there would not be a guarantee, in addition, some loot can only be found ONCE! As such certain loot will not be there to spike our personal coffers, just a thought. 

In this day and age, we are not merely on one system, as such we should see what benefits the games could get, it is my personal belief that this is not done enough. I get it, makers like Ubisoft (merely an example) like to be on ALL systems, but what if we set another premise? What if we use the power of Sony and for example Google Stadia to the max what that system can give? Will the gamer not end up with a much better experience? If you doubt that, consider Metroid Prime 1 and 2 on GameCube, a game that is still mostly unsurpassed on Xbox One and PS4 11 years later, an entire generation later, the is the premise we need to return to a field that is maximised, not equalised by the lowest system around. 

Just my point of view, have a great weekend.

 

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