Category Archives: Gaming

Merely my view

Yesterday, the Guardian confronted me with the writing of Ben Parfitt, his article ‘Server crashes, 40GB patches and DLC: gaming’s biggest irritations explained‘, drew my attention. It was the ‘biggest irritation‘ part that got to me and even though it is a very nice article to read and any gamer should read it (at https://www.theguardian.com/technology/2017/jul/04/server-crashes-patches-dlc-video-game-irritations-explained), there were a few issues on it from my point of view. Still, there is a lot and much of it is very valid. So why would I object? Well, there are a few points and it is time to take a look at it.

The article starts with Downloadable content and that is an interesting side to games. The quote “So why do so many full price games now offer mini-payments? The obvious answer is that it works: downloadable content (DLC) is hugely popular” is one that needs a little more light. The writer does that by giving us part of the goods and in addition he separates it from part 2, the season passes. Basically they are connected. A season pass offers a range of DLC’s and the DLC is a single item (often). There are good games and there are some less good. In this I see Bethesda as really good and they are not alone, whilst we see Ubisoft in the Assassins Creed range, not as bad but as different. In the Assassins Creed you can buy additional items, additional game currency for a few dollars. This is a personal choice and Ubisoft is clearly warning the buyer that they are buying something that they can unlock later in the game up front. This is a good thing, so basically these are items that you can buy to give you an edge early in the game, like a sword that it twice as powerful from anything you can get in the beginning, in game currency that lets you upgrade long before you could normally afford it. This is a personal choice and there is nothing against it, thousands of gamers want an edge, so be it. This is not to be confused from other options they offer in their Ubiclub, which is actual pretty cool stuff to unlock. The really great ones, like we see in Bethesda are DLC’s that offer entire new regions to play with additional new items, monsters and goals These additions can be massive, they are also offered as season passes on day one, the nice part is that the season pass amounts to a 50% discount, which is really nice. Fallout 4 and Witcher 3 have taken that concept to an entire new level last year; they are the two players that have set the stage for many players to get a season pass on day one. Just realise that this could constitute to a download with a size up to 20Gb, which is pretty much the size of an entire game. Some DLC’s (example: Blood and Wine) are getting close to a game added to the game.

Some offer that it should merely be added to the game on day one. I offer in opposition that getting 40% more gaming for $30 is certainly worth it, these additions were never part of the base game. In some cases it was not worth the dollars, (example: nipple DLC), yet that is a personal choice, the nice part is that you do not need to get these DLC’s. Another one worth mentioning is Arkham Knight. They were offering all kinds of different DLC’s with different shops, for the most all of them were Skins. Several month later (I think around 6 months later), these skins all became available as free downloadable extra’s. So we see that some might object to DLC’s or Season passes, yet in the end, not much of the opposition is in my personal view regarded as valid opposition.

Day one patches, those are the ones we truly hate at times. The quote given “Jason Kingsley, the head of UK developer Rebellion, points out that the protracted submission process for console games means day one patches are often inescapable“, is one I cannot agree with. The entire day one patch has been in well over 80% of the cases due to bad QA. Graphic glitches, wrong controls, mission parameter freezes. In case of No Man’s Sky it was a mere 5MB, which is nearly nothing, when we see a 14GB day one patch, that is where we all get truly irritated.

Still, day one patches will happen. Skyrim and Oblivion might be the most visible ones, yet here, when we see that the Skyrim strategy book is 1120 pages. At that point we will see needed patches, which are just a reality for any game that is so big, and again, when we see Assassins Creed Unity, we see merely the flaw of a developer, one that could have been largely prevented.

When it comes to pre-orders I have mixed feelings. I think that when it is offered later on for free there should be no objections, when it is part of the Season Pass later it becomes a little debatable. The quote “why should I pay for a game before I know if it will be any good?” is not the best argument given, because the opposition states, those believing in us up front get a little extra. The quote “There are good pre-orders and there are bad pre-orders” is one I agree with, there is the additional issue that some pre order extras are limited to a certain shop, which is not a great feeling when you get the game somewhere else. It becomes all about how will others get that extra? When it is, let’s say 2 months later, there should be no issue.

The last item is the one I object to the most, Server Crashes. I get it, it is annoying and in some situations it sours the milk of happy gaming a little. Yet there is only so much QA a maker can do and there is no decent way to truly test for a few hundred thousand players. In addition, Microsoft and Sony have other setups in this matter, which implies that any multiplayer game will have a little rough patch in the first month. As a gamer you will just have to live with that. GTA5 has a huge start up issue, but guess what; after that one was solved soon thereafter millions of gamers had a happy game time for years to come. Many are still happily playing that part for two years now, so these gamers all got bang for their buck.

The article gives us a light of what bothers us to some extent, I get that. The questions become:

  • How valid is your annoyance
  • Was it solved?

There will never be a complete satisfaction with some DLC options, yet did it really spoil the fun your game offered?

We see another side from Forbes (at https://www.forbes.com/sites/erikkain/2017/07/01/its-time-for-bioware-to-come-clean-about-the-future-of-mass-effect-andromeda-dlc), the issue has been around the rumours of optional DLC’s for Mass Effect Andromeda. The quote “BioWare has never gone into detail about DLC plans and didn’t offer a Season Pass for Andromeda. That’s unusual in the gaming industry these days, but in keeping with the previous three Mass Effect games, which had plenty of DLC but no Season Passes” as well as “BioWare needs to come clean about the company’s DLC plans. The sooner, the better! Leaks, rumours and anonymous sources only muddy the waters. I want to hear it from the horse’s mouth, whether or not it’s good or bad news. Not just a statement about Sinclair Networks, but a clear statement about whether or not the game will receive any story DLC.” Here we have two sides. One, why should Bioware come clean on unsubstantiated rumours? It could be that Bioware does not want to set the stage until it has investigated certain options. As some see the latest Mass Effect, it is stated to be one of the largest disappointments of 2017. Apart from the glitches and other small issues, it is rated far below what was expected from a product that had five years to get it right. With the issues like ‘substandard combat’ and ‘poor mission design’ is not what the people expected from the makers from the initial brilliant trilogy. So these people are hoping that they would feel better with some additional DLC packages. Not a realistic option, but the feeling is fair enough. So is that a fair part? From the point of view of the disappointed gamer it might be valid, yet the makers sell the game on the ‘as is’ package and that is valid from a business point of view.

The core of the issue for any player remains, they might love or hate it, yet as I see it, if the core was satisfying and worth the $$$, why object to a DLC that costs a few $$$ more? You could get it or not, it should not impact your view on the original game. We can agree that Fallout and Witcher brought a massive value with the DLC’s and there too are issues, especially with the Fallout one (you can no longer play the game offline), which is a devaluating part to the base game, but that is the only issue here. By large there will be players that add value and those who do not add value, the latter one will feel it by selling less DLC’s, so it is up to them to consider the choices.

Yet with only a minimal amount of exceptions, the DLC’s seem to have been worth it. Although that is as I personally see it set to the tone of the fans to the game in question. From my point of view, if I have not played the game, or if I did not particularly like the game, I tend to stay away from getting or commenting negatively on any DLC (the Nipple DLC excluded from that).

If one thing is certain than from my point of view it would be that there is validity in the existence of pretty much all DLC’s, it is however up to the publisher to set a fair stage when these DLC’s are set to outlets or DLC’s set to limited editions. We don’t begrudge those people to get a time advantage, yet the bulk of players who like a certain franchise will pretty much lose it when such DLC’s are not available to them at a later stage (for free or for very little). Part of me would like to look at the value that we get from Season Passes, yet would that be fair? We can all see how the two mentioned earlier are value without the shadow of a doubt. So if we consider other titles, are they less value? It is extremely subjective and personal. In the end when we love the game we play we will always want more or additional ways to play the game. What we can be thankful for is that the positive DLC’s are there in abundant; the bad ones are actually decently rare, or better stated have become decently rare. It is an evolving platform that has changed in an overwhelming positive way, a fact that we as gaming fans can be thankful for. It is merely my view on the matter.

 

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After the E3

I tend to not take Kotaku as a source (not for any negative reason), yet they have been hammering the nail on the head, even as they did not say it.  Their part ‘the losers’ starts with an image of the Xbox with the text ‘I witnessed the most powerful console ever‘, yes, hiding behind a technical detail whilst there is no proper space to store it is always a bad idea and I was happy to call the Microsoft presence literally a ‘waste of space‘ in my previous E3 article, so far I stand by it. Consider that the most powerful console has only 50% of storage space compared to a MacBook pro, which cannot do that level of gaming. Consider (taken Seagate 2.5″ drives as an example). The shift from 1TB to 2TB is $30, the shift from 2TB to 3TB is an additional $60. I do acknowledge that the 3TB drive is 8mm thicker, yet the dimensions of the 1TB and 2TB are identical, so twice the size for a mere $30 more, this is what makes the Xbox a joke. Sony might do the same, yet with Sony, you get the run on how to change it and there are good guides to show how to replace the hard drive. Plenty of gamers shelled out the additional $120 to get the space, with Microsoft it is not an option.

Now for the hardware, the Switch showed what fun was like and it has the games and more coming to keep us all happy. Both Sony and Microsoft failed us a little there. Now Sony was more about games, which is good and they just released the PS4pro, so this is not an issue, whilst the way they did it shows long term commitment, which is what gamers like. Now we see a changing market with any PS4 next to a Nintendo switch and it is a good day for gaming. Another visible event is that some of the better Xbox One exclusives are now making their way to Sony, so whilst the Sony exclusives grow, the Xbox exclusives list is starting to shrink. In addition, although not confirmed, the consoles Sony vs Microsoft was at 2:1 in 2015, some sources now give this a 6:1 setting. The PS4 has gone through the roof, with sales now surpassing 60 million consoles, meaning that they have surpassed the PS3 and could surpass the PS2 sales by 2018. I think it is a stretch, but part of me hopes so. Part of me can go towards Steve Ballmer with an ‘I told you so‘ state of mind. The weird think is that neither Mattrick nor Ballmer are stupid, they are decently intelligent and the conclusions I got to did not take a rocket scientist, which beckons who is drawing their marching orders and why are they on some track to force people to push data towards the Azure cloud? Why endanger your console market in this way?

By the way, pretty much NONE of the E3 attending press took a decent look at that, even the Guardian avoided the storage issue, which is a question for another day.

The only questionable part in it was the Bethesda Creation club. I think that it is not just about making money. The developer gets a share (as I understood it), so those with really good mods could stand to make $1-2 per quality mod. Now, I am not much of a mod fan, but there are a few really good ones and I would not begrudge the maker those $2 if need be. It would in addition up the ante for mod creators to become even better, which is not a bad thing. Finally, in some respects, a game like Fallout 3 (PC) went from awesome to beyond legendary, just because of some mods. Now, it might not be for all and that is fair enough, yet if your perception of a 90% game becomes a 98% game through the additional $2-$4 because of 1-2 mods, is that such a bad thing? It is up to the gamer to decide that, but I believe that there is some validity in the option. The validity is for them to come with it and for us to embrace those professional mods, or to ignore them. It should not impact the foundation (the original game) you bought.

In the end Nintendo did what it always does, it did something different, which is why I did not care about the WiiU and the failure I personally see it to be, from those ashes came the Switch and it rocks, going to the edge can get you big failures and massive hits, and the Switch could become their greatest hit yet, good for Nintendo! Yet, in fairness, there are media that really do not agree with me and that is fine. International Business Times was all but creating a shrine in the honour of the Xbox One X. The BBC is on my team when it comes to the Nintendo. They raised the issue that mattered for Nintendo; can the 100M units of Wii be equalled? I believe so! Now the Wii was backward compatible with the GameCube, which was my reason for getting it on day one, beyond that the Wii was a nice machine, yet it lacked a decent array of games. They let me down a little there. The Switch is already surpassing the game titles in the first year, compared to Wii 3 years, so they have that in the bag. Nintendo has in equal measure a few new IP options which can really make the Switch a phenomenal success. So from those points of view, the option of surpassing the 100M consoles seems like an easy mark. Even if the economy does not take a turn for the better, choosing between a Switch at $450 without 4K beats the Xbox One X at $500 with 4K gaming by close to 300%. So by the end of 2018 the console offset ‘Sony:Nintendo:Microsoft’ could end up being ‘13:9:2’. This would show Microsoft on how they truly bet on the wrong marketing horses. So I admit, it is a speculative prediction, yet the sales numbers are not that far off and my expected Nintendo growth is not unrealistic. Now, in the off season, the Switch is adding roughly a million users per month. I expect that the European summer, the upcoming games and upcoming festivity days could set it to a total of 10 million by the end of the year. If the economy kicks off a little stronger, it could go to 12 million, which means that in one year the Switch will equal the total Xbox One systems in the field. As more games come to switch, the added active users will fuel growth even stronger. Good games and word of mouth tends to do that, don’t take my word for it, and just look at the PS2 and PS4.

Yet, what more can we expect with the E3 behind us? Both the critics and people gave Super Mario Odyssey best of show, which fuels growth even more and it won by a substantial margin. Assassins Creed Origin did not win on any console or PC, they all had a different winner which was nice to see. Super Mario Odyssey also became best platformer, which is not really that big a surprise and again There was no win for Assassins Creed, which when we consider the stages of completion of the different games not too bad a negative. Again Nintendo got the best title for Strategy game. In this case ‘Mario + Rabbids Kingdom Battle‘, so as the laurels are handed to Nintendo in several ways. IGN wasn’t the only one with a voice, Gamesradar saw another part my way, they to just announced Ubisoft as the winner of 2017. It was a fair call and two brand new IP’s definitely boosts the score for Ubisoft. Gamesradar also shows one element the others did not, the lack of Indie developers. In regards to the PlayStation and the fact that this month Elite Dangerous will make it to PS4 is actually a big thing, it is one of the three top space games and now on PS4. The second is the remastered RPG original System Shock. Nightdrive Studios has enhanced a true original and so far has been able to capture the original suspense that System Shock brought us. The third one is unconfirmed from sources not that reliable, yet if true, Unknown Worlds with their open world RPG Subnautica will make waves. I reckon that the last two might bring additional hype to the Switch if they ever adapt those two for Switch. Games radar concurs; Nintendo is a winner, Xbox a loser. It is a harsh world for Microsoft and they might want to seriously consider in 2017 what their intent truly is, but as stated now the 4K and ‘strongest console ever‘ marketing gets them some media, yet in the end they poisoned their own customer base.

I think in the end it was a great E3, partially because Ubisoft and Nintendo amazed me with actual new stuff, which is what gets any gamer to the station ;-). I feel less negative about Bethesda than some of the ‘professional’ critics. Not sure why so negative as Bethesda delivered plenty, just some of their focus is VR, which might make them the legendary winner next year. In addition their new power puncher Prey was released a month before the E3, so there is that to consider. Finally there are more DLC’s coming for those games many love, so overall, we should not be too grumpy towards Bethesda.

So as the dust settles, we now get to wait another year for the next presentation of marketed hype by all the players. I for one will be very interested to see my own projection of Nintendo upcoming future. They have 5 optional new IP’s at their back and call and if they get 3 up and running, the run for Switch will grow more than even I predict which would be nice too. In the end, I am happy that the Nintendo message ‘it is about fun‘ that got through stronger than the need for 4K, which gives hope for gamers all over the world. For me personally, the moment it is a financial option, the Switch come in, perhaps a trade for my Xbox? I do hope that Nintendo will give us Pikmin, and Metroid Prime one and two, because those are the games I miss, and I will happily buy them again for the Switch, good gaming is just that, more good!

 

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E3, a first view

The E3 is in full swing for a few more days, yet let’s take an early look at it all. The first interest was of course the Bethesda show. Now, some have video blogged that it was ‘disgusting’. I do not agree! Mind you Bethesda was not strong with actual NEW stuff, but the VR edition of Fallout 4 and Doom is certainly a nice call. We saw more Skyrim, (Switch), we got to see Legend (the card game) and we got to see ‘Wolfenstein 2’ and ‘the Evil Within 2’ and more. That was not all but it was good to see all this. I agree that the show did not blow our minds to the degree it did last year, but Bethesda is delivering, I even saw some great stuff when we consider going to Morrowind online. Most of these trailers seem to be intro movies and not a lot of actual play time, but we will see more as we go to the actual Bethesdaland part of E3. Next is one that did rock da house. Yes, am talking about Ubisoft. I remain sceptic and distant when it comes to Assassins Creed, but we will get more on that later. What was stunning is the part I pounded on in 2015, yes two years ago (at https://lawlordtobe.com/2015/09/11/wakey-wakey/), I wrote in my article titled ‘Wakey, Wakey‘ “The weird part is that Ubisoft sat on a treasure, Black Flag could have been the pirate RPG Sid Meier could not make because technology stopped him and marketing relied on the AC brand to propel something that was close to utterly perfect“, now we see the announcement of ‘Skull and Bones‘ which is pretty much what I wrote about 2 years ago. However, this is not set near the founding beaches of Spicy Rum, it is in the heart of the Dutch West Indian Company, the ‘VOC’ The Indian Ocean and the beaches of Indonesia. An area where the ‘trade in spices’ was regarded as dealing in green gold; the seas that the Japanese Silk ships required to pass towards the ‘civilisation’ of Europe. As treacherous as the Caribbean’s and just as lucrative. The graphics and intro looked awesome and the game itself, for what we saw was impressive. The game offers 5v5 options as well as solo play and could be the Pirates game that Sid Meier fans have been waiting decades for. Yet that was merely small fry. Yes, small fry is literally the word. The stage started with what could be a new beginning for tactical games. The Switch game Mario + Rabbids Kingdom Battle will be bringing down the house. This is one of these titles that is the reason why people by a certain console. Ubisoft is delivering this time around and it could make the Switch the most popular console this upcoming Thanksgiving, St. Nicholas Day and Christmas. Even as some titles are not showing until early 2018, Ubisoft did set a quality stake of mind this year and it might be the hard needed boost they desperately required. In this Microsoft decided not to disappoint us by disappointing us almost completely. Their proclaimed ‘world’s most powerful console’ is anything except professional. The fact that they still have not learned that a 1TB drive does not bring home the bacon, and therefor pushing people to get additional EXTERNAL drives is just a near laughable bump in the world of storage. It sets the stage for the name Microsoft, which is now in danger of being a brand for micro (read: small) and soft (read: weak) gamers. So as we see the quote “Under the hood, Microsoft One X has 6 teraflops of graphical processing performance, which is 1.8 teraflops more than that of Sony’s PS4 Pro. The console uses a custom GPU that’s claimed to be more powerful than that of the Xbox One and PS4 Pro” from various sources, we see basically a lack to save what you need, so you are shifting software back and forth soon thereafter. Consider a console that is proclaimed more powerful than all others, which runs out of storage within 15 games. Is that worth the $500+ price tag? This leads me to the question on my consideration ‘what a waste of space their stand was’, it is harsh, but when you decide to not do your job in regards to the gamer in us, being soft is no longer an option. From that, the good news is that the iconic games (as I personally call them) that are out on Xbox One, and also were on the early access title list are coming to PS4 before the end of this year, so there is all manner of happy thoughts of dumping my eggbox console which could soon be regarded as a ‘has been’ before it got some actual strength, So yes, the Xbox one is less a failure than the WiiU, but not by much. Should you doubt this (always valid), consider that the Xbox One X is launched with 42 4K games, so consider that 50% of that should be maxing out the hard drive, do you still think you got a good deal? In comparison my 2TB PS4 is currently at 67% filled, none of it 4K, none of it the super high res that 4K could offer I do have a fair amount of games on it. Still, consider the games of the last year NBA (41GB), Forza5 (32GB) and Battlefield4 (33GB), 3 games using well over 10% of your total drive. Consider the AC-Unit patch (yes, patch), which was a 38GB, still feel good? Now consider that Microsoft seems to reserve 138GB on the Xbox One, I am assuming that it will be even more on the One X, but that is not a given, so the system and 3 games, that makes up for 25% of the entire storage system. Now, do you get the idea on how stupid Microsoft is regarding storage? There are games that do not require that much space, but with 4K gaming, storage will go fast, much faster than you think and that is something PC gamers have seen in the past, yet they can add drives and upgrade drives easily. An additional $110 gets you 2TB more, something consoles do not allow for. Oh, and if you like high end shooting games, space will go pretty fast.

So as we are deciding where to go, the E3 is showing us that gaming happiness is a PS4 with the Nintendo Switch next to it. Yes, this is n consoles, not PC! There is one clarity, which is me, as a deadly critic of Ubisoft is claiming now, from what ‘For Honor’ last year and ‘Skull and Bones’ showed this year, there is a need for high end PC gaming, yet the price tag is not small, but if you got the $$$, ‘Skull and Bones’ will show you why a high end PC was worth the trip. When it comes to Electronic Arts, my view is mixed. If you love Battlefield and Battlefront, you are in for a good time. Those who are not into that game category are losing out somewhat. We can churn this in a variety of spins, especially when we consider the not achieved hype that Mass Effect Andromeda got. I reckon it is a year where EA needs to figure out where it could fit and fix what was not right. Apart from that EA will launch its collection of sport games, so I reckon that the large run on the shops to get FIFA18 is not far off.

One would think that Sony rocked us all with what they had to offer, yet that is not really the case. Those who love ‘Shadow of the Colossus’ will be happy to see that a Next generation remake is on the horizon and here to we got a chunk full of VR and DLC. Last year’s new IP was shown again and no release date in sight, more spectacular God of War, now showing early 2018, so there is that to look forward to. Some other titles from last year were not shown and no release date, so will see that when it is ready.

At present the only part missing is the Nintendo presentation, yet they showed part during the Ubishow and what they showed looked amazing. I reckon that they have a few more gems, which just ups the need for the 3DS and the Switch, which is already a growing factor for all those loving a game or two.

I have to say that E3 2017 had more than one awesome surprise and those who had to really score decided to stay their hand and keep others in the uncertain dark. From that I have to admit that at present Ubisoft seems to be the winner of the 2017 show.

 

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Awaiting next week

Whatever happens, will happen. You see, the E3 is on next week and in this it will be the week of gamers. We will see presentations from the big makers and they will either wow or BS us. The interesting part is that this is the one week in the year where we either do not care or we cannot tell the difference. You could tell a little better if you are actually there, but that is not for all to do, unless you live in California that is.

The big players will give us on Saturday the 10th the EA press conference, the day after it will be for Microsoft and Bethesda to ‘wow’ its public. Monday will be Ubisoft and Sony, followed that day after by Nintendo and several small presentations with two unannounced AAA games. There is a chance that the new GTA expansion Gunrunners will take one of them. Tuesday till Thursday, from 19:30 (LA time), we will get the Giant Bomb Live (whatever that is). During those days we will get additional presentations some like Shadow of War (Shadow of Mordor 2) is set, and we will see demonstrations of games (titles not given, other than the platform they are on) and the rest is about seeing the stands and watching what wealthy gamers can enjoy in person. It is the chaos all gamers desire. There are already games in place, games by marketeers. You see Ubisoft is in a difficult position. When we see: ‘New Assassin’s Creed: Origins Leak Shows Main Character, Pyramid, And Bonus Content‘ we see a title that implies that either the issue of Ubisoft not knowing how to deal with security, which is a problem. Or, what is more likely is that its marketing department is dipping its toes in the water trying to see the feedback. The second is more likely as this is pretty much the last chance Ubisoft has to recapture the audience it lost from this franchise and that is a large audience. The fact that it is safer nowadays to just wait 8 weeks and buy the limited editions with 50% discount gives you the idea of their loss. In the old days those boxes would be sold out even before the first day of release was even close to happening, Ubisoft lost that much. The EA presentation is a hard one. When we consider what is confirmed, than they do have an issue, however, they might have surprises for us, which most tend to have. For EA it is a hard one, because they are kicking off E3 2017. Bethesda did such an amazing overwhelming job last year that EA is in a tough position, I am not writing them off, but until we see a gossip part of something truly amazing, EA might not rock-da-house so to speak. Bethesda comes the next day with several titles that will capture the minds of gamers. Several of them are all about shooting; at least one will be about shooting, stabbing and killing Nazi’s, so Blazkowitz is expected to be nearby. The Evil within 2 is announced through rumour, which is a nice surprise. After giving us a different kind of nightmare a few years ago, we will get to see what will make us fear what is under the bed this year. In addition Elder Scrolls online players will get to see more, so there is that to look forward to. The latest rumour is that there is a small chance that we will get a first glimpse of the new Elder Scrolls game, and a smaller chance that a tease for the next Fallout will hit our eyes in roughly 3 days 4 hours and a few minutes. We got a fistful of teaser last year with the upcoming god of War last year from Sony. The title is still not out, so we should expect to see more of that game, hopefully updated with an actual date of release. For the PS4pro fans, we should be hopeful to see David Braben show off the PS4 edition of Elite Dangerous, as this version is out on June 27th, which is less than 2 weeks after the E3. This E3 will be a lot more about DLC’s, so the Blizzard fans will get to see loads of upcoming stuff. The list of people awaiting the Diablo 3 addition is larger than the LA White pages, so this is something we hope to see the official release date on. Another reason to seek YouTube on the E3 events is to see the floors. When you realise that the booths of Ubisoft, Bethesda, Microsoft and Activision are the size of a department store, you know you will get to see unique things that the non-visitors will envy you for; especially, when you start forwarding the ‘selfies’ with a larger than life Butcher (Evil within, 2013). This is just one of several halls described, so when I say that the E3 is the gamers place to be, I am understating the need to be there by a fair amount. It gets even wilder when you realise that in another hall, the Sony stand is larger than the Bethesda and Microsoft combined, so we will very likely get to see a few more things regarding all things PS4pro.

In the end, do not just take my word, find the E3 events and watch the presentations. Those will show you for one what you missed out on and it will also be a first step in creating your upcoming Christmas wish list. So far the last three years have shown me what was coming and how much I was unaware of the games I really wanted. One presentation is unknown to be there, but the Subnautica early release on Xbox One was overwhelming. Not just as a game, but as the game grew and as we got more and more, the game will become an absolute must on the PS4, which is expected to be released in September 2017. Oh, and the E3 is not just software, hardware players like NVidia will also be present, so any new hardware development for PC graphics will be visible too.

So as we are awaiting the arrival of next week, for those who are a little over the bulk promises from political parties, the escalations in France and Germany’s move from Turkey, there is the option to just get into gaming and see where that leaves your sanity. In addition, as you get deeper into Call of Duty, you might find yourself more and more imagining these Nazi’s to be ISIS fighters; there is no war like the present I say. So as I leave Activision with the idea of a free DLC, so that we can practice. I also leave you with the comment of Josh Hutcherson in Red Dawn, where he states: “Dude, we are living Call of Duty and it sucks!

That is to make you aware of the difference between gaming in a lazy chair and an actual theatre of war. Because as we seek a little escapism from reality, which is good for the soul at times. We should not forget that the deadly reality is on several doorsteps; in addition, the implied changes I suggested yesterday were partially implemented by France less than 24 hours later. What were the chances of me predicting that? I offer the thought that this was not a game and the changes required in Europe seem to be adopted in France, which is good as they lack a level of security that the UK has due to the fact that it is an island. In addition, the BBC (at http://www.bbc.com/news/uk-40195212) gives us more on Youssef Zaghba and more important, the fact that Italy placed Youssef on the SIS2 list, which now beckons the call on how Youssef actually entered the UK. If it was though the Netherlands (Ferry) or the smaller airfields like Rotterdam or Eindhoven, the question becomes how diligent are these checks? There are a few unknowns, but it seems that within Schengen, certain unchecked issues are now an actual security concern. So as we see certain implied accusations, we need to wonder whether Youssef was on SIS2, and if so when was he added?

These are all issues awaiting us for next week, one is all about recreation, one is about anything but recreations and the rest falls in the middle. We can argue, or have a conversation how the terror curve is an inverted recreation curve, yet in all this; the one element that I raised yesterday is now coming to the forefront. I mentioned that we need to think in new ways, we need a new approach to tackle intelligence solutions. The one part they all ignore, or philosophise around it, is that the better game designers have been developing at the edge of hardware possibilities and software creativity for years, a few literally for decades. It is not the worst idea for some of the larger players in the field of security find a way to have a serious conversation with some developers in regards to how creative solutions in data parsing could be found. Some of the larger developers have been doing just that for a decade or more.

As I stated, and I stand by that ‘we need to stop looking in the same direction and regard any box to be obsolete, we need to start being creative to the application of data and technology‘, it is that approach that got me to solve the NHS IT issue. The foundation took a mere hour to ‘solve’.

To those doubting me (always a valid option), I now have a few dozen I told you so articles where what I stated and those following learned came with a difference of weeks, not hours. So I reckon I have made my point a few times. When it comes to the upcoming elections, my larger fear is that Corbyn succeeds by swaying the people to dive the UK in a deeper debt, one that it cannot overcome for decades, it leaves the UK too vulnerable. So consider your choice, and also consider the bleeding hearts of Amnesty International. As they proclaim on loss of rights in Paris, they seem to leave the people in the dark on the dangers that France has faced a few times and how these dangers for now persist. There is a time and a place for everything, and for the most I have never opposed peaceful protests, yet these tend to escalate fast, and it only takes a few people to escalate it beyond proportions. In a time when a man attacking people with a hammer near Notre Dame is just another moment of extremism, is the question, should we protest now, at a time when groups get targeted by extremists? There is nothing stopping them to do this online, via Facebook or Twitter. As stated, it is not about the protest it is about the timing in the light of events as they are happening in Europe. Perhaps my thoughts are wrong on this, and you are welcome to oppose that. Yet with the amount of attacks, with the dangers as the flood of extremists is not known, do you want to be the person starting a peaceful protest, only to guide those who agree to a dangerous life threatening situation?

I do not proclaim to be wise enough to have the answer here; I am merely going on common sense here. So as we get towards and through next week. Perhaps at that point will the information be shown that I was right or wrong? I am happy to be wrong, I am less happy that me, myself and I setting the wrong stage costing the lives of others. That is fair too, is it not?

So as we see the throne of games evolve over the next week on the stages of politics, policies and PlayStation, we need to try and identify, what is marketing and what is BS marketing. The difference will impact the lives of many. It is easy to shrug it off when it is a $100 video game; it is less entertaining when it causes 15 years of austerity. I’ll let you decide on how fair that is, when in doubt, see austerity in action by watching the news on Greece!

 

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the next game stage

There is a new game coming. Keith Stuart writes about it and is taking loads of space for it. The title ‘Far Cry 5’s violent civil unrest is a much-needed reality check for games‘ (at https://www.theguardian.com/technology/2017/jun/02/far-cry-5-games-civil-unrest-trump-us-reality-ubisoft). Now, you know hat I have issues with Ubisoft. My issue with Far Cry is even more out there. Let’s start with my introduction to the game. I started it once on the Xbox 360, that version was my introduction to the game. In the past I have only ever returned 2 titles, Far Cry was returned the next morning. I did not like it. I thought it to be a bad game. Now, this is not the end or the killer here. We will always have a game that seemed interesting but ended up not being the game we signed up for. So I ignored Far Cry 2 completely and initially Far Cry 3 as well.

I had heard good things regarding the third game, yet we don’t all like the same games, so as such I have no issue with Far Cry. Next thing I get to (several months later) is that my PSN plus allows me a free download of Far Cry 3, so as I had heard good things, I downloaded it and had a go. Boy oh boy, what an excellent game that was. It starts great with the intro and Vaas is just one of the greatest lowlife badass villains in gaming history and the game stays on a decent high note, which is rare for an open game like that. Yes, there are issues, there is repetition (to some degree), yet the part that a game took a 300% improvement over the first game is stunningly rare. So I was on board! Yet, as we got to Far Cry 4, Ubisoft was facing a lot of issues. I believe that they started in 2013. You see, Black Flag was a good game, yet as I see it it was not an Assassins Creed game. Someone dropped the ball here in a massive way. You see, Black Flag could have been the pirate game that Sid Meier could never make because technology stopped him. The game is excellent in so many ways, but it was not an AC game (my personal view). It had a few other issues, but lets not squander time on those details. Ubisoft with the large issues of Watchdogs was already on the ropes, that is when we got AC Unity (a failure in so many ways, graphical glitches not being the biggest one), Far Cry 4 arrived and The Division was delayed (and would receive more delays until 2016). So Far Cry was already under the gun. It was more about explosions, too much repetition, running back to the outpost you just freed. The game had its fair share of issues. The biggest one was that it was basically a new crazy person and pretty much getting the same thing done. This last part does not need to be a bad thing, yet it was not great either. Like the previous game, the graphics were great, the AI was still shoddy (not the worst part of it all). I found that there were too much scripted issues. Wave after wave after wave of attacks, their AI not being great lessening the joy of the game. yet some parts were brilliant too. the dream missions to the temples were really awesome as it added a little more to it all.

So as I saw the choice for Far Cry 5, I saw another path, not necessarily a bad one, but a different one. The quote “I began to get the sense that America was ready for a Far Cry,” said producer Dan Hay during a recent press event is a fair one, it could be anywhere, so why not the US? The next quote gives us “The group gathers under the edict ‘Freedom, Faith and Firearms’ which is so close to the language of pro-gun religious right firebrands it cannot be coincidence. Furthermore, during the press event, the 2016 armed takeover of a federal building by a civilian militia in Oregon was even name-checked as an influence, tightening the game’s connections with the modern US, with civil unrest and unease, and with the intricate connections between religion, politics and gun control“, which should increase the interest in the game. I remember Bethesda Fallout 3, I was hooked, because I have been to that area, yes it was in 1998 and it was recognising the train station and how alike it was, just added a bit to it all. It is like watching a movie (3 in my case) as the shoots were in the places you have been in (one in my street), it just adds a little tingle on your spinal cord when you see it. This would be the same if an open world arena is placed in an area you know and recognise. When it includes events that actually happen, the suspense of the game goes up, so good for Ubisoft here. Yet now we see Keith going into the wrong direction with “The politics of Trump’s US and Brexit Britain are fascinating cauldrons of fear, uncertainty and division“, which is not false, but he does not mention that ‘cauldrons of uncertainty‘ are created by the media as it prefers too often to leave the people in the shadows instead of clearly exposing certain elements. Yet he hits the nail on the head with “Fear and truth make great, compelling art and the idea of a game steeped in the complex politics of the modern US is hugely enticing“, that is shown as the desire of Cyberpunk 2077 just keeps growing. In addition, the option to drown in ‘fear and truth‘ is not enough, as I see it, the gamer wants to influence both become the decider. In that we need not just more of it, we would like something truly new (or reengineered). Consider the chances that Far Cry 5 will have hunting not just for food, but to increase your backpack? Why not just for food? Why not the need to find scrap and other materials to upgrade the backpack, or the pouch, or whatever? Montana is not a small place. So are they looking at that part? Perhaps they are, it is to soon to tell, yet what if your success is not just to prove yourself to one native American? What if a better chance would depend on getting connections to the Blackfoot, the Cheyenne and Crow? Perhaps this is done, we will know when the game arrives. Keith writes that Ubisoft is ‘already taking steps away from broader controversies‘, which is actually a shame, because it is in the limelight of possibilities where true legendary games are shaped. In addition, we see “And by framing the group as a crazed sect, rather than a plausible conservative right-wing operation, the game distorts any sense of true representation.” Now, this is a shame, because keeping that as close to the reality could be a really good thing. Do not forget that some of these conservative groups are only made crazy by the media. Some prefer to be left alone, they get along with their neighbours, but most important, there is growing evidence that they are not always the bad guys. If we just look at the EPA violations in Montana, and how they were settled, some for less then $400K whilst the cleaning of the water is often no longer a possibility. So skating closer to the reality and options and opportunities could make Far Cry a true legendary game, yet will they go there? I doubt it, we will have to see. I like the very end where we see: “Whatever happens with Far Cry 5 it is at least a tacit admission of something important. We can’t, with a straight face, claim that video games are the storytelling medium of the 21st century, unless we’re telling stories about our real lives, our real fears and the very real monsters around us“, which is actually a really good path to consider. So as we have looked at covert spies (Splinter Cell), at the option to survive in the wild against crazy evil people (Far Cry) and as we have protected the good by cutting throats (Assassins Creed), so what happens when we take certain TV series to an entirely new level? What if we had Washington DC mapped in detail and we re-release ‘Covert Action’, but now we use the latest in digital options, in surveillance where you would have to break into places of ill repute (the North Korean Embassy for example) and truly hunt for intelligence by hacking and gathering intel? To become an actual data broker. Now some is not done on those locations, some happen in server rooms, in cars, in apartments. However, the idea to take Watchdogs and Splinter Cell to a new level, one that is based on an actual flowing political situation? Could that be done to the degree that gamers would like to go. Yet in this game, we apply legal issues as well, so murders are a problem, evidence is an issue, more important, visibility of any kind would stop you to take missions on. You see, the setting in a game is one, but it is set on a storyline, because that is the part that gets us through the game. We can accept that scripted issues happen, especially in the intro of the game, yet we tend to find interference of scripting a lot less fun in the game. In Far Cry 3 with Vaas, it was resolved pretty brilliantly, yet it would always happen there at that point. So what happens when the game has a path that is altered by parameters? What if the shift from Acta to Actb suddenly shifts?

For example, that the Dead Space path has two additional elements, one is time (the longer it takes, the less time you get for the asteroids, or the more subsystem you repair, additional paths or rooms become available later on. We see that story driven games are confining, yet open world games lack direction at times. So as we do every mission in Skyrim or Oblivion we tackle the game in one go, but if we are another race or gender, or even the actual time? What if that decides our missions and paths? I see it as a way to ignite a larger value for replayability. Paths that have been ignored for the longest time in gaming. Although Dishonored gave us additional options to get somewhere based on our powers, that is exactly one of those reasons why Dishonored is a ladder higher than most other games. In such ways Ubisoft dropped the ball in several games. Primal could have given us more if certain considerations were made. It seems more and more that it is not entirely with the makers. It seemed to me (I could be wrong) that Ubisoft Marketing thinks it knows its gamers and from that limited view ‘decisions’ are made that seems to be more and more about the stakeholders, and not the need to get a 95%+ game. They have settled for less, whilst the impression is clear that within the timeframe other considerations could have increased the value and the need for the game. Again, that is just my personal view. So as we see other games coming this year, we will more likely than not see the failing of certain other choices, which is a real shame, because we were truly baffled by Assassins Creed 2 and Far Cry 3. Games that took the edge of gaming, and stretched it making the world of gaming truly larger. So they do have the ability to do that. Yet whether they still have it remains to be seen, time will tell us that. yet the fact that Watchdogs, Far Cry 4 and AC Syndicate are nowhere near the reviews of AC 2 and Far Cry 3 are gives us the clear need to not stay on the same path. In addition, the least stated on Mafia 3 regarding this, the better for all involved. We can agree and accept that some winners face hardship as a flaw was introduced, that happens (Microsoft Vista for example), yet from that we got the winner Windows 7, some Ubisoft titles could end up on the same high path. They only need one person with vision to make it happen.

I have to conclude that Ubisoft due to their number of titles was chosen, yet I think we can agree that other makers have made similar mistakes (Mass Effect Andromeda anyone?) For me it is almost a crusade, not against Ubisoft, but for the next Assassins Creed to give us the buzz that the second and brotherhood gave us. If it is done before, it can be done again! The Ubisoft graphics department proved that by setting a new level of graphical excellence with Black Flag.

Let’s all hope for the best!

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Passion of the player

I have been in a state where I decided to have a second go at some of the games I have had for some time and to get a few of the achievements added to my profile. Because of the Microsoft issues outstanding, my Xbox One is switched off, even if it has one of the most treasured games in my history of gaming. There is something wrong in the Xbox Universe and the press is happy to ignore it, because they want the Microsoft Surface Pro advertisement revenue (or at least that is what I personally think it is). Yet, not to fret, the game I love is coming to PS4, so soon (I hope), I can rejoice and feel alive again. Last week I started to replay Arkham Knight on my PS4. I had not played it for some time and there were several achievements I never got. I got them now (not all yet) and I still think that Arkham Knight is one of the best, near perfect games made for the longest of times. There is only one mission (the ACP mission), where the maker of that mission should consider lobotimisation. Yet that is the only mission that is just too dumb for words. The game gives us a batman world that the batman lover will embrace. The game is just too awesome in too many ways. In addition, I had installed the DLC’s yet I had forgotten to check them, so as I restarted the game, I had 4 additional Arkham episodes to play. What a feeling of bliss that brought. The game has all kinds of issues to some, yet in all of this, I loved pretty much every moment of this game (except the ACP bungle). The feeling a truly good game brings is often overwhelming, which is why I tend to get really testy when some (read: Ubisoft) drop the ball and deprive their games of a legendary status when it was (as I personally see it) within their grasp. I actually stayed away from Wildlands, so that is not a title to consider for bad or for good. Yet I have seen too often how some parts could have made a difference with just a little more effort. Yet, you need to realise that this is what I personally see as ‘a little more effort’, yet after being into reviewing games since 1987, I have a good handle on how certain things could have been better. So when I state that Arkham Knight is near perfect, I am not trying to sway your eyes. Like any game it tends to go a little over the top at times, but the Batman feeling and even the Joker and Scarecrow (masterly voiced by John Noble) gives us a setting that will be hard to overcome. Yet, is that not part of the game, to surpass others? In this I get back to the silent release of Shadow of Mordor, which I initially ignored because it seemed to be some Lord of the Rings title. I have never been happier to have been proven wrong. I saw one small movie on YouTube and I ran to the city in record time. Shadow of Mordor is one of those ‘must have’ games if stealth is what you like. The game is balanced and gives options for the rowdy slasher and the silent throat cutter alike. The entire nemesis system gives the game a flair that is pretty unique and the fact that it is all in Mordor just adds to it all. The game is quite excellent, so as we move towards a bigger sequel called ‘Middle-earth: Shadow of War’ many players will move into the ‘ranger shivers’ stage as they want that feeling of bliss gaming. Where Ryse and Watchdogs fall short, these games deliver. That is the name of the game and Ubisoft has fallen short (read: not flopped) a few times too often. Ryse is also an important title to mention. You see, I did not go for it, mainly because of the ‘button press action sequences’ in the game. I loathe them. The graphics were good, yet there was a repetitive side to the game that was unsettling. The second wind rounds and a few other items that just take the joy away. Yet Ryse is important in another way. This I learned when I decided to watch the YouTube storyline. I was just curious on how bad the game was and that title was soon lost, because Ryse has one of the best storylines I had seen for some time, equal to Arkham Knight, the story lines we see, Ryse has a storyline that is more and captivating, the entire Damocles story is almost an epic Greek story, one that the God of War trilogy would have been proud to have. It is one element in a game that does not satisfy which makes me wonder, could a more visionary maker have taken Ryse and make it a legendary title for the history of the console? I personally believe that the answer is Yes, which is now also an issue, because with the upcoming and less trusted Scorpio and the PS4 pro are going to be reliant on very good titles. You see, the console that wins will be the one that brings the better games. Even as the balance has games like Diablo 3 on both, perhaps Diablo 4 at some point, it is the unique games that make for the push towards a console. I believe that outside titles like Death Stranding will push systems and we cannot wait for the impact of that experience. We seem to latch onto some games like God of War (4) and hope to see the same feeling that the first three gave us, yet the Scorpio will have tis own game list and some of those fans (like HALO linked games) are just as fanatical towards their passion. In this I have to mention that one of these underrated games, on the Xbox was Styx. Those who got it for free on Live: Gold should get the sequel, like the previous game it offers challenge and is again larger then the prequel. I, for one love stealth games and Styx delivers in a few ways that few do. Still there are more games and more options. It is just where you seek your entertainment. When it was introduced, my first thought was not ‘Awesome!’, it was, ‘Why didn’t I think of that?’ (that is apart from me not owning the IP that is), I am referring to Pokken Tournament. Think of a Tekken game and now replace them with Pokémon’s! Can you imagine, the population that is all Pokémon Go! and now gets to battle brawl, crush and batter your opponent using Pokémon’s?  It gets even better if you consider what could be achieved with a setting like that. Apart from the previous Pokémon Colosseum (GameCube), the idea to have an RPG where you have to actually fight in the game. Not just tactical, but in a more arcade setting? The fact that your grass type Pokémon has additional benefits on a grassy knoll is just awesome. That game could keep you busy for months on any next generation console. All this in ways we have never played or even considered playing Pokémon before. As we see the arrival of remaked games this year (System Shock and Elite Dangerous PS4), gamers are recognising certain older games that brought more joy than some ‘open world’ games today claim they bring. I still keep my Wii, because I would love to replay Metroid Prime (1 and 2) again some day. When you feel that deep about a game, you know that the game is well above certain levels. Consider those who loved the Ultima series of Richard Garriott, consider playing that game on a Skyrim engine. To explore Sosaria, a true open world with missions to find, but overall the game is to just live and grow the character you created, exploring based on a ‘central mission’ but one that grows and brings more and more travels and challenges over time. It is in that light I initially made a design that I named Elder Scrolls 6: Restoration. the light of artistic creation (in my case a story and storylines) is one we need to embrace. We all have our own way of growing our artistic side. If you consider this to be not true, then look up ‘GTA5 Story DLC’, the demand for this mentioned product is off the scales and that makes perfect sense for those who love GTA5. The need for more and new challenges is within us all and addressing that is what gives some games the extra desire. Diablo 3 and Shadow of Mordor have their own engine giving us new and different opponents. It is that variety of bosses and treasures that makes us go back to the game that offers it. I was playing Diablo 3 (still) a few weeks ago, only to get a legendary item I had never had before, giving that character (my Witchdoctor) a mojo and dagger that makes short work of opponents, even on Torment 4, which is a decent challenge in the best of days and a nightmare on others. I now finished a portal in 4 minutes on that level, a speed I have never even been close to even before. Those are the moments a gamer lives for, Blizzard and Bethesda have figured that out for some time and they have so far not stopped delivering to the gamers need. In that CD Project Red is another player who with Witcher 3 reached the acclaimed ‘legend’ status of game creators, in that, do you think that there is one gamer, who loves that genre of gaming who does not check for ‘Cyberpunk 2077′ on a nearly daily basis? In all this, the reviewer (as I was in the past) I have been careful not to dismiss genre’s I did not like. For example, I do not give a toss about GTA5, it is just not my game, yet I can clearly see the excellence and quality of that game. So even as I am unlikely to give it a 100% score, it doesn’t take a genius to see that it is clearly a 90%+ game. That insight is one I kept with me when I was reviewing games in my days. very few games made it to the 100% bar, in my time less than a dozen games got that score. One game that did get that score was Ultima 7, my favourite System Shock got 95% and System Shock 2 got 92% if I remember correctly. There is however a shift, as games got graphically better, and as PC systems were more and more depending on more expensive cards the way to correctly review a game changed. I accept that and I was no longer reviewing PC games before that happened, I think the last PC review was Thief 3, which required me to upgrade my Diamonds Lab card in 2003 just to play the game. It was an upgrade well worth it, yet the element of graphic cards had already grown in those days. Nowadays the issue is a serious one. when we now see that the main negative point of such a card would be that ’99 percent of gamers can’t afford it’, in this case the GeForce GTX Titan X card, we need to reconsider certain system for games. now, I am going for the very top, so there are definitely alternatives. It is the aftermath that now becomes more and more important. The idea that I have to give a lifeline of a mere 2 years to a card that would at present cost me an arm and a leg is an issue younger gamers need to realise early in the game. the idea that a gamer needs to reserve around $800 a year to keep his graphics card up to date is a little much. Oh and this is the top of the range, there are good cards that require $500 a year, so there is manoeuvring space. Yet, when you are passionate about a certain game. The idea that you cannot play it at 100% of possible, how does that go over? It is for that reason that I stopped chasing PC hardware. I believe that the console delivers good gaming. I accept that PC’s will always bring better results. Yet in consideration of a $600 console versus a $2500 medium gaming PC, versus a $6000 for an upper range gaming PC, what can you, or what are you willing to dish out? That has always been the issue, and I cannot answer for others, yet when we consider the bad luck PC gamers had with Arkham Knight, my view will remain with the consoles. Although, in fairness the GTA5 edition, is supposed to be worth all 60 $100 bills for a top level gaming PC. It is where your passion lies and who delivers the experience to the fullest.

There are still a few games coming in 2017 and many are counting the days for the release date, yet as we see a shift in consoles, the gamers who have moved to console will have to see how they will address their gaming needs. For me with Microsoft, the issue will remain that relying on a 1TB drive, whilst you have already been shown that this is not sufficient, there will be a blowback, especially as Sony has opted to give gamers the freedom to replace the Drive for a larger edition. Crunching on a mere $60 to give the gamer half the storage is just dumb, no matter how you slice it. It is even more silly when you consider their claim “With 6 Teraflops, 326GB/s of Memory Bandwidth and advanced, custom silicon, the Scorpio Engine is the most powerful console gaming processor ever created“, and now consider that the system would be able to crunch the entire drive in 3 seconds, what are they playing at? Now, in honesty, Sony offers the same drive size, but allows players to place a larger drive. More interesting, I can just move my PS4 drive in a new PS4 pro and start playing almost immediately (OS requires update I reckon), 100% more storage, an option Microsoft does not allow for. Now, again in honesty, Microsoft did offer the Xbox 1s with a 2TB drive and that is well worth it, so why not get 2TB or even 3TB of the bat? the difference between 2TB and 3TB is less than $50 ($80 from 1 to 3 TB), who would not go that distance to resolve storage issues for the better part of the lifetime of that console? I have done that with the two previous consoles and never regretted it, there was never a storage issue. That is comfort we pay for!

We gamers we have always paid for our passion to be one in comfort, I just do not get it when game makers are ignorant of that part, there is years of data and evidence supporting my view. So to all a good day of gaming, and for those chasing achievements on the games they love, may you get that truly rare achievement today, and if you get ‘The Dark Soul’ achievement in Dark Souls 3, then we all bow to you, oh game master!

 

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Approaching death of Scorpio

Do you remember the day when gamers were all looking forward towards the initial presentation of the Xbox One? Perhaps you do, perhaps not, what became the issue is that the person, who disappeared soon thereafter was talking about mandatory online presence, news of no longer getting second hand games also came to light and the gamers shouted in outrage. The changes Microsoft had to make were not small, the business managers of Microsoft at that point actually got scared and the consequence was that Sony became the undebated ruler of the next generation console.

Sony made a few errors, but they were small and some have been rectified. For the Xbox One it is an entirely different matter. They have gone to some extent from bad to worse and there are decent indicators that Scorpio will continue on that downward spiral.

The article in the Guardian (at https://www.theguardian.com/technology/2017/apr/27/project-scorpio-xbox-chief-microsoft-plans-console) gives some highlights, especially on the speculation of native 4K gaming, yet in other uncertain terms other elements are not addressed.

Since the Xbox 360 the gamers lost the ability to play offline, with the option to keep their achievements. Now there is a cumbersome need to change settings. Sony had the same issue, but has rectified this, although the gamer needs to click two additional times, offline achievements can be viewed. Microsoft has been unwilling to reset to the Xbox 360 options in that regard. More important, the issue seen only a few months ago shows that Microsoft without consent has been uploading massive chunks of data into their Azure cloud. Within one week I lost 50% of my monthly bandwidth allowance ($60 damage). The press has not looked at this at all, the press remains silent on non-consensual uploads and the Microsoft helpdesk plainly blamed my ISP for this (what a load of rubbish). In that frame, my less diplomatic view would be that Microsoft has become a data lady of ill repute.

The fact that Microsoft remains silent on storage is equally a failure. They should have figured out that some gamers have much higher needs and we should agree that this is not for everyone, the option that gamers would want to get a larger hard-drive from day one (even if they have to personally upgrade like it is the case with the PS3/PS4), the fact that Microsoft remains pushy towards clouds and mineable data is a large issue, especially as this constitutes backwater thinking on the part of the developer. Lessons that Microsoft could have seen and learned from Sony 5 years ago, and with 4K gaming, you better believe these patches will continue to grow into several gigabytes per game. In comparison, I have as per this morning 4 patches waiting requiring 29GB storage, do you think that will get less on 4K? You only need to look at a few Ubisoft games (specifically the size of their patches) to realise that the storage requirement will grow faster and faster. A 2TB drive will not satisfy the need of the gamer, let alone a 1TB drive. Microsoft as ben aiming for data control too soon and to stringently, an error that could be the death of Scorpio, in that regard Death on Release date is not that far fetched at present.

In addition, we read that Phil Spencer makes the biggest blooper of all. The quote: “it may be possible for some teams to add extra gameplay content only accessible to Scorpio owners”. So those who recently bought an Xbox One or Xbox One S will face a system renewal within a year. So not only is he resetting gamer needs, he is basically downgrading the current generation console from a gamers point of view, because gamers want 100% of the game they play, not some restriction. In this he gives extra ammunition to Sony, so he might get a nice Christmas hamper from Kaz Hirai himself.

In all this the article is a good read, not just for fans of the Microsoft console, but more or the competitors (read: Sony) for the elements that have not been raised or discussed. The fact that the console OS requires more than half a dozen upgrades and improvement, just to get back to the decent levels of the Xbox 360 is one issue, the idea that we might see a mandatory push to Azure is also a danger that Phil needs to put to rest real quick, because a large group of gamers are not in places where unlimited bandwidth is an option, and that is in the better locations. When Microsoft learns the hard way that 7 US states and chunks of Japan and Europe wont facilitate those data needs, they will need to adjust their scope again and again. This whilst the gamers get to suffer limitations and outages for a console that will be pricey to say the least.

All issues that have been known in advance if those at the top had done their homework. Now, we should realize that the console will not be here for some time to come, but at this point, if the hardware specs are not upgraded (like the laughable 1TB drive), getting enough consoles sold by the end of the year will be a stretch and I reckon that within 4 months the gamers will face limitations they have never experienced before, which will push the console down in sales faster and harder. All elements that could have been avoided 2 years before launch. When we consider that the better games will require 50GB-100GB of data space, the idea that a 1TB drive with an operating system would only have space for 5-8 games could be the most laughable part yet. In that regard, those who love their RPG games (Witcher 3, Fallout, Skyrim) could see a special marketing deal of the Scorpio console with 5 games because that is all the console has space for. I agree that this is me being mean, but Microsoft has been warned by gamers more than once. The fact that we have enough evidence that they will not learn or listen is a mere consideration to drop the Scorpio from your wish list until such time comes that they clearly clean up their act and please their customers, not the need of others business groups to keep certain power users on a monitored online presence. This is how I see it, and this is what you need to consider before you waste too many of your hard earned coins on an announced console that comes with too many limitations even before the system ships on day one.

Oh, and the news (at https://www.theguardian.com/technology/2017/apr/27/xbox-chief-netflix-video-games-episodes-subscription-downloads-phil-spencer),  how much bandwith and storage will that require? Not to mention upgraded Netflix on 4K, that poor 1TB storage system will unlikely make it past the second month. Yes, Scorpio might sound revolutionary, but not for the gamer.

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A little more slamming

It is only one day from release and the initial findings I saw, with which I stand, needs adjustment. You see, those reviewers who got the full copy, learned a few more things, and actual gameplay shows issues that all the YouTube play throughs never did. One of the better review sources Eurogamer, gives us (at http://www.eurogamer.net/articles/2017-03-19-mass-effect-andromeda) with quotes like: “BioWare’s fourth Mass Effect smacks it over the head with a prospector’s shovel and boots it out the airlock during the first few hours of play. You’re left with a zesty but unsurprising third-person shooter“, which is not a good start, and it goes down after that with “go to a waypoint, scan 10 Remnant collapsible shelving units with your ugly wrist-mounted display, scoop up five mineral deposits for some lazy boffin back on the Nexus, blow up three raider outposts, and so forth” as well as “Andromeda is most disappointing when it’s at its best“, this reflects the subtitle of the review: “mediocre writing and tepid quests add up to what is probably BioWare’s worst RPG yet“, this is not good for an RPG that has been 2 years in the waiting. A lack of proper QA, not unlike Ubisoft has been through gives one other contemplation. The issues shown (at https://www.youtube.com/watch?v=5CPYw5uxER4), show us a few disturbing issues with the game and animations. What I found most interesting is the excuses that the narrators of the review give. The issue is proper testing which is now shown to have been absent to more than just a small degree.

There are a collection of additional videos when we look at Mass Effect Andromeda, some are partially funny to hear, but they will not give you the quality review that Eurogamer gives. The nightmare that BioWare now faces as it has received a mere 77% from IGN, gives that those not willing to pay full price might want to wait 6-8 weeks and pick it up for $29 as shops will now be stuck with massive piles of something that the gamers at large will not want at full price. I did like the mention that Dan Stapleton gives (IGN). “Mass Effect Andromeda has a few great moments that recapture the highpoints of the original great trilogy“. It shows that EA is not on the ball and more important, the initial presentation teaser is exactly what we thought it was, much ado about nothing.

So the RPG gamers can now relax and realise there is only Bethesda that as a real RPG maker remains (OK, I admit, Guerilla games is the new kid on the block), which is both unsettling and problematic, because actual competition will breed diversity and push cutting edge gaming forward, a party of one does not tend to do that. An improvement issue that is not coming our way any day soon, so it seems. I have my own sense of humour in all this, as I created a new open world game in my mind that already outdoes Mass Effect. I only wish I had the programming skills to make it a reality. So as you see, we are all flawed, although it seems that Electronic Arts is at present a lot more flawed than most others. The only thing remaining is the contemplation of what to think of certain reviews (like for example in Empire Online) where we see: “Combat clicks far better than it did in previous instalments, however, providing a twitchy experience more akin to a dedicated third-person action game than an RPG with some shooty elements tacked on“, a view I would have partially agreed with, yet several movies now show that to be not the case. Still, this would be a matter of opinion, and that reviewer has every right to feel this way. As you might remember, I made a similar statement last week, but clearly based on videos with playthroughs shown to me. The full reviews a few days later show a very different image. Even before the awakening by Eurogamer, there was no way that the game showed me “Andromeda’s superior combat allows you to play like a space marine, Sith lord, or the best combination of both“, in this I think I agree with several YouTube Bloggers that BioWare is not off to a solid start and a Mass Extension of additions and improvements will be required to show the next game not to be as good, but basically to be worthy to stand in the shadow of Mass Effect 2, which should be regarded as an issue on several levels.

I will be honest, the teaser trailer offered on June 12th, 2014 was the start of something that should have been a lot better than the end result that will be officially released tomorrow.

 

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Slamming the Game makers

There are many games that get released, there have been titans that we still yearn for and even as several games are upcoming or just now released, there is no denying that the gaming community at large have been anticipating the arrival of Mass Effect. YouTube is getting swamped by groups of people, some are utter idiots, trying to get traction in viewers, so the least said about them the better, some have outspoken opinions on the game, which is fair enough and some of those videos are actually decently insightful and some give us a view, but they do not give the game away. One of these very good reviewers is JV2017gameplay. In that regard, the video (at https://www.youtube.com/watch?v=XGdGEqYYJjA), gives us a backdrop on the game in relation to the original trilogy. The video is well worth viewing. Seeing this before the game is launched is a very good idea, yet not essential. We get to see some of what we will see in the game, yet we are told explicitly, the video holds no spoilers, which is really good, because I like my surprises to come from the game, not from someone’s video. I have to admit that there were two issues in the story shown, but there could be a very good explanation. This movie and one other (at https://www.youtube.com/watch?v=l7hs5cu43Ck), which is about exploration show one element in absolute clarity. That is the fact that Mass Effect Andromeda is clearly arriving 5 years after the previous game for a very good reason. This game shows to be a massive leap forward from the last two games. There is a level of familiarity when we see the interfaces, so those whomever played it before is likely to get a quick handle on the game play. Two videos that show us that Bioware has taken the game to a new level, one that seems to be trumping the sum of both Mass Effect 2 and 3.

I am not going too much on the videos, you will just have to watch them, which is a good idea if you are serious about getting this game. What is important to me is that this game is one of the earlier games that is upgraded so that you could enjoy the maximum that either the PS4pro of Xbox 1s has to offer. So if you have the right TV, you would be able to enjoy this game in 4K resolution, which is great. My issue (in the positive) is that Bioware shows us, not unlike Bethesda did in recent past, that good games do not get released on an annual bases. I truly hope that Yves Guillemot learns his lesson from this. A second lesson that I hope he will learn, is that a game that has all the elements of different games, will not add up to be an excellent game at all.

Now, some will see this as my slamming Yves Guillemot, yet I disagree, although, if Yves proclaims to not agree with this assessment, he might not be 100% incorrect #JustSaying. It is my view on the creation of mediocrity. Yet, are all bad reviews correct? Here I feel that more than one person has not been fair against all things Ubisoft, which needs to be stated as well. You see I do disagree with the vision that James Marvin gives us on how adaptations of movies from films seem to consistently flop, this with the reference to the Assassin’s Creed film. What constitutes a flop? You see with a Production Budget: $125 million, a movie making $238,396,337 is in my view a success. I give $125 and I get back $238 that is 90% profit! With banks giving you 5% if you are lucky, that result constitutes a good day’s work. I will say that I did not consider this a great movie, yet it is not a bad one either. Anyone who saw the remake of Point break 2015 will happily agree with me. The AC movie had a good cast, the cinematography is actually a little overwhelming at times, but the filming shows to be slightly too chaotic and too many jumps to Michael Fassbender in virtual device mode, which is pretty much it. As it was a financial success blaming Justin Kurzel is equally unfounded, but here is part of the issue, it is the vision that was given. I think that the error was to some extent as stated earlier, not the greatest visions, making it less a success than it might have been.

This now reflects back to Mass Effect, because the game has one thing as it went from game 3 to game 4, it shows vision, the eternal platinum trump card that makes a game an instant classic and the 90%+ success rating that really good games get.

What should overwhelm you are the ‘upgrades’ that Mass Effect offers. Looking through windows showing the actual space where you are, which is a little overwhelming. Like the AC series, the voices have been taken well care of with Clancy Brown is the voice of ‘your’ father, an actor that the younger player will recognise as Mr Krabs (a SpongeBob square pants production). Others might recognise him from Cowboys and Aliens and the classic sergeant Zim from Starship Troopers. You, as the player will be voiced by either the stunning model Fryda Wolff, who weirdly enough has not seen too much camera on TV or the big screen (hinting towards Michael Fassbender here for his next production), but has been active in games like Civilisation, Final Fantasy 13, Call of Duty, Fallout 4, XCom 2 and the Technomancer, and if you are playing the male character by Tom Taylorson who is actually new to this level of work. Natalie Dormer (Game of Thrones, the Tudors), Gary Carr (Downton Abbey) and several others. Oh, and to be fair, Assassins Creed 2 had no lack of actors and actresses either. They gave us Kristen Bell (Veronica Mars), Alex Ivanovici (X-men, Mirror Mirror), Lita Tresierra, who sadly passed away (the Factory), Carlos Ferro (Dominic, Gears of Wars series). So this is what both sides took pride and effort in and there has never been anything but the highest praise for both game makers. Also it is the graphical side that was never a flaw, you only need to look at Assassins Creed Black Flag (which has other issues), to see what the Ubisoft graphical department can do when they set their mind to it, they really got the sense of the Caribbean right, it almost felt like I was actually there in that time, or so I would believe it to look like.

Getting back to Mass Effect 4, the entire game as shown so far seems to be nothing less than Mass Effect 2 on steroids. The exploration, the graphics and large land masses, the fact that a map has several fast travel points give rise to the facts that the planets are a fair bit larger than ever before. This will be the game for anyone who loved the original trilogy, anyone who has a need to shoot things and for those with a reverence to role playing games. Now, as this game is not out yet for another 7.61 days (roughly) we have no idea on the amount of hours of game play that this game brings, the actual amount of planets you can land on and explore and so on. In addition, the Mass Effect series, like some others have always lend their design for additions (DLC’s) and season passes, so I wonder if more would come. I cannot state whether this would come with the overwhelming value that the Fallout 4 season pass gave us, but we can hope, can we not?

The power of games is at times great to experience, especially when we see a game like Mass Effect Andromeda. True, several good games have been released, but when we focus on the 90%+ ratings, over the last 12 months gives us Nioh, Dark Souls 3, Dishonored 2, Deus Ex: Mankind divided and Overwatch. 5 games over the last 12 months (Witcher 3 GOTY edition is also making the cut, but the original was released in 2015, which is why I omitted it). So as you can see 5 (or 6) great games a year. Now, there will always be games that did not make it to the 90% level, but we still want to play them (sport games), those games are niche games, but consider how many games you play per year and how many of them were in that 90% plus range? Now consider Horizon Zero Dawn from Guerilla games, which is one of the newer players on the block (2000), Sniper: Ghost Warrior 3 (2002), which is CI Games first attempt to produce an AAA game, or Elite: Dangerous, who is now entering the PlayStation 4 field, a game originally made on a BBC Micro B in 1984 (a machine with 32Kb RAM). Last I want to mention Subnautica by Unknown Worlds Entertainment, which is a company that has 20 employees. Its founder Charlie Cleveland shows what vision can bring, in his case an ‘open’ world survival game where you are adrift on an ocean after crashlanding on a water planet. What happens after that is up to you, so as the radio tells you (when you get it fixed) that you can wait 99,999 hours, which amounts to 11.4 years, or make a life for yourself. This starts a very different game which you need to see to believe. I hope that the PlayStation people get to experience it as well, because the game will bring you a hundred hours or more of challenges, entertainment and visual wonder. This is visionary on a new level! There are a few other surprises in this game. You have not lived until you tried to get anywhere in this game in hardcore mode (1 life). In this I would slam both Ubisoft and Electronic Arts. I honestly cannot state whether it is complacency or what I would call an adherence to mediocrity. The two makers who bedazzled us with greatness have been regarded as below par too often for a little too long. This visibility comes out even stronger as we see how great Mass Effect 4 could be (Electronic Arts) and Ubisoft who basically has not produced a 90%+ game since Assassin’s Creed IV: Black Flag (2013). When did spreadsheets overrule the need for excellence? When we all expected that Tom Clancy’s Ghost Recon: Wildlands would give back some confidence in Ubisoft, we see reviews that hardly make 80%, which is a really bad thing for Ubisoft. When I see the review comment ‘Writing is terrible and it’s riddled with bugs, but there’s fun to be had with friends‘, I wonder whether the second part was given there to be soft to make sure that Yves Guillemot would not cry too loud. Yet the truth we also see is “Of all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world” should have been the driving force that could have given Ubisoft a super seller (a slice of Skyrim anyone?), yet the reviews imply that it is not to be. In addition the reviewer (Sam White) shows the lesson I tried to impart on Ubisoft more than once “that is when you realise that Ubisoft has taken collectibles too far“, a lesson they should have learned before Assassins Creed Unity was released.

When smaller places like Unknown Worlds Entertainment and Hello Games surpass you with each less than 25 staff members, you need to seriously wake up. I am actually surprised that Ubisoft Still exists, because to be honest, they should have imploded with no funds left by 2015 (so you see, I can be wrong too!). The question is how such places stay afloat. Marketing only make up for so much, in the end it is the product that matters!

The question is where do gamers go to next? In all this, I too need to keep an open mind. I have a specific desire for games and even as I admire Dark Souls 3, I know I will never actually finish it. I am not that great a slasher. I am all for stealth games, which is why Styx was such an amazing experience and challenge, so as we are about to get its sequel, I too join a group who will accept a lower than 90% game (which shows that there is more than just high ratings). However, we do know that Ubisoft has had its successes in that genre too: Blacklist and Conviction are both 90% games and they delivered (apart from one annoying issue in blacklist) and I cannot wait for a new instalment of that series. Here too we see that when we look deeper that there are lines of games that could result in new 90% versions, not just because the player group is large enough, but because developers like CI Games are showing that there is interest in getting a stealth game that is a serious challenge (Sniper: Ghost Warrior 3). Will this statement remain true if the reviews scores are barely making the 80% grade? I believe so, I believe that quality games will always find a home and I also believe that the proper attention will drive new players, especially if the reviews and scores correctly reflect the quality of the game. This is what I meant again and again when I stated towards Ubisoft: ‘A game that is based on a matrix on how to not make a bad game, will reflect that and not be a bad game. Yet in that same setting it will also never become a truly great game‘, Mafia III, Tom Clancy’s Ghost Recon: Wildlands and Watch Dogs 2 have proven me correct. On the opposition, those who made it (like Witcher 3 and its additions), excellence is more than merely its own reward, it creates a following and it sets a milestone for others to strive for.

In the same way that I see stealth games, I see that ‘open’ world games like the ones Bethesda produces, gives us options and replayable versions unlike most other games, which now give rise to the question why can’t others get there? Oblivion (2006), Fallout 3 (2008), Fallout: New Vegas (2010), Skyrim (2011) and Fallout 4, all of them 90%+ games. With two of them given a 100% score by more than one reviewer; that is what makes them essential games to own (for those not hating RPG games). I think we can agree that there is a fairly sized group of people who are not into RPG’s and that will always be fair enough. In that same view, I am not, and am unlikely to ever become a GTA fan. Yet the RPG group is growing, so I wonder where these two players go. You see, living on Mass Effect alone will not aid EA in its growth, who actually was one of the innovative distributors of one of the pioneers in this field (the Ultima series), so why not seek in those revamps? In that same light Wing Commander and Privateer brought the light of space flight, now they will have to compete, but our love for these games have (for the most) not diminished, so where is the IP on that? Eidos gave us Soul Reaver a game that could be rebranded in something awesome (even though the originals were actually pretty good). Yet, here I go on in the remake directions. What I hope is that these two once great development houses will seek visionaries to give us the next batch of (hopefully new) true visionary game play. If crowd funding took only 9 days to get the minimum requirement to get the relaunch of System Shock started, do you really think that RPG and tactical games are on the way out? No, most gamers are looking towards the thrills we once had and some are looking for that next new original challenge. Perhaps the makers need to start looking into the Comic book dimension. Marvel might be booked solid, but there is a league of comics that might never ever make the light of day outside of its own clique following. Even if we look at what has been tried before, an actual good Buffy video game would draw millions towards the shops. An actual good version would ensure large lines in front of a game retailer. The Darkness, what I considered to be a fine game (not great), but a good reflection of the comic style which I considered to be essential. Series like Witchblade (awesome artwork, yet awful TV series), or perhaps Michael Turner’s Fathom. You see, the ‘non-failure’ spreadsheet of Ubisoft might not allow for a game based on Fathom to be created, yet Subnautica seems to be proving them wrong at present. So as the elements of Fathom with ‘members of a race of aquatic humanoids called the Blue who possess the ability to control water‘ give rise to very interesting settings (as well of the majestic unknown that we call the seven seas). The idea of a game, open world or not (more like large levels) where we need to think in three dimensions when playing calls for quality gaming, if properly executed, we could see an entirely new level of game play one that does require next gen consoles and powerful PC’s. Consider that in 2015, the sales of comic books surpassed $1,000,000,000. Now also consider that the market size of comic books was estimated to be $280-$200 million market in 1998, and even though we have seen a decade of hard times, this market has never stopped growing from 1998 to 2016 (source: http://www.comichron.com). Is it such a leap to not seriously consider that market? And in this case, I am specifically taking DC Comics and Marvel out of the equation.

Visionaries are worth their weight in gold. So if EA and Ubisoft have any, then give them a 6′ stack of comic books and see what they can come up with. I reckon that these two players waste more money on some brainstorm lunch with BI executives, so that expense should be easy to justify. For me? If this results in them each producing at least two 90% plus game within 3 years, we all end up winning. Is that not a beautiful consideration?

 

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The end of diversity?

We are seeing a push in the gaming world, one that is coming before the next gen follow ups are here. Before the PS4Pro is maturing, before even the Xbox Scorpio is launched, we see new games that are told to be another style of Far Cry (Horizon Zero Dawn), another Dark Souls (Nioh), another Sniper Elite and in that same trend more sequels and more prequels. Yet, the overall game time seems to be dwindling down. Resident Evil 7 for all its amazing changes and story line, the game can be played in 10 hours, with speed gamers (not my cup of soup) doping it in less than 2 hours.

The same people who trolled No Mans Sky, pointing at absurd newscasts by writers trying to score exclusivity points and airing utter BS video’s with ‘scientific’ reviews whilst the game offered well over 50 hours (to get the 100% achievements) of gaming fun. That game gets trolled! In equal measure they all praise Tomb Raider, a game that could be completed in 12-15 hours. The quantity and quality of games falling more and more when considering the cost of games in dollars per gaming hour.

Now, let’s get back to the mention of Far Cry 3. For me a pivotal point as the first one on Xbox 360 was the only game I ever traded in because it was such a bad game. I had never done that before and I had not done that since. I steered clear of the second game and I only played the third one when it was offered on either PS Plus or Gold Live (I forgot which one), that is when I learned what an amazing game Far Cry three had turned out to be. So as Horizon Zero Dawn is ‘tainted’ to be some Far Cry/Tomb Raider game, some people get nervous. Are they doing it because of the references, or the lack of play that Tomb Raider offered?

Dan Silver of the Guardian (at https://www.theguardian.com/technology/2017/feb/20/horizon-zero-dawn-review-a-stunning-but-barely-evolved-rpg-contradiction) states “At times Horizon: Zero Dawn, the latest title from Dutch studio Guerrilla Games, those behind the Killzone series, feels uncannily like prophecy rather than escapism” as well as “in truth, there’s no real freedom here to play any role other than that proscribed by the game’s writers” and in conclusion “the RPG elements of Horizon: Zero Dawn are undercooked and ultimately unnecessary, or a sneaking acknowledgement that its action is so good players will want to jump straight into it – but both sentiments have a ring of truth“. The last one gives the part that matters with ‘both sentiments have a ring of truth‘, this is the can of worms I see.

Now let’s state this up front: ‘I have not played this game yet!

The game gets released in a week and what YouTube offered via Guerrilla Games shows a game that is well worth the time and also worth the effort. It is the image shown by Guerrilla games and there is no doubt that they are showing the more enticing parts. Yet the fight in the dark showed that there are more sides to the game, there is a mandatory intro part and there are parts that separate acts, so that you cannot take some ultimate short cut. All very acceptable in gaming.

In that same manner I saw some 15 things to learn before you buy Mass Effect 4 and I never bothered to watch the whole list. Speculation and listed ‘innovation’ from demos by people who are not involved with making the game. The only part that was interesting is that the launch was done between Mass Effect 2 and Mass Effect 3, which is not surprising. At this point, in light of the Microsoft Console Unconsented Data Collections that are currently happening, I have switched off my Xbox One for now, which is annoying as I love Elite Dangerous and SubNautica, but fortunately one of them will be released on the PS4 in the coming quarter.

Yet, in the same air of originality I want to play the remastered version of System Shock (also coming to PS4). I feel that my drive is the ability to play this game in what is now possible. In that same trend System Shock 2 makes me equally anxious to replay what I loved so much. There is a list of games that give me this feeling, mainly because they were the originals. These games drove the existence of other new games. Games that were not bad, in some cases great, but it is the original game that drove us towards these games. Yet the creation of some games were uncanny, some made games with vision. Just like the maker FTL games who saw Asteroids and Moon lander and decided to create Oids (very addictive in those days). They were already famous with Dungeon Master and less known was the space explorer and trade game Sundogs, but overall they were true visionaries in games. So was the game the Sentinel on the Atari ST, which was later relaunched (with an awful cover story) on the PC. Cover story or not, they gave the game with the sentiment that the original had with the amazing bonus of the music made by John Carpenter, which was a bonus you should never deny yourself.

It is the decades of experience that made me design the story for a new single player Elder Scrolls (Elder Scrolls: Restoration), which is still on my desk. It gave me the idea for a New Ultima game, yet none of this is original. Our minds allow to create what we loved in the face of what we see now, which is re-engineering at best, it is not creation as such. It might still be the foundation of a great game, yet it is unlikely to become a great game without proper evolution of what initially was. It will appeal to the original lovers of the game with an updated following of those who never played it. Yet as greed comes around the corner, what we hoped to be great (example: Dungeon Keeper on the tablet), becomes a hoax that is soon after hated by all who loved the original. In that same fuel we might love a new Dungeon Keeper 2, a new Magic Carpet and a new Populous. In a similar trend, remaster these originals to Tablets could still work (when we kill the greed driving entities connected to them). Games like Flood were fun to play and the history of games is full of examples that people could and would enjoy if given the chance to play them again.

The issue of diversity rises again and again as we see the failure of true innovative gaming. Far Cry 4 gave us that as it tried to upgrade Far Cry 3 and as I personally saw it fail. In that Far Cry Primal is to some extent equally a non-winner. I phrase it like that because the game has good sides and it is not a bad game, yet the curve and growth allow for more escapism, whilst not giving true challenges in gaming. The issue with the ‘duplicated’ map is not even on my radar because anyone who could memorise a map like that has perhaps different issues to work with. The Ubisoft failure checklist is as I personally see it their biggest problem. In addition, there approach to include more and more might generalise gaming, yet I feel it, it is also reason these games lose more and more success ratings.

This is clearly in contrast with For Honor, which is reviewed as not a great single player game (some advised against getting the game for that reason), but at its core it is an overwhelmingly amazing multi player experience. So far having seen several video’s some at amazing resolutions, For Honor seems to deliver the best multi player action that 2017 is likely to offer. Which early in the year is quite the statement to make.

In all this Horizon New Dawn is still a force to be reckoned with. The biggest threshold now becomes, how many hours does the game offer and have they given thought to replayability. So as we replay Diablo 3 again and again with different characters, we see other games failing in that attempt, or succeed only to the smallest degree. Skyrim is perhaps the only one who offers decent levels of replayability, although we can all accept that the need to surpass level 70 to get to the legendary dragon achievement is still decently beyond ridiculous.

As we accept certain needs, values and requirements, there is always the danger that my view is the view only I would appreciate. In that I disagree, as I have heard similar views from others, some to a smaller extent and some to a larger extent. As I see the replayability option grow, I see that games like SubNautica will score high with the gaming community when the full game is launched on other platforms, seldom have I ever seen a game where the evolution of a game keeps on coming as it now enters the 4th wave of evolution and additions. It is to the same degree that nearly all RPG fans agree that the Witcher 3 is pretty much the most perfect RPG game ever created and as Project Red still has a future RPG (we hope) on the development table (read: Cyberpunk 2077), most gamers are looking forward to what 2018 and 2019 will bring.

So if some places see the light by opening their eyes, we hope that a specific place (Electronic Arts) will take steps to avoid to get the repeat label ‘A Cancer That’s Eroding The Market‘ (by Kotaku), where the quote ““A cynically motivated skeleton of a non-game, a scam that will take your cash and offer nothing in return,” writes Escapist’s Jim Sterling, “A perversion of a respected series, twisted by some of the most soulless, selfish, and nauseating human beings to ever blight the game industry”” is at the heart of the matter of despicability. You see, there are plenty of other games that could make the jump, yet as I see it, when such a game still acquires 4 star ratings, we know that the game is rigged and the provider of these games are trusted less and less. There is a certain failing when we see 136K people gave it a 5 star rating. Not with the push for money spending this game offers! Yet it is a similar population that is crying ‘foul’ with the 50+ hours that No Mans Sky offers and the fact that no extra cash was needed. When you look at the initial videos, the game was to the greatest degree what was promised. We have seen actual issues with the game and most of them were all patched away, none of the patches have been over 150 Mb, whilst the Ubisoft patches that did not solve too many issues surpassed Gigabytes in size. Hello Games with only 11 people achieved something amazing, but that is not what this is about!

I reckon that games like No Mans Sky are likely to be at the rear end, some of the last games that had true diversity in them. It can be the Horizon New Dawn is equally a game offering diversity, but the reviews call that in question to at least the smallest degree. Prey by Arkane Studios shows some originality, but when you play, there are elements that give a Bioshock view, a Dishonored view and more than one source is making the reference to System Shock. It led me to the question, when is new diversity no longer diverse? When we see the architecture and internals, there is a Bioshock feeling to it all (even though this is not under water). When we see the first person abilities with alien powers we see a glimpse of Dishonored. And it is the wrench start that gives us other references. They might just be winks to games like Half Life, it does not make it less diverse. Yet it takes more time and more game play to see actual diversity, so I wonder if we are seeing the end of it. As we play games and wonder about the replay of the Mass Effect and Fable Trilogy, is that the part we now hunger for? That feeling we had when we took another path to see Bowerstone Old Town evolve in a place not with gardens, but muddy with thugs?

Perhaps we want to do the journey one more time, because no matter how we slice it, both trilogies had an amazing storyline and it shows that the TV station FX had the best slogan of them all: ‘the story is everything‘. This is the side we desire and System Shock delivered like no game ever did ever before. Dungeon master had the long term challenge based on the shallowest of reasons (get to the exit). We saw again and again that storylines do the job. In that, a game I never cared for (Final Fantasy series) did deliver way beyond my comprehension, so I am very aware that this game has plenty of reasons to be adored by millions. So as I see it, it might be the equal view that shows us that a game like Prey will deliver on its own merit.

I wonder whether diversity without a decent story has a chance, just like great stories without diversity. In that last example it is the Assassins Creed line that is the best example. From my point of view it is the glitches that killed it, but diversity is equally a reason. When we consider these points, we see that the old great games are still optional winners. They offered originality, diversity and challenge. The response that remake (even 20 years later) is no diversity at all is true and I agree for those replaying it, but for those who never played it before it will be plenty diverse. Now we can depend on that element, as well as the essential element that it is the personal desire to replay a game, yet how does that get us to the never completed remake (at present) game called Midwinter? In the old days, being able to do all these different things on the Atari ST was truly amazing, but those moments have been surpassed long ago by Far Cry 3, so where is its need? We can see that plenty of people would love to see the remake of Paradroid 90, a game that should work easily on tablets and as such it could be a nice way for Andrew Braybrook to increase his retirement fund by a fair bit, because absent a few little issues, the game was near perfect and playable to the largest of extents. I always regarded Loderunner, the ‘1984 game of the year’ in a similar way. I actually had to take the day off (read: sickie) one time as I had been playing all night and continues playing through the day, when I finally made it to level 151 I saw the very first level again yet now at a higher speed. With 80+ lives left I started again until I had enough, I stopped before level 200, exhausted with millions of accumulated points. Best gaming day ever, I was deaf and blind to whatever happened around me and the biggest workout for my Sharp TV ever (in those days).

Perhaps it is that feeling I desire, a feeling many gamers desire, but I do not think so. I believe that the challenges we saw in the past (Mass Effect trilogy) were almost equalled, but never surpassed by anyone, System Shock falls into that category, so do the titles Neverwinter Nights, Dungeon Master (1+2) as well as the 1985 original Elite, which was released on the PC, MAC and Xbox One as Elite Dangerous. The fact that the Elite Dangerous group on Facebook gets dozens of images added on a daily bases for places seen and Elite statuses achieved, shows that this game enhanced and surpassed its own limitation due to limited hardware in 1985. That alone gives rise to the remake of other games. Bullfrog games are likely to top these games, yet the quality that Origin games (Ultima series) offered then and could offer now boggles the mind. In light of what Bethesda Elder Scrolls crated offers a view to remade games that would be overwhelming, whilst not needing to be an Elder Scrolls clone, the challenge of Britannia and the Serpent Isles (Ultima locations) have massive levels of original, never remade options here. The fact that Ultima 4-7 has a deep philosophical drive is equally good as the bulk of RPG games never emulated that part to the degree the Ultima series did. In an age of Intellectual Property, the gaming industry has millions up for grabs, the question is how well this IP has been maintained and at what price are the owners willing to part with it?

This leaves me to the final game that can make it on several fields. In this day and age where the people are eager to have their kids learn abilities through gaming, I cannot remember when, but in the 80’s I was handed a game by Epyx, that was an isometric game where you had to program a droid to walk around scan and avoid obstacles. It was called Chip Bits but never saw the light of day. We can agree that it was a geeky game, but in this day and age where the user age lowers with every iteration of computer hardware, it seems to me that teaching a skill like that could change the implementation curve (and it was truly original). So we are looking at two groups, the ones that were great and the ones that for the silliest of reasons never made it to the final stage. As we see the ease of releasing IOS and Android games, we see a fountain of possible revenue on many levels and the best part is that the starting obstacle is low enough for most toddlers to pass. Even as we see the success of all these mini consoles with dozens of games being released and most of them initially sold out in every shop, is this such a leap? We know that plenty of games have been redone and in some cases surpassed, that is for the games some publishers deemed worthy for release. I remember Psygnosis and the only reason that Lemmings got released because the Marketing manager had nothing to do, literally ‘had nothing to do‘, and those who remember the game might also remember the success it became in the end. So what about the games that didn’t make the cut? Of what about the games that were not that highly regarded initially? ‘Where in the world is Carmen Sandiego?‘, an educational game that can easily become a tablet mega seller. Yet, what about the Castles of Dr Creep? Remapped that game might make for a nice puzzle game. So many options, but in itself, there is too much remake on the horizon, which returns me to the initial question:

Are we seeing the end of diversity in gaming?

The answer is yes to a certain extent, but that does not need to be a bad thing, because the limits that we saw in games like Soul Reaver are those we can easily surpass nowadays, meaning that a game that was 20-30 hours on the first PlayStation, could be a 50+ hours game on the PlayStation 4 (and equal systems), giving us plenty to game and plenty to enjoy, whilst the question whether it is diverse enough remains a valid question; one we need to keep in the back of our minds. This remains a valid stopper for a game like Rampage world tour, but is that equally true of a game like Crusader: No remorse? That answer hangs with the evolution the game goes through, meaning that it requires added diversity, showing again that diversity is a gaming currency which decides success to some degree, but it gets added value as the story and challenge are high in the game.

 

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